• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:35
CET 01:35
KST 09:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 732 users

[Trick] Early Game +7% Mineral Boost - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 53 Next
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2010-09-13 17:54:04
September 13 2010 17:23 GMT
#721
On September 14 2010 01:17 Ndugu wrote:
Show nested quote +
On September 14 2010 00:42 z00t wrote:
On September 14 2010 00:38 Ndugu wrote:
Theoretically, if Blizzard patches this the easiest way-- making it so that workers just work most efficiently-- it might end up being the kind of little nudge-buff that would help Zerg players survive aggressive all-inish stuff while macrong. Would push the game in a great direction to give a tiny little boost to macro players over non-macro players.


But since all races' workers would benefit from such a 'fix', wouldn't it just end up being the same as it is now ? Why would macro players get any more of an edge over non-macro players than they do at the moment?


Well, its not a HUGE advantage haha, but compare say, a 4gating Protoss who stops at only like 16 workers to make his push extra effective versus a 2-base Zerg who droned extra hard and has both bases close to saturated before the push comes. He'll have eeked out SLIGHTLY more of an economic advantage from it and perhaps have a bit more money to throw into defense.

Odds are it would never actually be a noticeable advantage, but it a slight effect of patching this (which I think will happen).

haha have you seen bw? koreans jizz over a canceled probe at pro levels cause EVERY mineral counts.. if this same intensity translates to sc2, a 7% increase is HUGE.

and i dont think its intended to be used continuously for each worker throughout the whole game... more like just till you get your first marine/zealot/ling out
Jaedong.
Virtue
Profile Joined July 2010
United States318 Posts
September 13 2010 17:27 GMT
#722
I seriously thought that I was just being a noob when I thought clicking SCV's and telling them to return right as they finished mining made them collect faster. This is awesome. I hated spamming the normal way, so this is going to make the game a lot more fun!
tofucake
Profile Blog Joined October 2009
Hyrule19150 Posts
September 13 2010 17:28 GMT
#723
On September 14 2010 02:07 Runnin wrote:
I don't understand how this could be considered fun for anyone. The game would have a higher skill cap and require even more APM if automining was removed entirely and you had to manually command each worker to collect and then return resources - would TL be supportive of that? I probably won't play SC for too much longer, but I expect to be watching for a long time if the SC2 scene stays around as long as BW, and I'd rather the future players practice something more useful and entertaining than maintaining this skill as long as possible.

What are you on about? Automine refers soley to workers rallied to resources automatically mining from them, not manual gather/return commands.
Liquipediaasante sana squash banana
CurLy[]
Profile Joined August 2010
United States759 Posts
September 13 2010 17:37 GMT
#724
time to practice my sockfolding
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
September 13 2010 17:38 GMT
#725
On September 14 2010 02:23 Pedo.Bear wrote:
Show nested quote +
On September 14 2010 01:17 Ndugu wrote:
On September 14 2010 00:42 z00t wrote:
On September 14 2010 00:38 Ndugu wrote:
Theoretically, if Blizzard patches this the easiest way-- making it so that workers just work most efficiently-- it might end up being the kind of little nudge-buff that would help Zerg players survive aggressive all-inish stuff while macrong. Would push the game in a great direction to give a tiny little boost to macro players over non-macro players.


But since all races' workers would benefit from such a 'fix', wouldn't it just end up being the same as it is now ? Why would macro players get any more of an edge over non-macro players than they do at the moment?


Well, its not a HUGE advantage haha, but compare say, a 4gating Protoss who stops at only like 16 workers to make his push extra effective versus a 2-base Zerg who droned extra hard and has both bases close to saturated before the push comes. He'll have eeked out SLIGHTLY more of an economic advantage from it and perhaps have a bit more money to throw into defense.

Odds are it would never actually be a noticeable advantage, but it a slight effect of patching this (which I think will happen).

haha have you seen bw? people jizz over a canceled probe at pro levels cause EVERY mineral counts.. if this same intensity translates to sc2, a 7% increase is HUGE.

and i dont think its intended to be used continuously for each worker throughout the whole game... more like just till you get your first marine/zealot/ling out

Just to confirm this, pro vs ama handicap games in which you pro starts with 1 less worker were too imbalanced in favor of the ama. 7% extra early in the game is huge.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
Runnin
Profile Joined May 2010
208 Posts
September 13 2010 17:47 GMT
#726
On September 14 2010 02:28 tofucake wrote:
Show nested quote +
On September 14 2010 02:07 Runnin wrote:
I don't understand how this could be considered fun for anyone. The game would have a higher skill cap and require even more APM if automining was removed entirely and you had to manually command each worker to collect and then return resources - would TL be supportive of that? I probably won't play SC for too much longer, but I expect to be watching for a long time if the SC2 scene stays around as long as BW, and I'd rather the future players practice something more useful and entertaining than maintaining this skill as long as possible.

What are you on about? Automine refers soley to workers rallied to resources automatically mining from them, not manual gather/return commands.


I made it pretty clear what I was saying. If you'd rather nitpick at the technical terms I used instead of actually addressing what I said then I am beginning to understand why you'd rather be spamming shift return cargo than playing an RTS.
WaZuP
Profile Blog Joined July 2009
Germany487 Posts
September 13 2010 17:49 GMT
#727
On September 13 2010 04:54 in7e.sCream wrote:
reminds me kind of peon micro in war3


my exactly first thought ^^
but in wc3 the trick was discovered very late... sc2 is devolping so incredibly fast
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 13 2010 17:50 GMT
#728
I can't believe the guy in the video presents this as a "cool technique that he hoped to find in SC2, awesome!". Come on... this is the kind of repetitive pointless action that we want out of a strategy game.

Anyway blizzard will probably patch this out soon, thanks for discovering this issue.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 17:54:32
September 13 2010 17:51 GMT
#729
On September 14 2010 02:50 ProMeTheus112 wrote:
I can't believe the guy in the video presents this as a "cool technique that he hoped to find in SC2, awesome!". Come on... this is the kind of repetitive pointless action that we want out of a strategy game.

Anyway blizzard will probably patch this out soon, thanks for discovering this issue.


it's only effective early game, or on bases with low worker count. doing tihs late game is a bit costly cz u want to be controlling a ton of other stuff instead. this makes the early game a a bit more interesting, and gives a small margin of boost, rewarding apm and creating a limited potential lead over your opponent to shave a few seconds offf on your build. throw harassing and harass defending, and there u have a pretty damn high skill ceiling, but a limited scope of advantage.


On September 14 2010 02:07 Runnin wrote:
I don't understand how this could be considered fun for anyone. The game would have a higher skill cap and require even more APM if automining was removed entirely and you had to manually command each worker to collect and then return resources - would TL be supportive of that? I probably won't play SC for too much longer, but I expect to be watching for a long time if the SC2 scene stays around as long as BW, and I'd rather the future players practice something more useful and entertaining than maintaining this skill as long as possible.


i thnk it's fun
papaz
Profile Joined December 2009
Sweden4149 Posts
September 13 2010 18:03 GMT
#730
I hope blizzards patch this thing. This is seriously in the category of boring repetitive department,
gr8ape
Profile Joined July 2008
Canada302 Posts
September 13 2010 18:05 GMT
#731
I like how people mistake fast repetitive movements and skill
HTX
Profile Joined February 2010
Germany265 Posts
September 13 2010 18:12 GMT
#732
sockfolder you are my hero. thanks for discovering and sharing.

for everybody who is bitching around, you don`t deserve this game and your ignorance and lazyness is pissing me off.

my apologies for the language

cheers
The internet: a horrible collective liar
Phanekim
Profile Joined April 2003
United States777 Posts
Last Edited: 2010-09-13 18:17:42
September 13 2010 18:17 GMT
#733
you guys think blizz patches this or keeps it in? could be valuable early for stopping early cheese.
i like cheese
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2010-09-13 18:19:56
September 13 2010 18:18 GMT
#734
Tricks like this helps heightening the skill ceiling thus creating a larger difference between good and pro players.

The posts in this thread reminds me of the discussions of MBS when it was first announced. Some people said it wouldn't make much difference, but a huge counter argument to this was the fact that pro players in BW had to decide whether to spend APM on macro or micro. And this would dimish a bit with MBS.

This trick brings up the same factor, just a lot earlier in the game. Player A might prefer to spend actions on microing his scouting probe. He can harass with it, maybe damage 5-6 SCVs to 60% life (seen HuK's probe micro?).
Player B however, might use these actions to do this trick, generating a bit more income.

You see there is a decision involved here? It's not bad for a strategy game at all.

Also, for people who worry about being to lazy to utilize this, there is no way that this trick will affect the match you play at your level of play ANYWAY. I mean, if you're not fast enough to pull this trick off, you shouldn't worry about your opponent gaining a huge advantage by doing it either, since he should be at your skill level. Thus, Blizzard really shouldn't patch this issue, which isn't really an issue at all.
Playgu
Trampsi
Profile Joined August 2010
Norway39 Posts
September 13 2010 18:25 GMT
#735
On September 14 2010 00:11 Ruien wrote:
Show nested quote +
On September 13 2010 23:58 Trampsi wrote:
I did your method #2 i believe, and with workers taking turns on mining, specially on the close mineral patches, they would mess up and one would get ahead of the other, return too early, and change patch. i ended up losing like 5 seconds in the first 2 and a half minutes cause of this.


Confirmed. the shift-click + hold "C" option is better. Sorry about that.


Hm, i used mehod #1 but you understood what i meant it seems =)

But I don't see how method #1 differs from method #2 in probe behaviour.

Anyone gotten this to work reliably on close mineral patches? Judging by OPs numbers, forcing 2 drones mining from close patches is better than having one drone on each close patch with this trick, as a Boosted Far Patch is 7.14 sec, and a unboosted close patch is 6.74 sec. Gain is bigger if you let close patches just mine and not mess them up with this trick - unless you somehow get it to work reliably ofc.
Phant
Profile Joined August 2010
United States737 Posts
September 13 2010 18:26 GMT
#736
A good way to stop this would be to send your scout directly to the mineral line and start attacking workers, screwing up their queues if they wish to defend it.
magha
Profile Joined March 2010
Netherlands427 Posts
September 13 2010 18:31 GMT
#737
Dont know if someone mentioned this before in this thread, but WC3 had a similar bug/glitch
Achilles
Profile Joined August 2010
Canada385 Posts
September 13 2010 18:33 GMT
#738
Dunno why anyone would release exploits like this since it gives you an advantage. I know replays give it away, but I think it'd still elude a lot of people.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Trampsi
Profile Joined August 2010
Norway39 Posts
September 13 2010 18:35 GMT
#739
I think it's gonna stay for now. Why else would blizz intentionally hard-code a delay in the automining?

Ofc if enough ppl get upset they might do something about it, but not yet
Solid2TheSnake
Profile Joined August 2010
United States11 Posts
September 13 2010 18:36 GMT
#740
Very nice... I'm sure we'll start to see Pros implementing this (or maybe they already are O.o) Even if this shaves off mere seconds of the early building process, that could easily mean an extra marine/ling/zealot in the early game.
Prev 1 35 36 37 38 39 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 133
CosmosSc2 61
Nathanias 4
StarCraft: Brood War
Rain 4096
Shuttle 729
Artosis 672
NaDa 22
Counter-Strike
fl0m774
Super Smash Bros
hungrybox258
PPMD57
Other Games
summit1g11203
Grubby2111
Day[9].tv329
FrodaN276
C9.Mang0159
Maynarde103
ViBE41
Organizations
Other Games
gamesdonequick705
Counter-Strike
PGL207
Other Games
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 126
• RyuSc2 53
• davetesta19
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21327
• Noizen20
League of Legends
• Doublelift2885
Other Games
• imaqtpie1074
• Scarra607
• Day9tv329
• Shiphtur103
Upcoming Events
PiGosaur Monday
25m
Replay Cast
8h 25m
WardiTV Korean Royale
11h 25m
LAN Event
14h 25m
OSC
22h 25m
The PondCast
1d 9h
LAN Event
1d 14h
Replay Cast
1d 22h
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.