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[Trick] Early Game +7% Mineral Boost - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 53 Next
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 12 2010 23:59 GMT
#321
On September 13 2010 08:54 vyyye wrote:
Show nested quote +
On September 13 2010 08:52 iamtt1 wrote:
yay 6pool ftw

If this is still in the game in the next patch 6 pools will be hilarious vs P.

maybe with this trick, earlier gates are possible. maybe a 9/10 gate/pylon is possible in comparison to the old 10/10 gate timing...

i really wonder why there is no theorycrafting about such questions as they are clearly more interesting than the old "simplicity vs mechanical skill cap" discussion.

i gotta admit though that id be very happy if this gets patched. and i will admit that my reason for this is that im simply lazy and i personally really enjoy the first 90 or so seconds of the game, because i can relax a little bit and prepare my mind and fingers for the upcoming battles.

if any1 thinks im a bad or inferior player because of these feelings - fine.
"What am I supposed to do against this?" - "Lose!" :-]
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 13 2010 00:01 GMT
#322
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...
You know how to gain a victory, but not use it - maharbal
TT1
Profile Blog Joined December 2008
Canada10035 Posts
September 13 2010 00:01 GMT
#323
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:



t.t thats ridiculous, time to bitch at david kim
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-13 00:02:34
September 13 2010 00:02 GMT
#324
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:
+ Show Spoiler +

http://www.youtube.com/watch?v=9AGV3y9e9w0


wow it works
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 13 2010 00:02 GMT
#325
the BIG thing is that it would work for GAS too o.o
coLCruncher fighting!
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-13 00:04:32
September 13 2010 00:03 GMT
#326
On September 13 2010 08:59 Black Gun wrote:
Show nested quote +
On September 13 2010 08:54 vyyye wrote:
On September 13 2010 08:52 iamtt1 wrote:
yay 6pool ftw

If this is still in the game in the next patch 6 pools will be hilarious vs P.

maybe with this trick, earlier gates are possible. maybe a 9/10 gate/pylon is possible in comparison to the old 10/10 gate timing...

i really wonder why there is no theorycrafting about such questions as they are clearly more interesting than the old "simplicity vs mechanical skill cap" discussion.

i gotta admit though that id be very happy if this gets patched. and i will admit that my reason for this is that im simply lazy and i personally really enjoy the first 90 or so seconds of the game, because i can relax a little bit and prepare my mind and fingers for the upcoming battles.

if any1 thinks im a bad or inferior player because of these feelings - fine.

True, but it would be much harder to do it for earlier gates as you have more probes to micro.

On September 13 2010 08:58 Ryalnos wrote:
Show nested quote +
On September 13 2010 08:57 vyyye wrote:
On September 13 2010 08:56 Ryalnos wrote:
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.

A couple of seconds helps quite a bit with 6-7 pools.


Rush distance/spawn positions will still probably be more important.

Obviously, but if you're on close positions on LT for example and you're facing a six pool those seconds will definitely play a role.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:03 GMT
#327
trump's doing this right now on his channel (http://www.livestream.com/trumpsc). it works! check it out!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 13 2010 00:04 GMT
#328
Hope they patch it. Boring stuff to do...
What qxc said.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 13 2010 00:05 GMT
#329
On September 13 2010 09:01 zak wrote:
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...

the problem i see with it is that it will be difficult to patch. they cant globally change the accel./decel. behavior of units, so they would have to only change that of workers. this would inevitably provide better harassing options. imagine the pain of huk probe harass without any acceleration.

so basically patching this bug has the potential to add new harassing options for the top lvl players, something that is battle micro rather than mindless spamming on mineral patches, something that increases the amount of differentiation worker harass can yield between the pro players and the lowish guys, something that adds to sc2´s value as a spectator sport.
"What am I supposed to do against this?" - "Lose!" :-]
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 13 2010 00:05 GMT
#330
nvm it totally works
ModeratorBlame yourself or God
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
September 13 2010 00:06 GMT
#331
On September 13 2010 09:02 TitleRug wrote:
the BIG thing is that it would work for GAS too o.o

Maybe it would make 2-on-gas or 1-on-gas more efficient, yeah. Someone needs to test this!
Sqq
Profile Joined August 2010
Norway2023 Posts
September 13 2010 00:06 GMT
#332
morrow want trump to teach him now, he smells the advantages ^^
Dead girls don't say no.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 13 2010 00:07 GMT
#333
On September 13 2010 09:02 TitleRug wrote:
the BIG thing is that it would work for GAS too o.o

nvm someone told me on stream that it doesn't work
coLCruncher fighting!
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
September 13 2010 00:07 GMT
#334
This will get fixed. And knowing that, this is a really silly crutch for any player to hoist on himself.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
September 13 2010 00:07 GMT
#335
wow I cant wait to try this out
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:08:37
September 13 2010 00:08 GMT
#336
On September 13 2010 09:03 vyyye wrote:
Show nested quote +
On September 13 2010 08:59 Black Gun wrote:
On September 13 2010 08:54 vyyye wrote:
On September 13 2010 08:52 iamtt1 wrote:
yay 6pool ftw

If this is still in the game in the next patch 6 pools will be hilarious vs P.

maybe with this trick, earlier gates are possible. maybe a 9/10 gate/pylon is possible in comparison to the old 10/10 gate timing...

i really wonder why there is no theorycrafting about such questions as they are clearly more interesting than the old "simplicity vs mechanical skill cap" discussion.

i gotta admit though that id be very happy if this gets patched. and i will admit that my reason for this is that im simply lazy and i personally really enjoy the first 90 or so seconds of the game, because i can relax a little bit and prepare my mind and fingers for the upcoming battles.

if any1 thinks im a bad or inferior player because of these feelings - fine.

True, but it would be much harder to do it for earlier gates as you have more probes to micro.

Show nested quote +
On September 13 2010 08:58 Ryalnos wrote:
On September 13 2010 08:57 vyyye wrote:
On September 13 2010 08:56 Ryalnos wrote:
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.

A couple of seconds helps quite a bit with 6-7 pools.


Rush distance/spawn positions will still probably be more important.

Obviously, but if you're on close positions on LT for example and you're facing a six pool those seconds will definitely play a role.


If you're planning on defending against it with say a wall off, you will be able to get buildings up 1-2 seconds earlier as well.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
September 13 2010 00:09 GMT
#337
Great find, and thanks Trebis for the short clip
I am not good with quotes
ledarsi
Profile Joined September 2010
United States475 Posts
September 13 2010 00:09 GMT
#338
I really hope this is not true. What a boring thing to have to do just to be competitive. Still, that is very well spotted if indeed it is true. I hope Blizzard patches this out immediately.
"First decide who you would be, then do what you must do."
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
September 13 2010 00:10 GMT
#339
So since FaZe got his "fazing" trick named after him, should we call this "sockfolding" as well? :p
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 13 2010 00:11 GMT
#340
On September 13 2010 09:08 Ryalnos wrote:
Show nested quote +
On September 13 2010 09:03 vyyye wrote:
On September 13 2010 08:59 Black Gun wrote:
On September 13 2010 08:54 vyyye wrote:
On September 13 2010 08:52 iamtt1 wrote:
yay 6pool ftw

If this is still in the game in the next patch 6 pools will be hilarious vs P.

maybe with this trick, earlier gates are possible. maybe a 9/10 gate/pylon is possible in comparison to the old 10/10 gate timing...

i really wonder why there is no theorycrafting about such questions as they are clearly more interesting than the old "simplicity vs mechanical skill cap" discussion.

i gotta admit though that id be very happy if this gets patched. and i will admit that my reason for this is that im simply lazy and i personally really enjoy the first 90 or so seconds of the game, because i can relax a little bit and prepare my mind and fingers for the upcoming battles.

if any1 thinks im a bad or inferior player because of these feelings - fine.

True, but it would be much harder to do it for earlier gates as you have more probes to micro.

On September 13 2010 08:58 Ryalnos wrote:
On September 13 2010 08:57 vyyye wrote:
On September 13 2010 08:56 Ryalnos wrote:
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.

A couple of seconds helps quite a bit with 6-7 pools.


Rush distance/spawn positions will still probably be more important.

Obviously, but if you're on close positions on LT for example and you're facing a six pool those seconds will definitely play a role.


If you're planning on defending against it with say a wall off, you will be able to get buildings up 1-2 seconds earlier as well.

Mh, of course. But again, it'll be more difficult to do as you'll have to manage more workers. And if zerglings do reach your mineral line pulling probes will mess you up even more than it already did, as you'll lose regular mining time and the.. trick.
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