If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about.
Official GSL commentator's thoughts on GSL Game #3 - Page 7
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john0507
164 Posts
If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about. | ||
TheRabidDeer
United States3806 Posts
On September 26 2010 15:02 Nightfall.589 wrote: If Tasteless and Artosis could please, please, please, spend more time looking at bases, commenting on what is and what is not producing, we'd be able to get a much better picture of what's going on in the game. I had no idea that any of the things the Korean commentator talked about happened. Production tab and unit tab are up most of the game. If the production tab is up, they have no need to look around the base. | ||
sleepingdog
Austria6145 Posts
shows how much we all still have to learn about this game, I think everybody here was like "wtf how could fruitseller could come back from the harass" when in fact the terran had no real game-finishing options off only one gas | ||
TehForce
1072 Posts
On September 26 2010 06:43 AlBundy wrote: Kind of off-topic but don't you think that it would be better if the observer was a third person? That way Tastosis could really concentrate on commentating instead of trying to look around the map for every detail. that i think should be done | ||
Ethic
Canada439 Posts
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Eury
Sweden1126 Posts
On September 26 2010 16:33 john0507 wrote: Just curious, is this the guy that Tastetosis said they were taking lessons at 300$ an hour from? If that's true than hell yeah that is money well spent. Cos this guy seems to really really really know what he's talking about. That's what we call "a joke". The money that is, I'm sure Tasteless is getting some free lessons from the official GOM observer, whoever that is. | ||
MoNoNauT
United States74 Posts
On September 26 2010 19:04 Eury wrote: That's what we call "a joke". The money that is, I'm sure Tasteless is getting some free lessons from the official GOM observer, whoever that is. What I can't understand though is why Tastosis don't just follow the Korean observer. When I say follow, I mean not even having an actual computer there... just a screen that shows exactly what the observer is seeing, so you still get the cursor and you don't get jittery camera movement. The Koreans get a dedicated observer, and from what I understand it's much easier for the casters to stay focused that way... why shouldn't Tastosis? | ||
Ation
Finland102 Posts
Now let's see how his team mates manage ![]() | ||
poilord
Germany3252 Posts
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instance
11 Posts
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Viruuus
Germany451 Posts
Cool had NOTHING to defend a single Thor/Tank or some marines going up there, and since TOP didnt take his own natural there was nothing speaking against opening his side of the rocks there. He also had his banshee living for ages, so with that and some small pressure squad he shouldve gotten enough scouting info to know that it was time to just go kill him basically from after the roach push. Also 4 hellions are EASILY enough to kill 4 roaches, not even talking about that banshee. And not killing the gas steal, well we all know that was just plain stupid | ||
ThE_ShiZ
United States143 Posts
He had too many ultras anyway. I don't think anything could have stopped it. | ||
Viruuus
Germany451 Posts
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dcemuser
United States3248 Posts
On September 26 2010 22:31 ThE_ShiZ wrote: Yes, I also find it funny that everyone blames the ultralisk bug. The fact is, Ultras are actually WEAKER vs. units. The only thing the bug does is give ridiculous splash when hitting building. He had too many ultras anyway. I don't think anything could have stopped it. As explained on pages 4 and 5, Ultralisk splash increases in size on both large units AND large buildings, based on unit size. The unit part (makes them amazing vs Thors, etc) has been there since beta. The buildings part was added in the patch (intentionally, mind you, they changed the attack...). And apparently the buildings part is bugged according to Blizzard? I fear that if they "unbug" Ultras against buildings by unchecking the "extend splash radius by unit size" option, Ultras are going to suck again versus mass Thors. | ||
SolHeiM
Sweden1264 Posts
On September 26 2010 23:15 dcemuser wrote: As explained on pages 4 and 5, Ultralisk splash increases in size on both large units AND large buildings, based on unit size. The unit part (makes them amazing vs Thors, etc) has been there since beta. The buildings part was added in the patch (intentionally, mind you, they changed the attack...). And apparently the buildings part is bugged according to Blizzard? I fear that if they "unbug" Ultras against buildings by unchecking the "extend splash radius by unit size" option, Ultras are going to suck again versus mass Thors. The splash is not supposed to work on structures, that's what Blizzard said. Not that they were going to change the way the splash works. The reason it didn't work against structures before was because of "Ram", which was removed, and Ultralisks now use their normal attack against buildings, hence the massive splash radius. It's simply going to not work on buildings once they patch it. | ||
Pablols
Chile517 Posts
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AJMcSpiffy
United States1154 Posts
On September 26 2010 23:34 SolHeiM wrote: The splash is not supposed to work on structures, that's what Blizzard said. Not that they were going to change the way the splash works. The reason it didn't work against structures before was because of "Ram", which was removed, and Ultralisks now use their normal attack against buildings, hence the massive splash radius. It's simply going to not work on buildings once they patch it. The removal of "Ram" was so that the Ultras WOULD have splash damage on structures. From the situation report before patch 1.1: " When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target." They need to patch the radius from scaling that largely on buildings, but having a splash damage effect was definitely intended. | ||
Gustav_Wind
United States646 Posts
On September 26 2010 05:47 GTR wrote: thankfully they improved with sc2, in bw commentary they were completely rubbish. you mean the gom commentators, right? not korean commentators in general? | ||
Madkipz
Norway1643 Posts
When i saw the game on live my mind was blown. As in i could not possibly concieve that A terran. Oh wait. THE Possibly BEST TERRAN player IN THE WORLD would play on kulas ravine and proceed to throw away every advantage this map in particular outright hands to him. If i played terran i would watch that game in particular just to remind myself what not to do ;/ Cool does deserve to go on to the round of 8, he earned it with skill. Stuff like this is good, thats what makes sc2 interesting. Its a nice upset and i get to see more zerg in the round of 8. | ||
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NonY
8748 Posts
On September 26 2010 19:28 MoNoNauT wrote: What I can't understand though is why Tastosis don't just follow the Korean observer. When I say follow, I mean not even having an actual computer there... just a screen that shows exactly what the observer is seeing, so you still get the cursor and you don't get jittery camera movement. The Koreans get a dedicated observer, and from what I understand it's much easier for the casters to stay focused that way... why shouldn't Tastosis? Interaction between observer and commentator is too important. What they really need is their own observer who understands English. | ||
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