• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:53
CEST 22:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors5[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3090 users

[Trick] Early Game +7% Mineral Boost - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 53 Next
Mizzet
Profile Joined June 2010
Singapore47 Posts
September 13 2010 00:25 GMT
#361
On September 13 2010 09:19 Vathus wrote:
I think the easiest way to do this with all of your workers would be to just select all your SCVs and spam C. Might not be as efficient but it would be a lot easier than queuing up commands for each individual SCV.


I tried it, it's not as effective, and when you put it in a match environment where you have scouting and building, let alone being harassed to worry about the benefit you gain becomes pretty minuscule and makes it seem rather silly. At least shift-c-clicking individual workers feels like it has some direction to it, and you get the full benefit. Spamming C puts the 'arbitrary' in 'arbitrary dexterity test' and looks plain stupid I feel.
Trebis
Profile Joined March 2010
United States182 Posts
September 13 2010 00:26 GMT
#362
On September 13 2010 09:24 Zelniq wrote:
no, i've tested it and just holding down C (and nothing else) does absolutely nothing. 100% sure here

(im assuming this is because the way it works is that by the time Return Cargo becomes 'available,' it's already too late/slow. you need to send it the command before it has minerals in its hands)

Tested it as well. Myth busted.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
inBland
Profile Joined August 2010
United States31 Posts
September 13 2010 00:30 GMT
#363
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:31:07
September 13 2010 00:30 GMT
#364
My guess is that this works because executing the next action in a queue has a shorter delay than that required for the unit AI to figure out the next move for the worker.

Edit: Anyone in programming/game design have an opinion on this?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 13 2010 00:31 GMT
#365
@ryalnos that sounds about right
ModeratorBlame yourself or God
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 13 2010 00:33 GMT
#366
Ahh dammit I thought Sc2 was suppose to take away alot of multitasking
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-13 00:37:08
September 13 2010 00:34 GMT
#367
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?

lgn!
Profile Joined February 2010
Italy224 Posts
September 13 2010 00:37 GMT
#368
i stayed with 10 workers for a while:

with the trick i reached the peak of 460 income
without the trick the maximum i got was 440

dunno if i did something wrong, can someone else try this?
화이팅
Arco
Profile Joined September 2009
United States2090 Posts
September 13 2010 00:39 GMT
#369
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-13 00:43:34
September 13 2010 00:40 GMT
#370
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?


splitting is a priority b/c u have the same amount of time, but delaying the split is multiplied by 6, whereas delaying the worker queue is multiplied by 1.
this is only true for zerg.

But for T and P, the time delay carries over to all subsequent workers to be queued, so u want to build first.


however, if u use the ctrl+F1 method to select all your workers, u can pretty much negate the disadvantage of waiting for either one.

i personally have my finger on the worker queue shortcutkeys while also keeping my pinky on the ctrl button and ready to quickly switch over to F1. I queue the worker first, then do the ctrl + F1 split. why do i do it this way even tho i said splitting is more important? b/c click + queue worker can be done so quickly if it's the first thing you do. If you try to do it after u split, i find the time to accurately drag the mouse incurs a delay. U can pre-position your mouse cursor to the center of the screen before the game starts. so building worker can be done extremely quickly b/c of the initial starting position of the cursor and your fingers on the shortcut keys.

hope that helped.
waffling1
Profile Blog Joined May 2010
599 Posts
September 13 2010 00:40 GMT
#371
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


why?
Wilko
Profile Blog Joined August 2009
Germany470 Posts
September 13 2010 00:41 GMT
#372
On September 13 2010 09:39 Tump wrote:
Show nested quote +
On September 13 2010 09:30 Bland wrote:
So quick random question since I'm a total noob (not really).

Is it more efficient to send your workers to the minerals and then make another worker or first make a worker and then send the 6 to the patches?

When the game is loading be spamming the worker hotkey. Building the worker first is always better than splitting.


You don't have to spam the worker hotkey
Just hold it when you click on the nexus, that will do the trick
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 13 2010 00:41 GMT
#373
On September 13 2010 08:54 Trebis wrote:
My explanation/demonstration video of this technique:


Oh, I didn't realize you could do it with shift. That's great.
rockon1215
Profile Joined May 2009
United States612 Posts
September 13 2010 00:43 GMT
#374
this will make my 6 pool on Steepes EVEN FASTER!!!!!!
Flash v Jaedong The finals that is ALWAYS meant to be
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-13 00:44:49
September 13 2010 00:43 GMT
#375
On September 13 2010 09:34 ltortoise wrote:
Why couldn't you:

A) Shift-select some workers that are currently mining a patch.
B) Shift-queue return cargo, C
C) Shift-click the central mineral patch and let the AI take over again.

Alternate C) if you are super gosu or only selected 3 or 4, menually tell them to go back to mining diff. patches?



If I understand what you mean, I did try something like that as a means to lower the execution requirement. However they will path back to that central mineral patch before splitting up as the AI dictates, and that small delay is more than enough to nullify any benefit you get from faster mining. Might even put you further back than just normal mining, I only tried that once though, the results weren't good.
brotosterone
Profile Blog Joined April 2010
United States260 Posts
September 13 2010 00:46 GMT
#376
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:46 GMT
#377
On September 13 2010 09:05 Black Gun wrote:
Show nested quote +
On September 13 2010 09:01 zak wrote:
so do you guys think they will patch this for sure? I don't mind either way but I think they will leave it...

the problem i see with it is that it will be difficult to patch. they cant globally change the accel./decel. behavior of units, so they would have to only change that of workers. this would inevitably provide better harassing options. imagine the pain of huk probe harass without any acceleration.

so basically patching this bug has the potential to add new harassing options for the top lvl players, something that is battle micro rather than mindless spamming on mineral patches, something that increases the amount of differentiation worker harass can yield between the pro players and the lowish guys, something that adds to sc2´s value as a spectator sport.


Maybe they will just remove the return minerals button?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Vertig0
Profile Joined March 2009
United States196 Posts
September 13 2010 00:46 GMT
#378
Amazing find, I hope this stays.
#1 Fruitdealer fan!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 13 2010 00:48 GMT
#379
On September 13 2010 09:11 Darpa wrote:
i think it will probably be fixed by blizzard. Because if you did this for mules it will be broken. I.e. even late game if you did it with all your mules and got an extra trip out of them because of it, it would be a significant advantage to terran that other races wouldnt have.

So are mules though
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 13 2010 00:48 GMT
#380
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?

No. You need to have the right click on the minerals in the queue in between each C, or it clears the queue once they return.
. . . nevermore
Prev 1 17 18 19 20 21 53 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
Artosis vs Jimin
cavapoo vs LancerX
ZZZero.O244
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
ByuN vs SolarLIVE!
MaxPax vs TBD
SteadfastSC295
TKL 260
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 385
Liquid`TLO 330
SteadfastSC 295
TKL 260
MaxPax 166
elazer 103
UpATreeSC 53
ProTech35
StarCraft: Brood War
Calm 2681
Mini 350
Horang2 300
ZZZero.O 244
firebathero 196
ggaemo 139
Dewaltoss 139
Dota 2
ROOTCatZ15
League of Legends
Doublelift1513
JimRising 242
Super Smash Bros
C9.Mang0864
Mew2King85
Heroes of the Storm
Khaldor361
Other Games
summit1g6509
tarik_tv5676
Grubby4143
FrodaN1458
gofns504
crisheroes247
ToD163
KnowMe138
Organizations
Other Games
gamesdonequick1109
BasetradeTV267
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 18
• musti20045 17
• intothetv
• Migwel
• sooper7s
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach19
• 3DClanTV 12
• RayReign 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2178
League of Legends
• Jankos1994
Other Games
• imaqtpie1428
• Scarra19
Upcoming Events
CranKy Ducklings
3h 7m
Replay Cast
12h 7m
Wardi Open
13h 7m
Afreeca Starleague
13h 7m
Soma vs hero
Monday Night Weeklies
19h 7m
Replay Cast
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.