• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:47
CEST 22:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy2[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: In A Tizzy BW General Discussion
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15015 users

Patch 1.1.1 Ultralisk nerf - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
soultwister
Profile Joined January 2010
Poland80 Posts
September 28 2010 11:18 GMT
#41
Don't 250mm Cannons completely rape Ultralisks? I've been off the scene for a while now, but i remember games where Terrans would see Ultralisks on the way, they'd just get the upgrade and, with support, deny most of their damage.
don't tell your plans to anybody, they won't know you've lost @ soultwister Zerg newb
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-28 11:20:55
September 28 2010 11:19 GMT
#42
This might be a nerf, but at the same time I think this is how the AoE should work. I'm not sure if this changes ultra's beast status, but if they are weak after the change I'm sure next patch will include a buff to their dmg again.

Edit:
On September 28 2010 20:18 soultwister wrote:
Don't 250mm Cannons completely rape Ultralisks? I've been off the scene for a while now, but i remember games where Terrans would see Ultralisks on the way, they'd just get the upgrade and, with support, deny most of their damage.

Not really, 250mm was awesome when it stunned the ultra, but now that ultras are immune to the stun, it barely does better than just the normal attack of the thor.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-09-28 11:21:03
September 28 2010 11:20 GMT
#43
On September 28 2010 20:18 soultwister wrote:
Don't 250mm Cannons completely rape Ultralisks? I've been off the scene for a while now, but i remember games where Terrans would see Ultralisks on the way, they'd just get the upgrade and, with support, deny most of their damage.

Since the stun doesn't work anymore, no it doesn't. Although it is not a bad choice in some situations probably.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 28 2010 11:21 GMT
#44
On September 28 2010 20:17 kasumimi wrote:
I'm pretty sure this is how ultras were before the patch? I don't recall units behind the primary target being hit pre 1.1. The bug was too much in my humble opinion and needed to be fixed.

If the zerg players feel they need bugged units to win games then this is indeed depressing.



That's the whole point I think, tho I haven't tested it myself yet. Instead of just fixing the ultra vs buildings and keeping ultras against units the way they were before 1.1, they nerfed ultras vs units in the process with this fix.
ch4ppi
Profile Joined July 2010
Germany802 Posts
Last Edited: 2010-09-28 11:23:50
September 28 2010 11:22 GMT
#45
I'm pretty sure this is how ultras were before the patch? I don't recall units behind the primary target being hit pre 1.1. The bug was too much in my humble opinion and needed to be fixed.

Kid have u read anything the OP posted?
Or did u just see "Ultralisks dont counter THor"?

Watch the pictures and dont be so damn igorant, its so obvious -.-*

Oh and btw all those Terrans claiming 250mm cannons are not effectiv against Zerg...
U just need to make more than just A-moving and using the cannons. Try to make a block with hellions -.-*
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 11:23:03
September 28 2010 11:22 GMT
#46
On September 28 2010 20:17 kasumimi wrote:
I'm pretty sure this is how ultras were before the patch? I don't recall units behind the primary target being hit pre 1.1.


No. Ultra splash has extended by unit radius since alpha. Look at the screenshots, man.


On September 28 2010 20:17 kasumimi wrote:
The bug was too much in my humble opinion and needed to be fixed. If the zerg players feel they need bugged units to win games then this is indeed depressing.


There was no bug, there was never a bug. They applied the STANDARD ULTRA SPLASH to buildings, which are large enough to make the Ultra splash hit SCVs. That's their standard behavior.
Ordained
Profile Joined June 2010
United States779 Posts
September 28 2010 11:24 GMT
#47
This is disturbing.
"You are not trying to win, you are trying to be awesome" -Day[9]
anotherone
Profile Joined October 2009
90 Posts
September 28 2010 11:34 GMT
#48
Give Zergs a bug by mistake and they will take it as buff for Ultra and now whe its fixed they cant live without it. It was just a programming mistype thats all. Think about it like it never happen.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
September 28 2010 11:34 GMT
#49


Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.
Minzy
Profile Joined May 2010
Australia387 Posts
September 28 2010 11:35 GMT
#50
On September 28 2010 19:57 dcemuser wrote:
Show nested quote +
On September 28 2010 19:56 Toxiferous wrote:
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is



I guess you didn't see Cool's game, heh - Ultras were extremely good versus mass Thor.


i don't know what you were watchin mate, but those thors ALMOST beat the ultra's, cool only won because he could afford to lose them and just instantly replace them, whereas the terran did not have this option in relation to his own thor count.

more importantly, dont make this thread into another "Cool won because of X" arguement.
Huh...
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-09-28 11:39:21
September 28 2010 11:36 GMT
#51
On September 28 2010 20:34 kasumimi wrote:
http://www.youtube.com/watch?v=XkUY5A9uPvU&feature=channel

Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


Because they are attacking marines and marauders, small units. Did you read the thread even a little?

It has always been bigger unit attacked = bigger splash. Now it just has a pretty small same size splash against everything.

Might be better if you are attacking only marines/marauders, dunno.
Yeah, well, you know, that's just like, your opinion man
ooni
Profile Blog Joined March 2010
Australia1498 Posts
September 28 2010 11:36 GMT
#52
I am very happy with Ultra nerf, they were too strong compared to other units anyways... Oh wait now where is the Zerg buff to counteract this nerf? It's in the patch notes right... WHERE IS IT?!?!?
Hi!
MasterAsia
Profile Joined November 2009
United States170 Posts
September 28 2010 11:37 GMT
#53
This is huge. The only reason Terran mech has to push out instead of just turtling forever is because they can't let you have too many ultralisks (like cool did). Now the thors can just wait as long as they want since they beat ultras in equal resources/food. That also means a 200/200 mech ball is now literarily unbeatable.
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 11:37 GMT
#54
On September 28 2010 20:34 kasumimi wrote:
Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.

It is, but there are Marauders in front of the Thors that make all the difference.
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2010-09-28 11:41:03
September 28 2010 11:38 GMT
#55
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


honestly they should just put the ram back in becasue the ultralisk was awesome as it was if anything it needed it's 5 damage nerf.
Cake or Death?
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
September 28 2010 11:38 GMT
#56
On September 28 2010 20:36 ZapRoffo wrote:
Show nested quote +
On September 28 2010 20:34 kasumimi wrote:
http://www.youtube.com/watch?v=XkUY5A9uPvU&feature=channel

Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


Because they are attacking marines and marauders, small units. Did you read the thread even a little?


Did you even look at the vid? Some ultras get hits on Thors and nothing receives damage 3 boxes behind it.
lovewithlea
Profile Joined March 2010
168 Posts
September 28 2010 11:40 GMT
#57
hahaha. blizzard fucked it up biiiiiig time. i ran some test in the unit tester map. bio balls get randomly splashed, sometimes 2 behind the target next hit none, next hit 3 left, shit like that, i don't get it
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 28 2010 11:41 GMT
#58
On September 28 2010 20:22 ch4ppi wrote:Oh and btw all those Terrans claiming 250mm cannons are not effectiv against Zerg...
U just need to make more than just A-moving and using the cannons. Try to make a block with hellions -.-*

I recommend you trying 250mm. With 1+ upgraded wpns, thor does very similar dmg vs ultra as 250mm. Not only that but 250mm is not as efficient if your units attack the ultra while the 250mm is going on. Therefor it's much more efficient to just focus fire the ultras down with all your units rather than try force 250mm.
This has been the case for a long time, just when it also stunned the ultra, it effectively killed the ultra when the cannon started(since it makes it incapable to deal dmg), while without the stun, it requires the full duration(i'm not saying it's UP, just that you are in byfar most cases better off autoattacking).

Blocking ultras away from thors is good no matter 250mm or not. So in the end, you're much better off just focus firing the ultras down rather than waste APM trying to be fancy.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
September 28 2010 11:41 GMT
#59
On September 28 2010 20:38 kasumimi wrote:
Show nested quote +
On September 28 2010 20:36 ZapRoffo wrote:
On September 28 2010 20:34 kasumimi wrote:
http://www.youtube.com/watch?v=XkUY5A9uPvU&feature=channel

Please look at the fight at 5:08 and tell me this is the same splash that ultras had in 1.1.


Because they are attacking marines and marauders, small units. Did you read the thread even a little?


Did you even look at the vid? Some ultras get hits on Thors and nothing receives damage 3 boxes behind it.


The ultras get 2 attacks on the tank and the units behind the tank get damaged some. It gets one attack on the thor before dying and the units behind the thor get damaged.
Yeah, well, you know, that's just like, your opinion man
MasterAsia
Profile Joined November 2009
United States170 Posts
September 28 2010 11:41 GMT
#60
On September 28 2010 20:38 Raiznhell wrote:
k for anyone discussing mass thors... the best way to counter if he's got pretty much only thors is mass zerglings and if he has hellions with then mass roaches and hydras as yeah they get 2 shotted each but the roach hydra damage output is significant enough to destroy the thors.
the ultralisk is the counter for sieged tanks more than anything else because of how weak siege tanks are against ultras in sc2 (50 damage now, in BW they did 75 damage 90 when fully upgraded against massive units plus they were 2 supply and cheaper so there was alot more tanks deployed)
in sc2 ultras soak up the siege fire plus just demolish them and this nerf very slighty affects splash on medium sized units. ultralisks while an armored counter are not ment against thors mostly against tanks.


roach and hydra are the choice to deal with thors when we don't have ultra, which means we are in tier 2 and T doesnt have 10 thors + 5 tank.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S23 - Announcement Showmatch
Ret vs TerrOr
DragOn vs StRyKeR
ZZZero.O218
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 640
ProTech137
-ZergGirl 82
JuggernautJason45
StarCraft: Brood War
Shuttle 517
ZZZero.O 218
Dewaltoss 123
Trap 44
soO 17
NaDa 10
zelot 9
Dota 2
monkeys_forever205
febbydoto13
NeuroSwarm5
League of Legends
Doublelift2692
JimRising 271
Heroes of the Storm
Grubby3350
Liquid`Hasu695
Khaldor296
Other Games
summit1g3274
FrodaN2614
Liquid`RaSZi2534
B2W.Neo700
KnowMe236
XaKoH 213
Pyrionflax141
ZombieGrub69
Mew2King67
CosmosSc2 19
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile127
• Reevou 7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2988
Other Games
• imaqtpie642
• Scarra599
• Shiphtur157
Upcoming Events
Replay Cast
3h 13m
Afreeca Starleague
13h 13m
Shine vs Rush
WardiTV Weekly
14h 13m
Monday Night Weeklies
19h 13m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Light vs EffOrt
OSC
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.