• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CET 06:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series11BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1822 users

Patch 1.1.1 Ultralisk nerf - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-09-28 11:54:44
September 28 2010 11:53 GMT
#81
On September 28 2010 20:44 dcemuser wrote:
Show nested quote +
On September 28 2010 20:34 kasumimi wrote:
Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


At 5:22, there is an interesting point where an Ultra hits a Thor once and the splash only seems to hit 1 thor next to it, but 1 hit isn't enough to move most of those units HP bars.

I'd be interested in seeing more pre-1.1 Ultra splash on Thors and other large units (Ultra v Ultra and Ultra v Colossus is fine).


Edit: Nevermind, an Ultra attack at 5:18 on a siege tank splashes a Thor 2 units behind it. Definitely still extended by unit radius.


It's so hard to tell what's going on really with just the crappy HP bars, you sort of need to look at the replay.

On September 28 2010 20:53 TyrantPotato wrote:
Show nested quote +
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.


Mass neural parasite clearly.
Yeah, well, you know, that's just like, your opinion man
Euriti
Profile Joined September 2010
Denmark72 Posts
September 28 2010 11:54 GMT
#82
TvZ - Just spam thors and hellions
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 28 2010 11:56 GMT
#83
blizzard are working on buffing zerg, but that doesn't mean that in the meantime they can't fix the overpowered ultra splash.

the zerg race needs changes accross the board. easier scouting, mobile/smaller hydras, more practical ultralisks. zerg do not need a 50 mile splash range on ultralisks.
diehilde
Profile Joined September 2008
Germany1596 Posts
September 28 2010 11:56 GMT
#84
On September 28 2010 20:53 TyrantPotato wrote:
Show nested quote +
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.

im not even pissed anymore, Its just amusing by now ^^ Oh well, dling Mafia 2 atm, anyone got some tips on other good laid back Single Player games?
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Crit
Profile Blog Joined September 2010
Finland30 Posts
September 28 2010 11:57 GMT
#85
It was more like this:

Patch 1.1: Blizz removes ram from ultralisks and they will use their regular attack on buildings.
Community: Wow, this attack is OP when attacking buildings.
Patch 1.1.1: Blizz nerfs the attack both against buildings and against units.

This results in a ultralisk nerf against units.


C'mon. it was a bug (I play Z and I think it was just laughable how SCVs would just explode into oblivion while trying to repair a Command Center). Removing the bug wasn't a "nerf", but it turned into exactly how the text in the quote states.

For the first time I'm actually thinking of starting to play random...
john0507
Profile Joined August 2010
164 Posts
September 28 2010 11:58 GMT
#86
OMG , this has to be the worse patch fix ever.
It was obvious the splash on buildings was obsurd , but this overall patch makes Ultras even worse than they were before ... it'd be better if Blizzard didn't even touch the Ram ability in the first place.

One could only imagine the look on Cool's face when he saw the Patch.
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 28 2010 11:59 GMT
#87
On September 28 2010 20:51 Raiznhell wrote:
Show nested quote +
On September 28 2010 20:48 clusen wrote:
This is so stupid, but fits perfectly to the patchhistory since beta, when MM-upgrades were buffed for no reason at all.

I guess next will be Broodlords, they just move too fast right now and you can't counter them with Thor and Marines.


dude u gotta remember Terran was SOOOO weak early on in the beta. the constant buffs to get them up to date with protoss and zerg was just slightly overdone calm yourself bro. the game is so young.

It was more of a matter than terran didn't know how to play. A lot of the strongest strategies involve only units that didn't get massive buffs. MMM PvT. Reaper, thor, banshee. Meanwhile a lot of sc1 players chose zerg and it was developed very quickly along with being a more simple race in general.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 11:59 GMT
#88
On September 28 2010 20:57 Crit wrote:
C'mon. it was a bug (I play Z and I think it was just laughable how SCVs would just explode into oblivion while trying to repair a Command Center). Removing the bug wasn't a "nerf", but it turned into exactly how the text in the quote states.

For the first time I'm actually thinking of starting to play random...


Honestly, it shouldn't be viewed as a "bug". It's just applying the standard Ultra attack to buildings. The fact the splash increases by unit size has been there since beta... so if they wanted to apply the regular Ultra attack to buildings, that should have been the first thing the designers thought of.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:01:03
September 28 2010 12:00 GMT
#89
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]
Raiznhell
Profile Joined January 2010
Canada786 Posts
September 28 2010 12:00 GMT
#90
On September 28 2010 20:42 Bosu wrote:
Show nested quote +
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.


hydras are not terribel and roaches en mass are excellent vs mech in general let alone just thors.
with the nerf to siege tanks hydras get 3 shotted by tanks now instead of 2 shotted which means they ahve gained alot of use now against mech simply because they have just as much survivability as roaches against siege fire. and hydras range and DPS is far from horrible. hardly anyones been taking advantage of the fact that hydras are now as durable as roaches against siege tanks. and hellions arent good against roaches really at all if you have hydras in close proximity to them so the hydras kill the hellions anytime they try to do any sort of kiting and it takes forever to kill a single roach with a bunch of hellions. ultralisks are not the prime counter to thors as while thors are armored they do insane dps to single targets and ultras generall dont come in huge numbers. massed roaches however is difficult for the thors to kill all of and if you throw in the hydras dps behind the roaches you waste thors np given the situation goes right after all micro and macro are important in all scenarios.

the thor is the mech unit of choice against the ultralisk otherwise the only prime units would be marauders which are barracks units and barracks units arent deployed when going mech or air units....
Cake or Death?
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 28 2010 12:01 GMT
#91
Hilarious how much fail Blizzard is. When Blizzard nerfed Zerg in the beta, they did it by making drastic changes, that mostly led to the unit or the ability being useless.

For example NP nerf was a joke that led to no one ever using it again. The roach nerf to 2 to 1. The removal of a useful ability of the corruptor (the earlier spell was actually useful).

I was gonna post about how I was worried that if Blizzard tried to fix the Ultra vs PF bug, they would do it by render Ultras useless again. And today the patch came, and Blizzard actually managed to destroy the only viable unit Zerg has for armored units. THis is a disgrace Blizzard.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-28 12:05:12
September 28 2010 12:03 GMT
#92
On September 28 2010 21:00 Raiznhell wrote:
Show nested quote +
On September 28 2010 20:42 Bosu wrote:
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.


hydras are not terribel and roaches en mass are excellent vs mech in general let alone just thors.
with the nerf to siege tanks hydras get 3 shotted by tanks now instead of 2 shotted which means they ahve gained alot of use now against mech simply because they have just as much survivability as roaches against siege fire. and hydras range and DPS is far from horrible. hardly anyones been taking advantage of the fact that hydras are now as durable as roaches against siege tanks. and hellions arent good against roaches really at all if you have hydras in close proximity to them so the hydras kill the hellions anytime they try to do any sort of kiting and it takes forever to kill a single roach with a bunch of hellions. ultralisks are not the prime counter to thors as while thors are armored they do insane dps to single targets and ultras generall dont come in huge numbers. massed roaches however is difficult for the thors to kill all of and if you throw in the hydras dps behind the roaches you waste thors np given the situation goes right after all micro and macro are important in all scenarios.

the thor is the mech unit of choice against the ultralisk otherwise the only prime units would be marauders which are barracks units and barracks units arent deployed when going mech or air units....


No. You don't have a clue what you are talking about. If ultras are not good vs thors then there is no counter to thors supported by hellions against zerglings and just a small amount of tanks against roach/hydra.
#1 Kwanro Fan
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 12:04:49
September 28 2010 12:03 GMT
#93
On September 28 2010 21:00 Croz wrote:
I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]


Edit: I misunderstood your question. You are referring to the 1.1.1 splash damage. I believe that now the splash is Figure A, in line with all other splashing units.
limbokid
Profile Joined April 2010
Germany143 Posts
September 28 2010 12:03 GMT
#94
There is no way blizz can call this a bug fix. I can't believe my eyes.

Nevertheless a huge roach buff, since they are the best Thor counter now
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 28 2010 12:04 GMT
#95
On September 28 2010 20:53 ZapRoffo wrote:
Show nested quote +
On September 28 2010 20:53 TyrantPotato wrote:
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.


Mass neural parasite clearly.

What's neural parasite? Oh, that third infestor spell?
LOL

On September 28 2010 20:56 diehilde wrote:
Show nested quote +
On September 28 2010 20:53 TyrantPotato wrote:
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.

im not even pissed anymore, Its just amusing by now ^^ Oh well, dling Mafia 2 atm, anyone got some tips on other good laid back Single Player games?

Yeah, same here, I kinda hope Blizz'll wise up soon though, it stops getting funny after a while.

Pekkz
Profile Joined June 2009
Norway1505 Posts
September 28 2010 12:05 GMT
#96
If this is true, then blizzard is too retarded. A NERF to zerg is possibly the dumbest thing they could possibly do at this point. Poor fruitseller =[
Toxiferous
Profile Joined June 2009
United States388 Posts
September 28 2010 12:06 GMT
#97
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

I don't understand how pokeballs are related to ultralisk splash
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 28 2010 12:07 GMT
#98
On September 28 2010 20:56 diehilde wrote:
Show nested quote +
On September 28 2010 20:53 TyrantPotato wrote:
On September 28 2010 20:49 Liquid`Ret wrote:
this is really ridiculous. nothing counters thors anymore


ret mate. your so wrong.

the counter to thors is more thors.

so all zerg has to do.........oh...wait.

im not even pissed anymore, Its just amusing by now ^^ Oh well, dling Mafia 2 atm, anyone got some tips on other good laid back Single Player games?

I already moved on to Civ5. I was hoping to play Starcraft 2 for months before possible getting bored but looks like the game is just crap at the moment and I will need to come back in few months.
soultwister
Profile Joined January 2010
Poland80 Posts
Last Edited: 2010-09-28 12:09:05
September 28 2010 12:07 GMT
#99
On September 28 2010 20:56 hoovehand wrote:
blizzard are working on buffing zerg, but that doesn't mean that in the meantime they can't fix the overpowered ultra splash.

the zerg race needs changes accross the board. easier scouting, mobile/smaller hydras, more practical ultralisks. zerg do not need a 50 mile splash range on ultralisks.


Actually, an Ultralisk was the only fun-OP-ish unit that Zerg had, now there's nothing. Exept perhaps for Broodlords, but still both of those are a LONG way down. Zerg's just not fun.
don't tell your plans to anybody, they won't know you've lost @ soultwister Zerg newb
Raiznhell
Profile Joined January 2010
Canada786 Posts
September 28 2010 12:07 GMT
#100
On September 28 2010 20:59 illumination wrote:
Show nested quote +
On September 28 2010 20:51 Raiznhell wrote:
On September 28 2010 20:48 clusen wrote:
This is so stupid, but fits perfectly to the patchhistory since beta, when MM-upgrades were buffed for no reason at all.

I guess next will be Broodlords, they just move too fast right now and you can't counter them with Thor and Marines.


dude u gotta remember Terran was SOOOO weak early on in the beta. the constant buffs to get them up to date with protoss and zerg was just slightly overdone calm yourself bro. the game is so young.

It was more of a matter than terran didn't know how to play. A lot of the strongest strategies involve only units that didn't get massive buffs. MMM PvT. Reaper, thor, banshee. Meanwhile a lot of sc1 players chose zerg and it was developed very quickly along with being a more simple race in general.


nobody knew how to play early in the beta.... and all the sc1 pros were eithe rplaying ranodm or wer't really being known of or being watched at that point... and all those units did get massive buffs primarily to their upgrades, build times and how they dished out damage minus the banshee. and zerg isn't really a simple race when thinking about drone management. and zerg wasn't really solved. people just did roach hydra every single matchup until a few nerfs forced them to start thinking about banelings, mutas and infestors. and the only really good sc1 pro that played zerg that was known of at the time was idra and thats it. otherwise tester played protoss and wasnt really watched until way later on in the beta.
Cake or Death?
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft262
RuFF_SC2 250
ProTech123
StarCraft: Brood War
GuemChi 2274
JulyZerg 1424
Shuttle 524
Snow 197
Noble 28
yabsab 13
Icarus 10
Dota 2
NeuroSwarm85
League of Legends
JimRising 713
Counter-Strike
Coldzera 1684
taco 620
m0e_tv223
Other Games
summit1g12054
WinterStarcraft398
C9.Mang0344
Mew2King141
Organizations
Other Games
gamesdonequick1670
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1324
Upcoming Events
Wardi Open
7h
PiGosaur Monday
19h
GSL
1d 5h
WardiTV Team League
1d 7h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.