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Patch 1.1.1 - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 18 Next All
FlyInMyEye
Profile Joined April 2010
Hungary5 Posts
September 28 2010 07:20 GMT
#161
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 28 2010 07:22 GMT
#162
Now we can't argue about what to call sockfolding anymore. That alone makes me happy about this patch! (but I'd be happy about it anyways)
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 07:24 GMT
#163
Blizzard is really starting to piss me off nowadays...
Why remove mineral boosting, thats so dumb. And why not give hydras +10 health back at least or SOMETHING minor for zerg balance...
Srsly, after way over 2500 games in sc2 so far (including beta) i just considered deinstalling and turning my back on those %$§%§$%.
However, i cant since im addicted
Lee Jae Dong fighting!!!
Devolved
Profile Joined April 2008
United States2753 Posts
September 28 2010 07:24 GMT
#164
On September 28 2010 09:59 Uhh Negative wrote:
Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended

Can't you rotate the camera and right click on the scvs?
$♥$
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 28 2010 07:27 GMT
#165
On September 28 2010 16:24 Devolved wrote:
Show nested quote +
On September 28 2010 09:59 Uhh Negative wrote:
Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended

Can't you rotate the camera and right click on the scvs?

has been said over and over again: the terran a moves, you have to individually click.
RHoudini
Profile Joined October 2009
Belgium3628 Posts
September 28 2010 07:28 GMT
#166
Very good patch, the replay lag bug was very annoying.
And "sockfolding" won't make it into the dictionary after all...
Lee Jae Dong fighting!
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 28 2010 07:28 GMT
#167
Nice.
What qxc said.
AT_Tack
Profile Joined February 2010
Germany435 Posts
September 28 2010 07:30 GMT
#168
how about the larvae / eggs overlapping each other?
that needs fixing!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 07:31 GMT
#169
Not a good patch in my opinion but if sockfolding was a bug then ok I'm fine with it.
The thing I don't like is if there is something new similar to sockfolding but not a bug will it get "fixed" to ease the use for casual players or not.
If sc2 wants to succeed like BW did for the e-sports scene then I hope there won't be fixes like the latter. There has to be some sort of skillgap difference by using hard mechanical things which aren't bugs ofcourse else this will really become wc3 like.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 07:33 GMT
#170
On September 28 2010 16:01 PrinceXizor wrote:
Show nested quote +
On September 28 2010 15:20 Shikyo wrote:
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?

not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.


Does anyone know what the new formula is?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 28 2010 07:36 GMT
#171
Fixing stockfolding was stupid. It gave great players a way of gaining a tiny advantage.
Next they'll be making every mineral patch the same minerals/second.
It's exactly the same thing. Unless you invest lots of time you don't know which patches are faster.

And now they've nerfed Ultralisks. This is going to make them less effective against Thors than they were before Patch 1.1
Another dissapointing development.
Don't hate the player - Hate the game
RHoudini
Profile Joined October 2009
Belgium3628 Posts
September 28 2010 07:36 GMT
#172
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.
Lee Jae Dong fighting!
GIGAR
Profile Joined September 2010
Denmark88 Posts
September 28 2010 07:39 GMT
#173
Meh, so much for being able to kill PF's, lol :p
Tbh, I don't think the ultra-cleave was OP for a T3 unit, but obviously my opinion is biased.
I mean, it hurt turtles, and nothing else. Ultras didn't magically become better in combat (vs units) because of that :p
"it pisses me off that blizzard's reaction time to terran tears is about 14 seconds, but apparently the massive oceanic sea of zerg tears is caused by l2p-issues"
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 28 2010 07:48 GMT
#174
On September 28 2010 13:33 Carl_Sagan wrote:
I want to see a new video of ultralisks vs planetary fortress being repaired.


would actually be nice to see a bunch of units surrounded by ultras and see the damage it does.. since ultra now uses the same attack on units and buildings.. it might be that the splash vs units have become weaker aswell..
in a way that ultras are weaker in situations like cools last game and the surrounded thors
dig dig dig dig dig dig die!
papaz
Profile Joined December 2009
Sweden4149 Posts
September 28 2010 07:51 GMT
#175
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 28 2010 07:56 GMT
#176
On September 28 2010 16:51 papaz wrote:
Show nested quote +
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.
Writerptrk
techh
Profile Joined June 2010
Iceland82 Posts
September 28 2010 07:56 GMT
#177
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

LOL! thank god, cba doing that crap anymore
CONFIG
Profile Joined May 2010
Romania99 Posts
September 28 2010 08:02 GMT
#178
Dissapointed
indiehjaerta
Profile Joined September 2010
Sweden93 Posts
September 28 2010 08:07 GMT
#179
People creating macros to create an advantage as mineral boosting it wasn't even about skill anyway.
Building Dark Shrines and Templar Archives to bring make Archons as fast as possible since 2010
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2010 08:09 GMT
#180
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.
When I think of something else, something will go here
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