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Patch 1.1.1 Ultralisk nerf - Page 6

Forum Index > SC2 General
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tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 28 2010 12:08 GMT
#101
Yeah, zerg totally needed a nerf. GJ Blizzard.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:08 GMT
#102
Patch 1.1.2

-Removed the unit "Ultralisk" from the zerg race and have replaced it with the Roach having its size doubled.

"we felt that the ultralisk wasn't doing its job as intended, so we decided to remove it from the game. however we know that many zerg players will be unhappy with that change so we are increasing the roaches unit size, we feel that should make the zerg army look bigger, and will prevent the "OP" flooding into chokes that we believe is breaking the game."

"we have also heard rumours that there are problems with Terran being "OP", we have taken the initiative to program a new "Forum Bot". it will serve as a automated admin that will remove any such foolish allegations that are posted on the battle.net forums. we will not stand for such ignorant opinions."

"we look forward to a successful GSL season 2"

sorry. im just annoyed.
Forever ZeNEX.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:11:06
September 28 2010 12:08 GMT
#103
By the way: for those interested just incredi-painted the OLD 1.0 (and 1.1 increased by buildings) ultra splash when attacking units
[image loading]

Correct me if I'm wrong!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:09 GMT
#104
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.
Croz
Profile Joined September 2010
Belgium17 Posts
September 28 2010 12:10 GMT
#105
On September 28 2010 21:03 dcemuser wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]


Edit: I misunderstood your question. You are referring to the 1.1.1 splash damage. I believe that now the splash is Figure A, in line with all other splashing units.

Thanks! Kinda sad to hear that...
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 28 2010 12:10 GMT
#106
I don't see any patch, it says patch 1.1.0

I guess we have to wait. I can't say I'm at all surprised, but because I want Zerg to get buffed so desperately I'm still disappointed.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
Last Edited: 2010-09-28 12:13:17
September 28 2010 12:10 GMT
#107
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

EDIT: Nothing, just saw the other two pokéballs and understood the splash.

Epic poké balls btw
I can jungle Pudge, can you?
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:11 GMT
#108
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:12:10
September 28 2010 12:11 GMT
#109
On September 28 2010 21:10 skirmisheR wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

I thought the splash damage originated from the victim of the ultra's attack? Like the PF with SCV:s repairing it?

Epic poké balls btw

That's what this post is about... They nerfed it to "A".
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 28 2010 12:11 GMT
#110
do they actually test the after-effect before they greenlight it? very unprofessional if you ask me.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 12:11 GMT
#111
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.



Uh, you apparently don't know what this thread is about. Nobody is bitching about the splash radius on buildings being fixed. Get a clue before you flame people. This is a bigger problem then the one before.
#1 Kwanro Fan
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:12 GMT
#112
On September 28 2010 21:11 dcemuser wrote:
Show nested quote +
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.

No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.
Crit
Profile Blog Joined September 2010
Finland30 Posts
September 28 2010 12:12 GMT
#113
Honestly, it shouldn't be viewed as a "bug". It's just applying the standard Ultra attack to buildings. The fact the splash increases by unit size has been there since beta... so if they wanted to apply the regular Ultra attack to buildings, that should have been the first thing the designers thought of.

Agreed, the word 'bug' is a bit wrong... this guy said it better than I did:

On September 28 2010 20:58 john0507 wrote:
It was obvious the splash on buildings was obsurd , but this overall patch makes Ultras even worse than they were before ... it'd be better if Blizzard didn't even touch the Ram ability in the first place.

Mastadon6900
Profile Joined September 2010
United States46 Posts
September 28 2010 12:13 GMT
#114
Ultra...Ultra...Ultra...C.C.C.Combobreaker!!!

Nooooo...well now its Broodlord time!!
The Swarm's Power Rises
EL_Klingerado
Profile Joined May 2010
Germany7 Posts
September 28 2010 12:13 GMT
#115
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 12:13 GMT
#116
It is really far beyond funny now, i am just so glad im not a proffessional gamer who plays zerg...
Buying Civ5 BRB...
Lee Jae Dong fighting!!!
limbokid
Profile Joined April 2010
Germany143 Posts
September 28 2010 12:14 GMT
#117
But Ultras are still hitting SVC's woh are repairing Thors right?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 12:15 GMT
#118
On September 28 2010 21:13 EL_Klingerado wrote:
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?


I mentioned cleave - but I played DoTA and the cleave seems like the cleave in there (minus the damage reduction).
Yargh
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 28 2010 12:15 GMT
#119
Guys, this got me worried about Fruit dealer. He seem to not catch up quickly enough on the patch nerfs to zerg. Remember that he today after the patch was still sockfolding even though Blizzard just patched it out of the game.

This indicate that he does not know about Blizzard making Ultras useless again, and he might try to build them in his semi final, and he will then lose.

This is bad news, I really hope someone enlighten him that Blizzard just removed Ultras from the game, so he doesnt try to rush them to counter thors or anything?

LOL, I cant stop thinking about how clueless Blizzard are... THey are even doing these crazy retarded patches just in the final stages of GSL...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:16 GMT
#120
On September 28 2010 21:12 deth2munkies wrote:
No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.


I am open to seeing proof of this, but the video posted earlier looks pretty damning. A siege tank splashes a Thor a huge distance away, and that was on patch 1.0.
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