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Hope this stays, requires a huge concentration/apm investment for a small return, but in the early game, there's not much else to do anyways. To those who may be over reacting a touch upon seeing the "7% increase," be sure to try it out for yourself. While this is easy to pull off on a few workers while concentrating on nothing else, if you attempt this while keeping up your normal build/scouting patterns etc, the benefit is nowhere near 7%.
At the point where you are 2-3 minutes into the game, if you keep this up even while doing the rest of your build perfectly, you'll find it's extremely difficult to keep the "mining buff" on more than a couple workers at once, especially once they start doubling up on patches and doing the mining buff on the wrong scvs can cause additional wandering time between patches.
In reality, it's more like a 1-2% buff if done well once you're more than a minute into the game, and for the concentration/apm investment, especially considering buffing the wrong worker and forcing wander time, or forgetting about a depot/pylon, or losing your scout while microing your workers can nullify any of those gains in an instant, I don't think this is something that needs to be patched.
As others have said, similar mechanics have existed in both bw and war3. This technique may have a potentially higher gain, but it also has an impossibly high skill ceiling to reap more than a fraction of that potential in a real game situation.
Edit: I wouldn't mind a "cap" of 9 trips on a mule, where it's instantly destroyed once it reaches that number if people feel this would be an unfair advantage for T.
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Now for the most important question:
Poll: What should the technique me named(sock)folding (197) 76% Mineral Boosting (56) 22% Other (4) 2% 7% Trick (2) 1% 259 total votes Your vote: What should the technique me named (Vote): (sock)folding (Vote): Mineral Boosting (Vote): 7% Trick (Vote): Other
Edit: fucking typo.
"What should the technique be named?"
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Great find and great video made to show how it works. I will give plus one to "the folding method." I wonder how this effects the dynamics of the game, should be interesting.
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Don't rename the thing, the nerd nerdy enough to find the technique gets to name it, we all know this.
But seriously, why didn't you just tell Idra and TLO and then wait till the GSL was over to post.
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On September 13 2010 10:55 Whole wrote:Now for the most important question: Poll: What should the technique me named(sock)folding (197) 76% Mineral Boosting (56) 22% Other (4) 2% 7% Trick (2) 1% 259 total votes Your vote: What should the technique me named (Vote): (sock)folding (Vote): Mineral Boosting (Vote): 7% Trick (Vote): Other
Edit: fucking typo. "What should the technique be named?" I gotta go with "folding", sounds a little less weird than "sockfolding". And it kind sorta makes a tiny bit of sense to the technique.
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On September 13 2010 10:55 Whole wrote:Now for the most important question: Poll: What should the technique me named(sock)folding (197) 76% Mineral Boosting (56) 22% Other (4) 2% 7% Trick (2) 1% 259 total votes Your vote: What should the technique me named (Vote): (sock)folding (Vote): Mineral Boosting (Vote): 7% Trick (Vote): Other
Edit: fucking typo. "What should the technique be named?"
it should be called (sockfolder) mineral boosting
We should avoid calling it the 7% trick for now because I don't think it's been proven that it will cause a 7% increase in return in all situations.
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I like calling it folding.
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I hope Blizzard eliminates that "hang time" so everyone doesn't have to waste energy doing this mind-numbingly repetitive move.
BTW, stay away from the term "mineral boosting." Don't want to mix that up with "boosting" (chrono boosting).
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lol now the Koreans have something to do with their extra 150 apm ...
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On September 13 2010 10:20 awesomoecalypse wrote: i'm curious why people think this is only useful in the early game. obviously, it will be viable for mules throughout, but it will also be just as useful any time you take an expansion, or any time you lose enough workers to badly desaturate your base.
i mean, obviously the apm requirements to keep it up while doing other things will be through the roof...
but there have been BW pros with well over 500 apm. JulyZerg, who just switched to SC2, regularly clocked in at significantly higher than that.
I'm pretty sure in BW the highest apm is achieved when doing a task with almost no multitasking involved, i.e. extensive muta micro. When games go longer and there is more multitasking wise to do APM inevitably drops.
Nobody in BW consistently approached the limit to micro/multitasking well in big games, and as long as that's the case the gains that can be made by devoting attention to micro/regular macro will always far outstrip the tiny gain you can get from this. This trick is relevant only in the early game.
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The highest APM was from July Zerg of 800+ APM. But July is awesome and most people are not as awesome as July.
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On September 13 2010 11:03 gogogadgetflow wrote:Show nested quote +On September 13 2010 10:55 Whole wrote:Now for the most important question: Poll: What should the technique me named(sock)folding (197) 76% Mineral Boosting (56) 22% Other (4) 2% 7% Trick (2) 1% 259 total votes Your vote: What should the technique me named (Vote): (sock)folding (Vote): Mineral Boosting (Vote): 7% Trick (Vote): Other
Edit: fucking typo. "What should the technique be named?" it should be called (sockfolder) mineral boosting We should avoid calling it the 7% trick for now because I don't think it's been proven that it will cause a 7% increase in return in all situations. So long as the standard harvest time for the resource is no greater than (0.5 / 0.07) = 7.14 seconds, then the boost will be guaranteed to be at least 7%. See my post on the previous page for why.
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However yes I agree, mineral folding is absolutely the best name. It gives tribute to the original finder while pertaining to the actual technique (folding a path onto itself, thereby making it shorter).
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I have to say, I just went and tried this four or five times.
Normally beforehand in the first few seconds of the game I just stared at the screen and thought about what I was going to do, and had an APM of like 0-10.
Doing this I have an APM of 100+, and feel like I'm actually doing something in the first 60 seconds of the game that is having an effect on the game.
I'm not sure that it's doing anything very significant, but it FEELS cool, and makes sock the most awesome person on TL atm for finding it.
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Heh, I don't really like this. I was a iccup bw player and I realize how tricks separate a higher level player from a lower level player. The problem with this trick is that it is (fairly easily) masterable and instead of differentiating players, it will simply be a requirement to play at a competitive level and in the end just be an apm sink. Oh wells, gonna have to learn to do this regularly.
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To someone with the Time/spreadsheet wizardry to test this.
Wouldn't it be easier to Just bind every peon to 0, SeleCt them and hold down "c" every Time you have a free Action? That should* have them immediately return cargo on Gas/minerals every Time they have the goodies, amirite?
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On September 13 2010 11:20 Emperor_Earth wrote: To someone with the Time/spreadsheet wizardry to test this.
Wouldn't it be easier to Just bind every peon to 0, SeleCt them and hold down "c" every Time you have a free Action? That should* have them immediately return cargo on Gas/minerals every Time they have the goodies, amirite?
No, because then you'd have to click on the patch again for them to keep mining, and if you did it with a whole group they'd all move to one patch and then split and you'd lose significant mining time.
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On September 13 2010 11:23 Ketara wrote:Show nested quote +On September 13 2010 11:20 Emperor_Earth wrote: To someone with the Time/spreadsheet wizardry to test this.
Wouldn't it be easier to Just bind every peon to 0, SeleCt them and hold down "c" every Time you have a free Action? That should* have them immediately return cargo on Gas/minerals every Time they have the goodies, amirite? No, because then you'd have to click on the patch again for them to keep mining, and if you did it with a whole group they'd all move to one patch and then split and you'd lose significant mining time.
No, you don't have to click on a mineral patch to make them keep mining :-)
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On September 13 2010 11:23 Ketara wrote:Show nested quote +On September 13 2010 11:20 Emperor_Earth wrote: To someone with the Time/spreadsheet wizardry to test this.
Wouldn't it be easier to Just bind every peon to 0, SeleCt them and hold down "c" every Time you have a free Action? That should* have them immediately return cargo on Gas/minerals every Time they have the goodies, amirite? No, because then you'd have to click on the patch again for them to keep mining, and if you did it with a whole group they'd all move to one patch and then split and you'd lose significant mining time.
Ketara, I would retest your assumptions on what [c] does.
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