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On October 15 2010 13:18 Bosu wrote: Would be a better podcast if you didn't quote unit stats that are wrong :x I might not have caught that when re-listening to/editing the podcast. What was it?
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Ced! It's your ol' pal Lawrence!! just added u on facebook, you have to hear the trippy story i have about hearing your podcast and figuring out it was YOU! soooooo strange... lets talk!
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You should probably get a different name to avoid controversy.
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The meta-foruming going on here is putting a damper on my actual metagame
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On October 19 2010 04:44 Piy wrote: You should probably get a different name to avoid controversy. Haven't you heard? Any publicity is good publicity! (Don't quote me on that.)
We are, of course, recording this week's podcast tomorrow night, with a very special guest, Calgary, Alberta's K0re, known as the owner of the Starcraft Mecca pro-gaming merchandise e-tailer, and the BNET account on which PhoenixWeRRa plays 
Lawrence! Join BCIT CSL! We'll talk very soon, yes. Oh, and if you know any Diamond players, recruit them for me!
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Very very enjoyable cast. Great coverage of everything, and I cant wait for the next one...... having said that, im going out of my way on my break at work to sh** on FireZerg for his opinion of the depot before rax patch. And I think his reasons for actually liking it are absurd imo. There were many other ways in which blizzard could have dealt with terrans abusing reapers, and they opted for the worst one. They completely cut off a huge part of the game and im sure alot of people will agree with me. Sorry FireZerg.
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On October 15 2010 13:18 Bosu wrote: Would be a better podcast if you didn't quote unit stats that are wrong :x Would be a better criticism if you quote when & who said what unit statistic so we can correct it? I'm usually pretty good about my units but if its me it can't be because I'm perfect.
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On September 15 2010 01:51 Chill wrote: This meta-use of meta-game makes me meta-interested.
You'll need to PM us your skype so we can message you for the part of the show we have now labeled specifically for you "This is not the meta game with Chill" where for 5 minutes you can directly berate Cedstick and our listeners before ending the call for their abhorrent abuse of a term you feel should be reserved for anyone but us.
That and meeting you in Calgary was pretty cool, go chill! ♥ ^^
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The podcast will be delayed two days as two of us are sick. Not good! Hopefully we'll be back tomorrow, though
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Hey I listened to all the podcasts but the last one but it's hard to hear the discussions. I'm not sure if it's the mics or the way it's recorded? Does anyone else have this problem or just me?
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it's quiet for me as well. I have to turn it up so high that I'm getting distortion in the background. Otherwise good stuff.
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It is a little quiet relative to other computer sounds for me, such as youtube or -- what I'm watching right now -- the GSL, but not by much. I pushed up on my volume button twice to bring it up to where the other sounds were, so I'm not sure what the problem is. Are you getting this from iTunes?
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On October 20 2010 14:15 Cedstick wrote: It is a little quiet relative to other computer sounds for me, such as youtube or -- what I'm watching right now -- the GSL, but not by much. I pushed up on my volume button twice to bring it up to where the other sounds were, so I'm not sure what the problem is. Are you getting this from iTunes?
I actully streamed the podcasts over my new stream and people noticed it was about 20% quieter I played them off the website which means I couldn't push the volume even higher like in Video Lan Codec so next time I'll just download and go past 100% by about 20 or so %
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On October 20 2010 02:28 DyEnasTy wrote:Very very enjoyable cast. Great coverage of everything, and I cant wait for the next one...... having said that, im going out of my way on my break at work to sh** on FireZerg for his opinion of the depot before rax patch. And I think his reasons for actually liking it are absurd imo. There were many other ways in which blizzard could have dealt with terrans abusing reapers, and they opted for the worst one. They completely cut off a huge part of the game and im sure alot of people will agree with me. Sorry FireZerg. 
I'm sure a lot of people would agree with you, but that doesn't make your opinion any more valid. Also, noboy said this was Blizzard's way of dealing with 'terrans abusing reapers', thought it does affect them. The depot-before-rax change essentially makes zerg's 14hatch, and other more-eonomically focused variants, viable. This makes EVERYTHING zerg can do that much stronger and that much less risky, opening up its early game options, which was generally seen by top players (and Blizzard, apparently) as a problem. If we look at previous trends, Blizzard is clearly trying ot make more economic openers more viable for zergs: 5+ seconds to zealots build time, 5+ seconds to reaper build time. These units casued a lot of trouble for early expanding zers, and now they cause less. Looking at it as 'oh they don't want terrans abusing reapers, lol' is fascile. It also allows zergs to overlord scout early on, which was widely being prevented by rax-before-depot openers. Finally, yes this patch restricts what you are allowed to do as a terran, but in practice it restricts cheesy bullshit that nobody particularly wanted to see in the first place, so who gives a flying fuck about that? As a sidenote, though it was an important aspect of BW, tvz cheese operates differently in SC2 due to salvage, building's blocking mechanics and mules. Again, this is dealing with too much early pressre potential from terran at too low risk, not just 'reapers'. I don't have to tell you that though; I already said the the podcast. In turn, this change also opens up a whole matchup which was previously fairly narrowly defined. If Blizzard and top players reached a concensus that 6 pools were skewing the cpmpetetive-level game in a direction they didn't like, and patched it so that you had to have 8 drones before you could pool, for example, the people complaining would be who..? The thousands of kids whose play revolved around getting out those zerglings ASAP for teh lols. We don't give a shit about them. Maybe my reasons for liking that aspect of the patch aren't mainstream, but they aren't absurd; maybe you should do your homework. The game is balanced for the top 0.1% of players, not the bottom 99.9%.
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On October 23 2010 09:07 FireZerg wrote:Show nested quote +On October 20 2010 02:28 DyEnasTy wrote:Very very enjoyable cast. Great coverage of everything, and I cant wait for the next one...... having said that, im going out of my way on my break at work to sh** on FireZerg for his opinion of the depot before rax patch. And I think his reasons for actually liking it are absurd imo. There were many other ways in which blizzard could have dealt with terrans abusing reapers, and they opted for the worst one. They completely cut off a huge part of the game and im sure alot of people will agree with me. Sorry FireZerg.  I'm sure a lot of people would agree with you, but that doesn't make your opinion any more valid. Also, noboy said this was Blizzard's way of dealing with 'terrans abusing reapers', thought it does affect them. The depot-before-rax change essentially makes zerg's 14hatch, and other more-eonomically focused variants, viable. This makes EVERYTHING zerg can do that much stronger and that much less risky, opening up its early game options, which was generally seen by top players (and Blizzard, apparently) as a problem. If we look at previous trends, Blizzard is clearly trying ot make more economic openers more viable for zergs: 5+ seconds to zealots build time, 5+ seconds to reaper build time. These units casued a lot of trouble for early expanding zers, and now they cause less. Looking at it as 'oh they don't want terrans abusing reapers, lol' is fascile. It also allows zergs to overlord scout early on, which was widely being prevented by rax-before-depot openers. Finally, yes this patch restricts what you are allowed to do as a terran, but in practice it restricts cheesy bullshit that nobody particularly wanted to see in the first place, so who gives a flying fuck about that? As a sidenote, though it was an important aspect of BW, tvz cheese operates differently in SC2 due to salvage, building's blocking mechanics and mules. Again, this is dealing with too much early pressre potential from terran at too low risk, not just 'reapers'. I don't have to tell you that though; I already said the the podcast. In turn, this change also opens up a whole matchup which was previously fairly narrowly defined. If Blizzard and top players reached a concensus that 6 pools were skewing the cpmpetetive-level game in a direction they didn't like, and patched it so that you had to have 8 drones before you could pool, for example, the people complaining would be who..? The thousands of kids whose play revolved around getting out those zerglings ASAP for teh lols. We don't give a shit about them. Maybe my reasons for liking that aspect of the patch aren't mainstream, but they aren't absurd; maybe you should do your homework. The game is balanced for the top 0.1% of players, not the bottom 99.9%.
Ok find me some top 0.1% players who agree with you, or just agree that supply before rax is a necessary change and ill be less close minded. And when did I disagree that TvZ needed changes? I do actually agree with that point. But to me, and alot of other players. blizzard found the quickest way to make some kind of change to early game TvZ. And by quickest I mean the biggest cop out. Perhaps increasing time of mule? Making it require an Ebay? Get rid of salvage on bunkers? I mean there are literally a hundred different options that blizzard could have used. But they picked the one that required the least amount of thought. And I give a shit about that cheesy BS. I think its an intregal part of the game, and should always be on the back of EVERY F**king players mind when unfolding their gameplan. Zerg, Terran, Protoss, it doesnt matter. Every player needs to be thinking at some point if their opponent is cheesing. Now, having said that.
This doesnt actually hinder my play since I dont cheese ever. But sometimes I will sacrifice getting an early game lead by 8 raxing against zerg on small maps. What about TvP? What if protoss is trying some gay cheese shit while my depot is building? I havent seen it yet, but it just makes terran early pressure options nonexistant. And every race needs early pressure options. Blizzard could have just as easily done something to punish a terran who is playing as you are suggesting.
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I'm with Dyenasty. I don't ever cheese either, but as I said on the podcast, I think it takes away flavour from the game and limits the scope. I mean, yea, it's nice to be able to expect to play a more-or-less standard game, but it also takes away from the variety, both play- and spectator-wise. I fucking hate getting six-pooled, one-base Baneling-busted and proxy-gated, but I wouldn't ever want that taken out.
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Thank you Cedstick. Hell, I even hate getting bunker rushed!  But Id rather have it there than not. It keeps me honest.
Getting my ass kicked normally > Blizzard saving me.
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On October 23 2010 09:30 DyEnasTy wrote: Ok find me some top 0.1% players who agree with you, or just agree that supply before rax is a necessary change and ill be less close minded.
I stopped reading after this (and I don't think you're close-minded). I could probably find you people in the top 0.1% who think that the moon is made out of cheese, but it wouldn't make my point any stronger. This is just about you listening to me (speaking from hundreds of replays/VOD's watched and hundreds of ladder matches played since the patch), or not, doesn't matter what you do on ladder, and I wasn't trying to imply that you were QQing cause your BBs doesn't work anymore. Anyways, I only want the best for people who are concerned about the way the game will turn out, and the game from a spectators point of view is very important also, but I hope you'll see that I'm right, in the upcoming GSL, or in Dallas (or maybe you should watch the VOD's and download the replays from DC), or wherever else, that the game doesn't look or feel restricted in any way, and that this change is a net gain for tvz as a matchup, however easy it is to argue that 'blizzard is lazy, rofl, effortful thought proccess behind balanced changes plz!! PLZ!'
anyways at the end of the day, nobody gains or loses anything from being right or wrong on a forum or arguing until you win/lose whatever. all that matters is if you can snap necks on ladder and do well in tourneys =P.
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I just had a huge debate with FireZerg about this over IM. Totally see his reasoning, so it's a hard one to argue either way just because of the nuances on either end. We respectfully disagreed
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Well hes right about there needing to be changes. But hes blind if he thinks that was either the best or only way.
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