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Patch 1.1.1 Ultralisk nerf - Page 9

Forum Index > SC2 General
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TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:47 GMT
#161
On September 28 2010 21:42 dcemuser wrote:
Show nested quote +
On September 28 2010 21:40 Trampsi wrote:
What's hilarious is that situation report 1.1 states that they FEEL that ultras are too difficult to stop with a ground army so the dmg was nerfed so that ultra with the old splash would be "balanced".

Now ultra got reduced dmg AND reduced splash.. So much for minor balanced tweaks over longer periods of time to ensure good and well-tested changes!

Maybe the feeling that ultras are too hard to stop with a ground army would go away with this AoE nerf alone, yes? Bring back old dmg, or even increase it further... Blizzard needs to realize that tey need to completely rebalance ultras now, they are completely different units, that were nerfed because of their old mechanics.



I agree completely. They nerfed the unit based on the old mechanics, and then changed the mechanics to fix a 'bug' (still not comfortable calling it that, it was really them having zero foresight).


yeah its like throwing out rotten apples because they dont taste good, then buying lemons. but throwing them out because they dont taste like apples. then buying pears and saying "well they are kinda like apples" and just ignoring the repercussions. (if that makes sense)

honestly, despite blizzards already reputation of terrible patches. this just drops to a whole new level.
Forever ZeNEX.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 28 2010 12:48 GMT
#162
Well, while it is a huge nerf that should have been documented, and zerg isn't in a good position to be nerfed right now, it kind of makes sense that the ultra's splash would only be in range of its claws.
Trampsi
Profile Joined August 2010
Norway39 Posts
Last Edited: 2010-09-28 12:51:16
September 28 2010 12:50 GMT
#163
On September 28 2010 21:48 TedJustice wrote:
Well, while it is a huge nerf that should have been documented, and zerg isn't in a good position to be nerfed right now, it kind of makes sense that the ultra's splash would only be in range of its claws.


Kind of makes sense that patch 1.1 was about balancing ultras with their big splash? and now they are balanced around something they lost? sry, nvm. you were just trying to see the "realism" :p
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 28 2010 12:51 GMT
#164
On September 28 2010 21:50 Trampsi wrote:
Show nested quote +
On September 28 2010 21:48 TedJustice wrote:
Well, while it is a huge nerf that should have been documented, and zerg isn't in a good position to be nerfed right now, it kind of makes sense that the ultra's splash would only be in range of its claws.


Kind of makes sense that patch 1.1 was about balancing ultras with their big splash? and now they are balanced around something they lost?

Yeah, I wasn't implying that the game is in a good state from this, just that it was probably a good change.

But they should undo the other change as well.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
September 28 2010 12:51 GMT
#165
I think what annoys me the most is that they fixed the ultralisk before fixing the repair mechanic.

Oh but wait, that's a broken mechanic that belongs to terran, so there clearly is no problem here.

I know Blizzard is aware of the issue, so what the hell?
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 28 2010 12:52 GMT
#166
On September 28 2010 21:22 Raketti wrote:
Took some pictures of the splash changes:

[image loading]


Pretty major blow if you ask me.


i am disgusted by Blizzard.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
koppik
Profile Joined April 2010
United States676 Posts
September 28 2010 12:52 GMT
#167
Yeah, I think it was the right change to make, but really they could have waited until Zerg was doing slightly better than they are currently.
lololol
Profile Joined February 2006
5198 Posts
September 28 2010 12:55 GMT
#168
On September 28 2010 21:48 TedJustice wrote:
Well, while it is a huge nerf that should have been documented, and zerg isn't in a good position to be nerfed right now, it kind of makes sense that the ultra's splash would only be in range of its claws.


People wouldn't complain, if they had compensated for the change, for example buffing their main damage to 20 vs light and 40 vs armored or buffing splash to 50% damage instead of 33%.
Instead they just reduced the splash in all situations, even the ones that weren't affected by the 1.1.0 patch and provided no compensation at all.
I'll call Nada.
Dommk
Profile Joined May 2010
Australia4865 Posts
September 28 2010 12:55 GMT
#169
On September 28 2010 21:52 koppik wrote:
Yeah, I think it was the right change to make, but really they could have waited until Zerg was doing slightly better than they are currently.


Agreed. Was the splash abit over the top? Yeah, but given Zergs current state, they should have just let Zerg have it until the rolled the next balance patch.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:56 GMT
#170
On September 28 2010 21:51 DoubleReed wrote:
I think what annoys me the most is that they fixed the ultralisk before fixing the repair mechanic.

Oh but wait, that's a broken mechanic that belongs to terran, so there clearly is no problem here.

I know Blizzard is aware of the issue, so what the hell?


this is gonna sound completely wierd consipiricy type BUT i have a theory

consider this, majority of players play terran. (alot of which are new to RTS and play terran because of campaign) perhaps Blizzard wants a terran to win the First GSL then use that to justifie future terran nerfs.

perhaps they are on our side. but waiting for legit reasons to silence possible future Terran QQers.

Terrans cant complain if final is all terran (convincingly) and with all the Whine of terrans being OP.

this way they can safetly nerf terran without thousands of 12 year old cry babys wingeing and whining till blizzards head explodes.

mind you this is completely random thing i just thought of. 99.999999989% most likely not true.

but come on. how can a major game developer be this god damn stupid.
Forever ZeNEX.
frucisky
Profile Joined September 2010
Singapore2170 Posts
September 28 2010 12:56 GMT
#171
Right now, the only late game option for zerg vs terran are ultras. Broodlords cost so much and a simple swap + vikings totally hard counter them. And now, zerg has no late game options either against terran.

Well, with complete clumping (i.e no micro on the terran's part) ultras are pretty bad. But with a little effort to spread out thors, ultras will almost never splash a clump of large units. Just so frustrated.
<3 DongRaeGu <3
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:59 GMT
#172
On September 28 2010 21:55 lololol wrote:
Show nested quote +
On September 28 2010 21:48 TedJustice wrote:
Well, while it is a huge nerf that should have been documented, and zerg isn't in a good position to be nerfed right now, it kind of makes sense that the ultra's splash would only be in range of its claws.


People wouldn't complain, if they had compensated for the change, for example buffing their main damage to 20 vs light and 40 vs armored or buffing splash to 50% damage instead of 33%.
Instead they just reduced the splash in all situations, even the ones that weren't affected by the 1.1.0 patch and provided no compensation at all.


haha the ultralisk nerf kinda reminds you of a certain zerg nerf back in beta?

cough cough roaches moved up to 2 supply without compensation. cough cough.

sad thing is blizzard didnt change that so most likely not going to change ultras.
Forever ZeNEX.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
September 28 2010 13:00 GMT
#173
Ok, hold on. Shouldn't a Z be up by at least 1 base? Assuming it gets really, really late-game, and Z is on 4 bases and T is on 3, Z can have one and a third times as many ultras (based solely on the gas restriction) than if they were on equal bases..... Basically, Z can get 4 Ultras for T's 3 Thors.....

And if Z doesn't get upgrades, nor the upgraded carapace for the Ultras, he's in shit anyways.....

Anyone try running that in the calculations?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
john0507
Profile Joined August 2010
164 Posts
September 28 2010 13:01 GMT
#174
Patching the various bugs was the right thing to do , but the way they did it ... OMGWTFBBQ!!!
What a terrible nerf to an already tough to play race.
Well , I think most people wouldn't expect Zerg to be buffed up till HoTS comes out anyways. So all i'd hope for would be for HoTS to come out as soon as possible.
eLFootman
Profile Joined April 2010
Chile58 Posts
September 28 2010 13:01 GMT
#175
you just need to realize ultras are for specific situations, if terran has several thors, dont make ultras.
Broodlords are waaaaay better than ultras against terran.

I hate see ppl complain about some issue without checking out the other viable alternatives.

splash is big enough in 1.1.1 against marines and tanks.

imho
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2010-09-28 13:04:38
September 28 2010 13:02 GMT
#176
Well... ultrakisks were too strong ZvT lategame. I guess they somehow fixed it.
Idk about ZvP but I think they were as good anyway.

Believe it or not, it a step in the right direction. Now they should improve zerg scouting early game^^.
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 13:04 GMT
#177
What can we use besides ultras?

You know what counters brood lords? 5-10 vikings....
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-09-28 13:05:55
September 28 2010 13:05 GMT
#178
nvm
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 13:05 GMT
#179
On September 28 2010 22:04 Fa1nT wrote:
What can we use besides ultras?

You know what counters brood lords? 5-10 vikings....


your wrong mate.

you know what counters 5 brood lords. 1 viking.

you know what counters 10 brood lords. 2 vikings

you know what counters brood lords for the rest of the game. 5 vikings.
Forever ZeNEX.
throttled
Profile Joined August 2010
United States382 Posts
September 28 2010 13:06 GMT
#180
On September 28 2010 22:02 ganil wrote:
Well... ultrakisks were too strong ZvT lategame. I guess they somehow fixed it.
Idk about ZvP but I think they were as good anyway.

Believe it or not, it a step in the right direction. Now they should improve zerg scouting early game^^.


You must be trolling.
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
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