• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:13
CEST 19:13
KST 02:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026
Tourneys
GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
45% Off Insta360 Promo Code {INRMTQB} on Best Acti ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8002 users

Patch 1.1.1 Ultralisk nerf - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 28 2010 12:08 GMT
#101
Yeah, zerg totally needed a nerf. GJ Blizzard.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 12:08 GMT
#102
Patch 1.1.2

-Removed the unit "Ultralisk" from the zerg race and have replaced it with the Roach having its size doubled.

"we felt that the ultralisk wasn't doing its job as intended, so we decided to remove it from the game. however we know that many zerg players will be unhappy with that change so we are increasing the roaches unit size, we feel that should make the zerg army look bigger, and will prevent the "OP" flooding into chokes that we believe is breaking the game."

"we have also heard rumours that there are problems with Terran being "OP", we have taken the initiative to program a new "Forum Bot". it will serve as a automated admin that will remove any such foolish allegations that are posted on the battle.net forums. we will not stand for such ignorant opinions."

"we look forward to a successful GSL season 2"

sorry. im just annoyed.
Forever ZeNEX.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:11:06
September 28 2010 12:08 GMT
#103
By the way: for those interested just incredi-painted the OLD 1.0 (and 1.1 increased by buildings) ultra splash when attacking units
[image loading]

Correct me if I'm wrong!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:09 GMT
#104
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.
Croz
Profile Joined September 2010
Belgium17 Posts
September 28 2010 12:10 GMT
#105
On September 28 2010 21:03 dcemuser wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]


Edit: I misunderstood your question. You are referring to the 1.1.1 splash damage. I believe that now the splash is Figure A, in line with all other splashing units.

Thanks! Kinda sad to hear that...
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
September 28 2010 12:10 GMT
#106
I don't see any patch, it says patch 1.1.0

I guess we have to wait. I can't say I'm at all surprised, but because I want Zerg to get buffed so desperately I'm still disappointed.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
Last Edited: 2010-09-28 12:13:17
September 28 2010 12:10 GMT
#107
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

EDIT: Nothing, just saw the other two pokéballs and understood the splash.

Epic poké balls btw
I can jungle Pudge, can you?
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:11 GMT
#108
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.
Croz
Profile Joined September 2010
Belgium17 Posts
Last Edited: 2010-09-28 12:12:10
September 28 2010 12:11 GMT
#109
On September 28 2010 21:10 skirmisheR wrote:
Show nested quote +
On September 28 2010 21:00 Croz wrote:
1.0 ultralisk attacks splash around targetted unit
1.1 ultralisk attack damage lowered based on figures in 1.0
1.1.1 ultralisk attacks splash from ultralisk now instead

1.2 ultralisk attack damage increased because Blizzard were unaware about the splash damage around targetted unit in 1.0

Ok it does makes sense for the splash damage to originate from the ultralisk but for Zerg to end up with a nerf of this calliber is really depressing. Damage nerf + splash damage nerf. I really hope they up the radius and/or damage again soon.

I have question though about the splash damage:
Does the splash damage from the ultra originate from a point in front of the ultra (A) or is it ultralisk size/surface +2 range for 180 degrees (B).
[image loading]

I thought the splash damage originated from the victim of the ultra's attack? Like the PF with SCV:s repairing it?

Epic poké balls btw

That's what this post is about... They nerfed it to "A".
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 28 2010 12:11 GMT
#110
do they actually test the after-effect before they greenlight it? very unprofessional if you ask me.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 12:11 GMT
#111
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.



Uh, you apparently don't know what this thread is about. Nobody is bitching about the splash radius on buildings being fixed. Get a clue before you flame people. This is a bigger problem then the one before.
#1 Kwanro Fan
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2010 12:12 GMT
#112
On September 28 2010 21:11 dcemuser wrote:
Show nested quote +
On September 28 2010 21:09 deth2munkies wrote:
ITT: People crying about not being able to exploit an obviously unintended bug in game mechanics.

Seriously, now you can't use a bug as a crutch and have your enemies use it as an excuse, you should be thanking them.


If it's a bug, it's existed since alpha, and all Ultralisk balance has been based around this bug. If Blizzard intends to fix the bug now, they MUST compenstate the Ultralisk in some other way, or it's going to fall out of use quickly.

No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.
Crit
Profile Blog Joined September 2010
Finland30 Posts
September 28 2010 12:12 GMT
#113
Honestly, it shouldn't be viewed as a "bug". It's just applying the standard Ultra attack to buildings. The fact the splash increases by unit size has been there since beta... so if they wanted to apply the regular Ultra attack to buildings, that should have been the first thing the designers thought of.

Agreed, the word 'bug' is a bit wrong... this guy said it better than I did:

On September 28 2010 20:58 john0507 wrote:
It was obvious the splash on buildings was obsurd , but this overall patch makes Ultras even worse than they were before ... it'd be better if Blizzard didn't even touch the Ram ability in the first place.

Mastadon6900
Profile Joined September 2010
United States46 Posts
September 28 2010 12:13 GMT
#114
Ultra...Ultra...Ultra...C.C.C.Combobreaker!!!

Nooooo...well now its Broodlord time!!
The Swarm's Power Rises
EL_Klingerado
Profile Joined May 2010
Germany7 Posts
September 28 2010 12:13 GMT
#115
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 12:13 GMT
#116
It is really far beyond funny now, i am just so glad im not a proffessional gamer who plays zerg...
Buying Civ5 BRB...
Lee Jae Dong fighting!!!
limbokid
Profile Joined April 2010
Germany143 Posts
September 28 2010 12:14 GMT
#117
But Ultras are still hitting SVC's woh are repairing Thors right?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 12:15 GMT
#118
On September 28 2010 21:13 EL_Klingerado wrote:
The topic splash damage is pretty interesting here. I never thought about it and didnt know how it really works.

One mentioned the cleaving attack from warcraft 3 and I remember it playin the custom map Footmen Frenzy. The ability was insane vs small units and wos pretty useless against the big taurens.

My Question here is how splash should be intended to work in rts games with all the complex things like angles, different unit sizes or attack speed?

So what would be the appropriate splash mechanic for the ultralisk?

I dont care about the balance topic right now and what counters the thor. Despite that sideeffekt how should the ultralisks splash ability look like?


I mentioned cleave - but I played DoTA and the cleave seems like the cleave in there (minus the damage reduction).
Yargh
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 28 2010 12:15 GMT
#119
Guys, this got me worried about Fruit dealer. He seem to not catch up quickly enough on the patch nerfs to zerg. Remember that he today after the patch was still sockfolding even though Blizzard just patched it out of the game.

This indicate that he does not know about Blizzard making Ultras useless again, and he might try to build them in his semi final, and he will then lose.

This is bad news, I really hope someone enlighten him that Blizzard just removed Ultras from the game, so he doesnt try to rush them to counter thors or anything?

LOL, I cant stop thinking about how clueless Blizzard are... THey are even doing these crazy retarded patches just in the final stages of GSL...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 12:16 GMT
#120
On September 28 2010 21:12 deth2munkies wrote:
No, it's not. It came with the last patch, and it was a huge increase in splash. Now it's back down to where it was in the beta and before.


I am open to seeing proof of this, but the video posted earlier looks pretty damning. A siege tank splashes a Thor a huge distance away, and that was on patch 1.0.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2244
trigger 105
BRAT_OK 67
SHIN 51
RushiSC 44
CosmosSc2 41
MindelVK 21
StarCraft: Brood War
Shuttle 1542
Mini 1102
Sea 959
Horang2 732
Soulkey 536
EffOrt 470
BeSt 321
Light 302
ggaemo 236
Snow 173
[ Show more ]
hero 143
Sharp 70
Aegong 29
sorry 25
Rock 22
910 20
Sacsri 17
GoRush 14
IntoTheRainbow 10
soO 8
ajuk12(nOOB) 8
Dota 2
qojqva2190
Counter-Strike
fl0m2043
byalli334
Super Smash Bros
Mew2King110
Other Games
Grubby2628
Dendi582
B2W.Neo441
ceh9413
Beastyqt357
DeMusliM256
XaKoH 155
KnowMe150
C9.Mang0149
ArmadaUGS106
QueenE54
Trikslyr39
Dewaltoss25
Organizations
Dota 2
PGL Dota 2 - Main Stream3458
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• poizon28 22
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 15
• FirePhoenix10
• 80smullet 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2141
League of Legends
• TFBlade782
Counter-Strike
• imaqtpie331
• Shiphtur159
Other Games
• tFFMrPink 12
Upcoming Events
The PondCast
16h 47m
WardiTV Spring Champion…
17h 47m
OSC
19h 47m
OSC
1d 6h
CranKy Ducklings
1d 16h
WardiTV Spring Champion…
1d 17h
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.