• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:24
CET 09:24
KST 17:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
https://www.facebook.com/MosqiShock.Mosquito.Zappe World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2755 users

[Trick] Early Game +7% Mineral Boost - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 53 Next
Mizzet
Profile Joined June 2010
Singapore47 Posts
September 13 2010 00:25 GMT
#361
On September 13 2010 09:19 Vathus wrote:
I think the easiest way to do this with all of your workers would be to just select all your SCVs and spam C. Might not be as efficient but it would be a lot easier than queuing up commands for each individual SCV.


I tried it, it's not as effective, and when you put it in a match environment where you have scouting and building, let alone being harassed to worry about the benefit you gain becomes pretty minuscule and makes it seem rather silly. At least shift-c-clicking individual workers feels like it has some direction to it, and you get the full benefit. Spamming C puts the 'arbitrary' in 'arbitrary dexterity test' and looks plain stupid I feel.
Trebis
Profile Joined March 2010
United States182 Posts
September 13 2010 00:26 GMT
#362
On September 13 2010 09:24 Zelniq wrote:
no, i've tested it and just holding down C (and nothing else) does absolutely nothing. 100% sure here

(im assuming this is because the way it works is that by the time Return Cargo becomes 'available,' it's already too late/slow. you need to send it the command before it has minerals in its hands)

Tested it as well. Myth busted.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
inBland
Profile Joined August 2010
United States31 Posts
September 13 2010 00:30 GMT
#363
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:31:07
September 13 2010 00:30 GMT
#364
My guess is that this works because executing the next action in a queue has a shorter delay than that required for the unit AI to figure out the next move for the worker.

Edit: Anyone in programming/game design have an opinion on this?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 13 2010 00:31 GMT
#365
@ryalnos that sounds about right
ModeratorBlame yourself or God
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 13 2010 00:33 GMT
#366
Ahh dammit I thought Sc2 was suppose to take away alot of multitasking
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-13 00:37:08
September 13 2010 00:34 GMT
#367
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?

lgn!
Profile Joined February 2010
Italy224 Posts
September 13 2010 00:37 GMT
#368
i stayed with 10 workers for a while:

with the trick i reached the peak of 460 income
without the trick the maximum i got was 440

dunno if i did something wrong, can someone else try this?
화이팅
Arco
Profile Joined September 2009
United States2090 Posts
September 13 2010 00:39 GMT
#369
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 00:43:34
September 13 2010 00:40 GMT
#370
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?


splitting is a priority b/c u have the same amount of time, but delaying the split is multiplied by 6, whereas delaying the worker queue is multiplied by 1.
this is only true for zerg.

But for T and P, the time delay carries over to all subsequent workers to be queued, so u want to build first.


however, if u use the ctrl+F1 method to select all your workers, u can pretty much negate the disadvantage of waiting for either one.

i personally have my finger on the worker queue shortcutkeys while also keeping my pinky on the ctrl button and ready to quickly switch over to F1. I queue the worker first, then do the ctrl + F1 split. why do i do it this way even tho i said splitting is more important? b/c click + queue worker can be done so quickly if it's the first thing you do. If you try to do it after u split, i find the time to accurately drag the mouse incurs a delay. U can pre-position your mouse cursor to the center of the screen before the game starts. so building worker can be done extremely quickly b/c of the initial starting position of the cursor and your fingers on the shortcut keys.

hope that helped.
waffling1
Profile Blog Joined May 2010
599 Posts
September 13 2010 00:40 GMT
#371
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


why?
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 13 2010 00:41 GMT
#372
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


You don't have to spam the worker hotkey
Just hold it when you click on the nexus, that will do the trick
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 13 2010 00:41 GMT
#373
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:


Oh, I didn't realize you could do it with shift. That's great.
rockon1215
Profile Joined May 2009
United States612 Posts
September 13 2010 00:43 GMT
#374
this will make my 6 pool on Steepes EVEN FASTER!!!!!!
Flash v Jaedong The finals that is ALWAYS meant to be
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-13 00:44:49
September 13 2010 00:43 GMT
#375
On September 13 2010 09:34 ltortoise wrote:
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?



If I understand what you mean, I did try something like that as a means to lower the execution requirement. However they will path back to that central mineral patch before splitting up as the AI dictates, and that small delay is more than enough to nullify any benefit you get from faster mining. Might even put you further back than just normal mining, I only tried that once though, the results weren't good.
brotosterone
Profile Blog Joined April 2010
United States260 Posts
September 13 2010 00:46 GMT
#376
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:46 GMT
#377
On September 13 2010 09:05 Black Gun wrote:
Show nested quote +
On September 13 2010 09:01 zak wrote:
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...

the problem i see with it is that it will be difficult to patch. they cant globally change the accel./decel. behavior of units, so they would have to only change that of workers. this would inevitably provide better harassing options. imagine the pain of huk probe harass without any acceleration.

so basically patching this bug has the potential to add new harassing options for the top lvl players, something that is battle micro rather than mindless spamming on mineral patches, something that increases the amount of differentiation worker harass can yield between the pro players and the lowish guys, something that adds to sc2´s value as a spectator sport.


Maybe they will just remove the return minerals button?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Vertig0
Profile Joined March 2009
United States196 Posts
September 13 2010 00:46 GMT
#378
Amazing find, I hope this stays.
#1 Fruitdealer fan!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:48 GMT
#379
On September 13 2010 09:11 Darpa wrote:
i think it will probably be fixed by blizzard. Because if you did this for mules it will be broken. I.e. even late game if you did it with all your mules and got an extra trip out of them because of it, it would be a significant advantage to terran that other races wouldnt have.

So are mules though
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 13 2010 00:48 GMT
#380
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?

No. You need to have the right click on the minerals in the queue in between each C, or it clears the queue once they return.
. . . nevermore
Prev 1 17 18 19 20 21 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 125
ProTech124
StarCraft: Brood War
910 258
Larva 229
NotJumperer 81
Shinee 57
ToSsGirL 57
yabsab 54
Nal_rA 40
ZergMaN 24
Bale 15
Terrorterran 12
[ Show more ]
GoRush 11
SilentControl 8
League of Legends
JimRising 526
Reynor83
Counter-Strike
Stewie2K1140
Other Games
ceh9291
Happy205
Mew2King59
Sick49
ViBE24
Organizations
Other Games
gamesdonequick583
Dota 2
PGL Dota 2 - Main Stream129
Other Games
BasetradeTV98
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling105
Upcoming Events
Replay Cast
36m
Afreeca Starleague
1h 36m
Sharp vs Scan
Rain vs Mong
Wardi Open
3h 36m
Monday Night Weeklies
8h 36m
Sparkling Tuna Cup
1d 1h
Afreeca Starleague
1d 1h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.