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Patch 1.1.1 - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 Next All
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 21:00 GMT
#321
On September 28 2010 13:02 DarkMoon wrote:
It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.


And a Terran player stands up for Blizzard. Can't blame ya
JD, Stork, Calm, Hyuk Fighting!
EddyBee
Profile Joined April 2010
Netherlands46 Posts
September 28 2010 21:00 GMT
#322
Meuh,

hate this patch...

I really liked having something useful to do in the early game and improving my AMP (instead of useless clicking). I understand that this is fun now, but probably gets boring after a year or so
But still... now I'm just back to being useless for the first minutes (gives me time to chat though)

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 21:02 GMT
#323
On September 29 2010 05:57 awesomoecalypse wrote:
it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans


Seriously, if he actually backs up his trashtalk I'll forgive him for being so arrogant.
JD, Stork, Calm, Hyuk Fighting!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 28 2010 21:03 GMT
#324
On September 29 2010 05:57 awesomoecalypse wrote:
it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans

I wouldn't be suprised if he's back to terran in a few weeks because he didn't find zerg "fun".
no dude, the question
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 21:03 GMT
#325
Good patch.
Head Coach Park: "They should buff tanks!"
us.insurgency
Profile Joined March 2010
United States330 Posts
September 28 2010 21:07 GMT
#326
On September 29 2010 06:00 EddyBee wrote:

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)

It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.
GeMan
Profile Joined August 2010
United States32 Posts
September 28 2010 21:08 GMT
#327
Yay for mineral boost fix.
ScarletKnight
Profile Joined August 2010
United States691 Posts
September 28 2010 21:11 GMT
#328
On September 29 2010 06:00 mierin wrote:
Show nested quote +
On September 28 2010 13:02 DarkMoon wrote:
It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.


And a Terran player stands up for Blizzard. Can't blame ya


Haha I wrote that before I knew about the massive ultra nerf.

Now I'm just confused. I really hope they can get it together quickly, or else they're gonna lose a lot of players.

Looks like I picked the wrong week the quit sniffing glue
Cika
Profile Joined May 2010
United States29 Posts
September 28 2010 21:14 GMT
#329
On September 29 2010 06:07 us.insurgency wrote:
Show nested quote +
On September 29 2010 06:00 EddyBee wrote:

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)

It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.


This has been stated countless times already.. but here goes again.

Patch 1.1 removed ultras RAM attack allowing them to use their cleave attack on buildings.
Ultralisks cleave attack has always been an AOE around the target.
Buildings are much bigger targets, creating a massive AOE (this is the bug)

Patch 1.1.1 Fixed this bug by normalizing ultralisk AOE, this is a nerf of around 30% aoe reduction when fighting units.

So in summary, to fix the bug they just nerfed ultra AOE across the board. Now ultras are worse then they were in 1.0
curv3
Profile Joined February 2010
Brazil24 Posts
September 28 2010 21:15 GMT
#330
And even with all their "carefulness", they still manage to &*#@( it up.


Too bad, guess I will have to switch to protoss after all.
There are no limit for imagination and stupidity
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
September 28 2010 21:16 GMT
#331
Zerg had a way of dealing with plantary fortresses, we cant have that now can we...*hotfix*
"I like turtles"
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
September 28 2010 21:43 GMT
#332
the patch isn't working for me. it can't overwrite some file and i need to re-install the game.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 28 2010 21:55 GMT
#333
On September 29 2010 04:39 KnightOfNi wrote:
Sweet I no longer feel obligated to do the mineral trick XD


The delay remains, the shift queuing disappears. You can still do this manually by just selecting a worker after it has collected its minerals and just issue a move command back to the main. Its slightly more difficult and slightly less viable for non-pro players but the possibility to mineral boost is still there. (And eventually something for the Koreans to use their up-warming APM for)
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
okaygo
Profile Joined August 2010
United States83 Posts
September 28 2010 22:09 GMT
#334
They didn't even test this patch, this is what you get when Blizzard rushes fixes.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
September 28 2010 22:24 GMT
#335
I'm still holding out for the bug fix patch that says:

*Fixed an issue where Zerg sometimes sucked and was the worst race with the fewest options
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Onioncookie
Profile Joined May 2010
Germany624 Posts
September 28 2010 22:30 GMT
#336
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!
Reptilia
Profile Joined June 2010
Chile913 Posts
September 28 2010 23:09 GMT
#337
On September 29 2010 03:13 HolydaKing wrote:
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic

maybe changing race in very high diamond is not easy at all?
The secret to creativity is knowing how to hide your sources
Coulthard
Profile Joined September 2005
Greece3359 Posts
September 28 2010 23:20 GMT
#338
They need to fix the phoenix bug its really annoying, its not that bad when you use it in small numbers but when you harrass the mineral line you have to manually cancel it each time a worker dies. I think its worse than the first bug lol
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 28 2010 23:31 GMT
#339
I'm so glad they patched that stupid mineral boosting bug. I made the right decision by not bothering to learn it
Garnet
Profile Blog Joined February 2006
Vietnam9047 Posts
September 29 2010 05:18 GMT
#340
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.
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