• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:54
CEST 16:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
Firefly do had match fixing CN community: Firefly accused of suspicious activities The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Serious Question: Mech
Tourneys
$3,500 WardiTV European League 2025 Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion Will foreigners ever be able to challenge Koreans? [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21924 users

IdrA Speaks On: Patch 1.1 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 25 Next All
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
Last Edited: 2010-09-24 04:14:00
September 24 2010 04:13 GMT
#121
On September 24 2010 13:09 Chairman Ray wrote:
What Idra says about the zerg early game is true, especially in ZvT, but in ZvP, he isn't putting the mid game into consideration. As a Protoss player, I know that if I don't damage Zerg's economy in the early game, it means that hard countering the Zerg's army is at most a fair fight since the Zerg just has so much more stuff and can reinforce so much faster. I feel that having the option of cannon rushing the zerg expansion or puttin on zealot pressure is what gives Protoss the ability to damage the zerg economy. If only one of these were viable, then Zerg can blindly defend against it easily come out ahead in the mid game.


That's the thing though. It's really really hard to get to late mid game as zerg. Most terran and protoss know that they can't let zerg get to late game with ultras and broodlords. The problem is that it is simply too hard to get to late game. The terran can decide, hey I can 5 rax reaper and this game will never get to late game. Or protoss can 2 gate or 4 gate all in.
My opinion is that they should make zerg stronger early game, allowing them to survive early attacks easier, and then make broodlords and ultras slightly weaker, so that it's not extremely hard for protoss and terran to fend it off.
scrdmnttr
Profile Joined May 2010
United States96 Posts
September 24 2010 04:16 GMT
#122
On September 24 2010 12:54 Node wrote:
I dislike how IdrA says something, anything, and the community immediately jumps on it as gospel. Okay, that's a bit hyperbolic, but at the very least, it's worrying how many people seem to argue IdrA's opinions instead of their own.

That being said, as much as I hate to admit it, he's pretty much right on every count. The early and midgame Terran has so much potential for versatility that Zerg has to either act in a reactive fashion or pray to the StarCraft gods that Terran didn't go for the fast banshee, or the thor+scv+marine push, or <insert response to your build of choice here>. It feels like there is no "safe and stable" build for Zerg to use anymore, while pretty much anything that Terran can do will at least survive.



Well I understand your concern regarding IdrA, yet I don't think it's true.
I think it's more that we, the community, understand that pros generally understand the game very very well. I think most of us are also aware that pros can be just as likely to be biased as anyone, or just simply wrong. IdrA is a vocal voice in the pro scene and has developed (and earned, imo) a reputation of knowing what he is talking about, and being pretty accurate.

The great thing about nerds is that most are pretty skeptical. So even if a famous person within the community says some dogma, most people will question it and consider it independently before supporting or refuting the argument.


On another note, I agree that Bliz's current priority should be to balance this game. Yet, from their perspective, this is very difficult and potentially hazardous. Bliz doesn't want to patch the game in a certain way only to change it back, realizing later that is was a mistake. I think this is the primary reason for such extended delays: Bliz must appear competent and CAPABLE of balancing such a game.
Yet as a cautionary note to Bliz itself, the game is less fun to play or to watch if it is unbalanced.
Navious
Profile Joined September 2010
Canada4 Posts
September 24 2010 04:19 GMT
#123
I think Blizz is trying the best they can to balance the game, but I can see why it's hard for them. Nobody can 100% pinpoint what exactly makes zerg UP, they are trying to slowly change the numbers in hopes to fix the problem.

At least I assume no one has stated the "clear" reason zerg is UP, and that's probably because it is not a simple fix that can just be figured out by a couple clicks of a calculator.
Watch out, I'm gonna be a pro before you know it! you think I'm joking don't you...
SONE
Profile Joined May 2010
Canada839 Posts
September 24 2010 04:19 GMT
#124
On September 24 2010 13:01 oxxo wrote:
Show nested quote +
On September 24 2010 12:46 theqat wrote:
On September 24 2010 12:44 leve15 wrote:
That fake patch that circulated last week really put a damper on the reception of actual 1.1.

Faster OL base speed, or cheaper upgrade isn't too much to try, is it?


OL speed was 50/50 for much of beta 'til Blizzard said "we don't want upgrades to be a no-brainer" and then made Concussive Grenades 50/50 :facepalm:


Concussive went form free to 50/50. Not 100/100->50/50 like you imply.

Using your analogy the costs were increased exactly the same... except concussive also gained a time cost it didn't have before.

On my slow phone so if this was answered my b
ad.

I think his inrtention was to point out overlord speed is a must, and yet they made shells 50/50 which is also a must
hankinator55
Profile Joined August 2010
United States9 Posts
September 24 2010 04:20 GMT
#125
I think we should discuess rather than raging and getting banned in the proces.

I think in TvP the roles are reveresed. Terran can maco and harrass his heart out while zerg just turtles up. It needs to change. If a zerg can macro with 2+ more base's than the terran he can usually pull off a win but it shouldn't be as difficult as it is now. I think if they removed nitro packs out of the game, Zerg would be a lot better off. They are to damn cheap now.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
September 24 2010 04:24 GMT
#126
Whilst I think IdrA is a great player and I was certainly cheering for him all the way in GSL, I don't think his analysis is very logical or rational. He says that these balance changes would have been justified a month ago, back when these imbalances were prominent. But in the same paragraph, he also admits that these "issues" have now been analysed and successfully countered by the players, and as such - are no longer imbalanced.

To me, the entire analysis comes across as, "X is too strong, patch it now, not in a month after I've already figured out how to beat it."

We've seen so many developments in the TvZ matchup over the last few months, and with considerably few changes to Factory units (Tank HP, Hellion Range, Thor size) since mid-beta, Mech went from "useless" to "viable" and somewhat "mainstream" over the course of 7 weeks.

This sort of adaptation & evolution is really shining with Terran, but I'm not seeing much of it from Zerg or Protoss. Articles like this one give me the impression that some players would rather not deal with that evolution, instead preferring a patch to keep the game confined to a small cardboard box.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 24 2010 04:29 GMT
#127
I really don't understand how one of the best sc2 zerg players in the world fails to appreciate how a whole shot difference from tanks effects gameplay. Are zergs suffering from 1 control group syndrome? I am by no means a great zerg player, but i have already been in games where 1-2 tanks barely scratched me in the midgame push. Now late game 200/200 armies i can understand that the tank nerf is barely felt, but it seems like zergs had trouble with that midgame push.

His other points seem right now point though, from a random players POV.

Coaching for 1v1 and Team games at Gosucoaching.com
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2010-09-24 04:37:19
September 24 2010 04:30 GMT
#128
I can't wait for that one guy to come along and revolutionize how you play Zerg. Terran is my strongest race and I find the tank nerf to be quite significant vs hydralisks. Hydralisks are very effective vs bio balls and not nearly as destroyed by tanks anymore. i think Idra should give them a try. Perhaps using overlords to boost there mobility. They are super fast ON creep...

EDIT:

On September 24 2010 13:13 OreoBoi wrote:


That's the thing though. It's really really hard to get to late mid game as zerg. Most terran and protoss know that they can't let zerg get to late game with ultras and broodlords. The problem is that it is simply too hard to get to late game. The terran can decide, hey I can 5 rax reaper and this game will never get to late game. Or protoss can 2 gate or 4 gate all in.
My opinion is that they should make zerg stronger early game, allowing them to survive early attacks easier, and then make broodlords and ultras slightly weaker, so that it's not extremely hard for protoss and terran to fend it off.



Ultras are pretty strong but I dont think broodlords need a nerf. Ultras dont need one either. I agree that changes could be made to the zerg early game, but I dont think its as bad as alot of players say. Its not "Terran can just go reapers and end the game right there" its more like "terran can make reapers and if he uses them smart, keeps them alive, and applies pressure where he can, it will force the Zerg to react. How the zerg player reacts will determine the flow of the game". A zerg player at my level will probably predict that I will attack with Marine/Maruader about 90 seconds after I get 6ish reapers. They all have different ways of responding to this, but I can't remember the last game I flat out beat a Zerg with the first Marine/Marauder push. I think if more zerg players utilized Fungal Growth, there would be alot more happy zerg players. This is from my point of view. I make reapers against zerg every game. I don't win every game. In fact, i'm probs about 50/50 TvZ, 50/50 TvP and 60/40 TvT. (I love TvT).
Hell, its awesome to LOSE to nukes!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-24 04:34:13
September 24 2010 04:32 GMT
#129

I think his inrtention was to point out overlord speed is a must, and yet they made shells 50/50 which is also a must


Except shells isn't a must, its heavily optional and outright skipped in TvZ a lot of the time. Even when you do get it most players opt to delay it for several minutes, and thats when its 50/50.

If it were any higher, people would use it even less, making maruaders even more boring. Overspeed is a must, but the timing isn't so a high cost succeeds in achieving an interesting timing dynamic for it.


This sort of adaptation & evolution is really shining with Terran, but I'm not seeing much of it from Zerg or Protoss. Articles like this one give me the impression that some players would rather not deal with that evolution, instead preferring a patch to keep the game confined to a small cardboard box.


Look people are going to flame you for this because its really ignorant -_-. Terran evolved a lot because it was the most heavily buffed race in the beta, by an extremely large margin.
Too Busy to Troll!
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-09-24 04:37:23
September 24 2010 04:35 GMT
#130
On September 24 2010 13:24 Dox wrote:
Whilst I think IdrA is a great player and I was certainly cheering for him all the way in GSL, I don't think his analysis is very logical or rational. He says that these balance changes would have been justified a month ago, back when these imbalances were prominent. But in the same paragraph, he also admits that these "issues" have now been analysed and successfully countered by the players, and as such - are no longer imbalanced.

To me, the entire analysis comes across as, "X is too strong, patch it now, not in a month after I've already figured out how to beat it."

We've seen so many developments in the TvZ matchup over the last few months, and with considerably few changes to Factory units (Tank HP, Hellion Range, Thor size) since mid-beta, Mech went from "useless" to "viable" and somewhat "mainstream" over the course of 7 weeks.

This sort of adaptation & evolution is really shining with Terran, but I'm not seeing much of it from Zerg or Protoss. Articles like this one give me the impression that some players would rather not deal with that evolution, instead preferring a patch to keep the game confined to a small cardboard box.


What he's saying is that Zerg strats might have been more able to evolve had those changes been left in when they were originally implemented (near the end of beta or at the time of Situation Report 1) because it would have impacted strategies that were popular at that time, giving Zerg players some breathing room.

Instead Zerg had to continue to account for the possibility of 5rax Reaper/highly effective 2gate Zealot while Terran and Protoss were coming up with even more effective strategies, exposing new imbalances while accounting for the known upcoming patch changes. (Sticky situation because I think Blizzard has to let the public know what the patch changes will be if they're going to patch during tournaments, but it created a bad situation for Zerg on this occasion.)
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 24 2010 04:35 GMT
#131
@techno, progamers try everything you just said 100000 times a day. We just don't see it because they wouldn't use a unit in a game that doesn't work. The hydra is a very situational unit. From what I've seen, none of those situations are in high level ZvT. Does the tank nerf help? Yes. Does that make the hydra viable? Not really. Because the hydra was also terrible vs so many other unit mixes besides tanks
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 24 2010 04:35 GMT
#132
mutaling is much more potent vs protoss I think. The lack of zealots makes them super buff
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 24 2010 04:39 GMT
#133
On September 24 2010 13:32 Half wrote:
Show nested quote +

I think his inrtention was to point out overlord speed is a must, and yet they made shells 50/50 which is also a must


Except shells isn't a must, its heavily optional and outright skipped in TvZ a lot of the time. Even when you do get it most players opt to delay it for several minutes, and thats when its 50/50.

If it were any higher, people would use it even less, making maruaders even more boring. Overspeed is a must, but the timing isn't so a high cost succeeds in achieving an interesting timing dynamic for it.


I can't agree with this. I can't think of a high-level game where a Terran invested heavily in Marauders but didn't get Conc (though if you can find any such games, I will concede the point). Just because Marauders are optional as a unit while Overlords aren't doesn't mean that Conc isn't a no-brainer if you are getting Marauders.
JustAnotherKnave
Profile Joined May 2010
United States67 Posts
September 24 2010 04:44 GMT
#134
the balance changes were not geared towards pro-level players but towards the plebian
i like your mother
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2010-09-24 04:45:10
September 24 2010 04:44 GMT
#135
On September 24 2010 13:35 Beef Noodles wrote:
@techno, progamers try everything you just said 100000 times a day. We just don't see it because they wouldn't use a unit in a game that doesn't work. The hydra is a very situational unit. From what I've seen, none of those situations are in high level ZvT. Does the tank nerf help? Yes. Does that make the hydra viable? Not really. Because the hydra was also terrible vs so many other unit mixes besides tanks

Mostly Im talking to mid diamond players. My main point is that saying any unit is useless is a bad idea. Every unit has it's niche, you just need to find it. Some units niche's are bigger than others (yea, yea Marines/Marauders very effective all the time, but on the other hand, you have to make alot of baracks's to make a strong army with them, so if 1 building from the zerg negated 8 baracks's welll......). I think Hydras could be used as a defensive unit, protecting outlying hatcheries and falling back when necessary. Thats just one idea. Also, Hydras are effective vs Bio ball. If I'm going bio, and the opposing zerg is going hydra/roach/ling. I usually try to add another unit in for the hydras. Sometimes tanks, sometimes hellions. To deem a unit worthless is terrible.

I remember so many threads about how useless the phoenix is. It hasnt had any changes. I remember so many threads about how useless all the factory units were. The only changes theyve had since then are nerfs. My only beef with zerg imbalance preachers is calling a unit(s) useless.
Hell, its awesome to LOSE to nukes!
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 24 2010 04:47 GMT
#136
On September 24 2010 13:44 Techno wrote:
Show nested quote +
On September 24 2010 13:35 Beef Noodles wrote:
@techno, progamers try everything you just said 100000 times a day. We just don't see it because they wouldn't use a unit in a game that doesn't work. The hydra is a very situational unit. From what I've seen, none of those situations are in high level ZvT. Does the tank nerf help? Yes. Does that make the hydra viable? Not really. Because the hydra was also terrible vs so many other unit mixes besides tanks



I remember so many threads about how useless the phoenix is. It hasnt had any changes. I remember so many threads about how useless all the factory units were. The only changes theyve had since then are nerfs. My only beef with zerg imbalance preachers is calling a unit(s) useless.


I'm not sure when these threads you're talking about took place, but the Phoenix, Tank, and Thor have all been buffed hugely since beta started
crms
Profile Joined February 2010
United States11933 Posts
September 24 2010 04:49 GMT
#137
I'm happy some high profile player is commenting about how the tank nerf really doesn't seem to do anything in ZvT. I said 'seems' because we won't really know until a few weeks from now, but on paper its very meh.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
September 24 2010 04:52 GMT
#138
wow. I actually agree with idra again. this is too many times lately, hes not being entertaining anymore =[
Canada Gaming ~~ The-Feared
Comprissent
Profile Joined September 2010
United States314 Posts
September 24 2010 04:54 GMT
#139
All he seems concerned about is early game pressure by P and T against Z... If anything its now a huge advantage for Z early game as zealot pressure was the ONLY way to put early harass/pressure on Z early game, and now this patch has all but taken that away. I will agree with the fact that reaper build times does not do much, as T have so many weapons to take on zerg with.

Hydras and lings being able to take 3 tank shots instead of 2 now is huge. As for tier 2 zerg i would rather see them go mutas every time (unless needed to counter phoenix/voidray harass as necessary with hydras).

Only thing i will disagree with him on is the Z being able to transition into midgame comfortably against P. Roach/ling combos work exceptionally well against all gateway units, and any Z should feel comfortable enough with tier 1 units early game.
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
Rahlekk
Profile Joined September 2010
United States107 Posts
September 24 2010 04:55 GMT
#140
I understand where Idra is coming from, but I've just been sick of all his complaints as of late.

But, I'm mostly unmoved by the patch as well, it hasn't changed much for me.
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Prev 1 5 6 7 8 9 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .228
mcanning 209
Rex 135
ProTech100
StarCraft: Brood War
Rain 11939
EffOrt 1143
Horang2 924
Stork 690
Snow 365
firebathero 234
Sea.KH 99
sSak 95
sorry 86
Pusan 86
[ Show more ]
Barracks 67
Yoon 51
Sharp 48
Sacsri 47
Hyun 46
Movie 39
Terrorterran 25
Backho 22
Rock 21
yabsab 9
Bale 8
Shine 8
Dota 2
Gorgc7513
qojqva2637
syndereN336
XcaliburYe247
League of Legends
Dendi2017
Counter-Strike
FunKaTv 194
markeloff167
fl0m140
Super Smash Bros
Mew2King97
Other Games
singsing2072
B2W.Neo1685
hiko820
Lowko573
Beastyqt462
crisheroes460
XaKoH 188
ArmadaUGS180
Liquid`VortiX105
QueenE54
KnowMe27
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3992
League of Legends
• Nemesis7048
• TFBlade1015
Upcoming Events
Replay Cast
9h 6m
Replay Cast
19h 6m
WardiTV Invitational
20h 6m
WardiTV Invitational
20h 6m
PiGosaur Monday
1d 9h
GSL Code S
1d 18h
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
5 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.