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Patch 1.1.1 Ultralisk nerf - Page 2

Forum Index > SC2 General
Post a Reply
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Coeus1
Profile Joined May 2010
Finland160 Posts
September 28 2010 11:00 GMT
#21
On September 28 2010 19:59 Brutus wrote:
Show nested quote +
On September 28 2010 19:57 Coeus1 wrote:
On September 28 2010 19:49 Glacius0 wrote:

Result?

Ultralisks are no longer a valid counter to Thors.



Quite a statement, thank you.

Hmm. . btw, does anyone know any good alternatives to teamliquid forums?


Instead of being a smartass, go and look at the test results and you will see this is a huge blow. I think his conclusion is a very sound one.



Yes, sorry. It's really bad now, agreed.
xxx
Toxiferous
Profile Joined June 2009
United States388 Posts
September 28 2010 11:01 GMT
#22
On September 28 2010 19:57 dcemuser wrote:
Show nested quote +
On September 28 2010 19:56 Toxiferous wrote:
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is



I guess you didn't see Cool's game, heh - Ultras were extremely good versus mass Thor.

I think you forgot to read the rest of my post, thors not being flanked already seemed to chop into ultras cost effetively, especially with a little micro
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 11:02 GMT
#23
On September 28 2010 19:58 dcemuser wrote:
Show nested quote +
On September 28 2010 19:55 JinDesu wrote:
On September 28 2010 19:53 dcemuser wrote:
This an absolutely massive nerf to the Ultralisk's viability because even if the Terran was using 1 Thor, the Ultralisks could focus fire the Thor and splash the rest of the army.

I really think the unit is going to be largely abandoned in favor of Broods at this point. Either way, this was not what Zerg needed right now, and I think the community backlash is going to be huge.

Excellent pictures by the way, OP, illustrates the change perfectly.


Erm no - you can't fit enough ultras into the area to splash one thor into other thors. What would happen is each ultra hitting each thor would splash onto each surrounding thor, thus amplifying the effect.


No, I mean if you had, for example 3 Ultras attacking a Terran army with like 3 Tanks, 10 marines, and 1 Thor, then you could have the Ultras target the Thor and it would hit -everything- in the Terran's army. If you targeted the Marines, you would hit barely anything.


Yes, that part is true, but that part is also because hitting the Thor would do the 35 damage instead of 15. That makes a huge difference compared to hitting the marines for 15.

Attacking the tanks has almost the same effect.

Regardless - I guess they made the ultra splash like Cleave in Warcraft 3.
Yargh
Slago
Profile Joined August 2010
Canada726 Posts
September 28 2010 11:03 GMT
#24
Never thought of it this way, stupid blizz, was having something at all be able to kill PF's too OP, fuck blizz man, they have no clue
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 11:03 GMT
#25
On September 28 2010 20:01 Toxiferous wrote:
Show nested quote +
On September 28 2010 19:57 dcemuser wrote:
On September 28 2010 19:56 Toxiferous wrote:
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is



I guess you didn't see Cool's game, heh - Ultras were extremely good versus mass Thor.

I think you forgot to read the rest of my post, thors not being flanked already seemed to chop into ultras cost effetively, especially with a little micro


In an extremely small choke, with very good unit spread (and I mean VERY good, the splash was huge), Thors would win. In a head-on battle, Thors loss. Flanked? Thors lose. All of those situations now say "Thors win".
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 28 2010 11:04 GMT
#26
Thx blizzard </3
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
HolydaKing
Profile Joined February 2010
21254 Posts
September 28 2010 11:05 GMT
#27
On September 28 2010 20:01 Toxiferous wrote:
Show nested quote +
On September 28 2010 19:57 dcemuser wrote:
On September 28 2010 19:56 Toxiferous wrote:
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is



I guess you didn't see Cool's game, heh - Ultras were extremely good versus mass Thor.

I think you forgot to read the rest of my post, thors not being flanked already seemed to chop into ultras cost effetively, especially with a little micro

Plus, in the most deciding battle lots of TOPs Thors attacked zerglings as he had close to zero hellions.

This change seems ridiculous, can't wait to see it in live action or when i play myself...
safjx
Profile Joined September 2010
United Kingdom51 Posts
September 28 2010 11:06 GMT
#28
I have a feeling that the nerf to "vs armoured" damage was because they chopped through thors too quickly. This makes the ultra such a sucky unit :-\ What a pity
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 28 2010 11:07 GMT
#29
for me personally SC1 and now SC2 have never been games were players at pro-level should be supposed to build one type of units agains one other type of units.
Simple Thor > Ultra or Ultra > Thor is stpid imo.
It requires no skill to micro and it isnt even cool to watch.
And dont have an answer to what Z can do other than mass ultra but making Ultras so strong that they simply kill everything without being hurt is not a viable solution for a competitive game.

"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Arakash
Profile Joined March 2009
Germany124 Posts
September 28 2010 11:09 GMT
#30
what is mroe sad is, that blizzard never reverts cahnges they made, so we will probably be stuck with the damaga and splash nerf, although i think only 1 of those two would be enough :X
Euriti
Profile Joined September 2010
Denmark72 Posts
September 28 2010 11:10 GMT
#31
On September 28 2010 20:07 Sewi wrote:
for me personally SC1 and now SC2 have never been games were players at pro-level should be supposed to build one type of units agains one other type of units.
Simple Thor > Ultra or Ultra > Thor is stpid imo.
It requires no skill to micro and it isnt even cool to watch.
And dont have an answer to what Z can do other than mass ultra but making Ultras so strong that they simply kill everything without being hurt is not a viable solution for a competitive game.



Which makes it perfectly fine for thors to counter both mutalisks (Yes they counter them cost for cost even with magic box, saying otherwise is downright stupid) and Ultras at the same time (Although not hard counters but you get the point)
GIGAR
Profile Joined September 2010
Denmark88 Posts
September 28 2010 11:10 GMT
#32
This change blows my mind.
I'm starting to wonder if Blizzard really WANTS people to play Zerg...
I mean, it's not very beginner friendly, there's practically no Zerg instructions, and the Zerg challenges (especially the Infestation) was of limited use ingame.
:/
"it pisses me off that blizzard's reaction time to terran tears is about 14 seconds, but apparently the massive oceanic sea of zerg tears is caused by l2p-issues"
Firesemi
Profile Joined February 2010
Australia87 Posts
September 28 2010 11:10 GMT
#33
So i'm a zerg player and while this annoys me a bit people seem to take things out of context.

As a zerg its about unit combination. If your just attacking with ultras as a damaging unit and focusing on how bad it does on its own isnt this out of context?

Im not sure but what would be better? 2 ultras attacking into a group or 1 ultra + 300/200 worth of banelings attacking into a group?

I'm a bit unsure if i should post this as people could technically pick me apart but im just saying i dont think ultras are broken they just arnt a build a heap and a move win anymore. They may be turning into a defensive unit rather then an offensive unit for example?
Hile
KristianJS
Profile Joined October 2009
2107 Posts
September 28 2010 11:12 GMT
#34
It sucks that Blizzard keeps responding to stuff by nerfing shit. They'd be better off making other units better sometimes instead T_T
You need to be 100% behind someone before you can stab them in the back
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 11:14 GMT
#35
wow wtf 0.o

I thought it was just a bugfix, but that is HUGE. wow, hum so what do we do against massive Thorarmys now? MoreUltralisks? Broodlords against Vikings?

hum, end the game with banging our heads against the wallin?

Dunno, so next patch before 2011 -.-*
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 28 2010 11:14 GMT
#36
On September 28 2010 20:12 KristianJS wrote:
It sucks that Blizzard keeps responding to stuff by nerfing shit. They'd be better off making other units better sometimes instead T_T


Oh they're doing that too. Buffing terrans and nerfing zergs. Best of both worlds .

There is not much left for zerg to nerf.
Brutus
Profile Joined May 2010
Netherlands284 Posts
September 28 2010 11:15 GMT
#37
It's just sad, because what began as a buff (you can cleave buildings now!) turned out to be a gigantic nerf.
Velr
Profile Blog Joined July 2008
Switzerland10881 Posts
September 28 2010 11:15 GMT
#38
On September 28 2010 20:10 Firesemi wrote:
So i'm a zerg player and while this annoys me a bit people seem to take things out of context.

As a zerg its about unit combination. If your just attacking with ultras as a damaging unit and focusing on how bad it does on its own isnt this out of context?

Im not sure but what would be better? 2 ultras attacking into a group or 1 ultra + 300/200 worth of banelings attacking into a group?

I'm a bit unsure if i should post this as people could technically pick me apart but im just saying i dont think ultras are broken they just arnt a build a heap and a move win anymore. They may be turning into a defensive unit rather then an offensive unit for example?


Against Thors/Armored?
Ultras all the way.

Problem ist that Zerg lacks a counter to Metal, Ultralisk was that Counter, Ultralisk is now weaker. Zergling don't work because a few Igniter-Hellions completly nullify them.


If Roaches or Hydras would work this wouldn't be that troublesome, but they don't....
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
September 28 2010 11:17 GMT
#39
I'm pretty sure this is how ultras were before the patch? I don't recall units behind the primary target being hit pre 1.1. The bug was too much in my humble opinion and needed to be fixed.

If the zerg players feel they need bugged units to win games then this is indeed depressing.
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 11:18 GMT
#40
On September 28 2010 20:17 kasumimi wrote:
I'm pretty sure this is how ultras were before the patch?

No, it's not. People really should've realized this by now.
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