• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:23
CET 13:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1224 users

Patch 1.1.1 Ultralisk nerf - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 28 2010 12:08 GMT
#101
Yeah, zerg totally needed a nerf. GJ Blizzard.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:08 GMT
#102
Patch 1.1.2

-Removed the unit "Ultralisk" from the zerg race and have replaced it with the Roach having its size doubled.

"we felt that the ultralisk wasn't doing its job as intended, so we decided to remove it from the game. however we know that many zerg players will be unhappy with that change so we are increasing the roaches unit size, we feel that should make the zerg army look bigger, and will prevent the "OP" flooding into chokes that we believe is breaking the game."

"we have also heard rumours that there are problems with Terran being "OP", we have taken the initiative to program a new "Forum Bot". it will serve as a automated admin that will remove any such foolish allegations that are posted on the battle.net forums. we will not stand for such ignorant opinions."

"we look forward to a successful GSL season 2"

sorry. im just annoyed.
Forever ZeNEX.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:11:06
September 28 2010 12:08 GMT
#103
By the way: for those interested just incredi-painted the OLD 1.0 (and 1.1 increased by buildings) ultra splash when attacking units
[image loading]

Correct me if I'm wrong!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:09 GMT
#104
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.
Croz
Profile Joined September 2010
Belgium17 Posts
September 28 2010 12:10 GMT
#105
On September 28 2010 21:03 dcemuser wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]


Edit: I misunderstood your question. You are referring to the 1.1.1 splash damage. I believe that now the splash is Figure A, in line with all other splashing units.

Thanks! Kinda sad to hear that...
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 28 2010 12:10 GMT
#106
I don't see any patch, it says patch 1.1.0

I guess we have to wait. I can't say I'm at all surprised, but because I want Zerg to get buffed so desperately I'm still disappointed.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
Last Edited: 2010-09-28 12:13:17
September 28 2010 12:10 GMT
#107
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

EDIT: Nothing, just saw the other two pokéballs and understood the splash.

Epic poké balls btw
I can jungle Pudge, can you?
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:11 GMT
#108
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:12:10
September 28 2010 12:11 GMT
#109
On September 28 2010 21:10 skirmisheR wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

I thought the splash damage originated from the victim of the ultra's attack? Like the PF with SCV:s repairing it?

Epic poké balls btw

That's what this post is about... They nerfed it to "A".
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 28 2010 12:11 GMT
#110
do they actually test the after-effect before they greenlight it? very unprofessional if you ask me.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 12:11 GMT
#111
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.



Uh, you apparently don't know what this thread is about. Nobody is bitching about the splash radius on buildings being fixed. Get a clue before you flame people. This is a bigger problem then the one before.
#1 Kwanro Fan
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:12 GMT
#112
On September 28 2010 21:11 dcemuser wrote:
Show nested quote +
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.

No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.
Crit
Profile Blog Joined September 2010
Finland30 Posts
September 28 2010 12:12 GMT
#113
Honestly, it shouldn't be viewed as a "bug". It's just applying the standard Ultra attack to buildings. The fact the splash increases by unit size has been there since beta... so if they wanted to apply the regular Ultra attack to buildings, that should have been the first thing the designers thought of.

Agreed, the word 'bug' is a bit wrong... this guy said it better than I did:

On September 28 2010 20:58 john0507 wrote:
It was obvious the splash on buildings was obsurd , but this overall patch makes Ultras even worse than they were before ... it'd be better if Blizzard didn't even touch the Ram ability in the first place.

Mastadon6900
Profile Joined September 2010
United States46 Posts
September 28 2010 12:13 GMT
#114
Ultra...Ultra...Ultra...C.C.C.Combobreaker!!!

Nooooo...well now its Broodlord time!!
The Swarm's Power Rises
EL_Klingerado
Profile Joined May 2010
Germany7 Posts
September 28 2010 12:13 GMT
#115
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 12:13 GMT
#116
It is really far beyond funny now, i am just so glad im not a proffessional gamer who plays zerg...
Buying Civ5 BRB...
Lee Jae Dong fighting!!!
limbokid
Profile Joined April 2010
Germany143 Posts
September 28 2010 12:14 GMT
#117
But Ultras are still hitting SVC's woh are repairing Thors right?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 12:15 GMT
#118
On September 28 2010 21:13 EL_Klingerado wrote:
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?


I mentioned cleave - but I played DoTA and the cleave seems like the cleave in there (minus the damage reduction).
Yargh
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 28 2010 12:15 GMT
#119
Guys, this got me worried about Fruit dealer. He seem to not catch up quickly enough on the patch nerfs to zerg. Remember that he today after the patch was still sockfolding even though Blizzard just patched it out of the game.

This indicate that he does not know about Blizzard making Ultras useless again, and he might try to build them in his semi final, and he will then lose.

This is bad news, I really hope someone enlighten him that Blizzard just removed Ultras from the game, so he doesnt try to rush them to counter thors or anything?

LOL, I cant stop thinking about how clueless Blizzard are... THey are even doing these crazy retarded patches just in the final stages of GSL...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:16 GMT
#120
On September 28 2010 21:12 deth2munkies wrote:
No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.


I am open to seeing proof of this, but the video posted earlier looks pretty damning. A siege tank splashes a Thor a huge distance away, and that was on patch 1.0.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV300
OGKoka 185
Rex98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko324
SortOf 190
OGKoka 185
ProTech134
Rex 98
StarCraft: Brood War
Britney 48019
Calm 10567
firebathero 2540
Hyuk 599
Shuttle 451
Stork 328
Light 311
Larva 219
Hyun 159
Snow 145
[ Show more ]
Leta 137
Soulkey 111
Soma 105
ggaemo 95
ZerO 84
JYJ 81
hero 71
ToSsGirL 70
Aegong 66
Killer 60
Sharp 59
Sea.KH 53
JulyZerg 38
sorry 36
Hm[arnc] 36
Shine 30
Backho 28
Nal_rA 27
Free 25
[sc1f]eonzerg 20
yabsab 18
GoRush 17
scan(afreeca) 14
910 14
Icarus 12
IntoTheRainbow 11
SilentControl 11
Terrorterran 9
Noble 7
Dota 2
Gorgc2682
XcaliburYe189
League of Legends
JimRising 299
KnowMe32
Counter-Strike
olofmeister901
shoxiejesuss797
x6flipin368
Other Games
singsing1693
Liquid`RaSZi986
B2W.Neo880
crisheroes247
XaKoH 211
Fuzer 147
hiko137
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream9654
PGL Dota 2 - Secondary Stream2184
Other Games
gamesdonequick869
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH120
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1793
• TFBlade347
Upcoming Events
PiGosaur Monday
11h 37m
GSL
21h 37m
WardiTV Team League
23h 37m
The PondCast
1d 21h
WardiTV Team League
1d 23h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.