|
On September 13 2010 06:58 mahnini wrote: someone please name an BW mechanic that was similar to this other than splitting workers because i honestly can't think of one. In SCBW, the Terran SCV mining AI was fucked up and you could speed it up by telling each worker to go to the CC and back to mining seperately. No one did it because it was too difficult, but I found it to work really well from my testing.
|
I think it's unfortunate that anything in the game that requires more handspeed is only going to hurt the massive amount of new schoolers while giving an advantage to BW veterans who are used to the physical and speed demands of BW.
|
On September 13 2010 11:30 RaiZ wrote:Show nested quote +On September 13 2010 11:28 XsebT wrote: Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do? And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this. Mm... Moving larvaes on sc1 ring a bell maybe ? I don't think the larva trick should be possible in BW... It's a bug that just never got fixed.
|
On September 13 2010 09:49 Swede wrote: If Idra and Tester both do it against each other, they may as well not be doing it. Also this is incorrect, their builds might become better, Idra might get 6 Roaches out instead of 5 at a specific timing window, and the game would be sped up overall.
|
On September 13 2010 22:03 Shikyo wrote:Show nested quote +On September 13 2010 09:49 Swede wrote: If Idra and Tester both do it against each other, they may as well not be doing it. Also this is incorrect, their builds might become better, Idra might get 6 Roaches out instead of 5 at a specific timing window, and the game would be sped up overall.
as you say, and even without it, you do every thing little thing possible that adds value to your game. EVERY thing when you're at the idRa Tester levels, because you can bet the other guy is.
|
Sanya12364 Posts
If you have the APM, this technique helps the race with low mineral saturation. There are a few windows of opportunity.
For workers, the one that benefits is probably zerg since zerg still has that sprawl all over the map syndrome where they get all the gas and rarely ever get enough drones to cover the minerals. The thing is that zerg probably has other things to do.
But for terrans, they have the mule and if it means one extra trip to a mineral patch, that's 30 extra minerals per calldown. That can be a big deal in the early game and over the course of an entire game.
|
and so it begins, the epic mass of players that find everything there is to know about SC2 and all the little neat things you can execute to make your play more efficient.
great find dude! will prob use for the my first 10 probes or so but still great find
|
LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!!
|
|
On September 13 2010 21:19 Almania wrote: I really.. really.. hope this gets patched.
I don't want to be doing this every match. I also don't want to be sitting there looking at my peons knowing I should be doinging it. Talk about mindless.. Oh wow you're gonna hate me for saying this then. NOT ALL THE MINERAL PATCHES ARE THE SAME SPEED!
Now everytime you look at your base you're gonna realise you should have researched what minerals patches were faster... but you didn't !! dun dun dun. That annoying guy who knows more about the game already has a 50 mineral advantage over you, before he even makes a building! /rant
As I said before. There's already a way to increase mining efficiency that 99%+ of players don't bother with despite it being blatantly obvious.
|
Correct me if I am wrong... but wouldn't this work just the same if you just selected all of your workers and spammed "C"? Then you wouldn't have to go through the tedious process of queueing every single worker, plus it would still remain somewhat effective later in the game, that is if you ever are in a position where you have time to do this.
Edit: I tried this in a game vs. AI and it seems like it MIGHT work, but even if it does the effects are minimal. With 24 workers mining minerals (3 per patch) there was a very small difference, if any difference at all, in the number of minerals per minute shown on the income tab. I say small difference because most of the time without 'boosting' it seemed like the income hovered right at 800 (780-820) after I started boosting it seemed like it stayed at 800-820 more, and even hit 860 at one point (which it didn't hit even once before boosting started).
So basically if it does have an effect, even with optimum saturation it is fairly insignificant. On a smaller scale (i.e. first 2 minutes) it could possiblly give you slightly more of an edge on your rushes/timings etc, but later in the game it is probably more effective to spend your APM and your attention elsewhere.
|
On September 13 2010 22:20 ApBuLLet wrote: Correct me if I am wrong... but wouldn't this work just the same if you just selected all of your workers and spammed "C"? Then you wouldn't have to go through the tedious process of queueing every single worker, plus it would still remain somewhat effective later in the game, that is if you ever are in a position where you have time to do this. I tried doing this a while ago, doesn't work. I have no idea why shift-C works but spamming C doesn't
|
Actually as a side. It might not be possible for Blizzard to fix it. The worker mining script will be optimised to be as easy on the processor as possible (probably why it's not 100% efficient).
Already you get lag in 3v3/4v4 games when lots of units are executing commands simultaneously (big battles). If all 400 workers or whatever had a complex script too it would compound the problem.
|
On September 13 2010 16:26 Jaeger wrote:Show nested quote +On September 13 2010 16:22 PJA wrote: You guys realize you can do the trick by just selecting all of your workers and holding down c, right? It can't take long for top players to hotkey all their works and just select them and hold c during even the slightest downtime. That doesn't work.
works with continous magic boxing and holding/pressing C
|
On September 13 2010 13:09 DarkspearTribe wrote: "sc2 requires less apm compared to BW!!"
*new trick is found*
"Omg noes I has to be faster now? Patch!"
Come on people ,_,
This....................
|
This might help get mules an extra deposit, very nice
|
On September 13 2010 22:13 torm wrote: LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!!
There is a that large possible gain. Some people have tested it with like 2 workers in order to do it perfectly. As you pointed out, you can scout 1 food earlier and still get exactly as much minerals as before. IMBA
The largest issue is with mules. Where you can gain one extra trip, which is quite a bit more than 20 minerals. It can also be done all game. My suggested solution, remove the mule altogether.
|
Cool trick. Props to sockfolder for finding this. I just hope the benefit stays marginal enough that I won't have to do it and can safely leave this to the pros and gosus. Can't be long until we see TLO or someone else mineral boosting mules at a secret expansion in the GSL.
BTW, I think it should be called mineral boosting. Sockfolder specifically states that he calls it that in the first paragraph, and he gets naming rights, doesn't he?
|
On September 13 2010 23:03 Yurie wrote:Show nested quote +On September 13 2010 22:13 torm wrote: LOL why are you kids so up-in-arms over such a MARGINAL boost in income for the first TWO MINUTES of the game? No one has been able to replicate this "7% income" increase and it is looking more like 3-4%. This, however, is only realistically possible during the very early game as when each mineral field has more than one worker this trick becomes pointless not to mention you most likely will not have the time anymore. SO why are there so many people crying rivers when all this means is an extra ~20 minerals over the course of a 10-30+ minute game. OH MY GOD IMBALANCE. Want to know what also gives you an extra ~20 minerals? Sending your scout one food later. WHAT!?!?!? MIND = BLOWN!!!! There is a that large possible gain. Some people have tested it with like 2 workers in order to do it perfectly. As you pointed out, you can scout 1 food earlier and still get exactly as much minerals as before. IMBA The largest issue is with mules. Where you can gain one extra trip, which is quite a bit more than 20 minerals. It can also be done all game. My suggested solution, remove the mule altogether.
Suggesting Blizzard should remove an ability isn't constructive.
|
On September 13 2010 18:37 K Love wrote: Why have you all convinced yourself that 'APM' through spam is some kind of achievement. This find only makes people have to perform pointless tasks to keep up with their opponents, strategy is meant to be about the brain, not the hands.
You're right, strategy isn't about handspeed. Too bad Starcraft isn't purely a strategy game. RTS games are designed with both strategic and mechanical skill in mind. Since it is real time, as opposed to turn-based (chess), speed will always be relevant. If they didn't want it to be, starcraft could just be turn-based, and everyone would take turns telling their units where to move.
|
|
|
|