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[Trick] Early Game +7% Mineral Boost - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 53 Next
Swede
Profile Joined June 2010
New Zealand853 Posts
Last Edited: 2010-09-13 00:52:38
September 13 2010 00:49 GMT
#381
This should be patched out. In the skill groups where this will actually occur, it will occur for every single player, and thus no advantage is gained (or any advantage gained is too insignificant, ie +1% income over your opponent or something). In other words, it is basically pointless.

If Idra and Tester both do it against each other, they may as well not be doing it.

The only situation where it would garner an advantage where 2 players are both doing it is if one race benefits more from the extra minerals than the other. And that's a balance issue.
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:54:11
September 13 2010 00:52 GMT
#382
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
September 13 2010 00:55 GMT
#383
On September 13 2010 09:46 brotosterone wrote:
if you continue "shift+C"ing after the scv has returned the minerals, does it still issue the additional command?


No, you can't issue "return cargo" after the worker has returned its minerals.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 13 2010 00:55 GMT
#384
WOW thats a good find lol
GG GL HF
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-09-13 01:02:43
September 13 2010 00:55 GMT
#385
On September 13 2010 09:52 Ryalnos wrote:
Show nested quote +
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),


When you consider the average TL.neter is in Bronze League and isn't of even capable of doing this and microing a scouting worker and a executing clean builder order simultaneously, the results are meaningless on whether they think it adds to the game or not.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 13 2010 00:57 GMT
#386
On September 13 2010 09:55 PokePill wrote:
Show nested quote +
On September 13 2010 09:52 Ryalnos wrote:
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





Pretty even split so far.

Quoting for greater visibility to increase sample size & reduce the sigma (what?),


When you consider the average TL.net is in Bronze League and isn't of even capable of doing this and microing a scouting worker and a executing clean builder order simultaneously, the results are meaningless on whether they think it adds to the game or not.


Who cares? This is just an opinion poll.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
September 13 2010 01:00 GMT
#387
I facepalm at some of the people in here who complained about SC2 not having enough tricks as SC1 and when tricks are found their first reaction is "zomg imbalance patch out now!!"...and then later go back to complaining about no tricks.

This seems like a nice trick for upper tier players to do and definitely add another dimension to the game, an extra macro trick to use if you will.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 13 2010 01:00 GMT
#388
Holy crap I tried comparing 6 nexus times with and without this trick:

Without: 2:34
With: 2:29

As adverstised, even exceuted with moderate levels of precison nets tangible results (abeit very small). It would, however require quite a lot more concentration to follow a normal bo while doing this trick.
aupstar
Profile Joined June 2007
Australia912 Posts
September 13 2010 01:09 GMT
#389
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.


Perhaps you should play chess where there is no physical skill required, only strategy.
Firebats, the natural enemy of octozerg
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 13 2010 01:09 GMT
#390
I think this is awesome, and all those guys who complain how MBS & automine remove from the game should instantly start doing this giving them an advantage... Great find!
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
September 13 2010 01:11 GMT
#391
Something like stacked mutas or stop lurker is mechanically easy to execute and adds a new dimension to the game. This is mechanically hard to execute and just makes early aggression/all-ins more efficient, which seems to be what most people hate in the game.
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
September 13 2010 01:11 GMT
#392
I've been trying a bit, and it actually seem to be working on harvesting gas as well. However I'm not sure that the way I'm testing it/doing it is completely correct, so can somebody else confirm/deny this?
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 13 2010 01:13 GMT
#393
On September 13 2010 10:11 VarmVaffel wrote:
I've been trying a bit, and it actually seem to be working on harvesting gas as well. However I'm not sure that the way I'm testing it/doing it is completely correct, so can somebody else confirm/deny this?

so one has to test this.
coLCruncher fighting!
sAfuRos
Profile Joined March 2009
United States743 Posts
September 13 2010 01:13 GMT
#394
If blizzard patches this, it had better not make it so workers mine faster by default

All builds would be totally effed up.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
blacktoss
Profile Joined August 2010
United States121 Posts
Last Edited: 2010-09-13 01:15:17
September 13 2010 01:14 GMT
#395
On September 13 2010 10:09 aupstar wrote:
Show nested quote +
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.


Perhaps you should play chess where there is no physical skill required, only strategy.


Competitive Chess requires amazing endurance. You also need to memorize a lot of openings with tons of variations as you get higher up and the ability to calculate multiple moves in advance. This takes a lot of hard practice to develop. Every competitive activity has a degree of rote, mindless grinding to it. Anyone who wants to avoid hard work is not going to succeed in competition anywhere. Unless the competition is whining the loudest about mechanics.
lgn!
Profile Joined February 2010
Italy224 Posts
Last Edited: 2010-09-13 01:16:12
September 13 2010 01:15 GMT
#396
On September 13 2010 10:13 sAfuRos wrote:
If blizzard patches this, it had better not make it so workers mine faster by default

All builds would be totally effed up.


well i dont think the advantage u got doing this is so huge... will be like 2-3 seconds on the 1st gate/pool/randomstuff
화이팅
SwiftBunny
Profile Joined April 2010
Canada134 Posts
September 13 2010 01:16 GMT
#397
I'm sure tournaments could make a rule to disqualify people from doing this trick, just like a bunch disqualify for burrowed infestor trick. If they wanted to.

I like this trick though!
Stuff
sAfuRos
Profile Joined March 2009
United States743 Posts
September 13 2010 01:16 GMT
#398
No, if blizzard fixes it, it means all your workers all game long are mining faster.
And i expect ti would mean more like 4-5 seconds with max efficiency, which is another 4-5 seconds PvP korean 4warpgate shaves off. And thats 4 seconds i'd rather keep, because fighting 4 warpgate is fucking annoying enough
sAfuRos // twitch.tv/sAfuRos // contact for coaching
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
September 13 2010 01:18 GMT
#399
On September 13 2010 07:27 Ryalnos wrote:
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No





please put this poll in the OP
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 13 2010 01:19 GMT
#400
Since this stops being useful at saturation, it's only an early game mechanic, and a highly demanding one at that. I think this should be left the way it is, early game people just spam uselessly and this way they can spam usefully.
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