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[Trick] Early Game +7% Mineral Boost - Page 15

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-09-13 00:06:13
September 12 2010 23:16 GMT
#281
I think we got trolled, I tested out the original poster's methods 1 and 2 several times and it mines the same

NVM it works lol
ModeratorBlame yourself or God
DuckS
Profile Joined September 2010
United States845 Posts
September 12 2010 23:16 GMT
#282
I don't get what's up with all the bashing and complaining in this thread. It's a simple trick, that if executed, gives you extra minerals. It's no different than playing Orc in WC3, and doing the peon trick for 50~ gold. It's an early-game thing, which provides a small edge, which could give an early game advantage if your opponent didn't do it. Nice find, OP.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-09-12 23:24:18
September 12 2010 23:21 GMT
#283
My only issue here is I often beat people with 3 or 4x my apm. I'm old and slow. My apm is usually around 60 or so. The op said his apm is around 200 when doing this. I've been playing sc for years and have not gotten any faster, don't think I ever will. But I understand the game very well. I have crisp clean timings on my builds in the early game. Now greater apm means more income. It is good for competitive starcraft no doubt. But for me it just means it will be 7% harder to beat a person who has 3x my apm. Almost all of my opponents have at least double mine. ;( It also means that having superior strategy, good scouting, and decision making won't mean quite as much. Many people are saying it won't change the outcome of a game. But that would mean that taking mere 5 seconds off of reaper build time won't change the outcome of a game, so why are they patching it then? Someone getting a reaper out 15 seconds sooner because of this is making me worry. Especially, if makes mules even better. Can't tell you how many times I've watched replays where I am 2 ahead on workers and a mule comes out and the Terran's income surpasses mine. I'm not saying blah blah it bad or good, just saying I have these concerns. I'm not saying I'm too lazy, but that I simply won't be able to do this effectively with my apm and handspeed. If I try to do it fast, I will probably end up screwing it up and just getting more behind.

Should I be punished in those crucial first 3 minutes on my income, because I have a lower apm than my opponent?
:)
JinjoBust
Profile Joined April 2010
Korea (North)130 Posts
September 12 2010 23:21 GMT
#284
Oh they found wavedashing in SC2? Best learn that.
no one expects jinjos, and by extension, the jinjo bust.
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 12 2010 23:23 GMT
#285
Tried this on the slowest speed so that I could do it perfectly with all of my drones. Tried getting out a 6 pool first, and then a 6 hatch. Even on slower it was difficult to do, and that was only with 6 drones. I didn't manage to do it perfectly; missed it a couple of times.

Here are the replays:
http://dl.dropbox.com/u/2670462/mineral-boosting.zip

I was only able to shave off 1 second for the 6 pool and 2 seconds for the 6 hatch. I can't imagine anybody doing this except for a couple of times at the start, and only because there is nothing else to do. It's too APM intensive for too little a gain, even on the slowest speed with only 6 workers =)

Might be worth doing it on the mule and queuing it up multiple times like the OP said, but by the time you get mules out I imagine you would have more important things to focus on anyway. But it'll be interesting to see if any gosu terrans start doing it whenever they can.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 12 2010 23:24 GMT
#286
On September 13 2010 08:16 Zelniq wrote:
I think we got trolled, I tested out the original poster's methods 1 and 2 several times and it mines the same


That would be pretty well executed trollage. I would join the fanclub.
CagedMind
Profile Joined February 2010
United States506 Posts
September 12 2010 23:29 GMT
#287
No it's been tested and works.
your micro has been depleted
Zocat
Profile Joined April 2010
Germany2229 Posts
September 12 2010 23:29 GMT
#288
On September 13 2010 08:21 Reborn8u wrote:
Should I be punished in those crucial first 3 minutes on my income, because I have a lower apm than my opponent?


Should you be punished in any stage of the game, because you have lower apm than your opponent?
And should your 30apm opponent be punished, because you have higher apm? How about your 10 apm opponent?
What's the "minimum" apm where you shouldnt be punished (I think your question implies you'd answer your own question with a 'no')?
Jyxz
Profile Joined November 2009
United States117 Posts
September 12 2010 23:34 GMT
#289
ummmm... this should obviously be patched rofl?
This is Jimmy
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 12 2010 23:35 GMT
#290
If only there was some way to balance this so that it was only 3.5% increase.
coLCruncher fighting!
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 12 2010 23:35 GMT
#291
just tested it. very, very, very tricky to execute properly. you have to get in all your crazy c+clicks BEFORE the drone reaches the hatchery, and if you do any after it wills screw it up.

i think this might find a place in high level play, though. i know where i see an application for it. it takes a few seconds to get enough money for drone 13 (if you 9overlord), so doing this could probably get you that drone the second the larva spawns.
ltortoise
Profile Joined August 2010
633 Posts
September 12 2010 23:36 GMT
#292
On September 13 2010 08:16 Zelniq wrote:
I think we got trolled, I tested out the original poster's methods 1 and 2 several times and it mines the same


It works, or at least I can vouch for it working. I tested it.
dsafness
Profile Joined April 2010
United States16 Posts
September 12 2010 23:36 GMT
#293
On September 13 2010 08:21 JinjoBust wrote:
Oh they found wavedashing in SC2? Best learn that.


After learning wavedashing and trying this, wavedashing is much easier >.<
>.>
_Darwin_
Profile Joined August 2010
United States2374 Posts
September 12 2010 23:36 GMT
#294
Can't you just select all your workers and spam "c"?

Doesn't this do the same thing?
I cant stop lactating
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 12 2010 23:37 GMT
#295
On September 13 2010 08:16 Zelniq wrote:
I think we got trolled, I tested out the original poster's methods 1 and 2 several times and it mines the same

I wasn't able to get the full 7% increase claimed by the OP, but I was definitely able to get 4.5% on several separate attempts. I'd suggest you try it again with just 1 worker. Also try the method where you don't hit C, you just hit shift + click on the minerals once each time the worker dumps off his load.
. . . nevermore
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 23:39 GMT
#296
Trump is going to attempt this at his stream now, if anyone wants video feedback who's unable to try it themselves for whatever reason.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-12 23:43:49
September 12 2010 23:40 GMT
#297
Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible spam C followed by right click and repeat. The last command issued should be right click. Release shift, and repeat this with another worker.


wtf? explanation fail.
why would u mention the C key at the time u did?

You are just queueing up many copies of the commands "Gather Minerals, Return Cargo, Gather Minerals, Return Cargo ...".


according to your explanation, u are queuing up, "gather, return, return, return, return, gather", NOT what u wrote up there.

u also fail to explain why shift queuing commands work immediately for mining, when normally shift queuing for movement does not.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2010-09-12 23:46:51
September 12 2010 23:40 GMT
#298
Just some food for thought (I'm not going to join the discussion about whether it should be kept or not).
Fact of the matter is it will probably be patched if Blizzard gets wind of this.

Now, try not to think in terms of "this trick is no longer effective" because it actually is. When it is patched, it will have the exact same effect of this trick permanently being effective, i.e. doing this trick to complete perfection for every single peon.
What is my point?

Let's assume the OP is correct in his calculations... EVERY mineral patch will now be mined 7% faster, while the gas will remain the same. Gas is already getting the short end of the stick as a resource (it's so much harder to get), and now this will change the proportions even more.

I wonder how fixing this bug would affect gameplay as a whole, seeing as minerals will be much more abundant.

EDIT: If anyone is still confused, what I do is:
Select a peon that is mid-mining, but hasn't picked up a mineral.
Hold shift and
Right Click (On the mineral it is currently mining)
Press C

You're done.
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-12 23:42:25
September 12 2010 23:42 GMT
#299
On September 13 2010 08:40 waffling1 wrote:
Show nested quote +
Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible spam C followed by right click and repeat. The last command issued should be right click. Release shift, and repeat this with another worker.


wtf? explanation fail.

-Select worker that just finished mining minerals
-Hold shift and right click back to his mineral patch
-Spam C, right click, C, right click and so on, while still holding shift
-Release shift, rinse and repeat with another worker.
Leeoku
Profile Joined May 2010
1617 Posts
September 12 2010 23:42 GMT
#300
it is a good way to keep ur apm up early game
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