• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:10
CET 09:10
KST 17:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

[Trick] Early Game +7% Mineral Boost - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 53 Next
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 13 2010 12:51 GMT
#661
On September 13 2010 06:58 mahnini wrote:
someone please name an BW mechanic that was similar to this other than splitting workers because i honestly can't think of one.

In SCBW, the Terran SCV mining AI was fucked up and you could speed it up by telling each worker to go to the CC and back to mining seperately. No one did it because it was too difficult, but I found it to work really well from my testing.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
omg.deus
Profile Blog Joined October 2009
Korea (South)150 Posts
September 13 2010 12:55 GMT
#662
I think it's unfortunate that anything in the game that requires more handspeed is only going to hurt the massive amount of new schoolers while giving an advantage to BW veterans who are used to the physical and speed demands of BW.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 13 2010 13:02 GMT
#663
On September 13 2010 11:30 RaiZ wrote:
Show nested quote +
On September 13 2010 11:28 XsebT wrote:
Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do?
And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this.

Mm... Moving larvaes on sc1 ring a bell maybe ?

I don't think the larva trick should be possible in BW... It's a bug that just never got fixed.
화이팅
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 13 2010 13:03 GMT
#664
On September 13 2010 09:49 Swede wrote:
If Idra and Tester both do it against each other, they may as well not be doing it.

Also this is incorrect, their builds might become better, Idra might get 6 Roaches out instead of 5 at a specific timing window, and the game would be sped up overall.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
September 13 2010 13:09 GMT
#665
On September 13 2010 22:03 Shikyo wrote:
Show nested quote +
On September 13 2010 09:49 Swede wrote:
If Idra and Tester both do it against each other, they may as well not be doing it.

Also this is incorrect, their builds might become better, Idra might get 6 Roaches out instead of 5 at a specific timing window, and the game would be sped up overall.


as you say, and even without it, you do every thing little thing possible that adds value to your game. EVERY thing when you're at the idRa Tester levels, because you can bet the other guy is.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
Last Edited: 2010-09-13 13:11:54
September 13 2010 13:10 GMT
#666
If you have the APM, this technique helps the race with low mineral saturation. There are a few windows of opportunity.

For workers, the one that benefits is probably zerg since zerg still has that sprawl all over the map syndrome where they get all the gas and rarely ever get enough drones to cover the minerals. The thing is that zerg probably has other things to do.

But for terrans, they have the mule and if it means one extra trip to a mineral patch, that's 30 extra minerals per calldown. That can be a big deal in the early game and over the course of an entire game.
Moderator我们是个踏实的赞助商模式俱乐部
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 13 2010 13:11 GMT
#667
and so it begins, the epic mass of players that find everything there is to know about SC2 and all the little neat things you can execute to make your play more efficient.

great find dude! will prob use for the my first 10 probes or so but still great find
I have a Hunch.770
torm
Profile Joined May 2010
Canada274 Posts
September 13 2010 13:13 GMT
#668
LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!!
SilverPotato
Profile Joined July 2010
United States560 Posts
September 13 2010 13:16 GMT
#669
Resourcing micro :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 13 2010 13:17 GMT
#670
On September 13 2010 21:19 Almania wrote:
I really.. really.. hope this gets patched.

I don't want to be doing this every match. I also don't want to be sitting there looking at my peons knowing I should be doinging it. Talk about mindless..

Oh wow you're gonna hate me for saying this then.
NOT ALL THE MINERAL PATCHES ARE THE SAME SPEED!

Now everytime you look at your base you're gonna realise you should have researched what minerals patches were faster... but you didn't !! dun dun dun.
That annoying guy who knows more about the game already has a 50 mineral advantage over you, before he even makes a building! /rant

As I said before. There's already a way to increase mining efficiency that 99%+ of players don't bother with despite it being blatantly obvious.
Don't hate the player - Hate the game
ApBuLLet
Profile Joined September 2010
United States604 Posts
Last Edited: 2010-09-13 13:41:12
September 13 2010 13:20 GMT
#671
Correct me if I am wrong... but wouldn't this work just the same if you just selected all of your workers and spammed "C"? Then you wouldn't have to go through the tedious process of queueing every single worker, plus it would still remain somewhat effective later in the game, that is if you ever are in a position where you have time to do this.

Edit: I tried this in a game vs. AI and it seems like it MIGHT work, but even if it does the effects are minimal. With 24 workers mining minerals (3 per patch) there was a very small difference, if any difference at all, in the number of minerals per minute shown on the income tab. I say small difference because most of the time without 'boosting' it seemed like the income hovered right at 800 (780-820) after I started boosting it seemed like it stayed at 800-820 more, and even hit 860 at one point (which it didn't hit even once before boosting started).

So basically if it does have an effect, even with optimum saturation it is fairly insignificant. On a smaller scale (i.e. first 2 minutes) it could possiblly give you slightly more of an edge on your rushes/timings etc, but later in the game it is probably more effective to spend your APM and your attention elsewhere.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 13 2010 13:25 GMT
#672
On September 13 2010 22:20 ApBuLLet wrote:
Correct me if I am wrong... but wouldn't this work just the same if you just selected all of your workers and spammed "C"? Then you wouldn't have to go through the tedious process of queueing every single worker, plus it would still remain somewhat effective later in the game, that is if you ever are in a position where you have time to do this.

I tried doing this a while ago, doesn't work. I have no idea why shift-C works but spamming C doesn't
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 13 2010 13:26 GMT
#673
Actually as a side. It might not be possible for Blizzard to fix it.
The worker mining script will be optimised to be as easy on the processor as possible (probably why it's not 100% efficient).

Already you get lag in 3v3/4v4 games when lots of units are executing commands simultaneously (big battles). If all 400 workers or whatever had a complex script too it would compound the problem.
Don't hate the player - Hate the game
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-09-13 13:30:44
September 13 2010 13:30 GMT
#674
On September 13 2010 16:26 Jaeger wrote:
Show nested quote +
On September 13 2010 16:22 PJA wrote:
You guys realize you can do the trick by just selecting all of your workers and holding down c, right? It can't take long for top players to hotkey all their works and just select them and hold c during even the slightest downtime.


That doesn't work.


works with continous magic boxing and holding/pressing C
"Mudkip"
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 13 2010 13:42 GMT
#675
On September 13 2010 13:09 DarkspearTribe wrote:
"sc2 requires less apm compared to BW!!"

*new trick is found*

"Omg noes I has to be faster now? Patch!"

Come on people ,_,


This....................
SilverPotato
Profile Joined July 2010
United States560 Posts
September 13 2010 13:55 GMT
#676
This might help get mules an extra deposit, very nice
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Yurie
Profile Blog Joined August 2010
11927 Posts
Last Edited: 2010-09-13 14:03:55
September 13 2010 14:03 GMT
#677
On September 13 2010 22:13 torm wrote:
LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!!


There is a that large possible gain. Some people have tested it with like 2 workers in order to do it perfectly. As you pointed out, you can scout 1 food earlier and still get exactly as much minerals as before. IMBA

The largest issue is with mules. Where you can gain one extra trip, which is quite a bit more than 20 minerals. It can also be done all game. My suggested solution, remove the mule altogether.
BenKen
Profile Joined August 2009
United States860 Posts
September 13 2010 14:34 GMT
#678
Cool trick. Props to sockfolder for finding this. I just hope the benefit stays marginal enough that I won't have to do it and can safely leave this to the pros and gosus. Can't be long until we see TLO or someone else mineral boosting mules at a secret expansion in the GSL.

BTW, I think it should be called mineral boosting. Sockfolder specifically states that he calls it that in the first paragraph, and he gets naming rights, doesn't he?
I deadlift for Aiur
xira
Profile Joined August 2010
United States20 Posts
September 13 2010 14:34 GMT
#679
On September 13 2010 23:03 Yurie wrote:
Show nested quote +
On September 13 2010 22:13 torm wrote:
LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!!


There is a that large possible gain. Some people have tested it with like 2 workers in order to do it perfectly. As you pointed out, you can scout 1 food earlier and still get exactly as much minerals as before. IMBA

The largest issue is with mules. Where you can gain one extra trip, which is quite a bit more than 20 minerals. It can also be done all game. My suggested solution, remove the mule altogether.


Suggesting Blizzard should remove an ability isn't constructive.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 13 2010 14:35 GMT
#680
On September 13 2010 18:37 K Love wrote:
Why have you all convinced yourself that 'APM' through spam is some kind of achievement. This find only makes people have to perform pointless tasks to keep up with their opponents, strategy is meant to be about the brain, not the hands.


You're right, strategy isn't about handspeed. Too bad Starcraft isn't purely a strategy game. RTS games are designed with both strategic and mechanical skill in mind. Since it is real time, as opposed to turn-based (chess), speed will always be relevant. If they didn't want it to be, starcraft could just be turn-based, and everyone would take turns telling their units where to move.
+ Show Spoiler +
Prev 1 32 33 34 35 36 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 246
ProTech114
StarCraft: Brood War
Sea 5346
Zeus 763
Larva 364
Noble 30
Hm[arnc] 20
Bale 18
NotJumperer 1
Dota 2
NeuroSwarm101
LuMiX1
League of Legends
JimRising 648
Reynor69
Counter-Strike
fl0m1860
Other Games
summit1g17306
WinterStarcraft466
C9.Mang0324
Organizations
Other Games
gamesdonequick693
Counter-Strike
PGL128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt656
• Jankos372
Other Games
• Shiphtur255
Upcoming Events
CranKy Ducklings
1h 50m
IPSL
9h 50m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
9h 50m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
11h 50m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
14h 50m
Sparkling Tuna Cup
1d 1h
WardiTV Korean Royale
1d 3h
LAN Event
1d 6h
IPSL
1d 9h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 11h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.