• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1467 users

[Trick] Early Game +7% Mineral Boost - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 53 Next
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 13 2010 14:47 GMT
#681
so this does help terran again more then p or t because of the mules ?! screw that !!

but VERY VERY nice find !
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
Kwaa
Profile Joined June 2010
Sweden91 Posts
September 13 2010 14:49 GMT
#682
I finally have a solid argument, as to why you should have 350 APM at the begining. Thanks alot, works like a charm. It's these small things which will separate the top diamond from the pros.

I honestly doesn't see why people bitch about this, all I ever hear is that Starcraft 2 doesn't require any management.

I'm going to go get my void ray portrait now, cheers.
MACRO HARD!
Nerchio
Profile Joined October 2009
Poland2633 Posts
September 13 2010 14:49 GMT
#683
Talking about strategy, if you are better at it than your opponent that 7% boost will does not make any matter as you should roll over your opponent.
Personally i am going to use it probably but just with magic boxing and spamming c, i don't like queueing
Progamer"I am the best" - Nerchio , 2017.
Al Bundy
Profile Joined April 2010
7257 Posts
September 13 2010 14:51 GMT
#684
With Sc2 I think one of blizzard's goals was to eliminate "bothersome" actions that we saw in BW, now you don't have to be a 300 apm machine in order to pull off elaborate strategies.

I think that mineral boosting will be fixed because It fits in that category; to me it goes against the fundamentals of sc2.
o choro é livre
z00t
Profile Joined April 2010
Australia976 Posts
September 13 2010 14:52 GMT
#685
Just out of curiosity, I'd love to see some math on how much more minerals MULEs gather when using this technique .
andrinho
Profile Joined July 2010
United States90 Posts
September 13 2010 14:54 GMT
#686
Very interesting, I see 2 big issues with the sockfolding;

- Rush/cheese builds being even more effective, nobody wants all ins every single game.
- Mules... nuff said.

I really like the idea of playing with my harvesters early on but those 2 points might make this a "must fix".
Ruien
Profile Joined August 2010
China17 Posts
Last Edited: 2010-09-13 14:55:13
September 13 2010 14:54 GMT
#687
Maybe someone has mentioned this, but it seems like "C" isn't necessary anywhere during this process. While an SCV is mining, select him and shift-right-click the mineral patch he is currently mining. Strangely enough, he will return with cargo immediately instead of pausing.

At least, it seems to work on 'slowest' in a single-player match.

There has been a lot of discussion about "shift-right-click CC, then press "C" when he starts going back, then shift-right-click the mineral patch". So I just wanted to point out that I'm getting identical results by just shift-right-clicking a mineral patch without ever needing the "C" (return cargo) command at any point.

Can anyone else confirm this?
"Eternal life or your money back."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 13 2010 14:58 GMT
#688
On September 13 2010 23:54 andrinho wrote:
Very interesting, I see 2 big issues with the sockfolding;

- Rush/cheese builds being even more effective, nobody wants all ins every single game.
- Mules... nuff said.

I really like the idea of playing with my harvesters early on but those 2 points might make this a "must fix".

How can you possibly come to the first conclusion.
If both players use the technique the offence/defence advantage cancels out.
Don't hate the player - Hate the game
Trampsi
Profile Joined August 2010
Norway39 Posts
Last Edited: 2010-09-13 15:09:44
September 13 2010 14:58 GMT
#689
I did your method #2 i believe, and with workers taking turns on mining, specially on the close mineral patches, they would mess up and one would get ahead of the other, return too early, and change patch. i ended up losing like 5 seconds in the first 2 and a half minutes cause of this.

Haven't tested it much, but so far I've had more success forcing workers onto the close patches first. Maybe on the further patches this trick will work as a boost, while on the closer patches it's too risky..?

Having all workers selected and holding down the C button gives a minor advantage i believe (dont hold shift + C, then the workers stop at the hatchery) because of input lag etc etc the advantage is much lower.

EDIT:
Ya, even if you get 2 workers alternating a close mineral patch, and do the trick equally with both, then watch it go smooth 1-2-3 cycles, and then suddenly they fuck up even if both of them still have more return -> mine -> return -> mine commands queued up. Anyone else having this problem? Also mining close patches gives more of an advantage than mining further away patches, so this is a screw up on close patches (for me so far atleast)
Ruien
Profile Joined August 2010
China17 Posts
September 13 2010 15:11 GMT
#690
On September 13 2010 23:58 Trampsi wrote:
I did your method #2 i believe, and with workers taking turns on mining, specially on the close mineral patches, they would mess up and one would get ahead of the other, return too early, and change patch. i ended up losing like 5 seconds in the first 2 and a half minutes cause of this.


Confirmed. the shift-click + hold "C" option is better. Sorry about that.
"Eternal life or your money back."
andrinho
Profile Joined July 2010
United States90 Posts
September 13 2010 15:13 GMT
#691
On September 13 2010 23:58 Klive5ive wrote:
Show nested quote +
On September 13 2010 23:54 andrinho wrote:
Very interesting, I see 2 big issues with the sockfolding;

- Rush/cheese builds being even more effective, nobody wants all ins every single game.
- Mules... nuff said.

I really like the idea of playing with my harvesters early on but those 2 points might make this a "must fix".

How can you possibly come to the first conclusion.
If both players use the technique the offence/defence advantage cancels out.


The income increase encourages players to use it for early aggression, even thought both players can do it and theoretically even each other out, I still think it's more beneficial for rushes than for tech speeding therefore making up for quick all-in low tech games (specially cause it only works for minerals not gas). Personally I enjoy games with more development, depth and mix of units, I don't mind quick games, I just don't want to see it becoming the standard.
Meff
Profile Joined June 2010
Italy287 Posts
September 13 2010 15:14 GMT
#692
On September 13 2010 23:58 Klive5ive wrote:
Show nested quote +
On September 13 2010 23:54 andrinho wrote:
Very interesting, I see 2 big issues with the sockfolding;

- Rush/cheese builds being even more effective, nobody wants all ins every single game.
- Mules... nuff said.

I really like the idea of playing with my harvesters early on but those 2 points might make this a "must fix".

How can you possibly come to the first conclusion.
If both players use the technique the offence/defence advantage cancels out.

The technique works better on low worker counts (say, 8 or less). There's also something to be said about having to do this in order to cancel the possible offensive advantage of any rush, but the main point is still that it increases the output of patches which only have one worker - a typical rush saturation.
Three
Profile Joined April 2010
Japan278 Posts
September 13 2010 15:23 GMT
#693
nooo how am I going to eat at the beginning of my matches now D:
DarkspearTribe
Profile Joined August 2010
568 Posts
September 13 2010 15:33 GMT
#694
On September 13 2010 14:51 ploy wrote:
Is this the same website that used to hate MBS and infinite unit selection? I can honestly hardly tell from this thread.

People whining about every aspect of the game is common here.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
September 13 2010 15:37 GMT
#695
I hope Blizzard patches this so i dont feel bad for small talking with my opponents (I play mostly practice games, cba to ladder too much) in the first few minutes of the game.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 13 2010 15:38 GMT
#696
On September 14 2010 00:13 andrinho wrote:
Show nested quote +
On September 13 2010 23:58 Klive5ive wrote:
On September 13 2010 23:54 andrinho wrote:
Very interesting, I see 2 big issues with the sockfolding;

- Rush/cheese builds being even more effective, nobody wants all ins every single game.
- Mules... nuff said.

I really like the idea of playing with my harvesters early on but those 2 points might make this a "must fix".

How can you possibly come to the first conclusion.
If both players use the technique the offence/defence advantage cancels out.


The income increase encourages players to use it for early aggression, even thought both players can do it and theoretically even each other out, I still think it's more beneficial for rushes than for tech speeding therefore making up for quick all-in low tech games (specially cause it only works for minerals not gas). Personally I enjoy games with more development, depth and mix of units, I don't mind quick games, I just don't want to see it becoming the standard.


I think this can add about 2-3 seconds to a fast banshee which equates to a extra volley :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 13 2010 15:38 GMT
#697
Theoretically, if Blizzard patches this the easiest way-- making it so that workers just work most efficiently-- it might end up being the kind of little nudge-buff that would help Zerg players survive aggressive all-inish stuff while macrong. Would push the game in a great direction to give a tiny little boost to macro players over non-macro players.
z00t
Profile Joined April 2010
Australia976 Posts
September 13 2010 15:42 GMT
#698
On September 14 2010 00:38 Ndugu wrote:
Theoretically, if Blizzard patches this the easiest way-- making it so that workers just work most efficiently-- it might end up being the kind of little nudge-buff that would help Zerg players survive aggressive all-inish stuff while macrong. Would push the game in a great direction to give a tiny little boost to macro players over non-macro players.


But since all races' workers would benefit from such a 'fix', wouldn't it just end up being the same as it is now ? Why would macro players get any more of an edge over non-macro players than they do at the moment?
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
September 13 2010 15:44 GMT
#699
I nominate sockfolder for best first post of 2010.

But me, Sheekthief, and Siraz were talking about this a bit yesterday. Having workers optimize on minerals would even more greatly exacerbate the issue of slow gas. Gas mining would have to be tweaked to keep up, and then all of the sudden the timings for everything are just a bit earlier, but build times are all the same, so....yeah. Stockpiling would be more of a problem.
Liquipediaasante sana squash banana
catamorphist
Profile Joined May 2010
United States297 Posts
September 13 2010 15:47 GMT
#700
In general, if you speed up resource collection but leave unit and building speeds the same, it'll favor defensive play, since you'll build up more money in between the time in between when the opponent sends an army and when it arrives at your base; right? Of course, like tofucake says above, adding minerals and not adding gas will just change things all around a bit, and having 5% extra minerals is likely to matter only for some builds and not others, so it's hard to generalize.
http://us.battle.net/sc2/en/profile/281144/1/catamorphist/
Prev 1 33 34 35 36 37 53 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
Clem vs SHINLIVE!
MaxPax vs TBD
WardiTV1544
IntoTheiNu 610
TKL 538
Ryung 518
IndyStarCraft 299
Rex159
3DClanTV 108
EnkiAlexander 28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 538
Ryung 518
IndyStarCraft 299
Rex 159
Railgan 126
StarCraft: Brood War
Britney 44373
Calm 4386
Horang2 1889
Jaedong 1222
EffOrt 1026
Mini 874
Light 685
firebathero 406
actioN 398
ggaemo 361
[ Show more ]
ZerO 237
Last 121
Sharp 72
Hyun 67
Sea.KH 59
Shinee 51
Sexy 41
Killer 34
NotJumperer 31
HiyA 30
Shine 21
Sacsri 17
IntoTheRainbow 14
Terrorterran 13
Hm[arnc] 12
GoRush 10
SilentControl 8
Rock 4
Dota 2
Gorgc6605
qojqva347
BananaSlamJamma135
Counter-Strike
byalli1286
edward188
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor735
Liquid`Hasu278
Other Games
singsing2125
B2W.Neo1350
Beastyqt531
XBOCT194
XaKoH 164
RotterdaM97
QueenE96
ZerO(Twitch)25
KnowMe23
Organizations
Dota 2
PGL Dota 2 - Main Stream19810
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1404
League of Legends
• Nemesis2371
• Jankos2342
Other Games
• WagamamaTV10
Upcoming Events
Ladder Legends
32m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
4h 32m
CranKy Ducklings
9h 32m
Replay Cast
18h 32m
Wardi Open
19h 32m
Afreeca Starleague
19h 32m
Soma vs hero
Monday Night Weeklies
1d 1h
Replay Cast
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
Leta vs YSC
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.