[Trick] Early Game +7% Mineral Boost - Page 31
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Jyxz
United States117 Posts
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shouri
90 Posts
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nam nam
Sweden4672 Posts
On September 13 2010 16:16 Sylvr wrote: Mid-High Diamond games are often won/lost by much larger margins than this can create. The amount of times where this trick will win a game at anything other than Pro level (and probably not even the current Pro scene, as they still make a good number of mistakes) will be negligible. If you lose by not using this trick, then you would have lost using it too. You are not looking at this from the big picture. There are hundreds of ways to improve your chances to win that in themselves may not win you the game but together they will. You can't say this won't make a difference because with that logic you would not do those other things as well, and that WOULD make a huge difference. I don't get you people. | ||
branflakes14
2082 Posts
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waffling1
599 Posts
Then as quickly as possible spam C followed by right click and repeat. Reword it to sooomething like: "C, right click, C right click, (etc.)" Right now, it sounds like ur saying: ( rightclick C C C C C rightclick ) -< repeat this., which is not what u are saying, and was the source of my confusion. holding down C fills up your queue, so i don't think it's good, and not even worth mentioning at all. it only causes confusion. even if u hold down C, your mouse click is what's limiting you, and it's not like u can't spam click just as fast while spamming the C key. it would be just about the same thing. Another question: Why does it have to end on a right click? i ended it on cargo, and it just mines as if u never did the boosting. | ||
nam nam
Sweden4672 Posts
On September 13 2010 17:15 Jyxz wrote: I love broodwar, and having to play at 200 apm, but this is just stupid.. 100% flat out stupid... people say its good cause it makes the game harder lol? why not just play with someone punching you.. its a stupid exploit and i doubt the intelligence of people who think its good for the game, also what balancing that has been done has been done with this out of sight and out of mind. The only good point you bring up is your last. If it impacts the game too much that it will need to be hugely re-balanced it should be fixed. Otherwise you come of like a butt hurt child trying to insult peoples intelligence... Grow up. | ||
CadenZie
Korea (South)545 Posts
![]() The other mining trick for those who are curious is to have the new drone start mining a mineral patch that the old drone is about to return from at perfect timing ![]() I'm not fast enough to handle all of this lol ![]() | ||
tehV
28 Posts
On September 13 2010 16:20 Jaeger wrote: My experimental results seem to show the potential gain is larger than 7%. A little math gives us a relative percent difference of mineral per second rate here as ~12.8% which seems much higher than 7%. Probably not possible to reach that level of efficiency in practice but seems interesting. Part of the difference could be the snowball effect of being able to get each probe out a bit earlier. You could eliminate this by just doing the first 6 probes. This should give the theoretical raw mining-rate difference. | ||
waffling1
599 Posts
On September 13 2010 17:24 Cadenza wrote: I can't do this and the other mining trick I was already doing ![]() The other mining trick for those who are curious is to have the new drone start mining a mineral patch that the old drone is about to return from at perfect timing ![]() I'm not fast enough to handle all of this lol ![]() the general rule for timing this, is rally to a mineral patch that has a worker at the retuning phase (right up against the CC) at the moment the new worker begins. so if a patch has a worker returning mienrals, rally the drone to that patch at the time u start the drone. but u can always adjust manually by taking a new worker and spamming a patch so that it mines that patch when the patch is ready. u still lose some time, it's better than boucning around more than once. and if u timed it pretty decently, the time loss will be less than bouncing once. | ||
Tribune
Australia60 Posts
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Looky
United States1608 Posts
faster overlords and 150 mins right when the pool finishes | ||
Sylvr
United States524 Posts
On September 13 2010 17:19 nam nam wrote: You are not looking at this from the big picture. There are hundreds of ways to improve your chances to win that in themselves may not win you the game but together they will. You can't say this won't make a difference because with that logic you would not do those other things as well, and that WOULD make a huge difference. I don't get you people. If you're doing enough little tricks that their combined effect puts you over the threshold to win the game, then guess what... that means you're better than your opponent and you deserved to win. That's what the pro scene IS. When everyone's fundamentals are roughly equal, they have to rely on tactics, tricks, and sometimes dumb luck to get ahead. This method doesn't create an artificial skill difference, it creates a real one. People who are willing to do it deserve to reap its benefits. | ||
kojinshugi
Estonia2559 Posts
On September 13 2010 05:08 Black Gun wrote: cool find, but i absolutely got no motivation to do anything like this. id really hate if this became standard and kind of "required" in higher lvl play.... do the good players really have to be separated from the bad players by who can better click the heck out of his keyboard/mouse? No, the entire game should be automated so that you pick a "Build" and then your opponent clicks "Scout", and then clicks "Counter" and a dice roll decides who wins. Of course good players really have to be separated from the bad players by being able to multitask better. Making macro more complex raises the skill cap for everything, because you have to micro better to have that extra second to keep up with more complex macro. Can you afford the APM to do this early on? Will it hinder your micro? That's a choice, and if you're good enough to keep this up reliably while executing your build, and that 7% increase in minerals allows for a stronger build, then you deserve to win. | ||
Goggalor
United States310 Posts
Getting the first pylon up 1 second faster, and possibly a second or two saved on getting another worker out? I don't see why people think something like this needs to be nerfed. If that second saved is what makes or breaks a game, then the person utilizing their amp in the first few minutes should be the winner. Otherwise, I simply don't think it will have that big of an effect since once you have 2 workers per patch the trick is useless. | ||
Klive5ive
United Kingdom6056 Posts
On September 13 2010 17:05 Fraidnot wrote: I'd wager the pros memorize the ones that mine faster... sure maybe this only affects 300-500 people but can you say how it will change the game? I think any conclusions now are premature. Yeah of course the pros do. If you watch Jaedong in BroodWar he always has his drones in pairs on the best mineral patches. Often in ZvZ you'll see the expo has 4 drones on 2 patches. This is my point. There's already a mining advantage to be gained that is pretty boring and even super high level foreigners haven't bothered to do it. Surely if you want to moan you should moan about that too. There's a bigger advantage to be gained from that technique than the 7% from this new one. | ||
Kadoka
United States82 Posts
On faster (standard game speed) using 11 scvs, it took me 5 seconds longer than usual to get to 2,000 minerals using the trick. Just a couple missclicks and all my intense scv microing left me off with a worse economy than I would have had if I had left it alone. And there's no way I could build, scout and micro while trying to keep track of all my workers command lists. But it should be treated like spam. I wouldn't spam my workers unless there was absolutely nothing else to focus on in the game. You have to do it 100% perfect, or you'll end up slowing them down. | ||
CadenZie
Korea (South)545 Posts
I just beat 5rax reaper expand against a 1600 point Terran for the first time ever ![]() ...Or maybe he just messed up and it's a coincidence;) Although if I think about him doing the trick and me not doing it... omg! | ||
Klive5ive
United Kingdom6056 Posts
On September 13 2010 17:25 tehV wrote: Part of the difference could be the snowball effect of being able to get each probe out a bit earlier. You could eliminate this by just doing the first 6 probes. This should give the theoretical raw mining-rate difference. Mathematically Zerg should gain most from this trick early on since faster minerals allows faster subsequent drones so the advantage compounds (up to 12 supply and then larvae cuts you off). But still it's only going to be 10% or so. | ||
Koshi
Belgium38797 Posts
5rr: faster expansion, because you can expand before the 5 roaches are running out. Having an expansion and a decent defence force. 15 hatch: Being able to use sockfolding twice within the first 5 minutes of the game will be devastating. 7 pool: I don’t know but I guess you can get an expansion or an extra hatchery in base because of sockfolding. @ all whiners. Come on. Sockfolder should get a statue. When I read this, I was thinking by myself: “This is something the elitist on TL will love”. Seems I am wrong. Or we finally found a way to track all who should not be posting here. @ all whiners who claim to have 200 apm but think this is “stupid”. HAHAHAHA. Only when sockfolding becomes a balance issue it should get fixed. Props to OP. | ||
waffling1
599 Posts
On September 13 2010 17:39 Cadenza wrote: I think that slight boost is actually just the right boost I've been needing in ZvT... I just beat 5rax reaper expand against a 1600 point Terran for the first time ever ![]() ...Or maybe he just messed up and it's a coincidence;) Although if I think about him doing the trick and me not doing it... omg! only thing is, terran can do it too, and we're back on even footing.. | ||
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