• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE4Weekly Cups (July 20-26): Early returns on 5.0.16b4IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4578 users

[Trick] Early Game +7% Mineral Boost - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 53 Next
Mizzet
Profile Joined June 2010
Singapore47 Posts
September 13 2010 00:25 GMT
#361
On September 13 2010 09:19 Vathus wrote:
I think the easiest way to do this with all of your workers would be to just select all your SCVs and spam C. Might not be as efficient but it would be a lot easier than queuing up commands for each individual SCV.


I tried it, it's not as effective, and when you put it in a match environment where you have scouting and building, let alone being harassed to worry about the benefit you gain becomes pretty minuscule and makes it seem rather silly. At least shift-c-clicking individual workers feels like it has some direction to it, and you get the full benefit. Spamming C puts the 'arbitrary' in 'arbitrary dexterity test' and looks plain stupid I feel.
Trebis
Profile Joined March 2010
United States182 Posts
September 13 2010 00:26 GMT
#362
On September 13 2010 09:24 Zelniq wrote:
no, i've tested it and just holding down C (and nothing else) does absolutely nothing. 100% sure here

(im assuming this is because the way it works is that by the time Return Cargo becomes 'available,' it's already too late/slow. you need to send it the command before it has minerals in its hands)

Tested it as well. Myth busted.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
inBland
Profile Joined August 2010
United States31 Posts
September 13 2010 00:30 GMT
#363
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:31:07
September 13 2010 00:30 GMT
#364
My guess is that this works because executing the next action in a queue has a shorter delay than that required for the unit AI to figure out the next move for the worker.

Edit: Anyone in programming/game design have an opinion on this?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 13 2010 00:31 GMT
#365
@ryalnos that sounds about right
ModeratorBlame yourself or God
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 13 2010 00:33 GMT
#366
Ahh dammit I thought Sc2 was suppose to take away alot of multitasking
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-13 00:37:08
September 13 2010 00:34 GMT
#367
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?

lgn!
Profile Joined February 2010
Italy224 Posts
September 13 2010 00:37 GMT
#368
i stayed with 10 workers for a while:

with the trick i reached the peak of 460 income
without the trick the maximum i got was 440

dunno if i did something wrong, can someone else try this?
화이팅
Arco
Profile Joined September 2009
United States2090 Posts
September 13 2010 00:39 GMT
#369
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 00:43:34
September 13 2010 00:40 GMT
#370
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?


splitting is a priority b/c u have the same amount of time, but delaying the split is multiplied by 6, whereas delaying the worker queue is multiplied by 1.
this is only true for zerg.

But for T and P, the time delay carries over to all subsequent workers to be queued, so u want to build first.


however, if u use the ctrl+F1 method to select all your workers, u can pretty much negate the disadvantage of waiting for either one.

i personally have my finger on the worker queue shortcutkeys while also keeping my pinky on the ctrl button and ready to quickly switch over to F1. I queue the worker first, then do the ctrl + F1 split. why do i do it this way even tho i said splitting is more important? b/c click + queue worker can be done so quickly if it's the first thing you do. If you try to do it after u split, i find the time to accurately drag the mouse incurs a delay. U can pre-position your mouse cursor to the center of the screen before the game starts. so building worker can be done extremely quickly b/c of the initial starting position of the cursor and your fingers on the shortcut keys.

hope that helped.
waffling1
Profile Blog Joined May 2010
599 Posts
September 13 2010 00:40 GMT
#371
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


why?
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 13 2010 00:41 GMT
#372
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


You don't have to spam the worker hotkey
Just hold it when you click on the nexus, that will do the trick
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 13 2010 00:41 GMT
#373
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:


Oh, I didn't realize you could do it with shift. That's great.
rockon1215
Profile Joined May 2009
United States612 Posts
September 13 2010 00:43 GMT
#374
this will make my 6 pool on Steepes EVEN FASTER!!!!!!
Flash v Jaedong The finals that is ALWAYS meant to be
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-13 00:44:49
September 13 2010 00:43 GMT
#375
On September 13 2010 09:34 ltortoise wrote:
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?



If I understand what you mean, I did try something like that as a means to lower the execution requirement. However they will path back to that central mineral patch before splitting up as the AI dictates, and that small delay is more than enough to nullify any benefit you get from faster mining. Might even put you further back than just normal mining, I only tried that once though, the results weren't good.
brotosterone
Profile Blog Joined April 2010
United States260 Posts
September 13 2010 00:46 GMT
#376
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:46 GMT
#377
On September 13 2010 09:05 Black Gun wrote:
Show nested quote +
On September 13 2010 09:01 zak wrote:
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...

the problem i see with it is that it will be difficult to patch. they cant globally change the accel./decel. behavior of units, so they would have to only change that of workers. this would inevitably provide better harassing options. imagine the pain of huk probe harass without any acceleration.

so basically patching this bug has the potential to add new harassing options for the top lvl players, something that is battle micro rather than mindless spamming on mineral patches, something that increases the amount of differentiation worker harass can yield between the pro players and the lowish guys, something that adds to sc2´s value as a spectator sport.


Maybe they will just remove the return minerals button?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Vertig0
Profile Joined March 2009
United States196 Posts
September 13 2010 00:46 GMT
#378
Amazing find, I hope this stays.
#1 Fruitdealer fan!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:48 GMT
#379
On September 13 2010 09:11 Darpa wrote:
i think it will probably be fixed by blizzard. Because if you did this for mules it will be broken. I.e. even late game if you did it with all your mules and got an extra trip out of them because of it, it would be a significant advantage to terran that other races wouldnt have.

So are mules though
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 13 2010 00:48 GMT
#380
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?

No. You need to have the right click on the minerals in the queue in between each C, or it clears the queue once they return.
. . . nevermore
Prev 1 17 18 19 20 21 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
CosmosSc2 25
PiGStarcraft25
StarCraft: Brood War
Calm 2120
Artosis 347
Larva 176
NaDa 53
Dota 2
syndereN424
monkeys_forever1
League of Legends
JimRising 259
Counter-Strike
summit1g6566
minikerr38
Super Smash Bros
hungrybox418
Mew2King170
PPMD38
Other Games
tarik_tv4798
Grubby3426
shahzam493
ToD287
UpATreeSC235
C9.Mang0158
Liquid`Hasu123
Livibee105
Trikslyr28
Organizations
Other Games
BasetradeTV178
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 77
• musti20045 44
• RyuSc2 27
• davetesta1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2918
League of Legends
• TFBlade996
Other Games
• imaqtpie1363
• Scarra696
Upcoming Events
PiGosaur Cup
1h 32m
The PondCast
11h 32m
Kung Fu Cup
12h 32m
Patches Events
17h 32m
Replay Cast
1d 10h
CrankTV Team League
1d 12h
OSC
1d 14h
OSC
1d 19h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-28
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.