Its ok that stimmed marauders or DTs can take out a base in seconds, but if zerg can do it, its a hotfix worthy bug? This is a "fuck you" of epic proportions.
Patch 1.1.1 Ultralisk nerf - Page 7
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Vorgrim
Korea (North)1601 Posts
Its ok that stimmed marauders or DTs can take out a base in seconds, but if zerg can do it, its a hotfix worthy bug? This is a "fuck you" of epic proportions. | ||
clusen
Germany8702 Posts
On September 28 2010 20:51 Raiznhell wrote: dude u gotta remember Terran was SOOOO weak early on in the beta. the constant buffs to get them up to date with protoss and zerg was just slightly overdone calm yourself bro. the game is so young. I know, I played Terran most of the beta before i switched to R/Z, but MMM was never underpowered. Units like Tanks were before the splash change, and they got fixed. | ||
Croz
Belgium17 Posts
These are informing pokeballs though | ||
Wolf
Korea (South)3289 Posts
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Dooba
Croatia588 Posts
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Raiznhell
Canada786 Posts
On September 28 2010 21:03 Bosu wrote: No. You don't have a clue what you are talking about. If ultras are not good vs thors then there is no counter to thors supported by hellions against zerglings and just a small amount of tanks against roach/hydra. well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache isn't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking. cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game. it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there. you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow. | ||
fafalecureuil
France69 Posts
They splash SCVs who are repairing near them. | ||
Brutus
Netherlands284 Posts
On September 28 2010 21:18 Croz wrote: Sorry for spamming these images. But another recap of the images I posted. These are informing pokeballs though This is right, please update the OP with this, because maybe then the stupid kids yelling LOLOL ZERG TEARS IT WAS A BUG L2P blabla On September 28 2010 21:19 Raiznhell wrote: well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache sins't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking. cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game. it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there. you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow. You have no clue man. Please just stop. | ||
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Bosu
United States3247 Posts
On September 28 2010 21:19 Raiznhell wrote: well then i guess you dont watch how top level players deal with mech then :/ as mass roach is pretty much the best way to deal with mech until alot of siege tanks are deployed in which ultras are gotten out to counter the siege lines but against pure thor/ hellion with a dash of tanks mass roach is the counter as a dash of tanks having to 3 shot roaches doesnt add up to mucha nd hellions dont do crap against the high roach hp. i mean obviously mass roache isn't going to steamroll mass thors but it's a cost effective army trades and while macroing good you come out way on top because zerg can resupply mass roach exetremely faster than terran can resupply mass thor. there was a game in the beta that was an example of your type of thinking. cellawerra was playing a guy named "slayersboxer" but not the real slayersboxer and the guy went mass thor and hellion, and cellawerra went mass roach and was being very cost effective until he decided to switch into mutas and then into ultralisks which costed him the game. it's clear that thors obvious counter is in lots of units in general as thors do insane damage but only to single targets and at a slow rate. when simple common sense is applied the first thought counter is zergling sbut they get roasted by hellions so you move up to roaches which can kill both thors and hellions cost effectively when massed plus they can burrow move whenever terran doesnt have a raven or tower around. when you watch players like artosis and idra when dealing with lots of siege tanks they go ultra but when dealing with lots of thors and helliosn they usually go mass roach with infestors supprt to neural a few tanks here and there. you saying i dont have a clue is rude and ignorant and you shoudl really pay more attantion to hwo the higher level players act before randomly bashing people in forums. and because siege tanks now need to three shot hydras they are much much mroe useful so you should rethink the idea that they suck. their only weakspot now is that they are kinda slow. I am not bashing you. You are just clueless. There is no fucking way idra and artosis would agree that infestor NP, hydra, and roach is a strong counter to mech with ultras in their current state. The only way Cool won his games against Top were by popping out 15 fucking ultras at the same time. His roach army got fucking shit stomped. | ||
Euriti
Denmark72 Posts
On September 28 2010 21:09 deth2munkies wrote: ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics. Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them. Reading comprehension really isn't your strong point, is it? Here's how it goes. In 1.0, the splash damage originated from the target. In 1.1, this was applied to buildings aswell. In 1.1.1, they made splash damage originate from the ultralisk. This fixed the building issues (Which was an issue and was OP, i'm glad they fixed that) but it made ultralisks TERRIBLE against bigger units. A clear nerf against UNITS from 1.0, that is without the damage nerf taken in to consideration. | ||
Croz
Belgium17 Posts
On September 28 2010 21:18 Wolf wrote: If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions. The nerfs were based on foundings of 1.0 so they were as ridiculous as they've always been (they weren't). Ultra's could never reach collosi in stalker/collosi formations so it wasn't as obvious i suppose... | ||
Sanguinarius
United States3427 Posts
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Shakes
Australia557 Posts
On September 28 2010 21:15 HowardRoark wrote: Guys, this got me worried about Fruit dealer. He seem to not catch up quickly enough on the patch nerfs to zerg. Remember that he today after the patch was still sockfolding even though Blizzard just patched it out of the game. Given the status thread here shows that KR is running the same version as US, and US hasn't received the patch that kills sockfolding, I think it's more likely it was Artosis who wasn't up with the changes to the game. | ||
JinDesu
United States3990 Posts
On September 28 2010 21:18 Wolf wrote: If Ultralisks were that effective against Thors, I wonder how ridiculous they were against Stalker/Collossus compositions. If wasn't that effective because: a) colossi have some sick range b) colossi have splash c) the mobility of colossi and stalkers would easily play a role in defending against mass ultras and d) colossi do some sick damage because of that splash | ||
DTown
United States428 Posts
Dear Blizzard... | ||
Bosu
United States3247 Posts
On September 28 2010 21:26 JinDesu wrote: If wasn't that effective because: a) colossi have some sick range b) colossi have splash c) the mobility of colossi and stalkers would easily play a role in defending against mass ultras and d) colossi do some sick damage because of that splash Ultras are super effective against colossi / stalkers. However, when protoss adapts by throwing in void rays/immortals/ upgrading stalker blink things balance out pretty well. | ||
ilbh
Brazil1606 Posts
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fafalecureuil
France69 Posts
May you make a test with a thor surrounded by marines? (ultra attacking the thor) | ||
Bosu
United States3247 Posts
On September 28 2010 21:28 ilbh wrote: the radius pre-patch was completely OP. if the only answer zergs have against thors is something OP then the game is broken. I don't think any zerg player would disagree with you there. Every one of us would prefer other viable strategies then surviving until ultralisk. | ||
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