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Patch 1.1.1 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
john0507
Profile Joined August 2010
164 Posts
September 28 2010 14:26 GMT
#281
On September 28 2010 23:20 TwilightStar wrote:
Show nested quote +
On September 28 2010 18:48 Socke wrote:
??
what phoenix bug is there?
kinda important to know ;D


The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)

I go phoenixes alot in team games, and I noticed this... and it was annoying xD

The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-


Tbh i never even noticed the old phoenix bug haha.
But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime.
Technically just an extra click , so curious is it intentional or not.
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 14:26 GMT
#282
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2010-09-28 14:28:51
September 28 2010 14:28 GMT
#283
Well, to be fair. There are less zergs than any other race right now, so less people to suggest new strats.

EDIT: I'm not saying they're fine, but that surely can't help the situation.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-09-28 14:29:00
September 28 2010 14:28 GMT
#284
Yes, this has been discussed, xs101
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 28 2010 14:29 GMT
#285
Wow, that splash is really tiny. 1.1 was too insane, of course, but this..?
no dude, the question
clusen
Profile Joined May 2010
Germany8702 Posts
September 28 2010 14:30 GMT
#286
On September 28 2010 23:26 xs101 wrote:
+ Show Spoiler +
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF

It is just one guy stating why he himself does not like to play Zerg and nothing else.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 28 2010 14:31 GMT
#287
On September 28 2010 23:23 Grond wrote:
Show nested quote +
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.


Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.


This needs explaining.
"We have unfinished business, I and he."
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 28 2010 14:32 GMT
#288
On September 28 2010 23:26 john0507 wrote:
Show nested quote +
On September 28 2010 23:20 TwilightStar wrote:
On September 28 2010 18:48 Socke wrote:
??
what phoenix bug is there?
kinda important to know ;D


The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)

I go phoenixes alot in team games, and I noticed this... and it was annoying xD

The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-


Tbh i never even noticed the old phoenix bug haha.
But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime.
Technically just an extra click , so curious is it intentional or not.


Yeah, I was surprised that most people didn't know pressing escape canceled the phoenixes ability. But the bad thing to this is, It's going to be annoying to manually click each phoenix after its target is dead.. I don't want to press ESC for ALL Of them and have them ALL put down whatever they were holding
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
hubson
Profile Joined April 2009
Sweden93 Posts
September 28 2010 14:43 GMT
#289
anybody having problems on EU server? When i log in the single player and replays are disabled and its impossible to play online either..
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 14:46 GMT
#290
On September 28 2010 23:30 clusen wrote:
It is just one guy stating why he himself does not like to play Zerg and nothing else.


“That’s not actually the case,” says Chris about the Zerg ballance threads.
Zog
Profile Joined September 2010
57 Posts
Last Edited: 2010-09-28 14:54:10
September 28 2010 14:48 GMT
#291
On September 28 2010 23:11 john0507 wrote:
Show nested quote +
On September 28 2010 23:09 Senx wrote:
Good patch, the splash of the ultra now makes sense and is reasonable.

Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.


Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.


Maybe the GSL results will change their opinion on the OPness of P and that of T. We are starting to get used to these types of results in EU/US.

+ Show Spoiler +
3 terrans 1 zerg in semi-finals (or maybe the Terran players there are better than the P and Z who need to L2P, would say Blizzard or Mo...)
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-28 14:50:34
September 28 2010 14:50 GMT
#292
On September 28 2010 23:01 Teddyman wrote:
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.

Picture: + Show Spoiler +
[image loading]


Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:

SCV/Marine: 30% reduction
Marauder: 41%
Stalker: 45%
Thor: 54%

Seems like about the same treatment that storm got during the beta.



This is a pretty sad indicator of Blizzard's competence.They nerfed the damage by 33% but increased the range and then they follow that up by nerfing the range by up to 300%. I think a set range is good but its difficult to comprehend the logic that went into changing it from 3-6 to 2.


lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-09-28 14:59:28
September 28 2010 14:58 GMT
#293
On September 28 2010 23:31 Amber[LighT] wrote:
Show nested quote +
On September 28 2010 23:23 Grond wrote:
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.


Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.


This needs explaining.


They actually buffed that.

225 seconds to fully repair a PF in beta, 150 seconds now. 20 scvs would repair an almost destroyed PF to full hp in 7.5 seconds game time. BC and Thor repair times were also reduced after the beta and the two have the highest hp/second repair rate of all units.

It would've been much better if they standardised around hp/second repaired. Let's say 4-5 hp/sec on units/bunkers/turrets/PFs and 16-20 hp/sec for the other structures.
I'll call Nada.
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 28 2010 15:01 GMT
#294
On September 28 2010 23:30 clusen wrote:
Show nested quote +
On September 28 2010 23:26 xs101 wrote:
+ Show Spoiler +
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF

It is just one guy stating why he himself does not like to play Zerg and nothing else.


That guy said he doesn't play zerg because they're too hard.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 28 2010 15:03 GMT
#295
Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /...
wat
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-09-28 15:09:01
September 28 2010 15:08 GMT
#296
On September 29 2010 00:03 Elefanto wrote:
Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /...

I've been saying this for a while. When HOTS comes out, they're going to have the ENTIRE TEAM dedicated to making zerg more interesting and accessible, as well as fun. So if there's going to be any major turning point, it'll be hots.
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2010-09-28 15:13:25
September 28 2010 15:09 GMT
#297
omg sockfolding

I'm surprised about how obvious it seems, at least to me, that blizzard doesn't seem to want to at least look in to fundamental zerg issues. But since they've treated us all so well in the past... I don't want to say they're incompetent. Hopefully they will take notice in the future!

Also the Teddyman post which calculated the new ultra splash area to be reduced by 54% against a group of thors... I hope that isn't true. I feel like if it is and a terran can mass enough thors, the only option at all would be broodlords.
for the world is hollow and I have touched the sky
JQL
Profile Joined July 2010
United States214 Posts
September 28 2010 15:20 GMT
#298
They should have left the ultras as it is. Dam you blizzard.
no way
Special Endrey
Profile Joined June 2010
Germany1929 Posts
September 28 2010 15:34 GMT
#299
why is this patch 20 MB ?
This signature is ruining eSports - -Twitter: @SpecialEndrey
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 16:57 GMT
#300
This patch only made things worse with the ultra nerf and phoenix bug. Wow, gg Blizz.
"Infestors are the suck" - LzGamer
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