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Patch 1.1.1 - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 18 Next All
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 28 2010 08:11 GMT
#181
On September 28 2010 16:56 ArvickHero wrote:
Show nested quote +
On September 28 2010 16:51 papaz wrote:
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.


mutastacking (or all of the different awesome mutamicro) and vulture patrol micro could drop peoples jaws when the real pros flashed their skill... it was damn entertaining...

would you ever go "omg did you see how pro that sockfolding was?" i'm gonna guess... no...
in the end it would simply be a tedious apm sink you either have.. or you will be drasticly behind to the point of simply leaving the game

where muta micro and vulture micro have damn good use to stay ahead and kill the opponent.. but its also a way for a player thats not too far behind to pull awesomesauce out of his #¤% and win the game

so in basic.. muta micro and vulture micro deserves to stay in the game more than sockfolding because of entertainment and areas of use that sockfolding lacks atleast in my eyes
dig dig dig dig dig dig die!
Icemind
Profile Joined May 2010
Germany570 Posts
September 28 2010 08:12 GMT
#182
On September 28 2010 10:29 GTR wrote:
RIP Sockfolding =[

yes
Now i have to undo those modification i made to my build order iwas able to make due to it.
Pity really i think it was kinda fun to have it in
Bulkers
Profile Joined September 2010
Poland509 Posts
September 28 2010 08:22 GMT
#183
I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
Last Edited: 2010-09-28 08:25:21
September 28 2010 08:23 GMT
#184
Like it!

Mineral boost:
I tried the mineral boosting trick and to be honest, everyone could learn it very fast and use it in early game BUT I love the fact it got fixed. With everyone doing it, it wouldnt make any sense at all.
As somebody mentioned before, it requires NO skill and is not exiting for the audience in any way.

EDIT: and this of course:
On September 28 2010 17:22 Bulkers wrote:
I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.


Terran would do this with one or two units and still has a bigger advantage as Z or P doing it with every single worker

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

Replays:

Thanks for fixing the stutter issue in 1.0 reps!


All in all: nice and very fast little patch
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Slago
Profile Joined August 2010
Canada726 Posts
September 28 2010 08:28 GMT
#185
i loved killing all scvs in 2 swipes :'(
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
September 28 2010 08:32 GMT
#186
Could someone help me by sharing 1.1.1 patch via download, manually?
My ports are blocked atm and I can't play, otherwise I'll have to wait 6hours to get my StarCraft2 working... :<
750/750 emotions fully stacked
Wreacknell
Profile Joined September 2010
Germany14 Posts
Last Edited: 2010-09-28 08:43:31
September 28 2010 08:32 GMT
#187
Tested Ultra on UnitTestMap and it no longer hits any repairing SCVs but those right next to the ultralisk. Or rather the place of ultras attack impact.

Dont have fraps or anything so no video.

Btw I dont know if it was the same way in 1.1.0 but neural parasite is 15 seconds long in game right now. Can anyone inform me on how it was in 1.1.0?

2nd EDIT: (picture)

[image loading]

Uploaded with ImageShack.us


Add information concerning pitcture:

-PF Fully upgr.
-Ultra too
-Sent ultra attacking PF 'over the heads' of the SCVs

Hope its easy to see
Vasili
Profile Joined August 2010
Australia125 Posts
September 28 2010 08:32 GMT
#188
On September 28 2010 09:32 Minzy wrote:
same for me on SEA, not sure if its the same number, but now i cant play on the NA servers, wtf is this garbage. were there any patch notes for anyone else? mine were just the 1.1 notes.


I have the same problem.. I can't jump onto my NA account, i'm getting "could not validate game version" or something so perhaps the particular patch we downloaded has not been released in NA? (highly doubt that though).
kaztal
Profile Joined April 2010
Sweden68 Posts
September 28 2010 08:33 GMT
#189
the starcraft community is so odd. in other games, when bugs are fixed, people cheer and go "gosh that should've been fixed the day before yesterday". that's because, with almost no exceptions, bugs don't belong in a modern game.

you might have to go off on a limb here, but try to trust blizzard. trust them with making changes they see fit to make the game balanced. if that includes quirky non-features like muta stacking and the whole patrol/hold position/attack differences, so be it. but let them be things that blizzard *ADD* to the game, not things that blizzard decide to not remove.

ultralisk fix was way overdue. sockfolding was boring and gave almost no reward. imagine games being won because one player sockfolded a little bit better than the opponent. is THAT not something we wish to avoid?
RHoudini
Profile Joined October 2009
Belgium3628 Posts
September 28 2010 08:34 GMT
#190
On September 28 2010 17:09 blade55555 wrote:
Show nested quote +
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.

Did you actually read my post?
Lee Jae Dong fighting!
Bulkers
Profile Joined September 2010
Poland509 Posts
Last Edited: 2010-09-28 08:36:35
September 28 2010 08:35 GMT
#191
No mineral boost yey
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2010 08:37 GMT
#192
On September 28 2010 17:34 RHoudini wrote:
Show nested quote +
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.

Did you actually read my post?


Yes I did and it sounds like your talking about this patch. Your posting on the new patch topic and that makes it sound like your talking about this patch. Sorry if you meant the other ones but I doubt it changed that much tbh.
When I think of something else, something will go here
CONFIG
Profile Joined May 2010
Romania99 Posts
September 28 2010 08:38 GMT
#193

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

/j How can you be proud playing terran? Oh wait was intended being op

seriously this is such a letdown from blizz
sleepytime
Profile Joined January 2010
Denmark122 Posts
September 28 2010 08:39 GMT
#194
On September 28 2010 09:15 Chronicle wrote:

* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


There goes the 7% mineral boosting trick
Nada fighting!
Barundar
Profile Joined May 2010
Denmark1582 Posts
September 28 2010 08:39 GMT
#195
So... hidden patch notes anyone?
Bartundar
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-09-28 08:40:36
September 28 2010 08:40 GMT
#196
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Bnet noobs 1 - 0 TL/pro-gamers

jk.
¯\_(ツ)_/¯
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 28 2010 08:44 GMT
#197
On September 28 2010 17:38 CONFIG wrote:

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

/j How can you be proud playing terran? Oh wait was intended being op

seriously this is such a letdown from blizz


I guess you are joking here but I want to point out that people should not compare a balance patch to a patch that fixes some unintended bugs.
This has nothing to do with the "T is OP" discussion we have like in any thread in the SC2 section.

I think it is very cool that Blizz fixes these bugs so quickly!!

Another balance patch wouldnt make any sense since we all have to wait how the 1.1 will effect the game in the long run
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 28 2010 08:45 GMT
#198
On September 28 2010 16:56 ArvickHero wrote:
Show nested quote +
On September 28 2010 16:51 papaz wrote:
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.


Well Muta stacking was part of the engine always, it's not even a bug. Just so when a unit is out of the magic box they move together instead of in formation, every unit does it just it's obviously more useful with air units. Patrol micro is a bit more valid though. As for this i wouldn't really call it a cool bug...
Casta
Profile Joined April 2010
Denmark234 Posts
September 28 2010 08:46 GMT
#199
Nice little bugfix.. hopefully a real patch won't take too long.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
September 28 2010 08:54 GMT
#200
I played some 2v2 random ally, random-ed TT vs PZ with 1300 points in diamond.

Still mopped the floor with banelings/collossus/hydra/stalk/zeal with pure m&m&m.

Patch approved!
Im not a n00b, I just play like one.
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