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Official GSL commentator's thoughts on GSL Game #3 - Page 7

Forum Index > SC2 General
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john0507
Profile Joined August 2010
164 Posts
September 26 2010 07:33 GMT
#121
Just curious, is this the guy that Tastetosis said they were taking lessons at 300$ an hour from?
If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 26 2010 08:14 GMT
#122
On September 26 2010 15:02 Nightfall.589 wrote:
If Tasteless and Artosis could please, please, please, spend more time looking at bases, commenting on what is and what is not producing, we'd be able to get a much better picture of what's going on in the game.

I had no idea that any of the things the Korean commentator talked about happened.

Production tab and unit tab are up most of the game. If the production tab is up, they have no need to look around the base.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 26 2010 09:28 GMT
#123
wow, just wow, epic analysis, would've never thought that one simple gas-steal could end up being so extremely game-deciding

shows how much we all still have to learn about this game, I think everybody here was like "wtf how could fruitseller could come back from the harass" when in fact the terran had no real game-finishing options off only one gas
"You see....YOU SEE..." © 2010 Sen
TehForce
Profile Joined July 2010
1072 Posts
September 26 2010 09:29 GMT
#124
On September 26 2010 06:43 AlBundy wrote:
Kind of off-topic but don't you think that it would be better if the observer was a third person? That way Tastosis could really concentrate on commentating instead of trying to look around the map for every detail.


that i think should be done
NesTea <3
Ethic
Profile Blog Joined November 2009
Canada439 Posts
September 26 2010 09:53 GMT
#125
Its amazing the huge depth in detail between Korean and Foreign speculation and in-depth analysis...
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Eury
Profile Joined December 2008
Sweden1126 Posts
September 26 2010 10:04 GMT
#126
On September 26 2010 16:33 john0507 wrote:
Just curious, is this the guy that Tastetosis said they were taking lessons at 300$ an hour from?
If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about.


That's what we call "a joke". The money that is, I'm sure Tasteless is getting some free lessons from the official GOM observer, whoever that is.
MoNoNauT
Profile Joined April 2010
United States74 Posts
September 26 2010 10:28 GMT
#127
On September 26 2010 19:04 Eury wrote:
Show nested quote +
On September 26 2010 16:33 john0507 wrote:
Just curious, is this the guy that Tastetosis said they were taking lessons at 300$ an hour from?
If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about.


That's what we call "a joke". The money that is, I'm sure Tasteless is getting some free lessons from the official GOM observer, whoever that is.


What I can't understand though is why Tastosis don't just follow the Korean observer. When I say follow, I mean not even having an actual computer there... just a screen that shows exactly what the observer is seeing, so you still get the cursor and you don't get jittery camera movement. The Koreans get a dedicated observer, and from what I understand it's much easier for the casters to stay focused that way... why shouldn't Tastosis?
"The best counter to anything in Starcraft is to go fuckin' kill him." - Day[9]
Ation
Profile Joined July 2008
Finland102 Posts
September 26 2010 10:47 GMT
#128
I was talking to my friend about the game and told her that Cool is going to win if he doesn't die soon after the initial harassment. His play style is so incredibly fast that he even managed to do doubles of some buildings without noticing :D.

Now let's see how his team mates manage ...
poilord
Profile Blog Joined January 2007
Germany3252 Posts
September 26 2010 11:06 GMT
#129
Thank you so much for the translation!
instance
Profile Blog Joined April 2010
11 Posts
September 26 2010 11:19 GMT
#130
imo, the biggest move that won the game for cool in the end, was the surround on the final thor push with his ultralisks... íf the ultralisks have come out only a few seconds later, he would have missed the chance for the surround and probably lost the game to that many thors, since they do extremely well vs ultras in a front to front fight.
what ?
Viruuus
Profile Joined February 2010
Germany451 Posts
September 26 2010 12:50 GMT
#131
oGsTOP couldve at least tried to make use of the cliff behind the natural, especially with those positions.
Cool had NOTHING to defend a single Thor/Tank or some marines going up there, and since TOP didnt take his own natural there was nothing speaking against opening his side of the rocks there.
He also had his banshee living for ages, so with that and some small pressure squad he shouldve gotten enough scouting info to know that it was time to just go kill him basically from after the roach push.
Also 4 hellions are EASILY enough to kill 4 roaches, not even talking about that banshee.
And not killing the gas steal, well we all know that was just plain stupid
Lee Jae Dong fighting!!!
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
September 26 2010 13:31 GMT
#132
Yes, I also find it funny that everyone blames the ultralisk bug. The fact is, Ultras are actually WEAKER vs. units. The only thing the bug does is give ridiculous splash when hitting building.

He had too many ultras anyway. I don't think anything could have stopped it.
Anaconda Malt Liquor makes you oooooo....
Viruuus
Profile Joined February 2010
Germany451 Posts
September 26 2010 13:32 GMT
#133
Had TOP microed his Ultras, or made 10-20 Marines with them and spread those out, he wouldve easily won against Cools Ultra count.
Lee Jae Dong fighting!!!
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-26 14:15:44
September 26 2010 14:15 GMT
#134
On September 26 2010 22:31 ThE_ShiZ wrote:
Yes, I also find it funny that everyone blames the ultralisk bug. The fact is, Ultras are actually WEAKER vs. units. The only thing the bug does is give ridiculous splash when hitting building.

He had too many ultras anyway. I don't think anything could have stopped it.


As explained on pages 4 and 5, Ultralisk splash increases in size on both large units AND large buildings, based on unit size.

The unit part (makes them amazing vs Thors, etc) has been there since beta.
The buildings part was added in the patch (intentionally, mind you, they changed the attack...).

And apparently the buildings part is bugged according to Blizzard?

I fear that if they "unbug" Ultras against buildings by unchecking the "extend splash radius by unit size" option, Ultras are going to suck again versus mass Thors.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
September 26 2010 14:34 GMT
#135
On September 26 2010 23:15 dcemuser wrote:
Show nested quote +
On September 26 2010 22:31 ThE_ShiZ wrote:
Yes, I also find it funny that everyone blames the ultralisk bug. The fact is, Ultras are actually WEAKER vs. units. The only thing the bug does is give ridiculous splash when hitting building.

He had too many ultras anyway. I don't think anything could have stopped it.


As explained on pages 4 and 5, Ultralisk splash increases in size on both large units AND large buildings, based on unit size.

The unit part (makes them amazing vs Thors, etc) has been there since beta.
The buildings part was added in the patch (intentionally, mind you, they changed the attack...).

And apparently the buildings part is bugged according to Blizzard?

I fear that if they "unbug" Ultras against buildings by unchecking the "extend splash radius by unit size" option, Ultras are going to suck again versus mass Thors.


The splash is not supposed to work on structures, that's what Blizzard said. Not that they were going to change the way the splash works. The reason it didn't work against structures before was because of "Ram", which was removed, and Ultralisks now use their normal attack against buildings, hence the massive splash radius. It's simply going to not work on buildings once they patch it.
Pablols
Profile Joined August 2009
Chile517 Posts
September 26 2010 14:51 GMT
#136
i blame savior -,-
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 26 2010 15:00 GMT
#137
On September 26 2010 23:34 SolHeiM wrote:
Show nested quote +
On September 26 2010 23:15 dcemuser wrote:
On September 26 2010 22:31 ThE_ShiZ wrote:
Yes, I also find it funny that everyone blames the ultralisk bug. The fact is, Ultras are actually WEAKER vs. units. The only thing the bug does is give ridiculous splash when hitting building.

He had too many ultras anyway. I don't think anything could have stopped it.


As explained on pages 4 and 5, Ultralisk splash increases in size on both large units AND large buildings, based on unit size.

The unit part (makes them amazing vs Thors, etc) has been there since beta.
The buildings part was added in the patch (intentionally, mind you, they changed the attack...).

And apparently the buildings part is bugged according to Blizzard?

I fear that if they "unbug" Ultras against buildings by unchecking the "extend splash radius by unit size" option, Ultras are going to suck again versus mass Thors.


The splash is not supposed to work on structures, that's what Blizzard said. Not that they were going to change the way the splash works. The reason it didn't work against structures before was because of "Ram", which was removed, and Ultralisks now use their normal attack against buildings, hence the massive splash radius. It's simply going to not work on buildings once they patch it.

The removal of "Ram" was so that the Ultras WOULD have splash damage on structures.
From the situation report before patch 1.1: " When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target."

They need to patch the radius from scaling that largely on buildings, but having a splash damage effect was definitely intended.
If the quarter was in your right hand, that would've been micro
Gustav_Wind
Profile Joined July 2008
United States646 Posts
September 26 2010 15:48 GMT
#138
On September 26 2010 05:47 GTR wrote:
Show nested quote +
On September 26 2010 02:53 AssuredVacancy wrote:
Wow I had no idea korean commentators possess this amount of sc knowledge to analyse the game this deeply. Makes me wish that I could understand korean commentary...


thankfully they improved with sc2, in bw commentary they were completely rubbish.


you mean the gom commentators, right? not korean commentators in general?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 26 2010 17:57 GMT
#139
Match fixing? With this kind of pricepool waiting for the winner who would want to do that?

When i saw the game on live my mind was blown. As in i could not possibly concieve that A terran.

Oh wait. THE Possibly BEST TERRAN player IN THE WORLD would play on kulas ravine and proceed to throw away every advantage this map in particular outright hands to him. If i played terran i would watch that game in particular just to remind myself what not to do ;/

Cool does deserve to go on to the round of 8, he earned it with skill. Stuff like this is good, thats what makes sc2 interesting. Its a nice upset and i get to see more zerg in the round of 8.


"Mudkip"
NonY
Profile Blog Joined June 2007
8748 Posts
September 26 2010 18:03 GMT
#140
On September 26 2010 19:28 MoNoNauT wrote:
Show nested quote +
On September 26 2010 19:04 Eury wrote:
On September 26 2010 16:33 john0507 wrote:
Just curious, is this the guy that Tastetosis said they were taking lessons at 300$ an hour from?
If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about.


That's what we call "a joke". The money that is, I'm sure Tasteless is getting some free lessons from the official GOM observer, whoever that is.


What I can't understand though is why Tastosis don't just follow the Korean observer. When I say follow, I mean not even having an actual computer there... just a screen that shows exactly what the observer is seeing, so you still get the cursor and you don't get jittery camera movement. The Koreans get a dedicated observer, and from what I understand it's much easier for the casters to stay focused that way... why shouldn't Tastosis?

Interaction between observer and commentator is too important. What they really need is their own observer who understands English.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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