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Patch 1.1.1 Ultralisk nerf - Page 7

Forum Index > SC2 General
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Vorgrim
Profile Joined September 2010
Korea (North)1601 Posts
September 28 2010 12:17 GMT
#121
I really think the devs over there have something agsint zerg.

Its ok that stimmed marauders or DTs can take out a base in seconds, but if zerg can do it, its a hotfix worthy bug? This is a "fuck you" of epic proportions.
clusen
Profile Joined May 2010
Germany8702 Posts
September 28 2010 12:17 GMT
#122
On September 28 2010 20:51 Raiznhell wrote:
dude u gotta remember Terran was SOOOO weak early on in the beta. the constant buffs to get them up to date with protoss and zerg was just slightly overdone calm yourself bro. the game is so young.

I know, I played Terran most of the beta before i switched to R/Z, but MMM was never underpowered. Units like Tanks were before the splash change, and they got fixed.

Croz
Profile Joined September 2010
Belgium17 Posts
September 28 2010 12:18 GMT
#123
Sorry for spamming these images. But another recap of the images I posted.
These are informing pokeballs though
[image loading]
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 12:18 GMT
#124
If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
September 28 2010 12:18 GMT
#125
This just makes me a sad panda.
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-09-28 12:21:30
September 28 2010 12:19 GMT
#126
On September 28 2010 21:03 Bosu wrote:
Show nested quote +
On September 28 2010 21:00 Raiznhell wrote:
On September 28 2010 20:42 Bosu wrote:
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.


hydras are not terribel and roaches en mass are excellent vs mech in general let alone just thors.
with the nerf to siege tanks hydras get 3 shotted by tanks now instead of 2 shotted which means they ahve gained alot of use now against mech simply because they have just as much survivability as roaches against siege fire. and hydras range and DPS is far from horrible. hardly anyones been taking advantage of the fact that hydras are now as durable as roaches against siege tanks. and hellions arent good against roaches really at all if you have hydras in close proximity to them so the hydras kill the hellions anytime they try to do any sort of kiting and it takes forever to kill a single roach with a bunch of hellions. ultralisks are not the prime counter to thors as while thors are armored they do insane dps to single targets and ultras generall dont come in huge numbers. massed roaches however is difficult for the thors to kill all of and if you throw in the hydras dps behind the roaches you waste thors np given the situation goes right after all micro and macro are important in all scenarios.

the thor is the mech unit of choice against the ultralisk otherwise the only prime units would be marauders which are barracks units and barracks units arent deployed when going mech or air units....


No. You don't have a clue what you are talking about. If ultras are not good vs thors then there is no counter to thors supported by hellions against zerglings and just a small amount of tanks against roach/hydra.


well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache isn't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking.
cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game.

it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there.
you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow.
Cake or Death?
fafalecureuil
Profile Joined January 2010
France69 Posts
September 28 2010 12:21 GMT
#127
In this nightmare, there is a little buff (from 1.0):
They splash SCVs who are repairing near them.
Brutus
Profile Joined May 2010
Netherlands284 Posts
Last Edited: 2010-09-28 12:22:32
September 28 2010 12:21 GMT
#128
On September 28 2010 21:18 Croz wrote:
Sorry for spamming these images. But another recap of the images I posted.
These are informing pokeballs though
[image loading]


This is right, please update the OP with this, because maybe then the stupid kids yelling LOLOL ZERG TEARS IT WAS A BUG L2P blabla

On September 28 2010 21:19 Raiznhell wrote:
Show nested quote +
On September 28 2010 21:03 Bosu wrote:
On September 28 2010 21:00 Raiznhell wrote:
On September 28 2010 20:42 Bosu wrote:
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.


hydras are not terribel and roaches en mass are excellent vs mech in general let alone just thors.
with the nerf to siege tanks hydras get 3 shotted by tanks now instead of 2 shotted which means they ahve gained alot of use now against mech simply because they have just as much survivability as roaches against siege fire. and hydras range and DPS is far from horrible. hardly anyones been taking advantage of the fact that hydras are now as durable as roaches against siege tanks. and hellions arent good against roaches really at all if you have hydras in close proximity to them so the hydras kill the hellions anytime they try to do any sort of kiting and it takes forever to kill a single roach with a bunch of hellions. ultralisks are not the prime counter to thors as while thors are armored they do insane dps to single targets and ultras generall dont come in huge numbers. massed roaches however is difficult for the thors to kill all of and if you throw in the hydras dps behind the roaches you waste thors np given the situation goes right after all micro and macro are important in all scenarios.

the thor is the mech unit of choice against the ultralisk otherwise the only prime units would be marauders which are barracks units and barracks units arent deployed when going mech or air units....


No. You don't have a clue what you are talking about. If ultras are not good vs thors then there is no counter to thors supported by hellions against zerglings and just a small amount of tanks against roach/hydra.


well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache sins't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking.
cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game.

it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there.
you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow.


You have no clue man. Please just stop.
Raketti
Profile Joined September 2010
Finland2 Posts
Last Edited: 2010-09-28 12:23:11
September 28 2010 12:22 GMT
#129
Took some pictures of the splash changes:

[image loading]


Pretty major blow if you ask me.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-28 12:24:57
September 28 2010 12:22 GMT
#130
On September 28 2010 21:19 Raiznhell wrote:
Show nested quote +
On September 28 2010 21:03 Bosu wrote:
On September 28 2010 21:00 Raiznhell wrote:
On September 28 2010 20:42 Bosu wrote:
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.



Mass thors and hellions with blue flame absolutely crush roaches and zerglings. Ultralisk is the only counter.

And hydras are fucking terrible.


hydras are not terribel and roaches en mass are excellent vs mech in general let alone just thors.
with the nerf to siege tanks hydras get 3 shotted by tanks now instead of 2 shotted which means they ahve gained alot of use now against mech simply because they have just as much survivability as roaches against siege fire. and hydras range and DPS is far from horrible. hardly anyones been taking advantage of the fact that hydras are now as durable as roaches against siege tanks. and hellions arent good against roaches really at all if you have hydras in close proximity to them so the hydras kill the hellions anytime they try to do any sort of kiting and it takes forever to kill a single roach with a bunch of hellions. ultralisks are not the prime counter to thors as while thors are armored they do insane dps to single targets and ultras generall dont come in huge numbers. massed roaches however is difficult for the thors to kill all of and if you throw in the hydras dps behind the roaches you waste thors np given the situation goes right after all micro and macro are important in all scenarios.

the thor is the mech unit of choice against the ultralisk otherwise the only prime units would be marauders which are barracks units and barracks units arent deployed when going mech or air units....


No. You don't have a clue what you are talking about. If ultras are not good vs thors then there is no counter to thors supported by hellions against zerglings and just a small amount of tanks against roach/hydra.


well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache isn't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking.
cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game.

it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there.
you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow.


I am not bashing you. You are just clueless. There is no fucking way idra and artosis would agree that infestor NP, hydra, and roach is a strong counter to mech with ultras in their current state. The only way Cool won his games against Top were by popping out 15 fucking ultras at the same time. His roach army got fucking shit stomped.
#1 Kwanro Fan
Euriti
Profile Joined September 2010
Denmark72 Posts
September 28 2010 12:22 GMT
#131
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


Reading comprehension really isn't your strong point, is it?

Here's how it goes. In 1.0, the splash damage originated from the target. In 1.1, this was applied to buildings aswell. In 1.1.1, they made splash damage originate from the ultralisk. This fixed the building issues (Which was an issue and was OP, i'm glad they fixed that) but it made ultralisks TERRIBLE against bigger units. A clear nerf against UNITS from 1.0, that is without the damage nerf taken in to consideration.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:23:19
September 28 2010 12:22 GMT
#132
On September 28 2010 21:18 Wolf wrote:
If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions.

The nerfs were based on foundings of 1.0 so they were as ridiculous as they've always been (they weren't). Ultra's could never reach collosi in stalker/collosi formations so it wasn't as obvious i suppose...
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 28 2010 12:23 GMT
#133
Hrm, that is a large nerf.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Shakes
Profile Joined April 2010
Australia557 Posts
September 28 2010 12:24 GMT
#134
On September 28 2010 21:15 HowardRoark wrote:
Guys, this got me worried about Fruit dealer. He seem to not catch up quickly enough on the patch nerfs to zerg. Remember that he today after the patch was still sockfolding even though Blizzard just patched it out of the game.


Given the status thread here shows that KR is running the same version as US, and US hasn't received the patch that kills sockfolding, I think it's more likely it was Artosis who wasn't up with the changes to the game.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 12:26 GMT
#135
On September 28 2010 21:18 Wolf wrote:
If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions.


If wasn't that effective because:

a) colossi have some sick range
b) colossi have splash
c) the mobility of colossi and stalkers would easily play a role in defending against mass ultras

and d) colossi do some sick damage because of that splash
Yargh
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-28 12:44:39
September 28 2010 12:27 GMT
#136
Don't have time to read through the whole thread right now, but after reading the OP I would just like to state my thoughts on this matter.

Dear Blizzard...
[image loading]

Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 12:28 GMT
#137
On September 28 2010 21:26 JinDesu wrote:
Show nested quote +
On September 28 2010 21:18 Wolf wrote:
If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions.


If wasn't that effective because:

a) colossi have some sick range
b) colossi have splash
c) the mobility of colossi and stalkers would easily play a role in defending against mass ultras

and d) colossi do some sick damage because of that splash


Ultras are super effective against colossi / stalkers. However, when protoss adapts by throwing in void rays/immortals/ upgrading stalker blink things balance out pretty well.
#1 Kwanro Fan
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
September 28 2010 12:28 GMT
#138
the radius pre-patch was completely OP. if the only answer zergs have against thors is something OP then the game is broken.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
fafalecureuil
Profile Joined January 2010
France69 Posts
Last Edited: 2010-09-28 12:30:02
September 28 2010 12:29 GMT
#139
On September 28 2010 21:22 Raketti wrote:
Took some pictures of the splash changes:
+ Show Spoiler +

[image loading]



May you make a test with a thor surrounded by marines? (ultra attacking the thor)
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-28 12:29:59
September 28 2010 12:29 GMT
#140
On September 28 2010 21:28 ilbh wrote:
the radius pre-patch was completely OP. if the only answer zergs have against thors is something OP then the game is broken.



I don't think any zerg player would disagree with you there. Every one of us would prefer other viable strategies then surviving until ultralisk.
#1 Kwanro Fan
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