• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:48
CEST 12:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE8Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5185 users

[Trick] Early Game +7% Mineral Boost - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 53 Next
Swede
Profile Joined June 2010
New Zealand853 Posts
Last Edited: 2010-09-13 00:52:38
September 13 2010 00:49 GMT
#381
This should be patched out. In the skill groups where this will actually occur, it will occur for every single player, and thus no advantage is gained (or any advantage gained is too insignificant, ie +1% income over your opponent or something). In other words, it is basically pointless.

If Idra and Tester both do it against each other, they may as well not be doing it.

The only situation where it would garner an advantage where 2 players are both doing it is if one race benefits more from the extra minerals than the other. And that's a balance issue.
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:54:11
September 13 2010 00:52 GMT
#382
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
September 13 2010 00:55 GMT
#383
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?


No, you can't issue "return cargo" after the worker has returned its minerals.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 13 2010 00:55 GMT
#384
WOW thats a good find lol
GG GL HF
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-09-13 01:02:43
September 13 2010 00:55 GMT
#385
On September 13 2010 09:52 Ryalnos wrote:
Show nested quote +
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),


When you consider the average TL.neter is in Bronze League and isn't of even capable of doing this and microing a scouting worker and a executing clean builder order simultaneously, the results are meaningless on whether they think it adds to the game or not.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 13 2010 00:57 GMT
#386
On September 13 2010 09:55 PokePill wrote:
Show nested quote +
On September 13 2010 09:52 Ryalnos wrote:
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),


When you consider the average TL.net is in Bronze League and isn't of even capable of doing this and microing a scouting worker and a executing clean builder order simultaneously, the results are meaningless on whether they think it adds to the game or not.


Who cares? This is just an opinion poll.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
September 13 2010 01:00 GMT
#387
I facepalm at some of the people in here who complained about SC2 not having enough tricks as SC1 and when tricks are found their first reaction is "zomg imbalance patch out now!!"...and then later go back to complaining about no tricks.

This seems like a nice trick for upper tier players to do and definitely add another dimension to the game, an extra macro trick to use if you will.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 13 2010 01:00 GMT
#388
Holy crap I tried comparing 6 nexus times with and without this trick:

Without: 2:34
With: 2:29

As adverstised, even exceuted with moderate levels of precison nets tangible results (abeit very small). It would, however require quite a lot more concentration to follow a normal bo while doing this trick.
aupstar
Profile Joined June 2007
Australia912 Posts
September 13 2010 01:09 GMT
#389
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.


Perhaps you should play chess where there is no physical skill required, only strategy.
Firebats, the natural enemy of octozerg
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 13 2010 01:09 GMT
#390
I think this is awesome, and all those guys who complain how MBS & automine remove from the game should instantly start doing this giving them an advantage... Great find!
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
September 13 2010 01:11 GMT
#391
Something like stacked mutas or stop lurker is mechanically easy to execute and adds a new dimension to the game. This is mechanically hard to execute and just makes early aggression/all-ins more efficient, which seems to be what most people hate in the game.
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
September 13 2010 01:11 GMT
#392
I've been trying a bit, and it actually seem to be working on harvesting gas as well. However I'm not sure that the way I'm testing it/doing it is completely correct, so can somebody else confirm/deny this?
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 13 2010 01:13 GMT
#393
On September 13 2010 10:11 VarmVaffel wrote:
I've been trying a bit, and it actually seem to be working on harvesting gas as well. However I'm not sure that the way I'm testing it/doing it is completely correct, so can somebody else confirm/deny this?

so one has to test this.
coLCruncher fighting!
sAfuRos
Profile Joined March 2009
United States743 Posts
September 13 2010 01:13 GMT
#394
If blizzard patches this, it had better not make it so workers mine faster by default

All builds would be totally effed up.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
blacktoss
Profile Joined August 2010
United States121 Posts
Last Edited: 2010-09-13 01:15:17
September 13 2010 01:14 GMT
#395
On September 13 2010 10:09 aupstar wrote:
Show nested quote +
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.


Perhaps you should play chess where there is no physical skill required, only strategy.


Competitive Chess requires amazing endurance. You also need to memorize a lot of openings with tons of variations as you get higher up and the ability to calculate multiple moves in advance. This takes a lot of hard practice to develop. Every competitive activity has a degree of rote, mindless grinding to it. Anyone who wants to avoid hard work is not going to succeed in competition anywhere. Unless the competition is whining the loudest about mechanics.
lgn!
Profile Joined February 2010
Italy224 Posts
Last Edited: 2010-09-13 01:16:12
September 13 2010 01:15 GMT
#396
On September 13 2010 10:13 sAfuRos wrote:
If blizzard patches this, it had better not make it so workers mine faster by default

All builds would be totally effed up.


well i dont think the advantage u got doing this is so huge... will be like 2-3 seconds on the 1st gate/pool/randomstuff
화이팅
SwiftBunny
Profile Joined April 2010
Canada134 Posts
September 13 2010 01:16 GMT
#397
I'm sure tournaments could make a rule to disqualify people from doing this trick, just like a bunch disqualify for burrowed infestor trick. If they wanted to.

I like this trick though!
Stuff
sAfuRos
Profile Joined March 2009
United States743 Posts
September 13 2010 01:16 GMT
#398
No, if blizzard fixes it, it means all your workers all game long are mining faster.
And i expect ti would mean more like 4-5 seconds with max efficiency, which is another 4-5 seconds PvP korean 4warpgate shaves off. And thats 4 seconds i'd rather keep, because fighting 4 warpgate is fucking annoying enough
sAfuRos // twitch.tv/sAfuRos // contact for coaching
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
September 13 2010 01:18 GMT
#399
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





please put this poll in the OP
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 13 2010 01:19 GMT
#400
Since this stops being useful at saturation, it's only an early game mechanic, and a highly demanding one at that. I think this should be left the way it is, early game people just spam uselessly and this way they can spam usefully.
Prev 1 18 19 20 21 22 53 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 103
CranKy Ducklings31
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko254
ProTech91
StarCraft: Brood War
Shuttle 4549
Calm 3553
Bisu 1400
firebathero 644
Horang2 583
Zeus 552
Mini 300
Soulkey 225
Larva 182
Light 154
[ Show more ]
Dewaltoss 131
actioN 97
Rush 95
EffOrt 94
Free 92
Last 84
sorry 80
Stork 73
hero 65
Killer 64
Hyun 61
Mind 52
ggaemo 49
ToSsGirL 47
ZerO 35
Hm[arnc] 28
[sc1f]eonzerg 25
Sacsri 24
Sharp 23
scan(afreeca) 18
soO 17
yabsab 13
SilentControl 13
Mong 1
Dota 2
Pyrionflax180
Counter-Strike
kRYSTAL_16
Other Games
FrodaN1442
singsing854
crisheroes265
Mew2King172
DeMusliM155
Fuzer 87
XaKoH 87
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick335
StarCraft 2
IntoTheiNu 65
WardiTV1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV374
• lizZardDota2155
League of Legends
• Jankos1565
Upcoming Events
Kung Fu Cup
13m
Patches Events
5h 13m
Replay Cast
22h 13m
CrankTV Team League
1d
OSC
1d 2h
OSC
1d 6h
Replay Cast
1d 13h
Escore
1d 23h
CrankTV Team League
2 days
OSC
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.