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Patch 1.1.1 - Page 18

Forum Index > SC2 General
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Prev 1 16 17 18 All
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:22 GMT
#341
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.
If the quarter was in your right hand, that would've been micro
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 29 2010 05:23 GMT
#342
Heeey I can now make archon/immortal against ultras again! Was getting pretty tired of there being no counter to ultras in the entire protoss arsenal. Games should be getting interesting now, pretty close to balanced as far as PvZ goes.
TheYango
Profile Joined September 2008
United States47024 Posts
September 29 2010 05:24 GMT
#343
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 29 2010 05:24 GMT
#344
On September 29 2010 14:18 Garnet wrote:
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.

IIRC its been around since beta has come out .
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:26 GMT
#345
On September 29 2010 14:24 Comeh wrote:
Show nested quote +
On September 29 2010 14:18 Garnet wrote:
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.

IIRC its been around since beta has come out .

I still had to login this morning :/
If the quarter was in your right hand, that would've been micro
Gonzodamus
Profile Joined September 2010
United States273 Posts
September 29 2010 05:29 GMT
#346
On September 29 2010 14:22 AJMcSpiffy wrote:
Show nested quote +
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.


I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.

Parametric
Profile Blog Joined February 2010
Canada1261 Posts
September 29 2010 05:57 GMT
#347
On September 29 2010 14:24 TheYango wrote:
Show nested quote +
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.


It's impossible to please everyone, that's not anything new. But 1.1 wasn't rushed and we got Ultra vs PF lols and they even said they were switching the attack to give ultras more dps vs buildings ie supply depots etc, but they didn't right click on a PF or they didn't understand how an ultralisk attacked.

They need to get some better quality control, lots of the bitching would die down if their patches came out smoother. Most people can understand that bugs are near impossible to stomp out but what they are releasing right now is substandard to what people expect from blizzard.
Crispy Bacon craving overload.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 29 2010 06:00 GMT
#348
On September 29 2010 14:29 Gonzodamus wrote:
Show nested quote +
On September 29 2010 14:22 AJMcSpiffy wrote:
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.


I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.



It has always worked this way with queens.

On September 29 2010 14:24 TheYango wrote:
Show nested quote +
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.


Bugs were found almost immediately (the main thing they were trying to fix, ultra vs repaired pf, was heavily bugged!), and it did take 2 months to be released.
aka Siyko
Innovation
Profile Joined February 2010
United States284 Posts
September 29 2010 06:05 GMT
#349
Anyone experienced a 1.1.1 bug where in team games opponenents units of the same race appear in game as the same color?

I just played a 3v3 where the opposing team was all zerg and their zerglings all appeared as red. There was no way do differentiate between players units.

The bug is not replicated on replays...only in game.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
sCFade
Profile Joined September 2010
307 Posts
September 29 2010 06:10 GMT
#350
Change the team color options.. Alt+A is the hotkey, I believe, or you can just find it on the bottom taskbar near the minimap
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