[Trick] Early Game +7% Mineral Boost - Page 32
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Seraph.yongweihua
Canada224 Posts
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kojinshugi
Estonia2559 Posts
On September 13 2010 17:50 Koshi wrote: @ all whiners. Come on. Sockfolder should get a statue. When I read this, I was thinking by myself: “This is something the elitist on TL will love”. Seems I am wrong. Or we finally found a way to track all who should not be posting here. @ all whiners who claim to have 200 apm but think this is “stupid”. HAHAHAHA. Well, to be fair, currently people can do the equivalent of spamming backspace 5000 times, then writing DIAMOND, and claiming they are 200 wpm typists. | ||
Sylvr
United States524 Posts
On September 13 2010 17:51 waffling1 wrote: only thing is, terran can do it too, and we're back on even footing.. Not necessarily. Terran doesn't stop building SCVs unless they're bad or they have a specific reason to cut them. As such, this trick is not likely to help them make more workers. With a Zerg, however, they aren't limited to a building queue like Terran or Protoss, so this might actually help them move their larva that much faster thereby compounding their advantage. Granted, I don't play Zerg, so it may be that they already ride their larva spawn timers as it is. | ||
Klive5ive
United Kingdom6056 Posts
On September 13 2010 18:01 Sylvr wrote: Not necessarily. Terran doesn't stop building SCVs unless they're bad or they have a specific reason to cut them. As such, this trick is not likely to help them make more workers. With a Zerg, however, they aren't limited to a building queue like Terran or Protoss, so this might actually help them move their larva that much faster thereby compounding their advantage. Granted, I don't play Zerg, so it may be that they already ride their larva spawn timers as it is. If you 9 overlord you don't larvae cap yourself until your 13th drone which is 1-2 seconds delayed. | ||
waffling1
599 Posts
On September 13 2010 17:34 Goggalor wrote: So what kind of difference are we talking about in game time wise? Getting the first pylon up 1 second faster, and possibly a second or two saved on getting another worker out? I don't see why people think something like this needs to be nerfed. If that second saved is what makes or breaks a game, then the person utilizing their amp in the first few minutes should be the winner. Otherwise, I simply don't think it will have that big of an effect since once you have 2 workers per patch the trick is useless. yeah it takes a lot of apm, and it's effective for the first drone on a patch. and the effects are pretty minimal in the long run, really. i also vote patch not needed. i like the fact that u can do something useful (but not overpowered) during the boring early stages of the game. and that inflated early game apm won't be meaningless in sc2. | ||
Sad[Panda]
United States458 Posts
thank you for the trick | ||
shiNe.
Canada120 Posts
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EntropyFails
81 Posts
I can always tell who I am by clicking on the AMP counter in replays now. ![]() And it works too. I setup a test. Same starting spots, one I do a shift click on the minerals and only produce two more SCV's to make 8. I let the natural AI take care of the rest. Doing it that way gave me 1285 minerals after 3 minutes. (on faster). Then I did the same SCV clicks only adding the Mineral-Boost clicks and after 3 minutes I got 1335 minerals. So I was able to get a 3.7% boost in three minutes not even doing full production. 50 extra minerals at minute 3 is certainly nothing to sneeze at. I may do another video showing the full production difference. It is a must now in early game for me. | ||
iheartpurplez
Canada54 Posts
but HOLY S%$* this is so awesome, i can't wait for more minuscule tricks like this to emerge as people become more and more familiar with sc2. | ||
K Love
Australia45 Posts
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nam nam
Sweden4672 Posts
On September 13 2010 18:37 K Love wrote: Why have you all convinced yourself that 'APM' through spam is some kind of achievement. This find only makes people have to perform pointless tasks to keep up with their opponents, strategy is meant to be about the brain, not the hands. WRONG. It's meant to be a combination of both... This isn't chess we are talking about. | ||
gozima
Canada602 Posts
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Debarbie
Sweden204 Posts
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K Love
Australia45 Posts
On September 13 2010 18:39 nam nam wrote: WRONG. It's meant to be a combination of both... This isn't chess we are talking about. When I see a capitalised "WRONG" I imagine a 5 year old child with down's. Why don't you give me a reason to justify this response? Oh? Don't have one? Prefer having a high APM to spam arbitrary tasks to compensate for poor strategy skills? Obviously chess is a far less complex game and isn't relevent to the amount of input commands you can make as there is also less to think about. | ||
nam nam
Sweden4672 Posts
On September 13 2010 18:46 K Love wrote: When I see a capitalised "WRONG" I imagine a 5 year old child with down's. Why don't you give me a reason to justify this response? Oh? Don't have one? Prefer having a high APM to spam arbitrary tasks to compensate for poor strategy skills? Obviously chess is a far less complex game and isn't relevent to the amount of input commands you can make as there is also less to think about. Your post didn't justify a better response. "2APM' through spam is some kind of achievement!" This isn't spam. Spam is when people are spamming needlessly in the beginning. Now they can do something better. "pointless tasks to keep up with their opponents"! It isn't pointless... "strategy is meant to be about the brain, not the hands." Your most retarded sentance. I brough up chess because you sentance applies to that game, not starcraft. How you have gotten that idea is beyond me. "Prefer having a high APM to spam arbitrary tasks to compensate for poor strategy skills?" Also a retarded sentance. This isn't about compensating. And I couldn't care less if you believe I have downs. Downs rule. And I won't even touch your chess comment. | ||
Night[7]
Sweden31 Posts
On September 13 2010 18:46 K Love wrote: When I see a capitalised "WRONG" I imagine a 5 year old child with down's. Why don't you give me a reason to justify this response? Oh? Don't have one? Prefer having a high APM to spam arbitrary tasks to compensate for poor strategy skills? Obviously chess is a far less complex game and isn't relevent to the amount of input commands you can make as there is also less to think about. It's not about having poor strategy skills. It's about the fact that starcraft (1 and 2) relies not only knowing what strategy to use but being able to execute it. Now, let's make this simple. Don't like this? Don't use it! This is NOT mandatory. You will NOT fall behind by not doing this against someone who does. The entire sum you gain from this is equivalent to switching your rallying points to fit an empty patch, a close patch (relevant to the egg), and good timing to avoid workers from switching patches. This was actually pointed out really early in the thread and the only response that this got was "well that's easy to do". So what? It has the same effect. The only time this will even remotely come close to deciding a game is when this trick is used in combination with a LOT of other tricks to achieve a really early cheese or timing attack. And that is competitive play. Props to the OP for finding this. Definitely think it should be added to liquipedia with his name. | ||
MeruFM
United States167 Posts
This trick borderlines in the "competitive complexity" vs "unnecessary busywork" though. It's definitely useless in 90% of builds because most builds allow a bit of freedom. At most you'll just delay a worker which is inconsequential in the big picture, even for pro players. But as many people said, this tactic definitely benefits rushes greatly and most low-econ games. I'm somewhat torn though there's 2 good things to come from this even for high level non-pros. (Does absolutely nothing for anyone else though) A. It makes rushes slightly faster which is enough to make or break a match. B. It also makes rushing way more difficult which is a great thing since it's a common complaint as "easy wins". It's obvious that cheesing tactics can win games but this would make standard players create more conservative builds. Which in turn makes it harder for rushes without this trick thus making low econ micro battles harder for the aggressor. Edit: To those who say it's not a choice, dead wrong! It's a choice in how many you can do. This is literally an APM sink, except one that gives marginal advantages to the one who sinks in more apm. It basically means pros who have insane management and can do 3 drops at a time could instead do just 2 drops and micro 2 more workers at a new expansion. The pros way outweigh the cons in this case. Another side-note, Blizzard made a few macro nerfs between the beta and the actual game (such as the terran building tabbing) so they're not shying away from making the game more difficult just for the purpose added difficulty. | ||
Nihilnovi
Sweden696 Posts
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Nilrem
United States3684 Posts
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Lexpar
1813 Posts
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