• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:47
CEST 08:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot BW General Discussion Bot on ladder [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8696 users

[Trick] Early Game +7% Mineral Boost - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 53 Next
Mizzet
Profile Joined June 2010
Singapore47 Posts
September 13 2010 00:25 GMT
#361
On September 13 2010 09:19 Vathus wrote:
I think the easiest way to do this with all of your workers would be to just select all your SCVs and spam C. Might not be as efficient but it would be a lot easier than queuing up commands for each individual SCV.


I tried it, it's not as effective, and when you put it in a match environment where you have scouting and building, let alone being harassed to worry about the benefit you gain becomes pretty minuscule and makes it seem rather silly. At least shift-c-clicking individual workers feels like it has some direction to it, and you get the full benefit. Spamming C puts the 'arbitrary' in 'arbitrary dexterity test' and looks plain stupid I feel.
Trebis
Profile Joined March 2010
United States182 Posts
September 13 2010 00:26 GMT
#362
On September 13 2010 09:24 Zelniq wrote:
no, i've tested it and just holding down C (and nothing else) does absolutely nothing. 100% sure here

(im assuming this is because the way it works is that by the time Return Cargo becomes 'available,' it's already too late/slow. you need to send it the command before it has minerals in its hands)

Tested it as well. Myth busted.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
inBland
Profile Joined August 2010
United States31 Posts
September 13 2010 00:30 GMT
#363
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:31:07
September 13 2010 00:30 GMT
#364
My guess is that this works because executing the next action in a queue has a shorter delay than that required for the unit AI to figure out the next move for the worker.

Edit: Anyone in programming/game design have an opinion on this?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 13 2010 00:31 GMT
#365
@ryalnos that sounds about right
ModeratorBlame yourself or God
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 13 2010 00:33 GMT
#366
Ahh dammit I thought Sc2 was suppose to take away alot of multitasking
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-13 00:37:08
September 13 2010 00:34 GMT
#367
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?

lgn!
Profile Joined February 2010
Italy224 Posts
September 13 2010 00:37 GMT
#368
i stayed with 10 workers for a while:

with the trick i reached the peak of 460 income
without the trick the maximum i got was 440

dunno if i did something wrong, can someone else try this?
화이팅
Arco
Profile Joined September 2009
United States2090 Posts
September 13 2010 00:39 GMT
#369
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 00:43:34
September 13 2010 00:40 GMT
#370
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?


splitting is a priority b/c u have the same amount of time, but delaying the split is multiplied by 6, whereas delaying the worker queue is multiplied by 1.
this is only true for zerg.

But for T and P, the time delay carries over to all subsequent workers to be queued, so u want to build first.


however, if u use the ctrl+F1 method to select all your workers, u can pretty much negate the disadvantage of waiting for either one.

i personally have my finger on the worker queue shortcutkeys while also keeping my pinky on the ctrl button and ready to quickly switch over to F1. I queue the worker first, then do the ctrl + F1 split. why do i do it this way even tho i said splitting is more important? b/c click + queue worker can be done so quickly if it's the first thing you do. If you try to do it after u split, i find the time to accurately drag the mouse incurs a delay. U can pre-position your mouse cursor to the center of the screen before the game starts. so building worker can be done extremely quickly b/c of the initial starting position of the cursor and your fingers on the shortcut keys.

hope that helped.
waffling1
Profile Blog Joined May 2010
599 Posts
September 13 2010 00:40 GMT
#371
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


why?
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 13 2010 00:41 GMT
#372
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


You don't have to spam the worker hotkey
Just hold it when you click on the nexus, that will do the trick
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 13 2010 00:41 GMT
#373
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:


Oh, I didn't realize you could do it with shift. That's great.
rockon1215
Profile Joined May 2009
United States612 Posts
September 13 2010 00:43 GMT
#374
this will make my 6 pool on Steepes EVEN FASTER!!!!!!
Flash v Jaedong The finals that is ALWAYS meant to be
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-13 00:44:49
September 13 2010 00:43 GMT
#375
On September 13 2010 09:34 ltortoise wrote:
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?



If I understand what you mean, I did try something like that as a means to lower the execution requirement. However they will path back to that central mineral patch before splitting up as the AI dictates, and that small delay is more than enough to nullify any benefit you get from faster mining. Might even put you further back than just normal mining, I only tried that once though, the results weren't good.
brotosterone
Profile Blog Joined April 2010
United States260 Posts
September 13 2010 00:46 GMT
#376
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:46 GMT
#377
On September 13 2010 09:05 Black Gun wrote:
Show nested quote +
On September 13 2010 09:01 zak wrote:
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...

the problem i see with it is that it will be difficult to patch. they cant globally change the accel./decel. behavior of units, so they would have to only change that of workers. this would inevitably provide better harassing options. imagine the pain of huk probe harass without any acceleration.

so basically patching this bug has the potential to add new harassing options for the top lvl players, something that is battle micro rather than mindless spamming on mineral patches, something that increases the amount of differentiation worker harass can yield between the pro players and the lowish guys, something that adds to sc2´s value as a spectator sport.


Maybe they will just remove the return minerals button?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Vertig0
Profile Joined March 2009
United States196 Posts
September 13 2010 00:46 GMT
#378
Amazing find, I hope this stays.
#1 Fruitdealer fan!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:48 GMT
#379
On September 13 2010 09:11 Darpa wrote:
i think it will probably be fixed by blizzard. Because if you did this for mules it will be broken. I.e. even late game if you did it with all your mules and got an extra trip out of them because of it, it would be a significant advantage to terran that other races wouldnt have.

So are mules though
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 13 2010 00:48 GMT
#380
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?

No. You need to have the right click on the minerals in the queue in between each C, or it clears the queue once they return.
. . . nevermore
Prev 1 17 18 19 20 21 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech84
StarCraft: Brood War
Britney 2352
Rain 1657
GuemChi 655
Zeus 322
Leta 142
Dewaltoss 117
ggaemo 23
yabsab 13
ajuk12(nOOB) 13
Icarus 6
League of Legends
JimRising 709
Reynor84
Super Smash Bros
Mew2King157
Other Games
summit1g10316
PiGStarcraft354
ceh9281
Livibee170
Maynarde139
Organizations
Dota 2
PGL Dota 2 - Main Stream1853
Other Games
gamesdonequick499
StarCraft: Brood War
Afreeca ASL 276
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile111
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2172
League of Legends
• Stunt520
Upcoming Events
Kung Fu Cup
4h 14m
The PondCast
1d 3h
Replay Cast
1d 17h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.