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Patch 1.1.1 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
gix_
Profile Joined September 2010
Germany28 Posts
September 28 2010 09:06 GMT
#201
On September 28 2010 09:35 heishe wrote:
But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there

The uncompressed patch is rougly 83mb. 79mb of those are contained in deltaCache.bin (has something to do with GPU shaders). The rest is diffs to ability and effect data plus localization for all EU languages.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 28 2010 09:08 GMT
#202
On September 28 2010 09:33 Qzy wrote:
So this means tanks splash is different as well?

If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.


nice rumour spreading.

try tank vs 2 x archons side by side. last time i checked, only 1 archon gets hit.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 28 2010 09:15 GMT
#203
it's about time blizzard made some much needed changes:

- removed the 'channeling' on neural parasite
- double the damage or splash range of seeker missile.
- make carriers better or build much faster
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 28 2010 09:15 GMT
#204
7% mineral boost have been patched, didn't take too long
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
berzerger
Profile Joined September 2010
Turkey95 Posts
September 28 2010 09:26 GMT
#205
I think that 25 mb that everyone asking about is for fixing replay stuttering problem.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-09-28 09:35:53
September 28 2010 09:33 GMT
#206
Waaaaaaahhhh, we don't wanna have to run our workers away when a base gets attacked by a T3 unit like everyone else does, waaaahhhhh.

/endrant

yeah, yeah, ultra splash on large buildings was definitely a bug. However, the speed at which an "issue" with zerg gets patched (read: nerfed) combined with this recent interview where the lead producer says "Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” is a little disheartening. Is there someone high up at Blizzard who does enjoy playing zerg?

Personally, I'm not good enough to really notice any imbalance. It's just a little frustrating having all of my wins as 20+ minute games (lack of early aggression that's not all-in) and not really having a pro zerg player who is at the top.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Wreacknell
Profile Joined September 2010
Germany14 Posts
September 28 2010 09:37 GMT
#207
@Lobo: As a Zerg i jsut burrow my drones if the hatch gets attacked :o
Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 28 2010 09:39 GMT
#208
On September 28 2010 09:15 Chronicle wrote:

* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in


this is a shame
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:43 GMT
#209
Now there is a another Phoenix Bug <.<
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 28 2010 09:44 GMT
#210
On September 28 2010 18:15 aPsychonaut wrote:
7% mineral boost have been patched, didn't take too long


I don't like that one bit......
https://soundcloud.com/thesamplethief
Socke
Profile Joined November 2002
Germany451 Posts
September 28 2010 09:48 GMT
#211
??
what phoenix bug is there?
kinda important to know ;D
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 09:49 GMT
#212
What's the phoenix bug ? >.>
Would be insane if they don't patch it today or tommorow.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 09:49 GMT
#213
On September 28 2010 18:15 hoovehand wrote:
it's about time blizzard made some much needed changes:

- removed the 'channeling' on neural parasite
- double the damage or splash range of seeker missile.
- make carriers better or build much faster



Carriers are not bad. Void rays are better.

Seeker missle absolutely is the last thing that needs to be buffed in the game. Especially something as ridiculous as doubling the damage or splash range.
#1 Kwanro Fan
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:50 GMT
#214
The beam doesnt stop when the liftet unit dies ... u have to cancel it then ... kinda makes it hard
Socke
Profile Joined November 2002
Germany451 Posts
September 28 2010 09:50 GMT
#215
that ALWAYS happens?
thats kinda gamebreaking D;
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:58 GMT
#216
Look at the Replay at 9:50 at his Expo
[image loading]
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:00 GMT
#217
WOW. They nerfed Ultra splash on large units and not just large buildings?

The unit isn't going to see much use vs Thors now if that's true.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 28 2010 10:02 GMT
#218
There goes sockfolding.
Somi
Profile Joined August 2010
Pakistan123 Posts
September 28 2010 10:03 GMT
#219
I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.
For the Swarm!
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
September 28 2010 10:04 GMT
#220
Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.

"Suum Cuique" - Cicero
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