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Active: 1396 users

Patch 1.1.1 Ultralisk nerf - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Minzy
Profile Joined May 2010
Australia387 Posts
September 28 2010 11:41 GMT
#61
how about they give us ultra speed and hydra speed back? that'd be nice.
Huh...
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 11:41 GMT
#62
On September 28 2010 20:38 kasumimi wrote:
Show nested quote +
On September 28 2010 20:36 ZapRoffo wrote:
On September 28 2010 20:34 kasumimi wrote:


Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


Because they are attacking marines and marauders, small units. Did you read the thread even a little?


Did you even look at the vid? Some ultras get hits on Thors and nothing receives damage 3 boxes behind it.

No, it's the same. Most Ultras were dead when they reached the tank, and those few who did did the usual splash damage they also did in 1.1.
All they did in 1.1 is apply the Ultra splah to buildings.
Batch
Profile Joined May 2010
Sweden692 Posts
September 28 2010 11:41 GMT
#63
On September 28 2010 20:34 anotherone wrote:
Give Zergs a bug by mistake and they will take it as buff for Ultra and now whe its fixed they cant live without it. It was just a programming mistype thats all. Think about it like it never happen.

It was more like this:

Patch 1.1: Blizz removes ram from ultralisks and they will use their regular attack on buildings.
Community: Wow, this attack is OP when attacking buildings.
Patch 1.1.1: Blizz nerfs the attack both against buildings and against units.

This results in a ultralisk nerf against units.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
September 28 2010 11:42 GMT
#64
On September 28 2010 20:40 lovewithlea wrote:
hahaha. blizzard fucked it up biiiiiig time. i ran some test in the unit tester map. bio balls get randomly splashed, sometimes 2 behind the target next hit none, next hit 3 left, shit like that, i don't get it

It's not random, the radius starts from a point offset from where the Ultralisk is facing from. If Ultralisk kills a unit he targets another unit and his facing angle changes thus the position of damage changes. To be honest, it's kind of logical.
Hi!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-28 11:43:45
September 28 2010 11:42 GMT
#65
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.
#1 Kwanro Fan
ReboundEU
Profile Joined September 2010
508 Posts
September 28 2010 11:42 GMT
#66
Myea, quitting on ultras, their damage is the same as changeling damage now, just tested in some 1v1's and team games, even with micro + zerglings + benalings, they are useless...

Think of this, terrans can now use planetary fortress + a few support for benalings and farm to 0 a gold area, until u get 1 broodlord in the sky using 50 million expansions...

One of the most expensive units in the game, that is a melee unit (vs all other T4 units that are all ranged, and needs to get close to actually do even 1 damage) just got nearfed out of existence. I pity someone who actually will use them now, they will just waste money for the equivalent of a changeling or 3-4 zergling damage.

"Blizzard is hiring"

"We are looking for active people with experience in the gaming industry for testing our future patches. Please send us your CV. If u worked as a Toilet Cleaner, it's considered a + and will be hired instantaneously. Also having practiced jobs like staring at porn download rates as a job in our ever growing company"
U MAD BRO?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-09-28 11:44:53
September 28 2010 11:44 GMT
#67
so the only unit that saved Z now just double nerfed. while the -10% vs armored doesnt matter much this is kinda huge.


there goes my zvt gameplan.


well as a random player that recently played mostly Z i all i can say is byebye Z,back to full random or maybe some focus on T ~

life of lively to live to life of full life thx to shield battery
shizi
Profile Joined February 2008
United States210 Posts
September 28 2010 11:44 GMT
#68
weak

and i already had problems with thors before
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 11:52:28
September 28 2010 11:44 GMT
#69
On September 28 2010 20:34 kasumimi wrote:
Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


At 5:22, there is an interesting point where an Ultra hits a Thor once and the splash only seems to hit 1 thor next to it, but 1 hit isn't enough to move most of those units HP bars.

I'd be interested in seeing more pre-1.1 Ultra splash on Thors and other large units (Ultra v Ultra and Ultra v Colossus is fine).


Edit: Nevermind, an Ultra attack at 5:18 on a siege tank splashes a Thor 2 units behind it. Definitely still extended by unit radius.
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 28 2010 11:45 GMT
#70
..............

That's all there is to say.
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 11:46 GMT
#71
for me the ultra cleave pre 1.0 was redicules feel happy to punch me to bits
well and dont cry ultras are nerfed tehy are at there point were they should be instead of i have ultras i win -.-
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 11:47 GMT
#72
On September 28 2010 20:41 Batch wrote:
Show nested quote +
On September 28 2010 20:34 anotherone wrote:
Give Zergs a bug by mistake and they will take it as buff for Ultra and now whe its fixed they cant live without it. It was just a programming mistype thats all. Think about it like it never happen.

It was more like this:

Patch 1.1: Blizz removes ram from ultralisks and they will use their regular attack on buildings.
Community: Wow, this attack is OP when attacking buildings.
Patch 1.1.1: Blizz nerfs the attack both against buildings and against units.

This results in a ultralisk nerf against units.


Exactly. The splash was OP against buildings, so they just decided to make the splash suck.

Give us back Ram, please?
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-09-28 11:48:35
September 28 2010 11:48 GMT
#73
On September 28 2010 20:22 ch4ppi wrote:
Show nested quote +
I'm pretty sure this is how ultras were before the patch? I don't recall units behind the primary target being hit pre 1.1. The bug was too much in my humble opinion and needed to be fixed.

Kid have u read anything the OP posted?
Or did u just see "Ultralisks dont counter THor"?

Watch the pictures and dont be so damn igorant, its so obvious -.-*

Oh and btw all those Terrans claiming 250mm cannons are not effectiv against Zerg...
U just need to make more than just A-moving and using the cannons. Try to make a block with hellions -.-*



the whole point of 250 MM cannons was to stun and destory the ultras but without the stun their regular attack when fully upgraded is better anyways cuz you can micro the thors while dishing out 90 damage per 2 attacks. and hellions blocking ultralisks works for about 2 seconds and then there isnt much to kill the flawk of zerglings that usually come in right after the ultras A move into your mechs.

250 MM cannon needs soemthing new because right now it simply serves to make thors really crappy vs protoss's High Templar's. Ideally they would still be good at killing CCs/Hatchs/Nexus' but marauders prove to do that job better. i think the 250 MM cannon should just be an ability like blink except with a very very long cooldown like say 5 minutes or so cuz the energy just makes thors extremely weak.
Cake or Death?
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
September 28 2010 11:48 GMT
#74
On September 28 2010 20:34 anotherone wrote:
Give Zergs a bug by mistake and they will take it as buff for Ultra and now whe its fixed they cant live without it. It was just a programming mistype thats all. Think about it like it never happen.

how about use ur damn brain if u have one
they removed ram attack and not give zerg a bug, this remove made ultras use their normal attack on building, which had to big range
to fix this problem they nerfed ultras normal attack
IT IS A NERF NOT A BUG FIX
they didnt fix anything but nerf the normal attack agains units

i am feeling bad for zerg, so glad i switched from zerg to protoss back in beta when the rediculous mass nerf agains zerg started

sometimes i wonder how stupid some people at blizzard are
atleast we get chatchannels in this year
TLT07 ===> *winner* <===TLT08
clusen
Profile Joined May 2010
Germany8702 Posts
September 28 2010 11:48 GMT
#75
This is so stupid, but fits perfectly to the patchhistory since beta, when MM-upgrades were buffed for no reason at all.

I guess next will be Broodlords, they just move too fast right now and you can't counter them with Thor and Marines.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
September 28 2010 11:49 GMT
#76
this is really ridiculous. nothing counters thors anymore
Team Liquid
Raiznhell
Profile Joined January 2010
Canada786 Posts
September 28 2010 11:51 GMT
#77
On September 28 2010 20:48 clusen wrote:
This is so stupid, but fits perfectly to the patchhistory since beta, when MM-upgrades were buffed for no reason at all.

I guess next will be Broodlords, they just move too fast right now and you can't counter them with Thor and Marines.


dude u gotta remember Terran was SOOOO weak early on in the beta. the constant buffs to get them up to date with protoss and zerg was just slightly overdone calm yourself bro. the game is so young.
Cake or Death?
Rotemetoot
Profile Blog Joined August 2010
21 Posts
Last Edited: 2010-09-28 11:55:02
September 28 2010 11:52 GMT
#78
I might get warned or banned for this but the post for which I got perma-banned at the battle.net forums seems to now come true...

Ban Type: Obscene Language
Expires: ()
Ban Reason: This shows how it is all f4ggotly orchestrated that queeerf4ggots can feel good about themselves with Terran. Hahaha, keep giving them lollipops blizzard, another game or life in general will hit hard with the facts HAHHAHAHHHAHAHAHAHA



Maybe Activision/Blizzard just wants american kids to feel good about themselves?
Or maybe they just want to display Terran (America) as the "good" opposed to Zerg ("The bad")
It smells like that sooooo bad...
Because some Terran units are really Texan and they even added farting noises when clicking zerglings more than 3 times (at least in the beta)

Well it's a pity for them that they are hypnotised in thinking America is "the good" and it will only create more lamentable fear psychosis...
Not my karma!

P.S.
Reading my perma-ban again and again gives me so much relief...
I hope more zerg players will find comfort in it and I hope arrogant over-confident Terran players will have their illusionary skill hypnosis broken.

User was temp banned for this post.
Terran smells a little bit like an easy cheesy gimmicky noob race invented by Activision/Blizzard to feed the pride of american suburbian weak nerds that think they are vikings... I came here to kick ass and chew gum, and I'm all out of kick and gum
townsend`
Profile Joined April 2010
Canada54 Posts
September 28 2010 11:53 GMT
#79
I wish thors had like 8 range on their air attack. So that I could use brood lords against them while only worrying about vikings.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 11:53 GMT
#80
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.
Forever ZeNEX.
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