• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:39
CEST 18:39
KST 01:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
NaDa's Body BW General Discussion BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7468 users

[Trick] Early Game +7% Mineral Boost - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 53 Next
MrXmasTree
Profile Joined April 2010
United States6 Posts
September 13 2010 03:00 GMT
#461
I wonder how this would affect 6 pool.............
Gee Gee!
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 13 2010 03:00 GMT
#462
On September 13 2010 11:58 Artifice wrote:
Show nested quote +
On September 13 2010 11:52 jamesr12 wrote:
On September 13 2010 11:48 Chex Mix wrote:
Hey everyone, have an Autohotkey macro for mineral boosting.

To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done.


that is called cheating


Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions.

I'm pretty sure someone got banned for using Macros on their Keyboard, there was a big thread about it. I'm pretty sure Blizzard will detect that sooner or later, it will be banned.
All the pros got dat Ichie.
Oxus
Profile Joined April 2010
United States3 Posts
September 13 2010 03:01 GMT
#463
Incredible, this is really going to give an edge for players that take the time to learn the trick in the early game.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 13 2010 03:04 GMT
#464
If you contoniously greenbox your workers and hold in C for return Cargo your apm will spike into the 600 - 1000. <,<,< IM KOREAN BABY
"Mudkip"
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
September 13 2010 03:04 GMT
#465
To all those complaining about this exploit:

It's not huge.

If you decided not to scout at 10 supply, the extra minerals you would gain from not scouting would be greater than the minerals gained from someone scouting and using this technique. And people often don't mind even losing their scout. So why would you mind if someone just got a little extra minerals because they were queueing up commands?

And, Blizzard could get rid of this by changing a number in the editor (the N = .5 in a previous post). Therefore, most likely they put it in on purpose, and it's NOT a bug. It's not going anywhere.

You could then make a mod that got rid of this and play that in custom games by changing one number, rather than complaining about it.

Finally, the beginning of the game is boring anyways. In BW people spam clicked boxes in front of their nexus. Now they can spam click to make their Probes mine faster. No big deal.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 13 2010 03:05 GMT
#466
On September 13 2010 11:58 Artifice wrote:
+ Show Spoiler +
On September 13 2010 11:52 jamesr12 wrote:
Show nested quote +
On September 13 2010 11:48 Chex Mix wrote:
Hey everyone, have an Autohotkey macro for mineral boosting.

To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done.


that is called cheating


Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions.


Blizzard already said you can get banned for that (its in another thread).
HydroXy
Profile Joined May 2010
United States513 Posts
September 13 2010 03:05 GMT
#467
Wow, huge kudos for finding and writing about this, sockfolder.
This is definitely one of those little mechanics that may not have been intended but that can be used by top level players to give them an advantage.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 13 2010 03:05 GMT
#468
I think this trick is fine. Alot of players spam in the beginning of the match anyway, usually for warming up their hands or getting to the tempo they hope to keep in the mid-to-late game. This just allows them to do something more useful during that time period.
If the quarter was in your right hand, that would've been micro
SiNiquity
Profile Joined April 2010
United States734 Posts
September 13 2010 03:08 GMT
#469
On September 13 2010 11:37 oberon wrote:+ Show Spoiler [No] +

I suspect this is caused by the use of battle.net. As everyone knows, no game is now played on "LAN latency" -- all commands you issue have a delay integrated so that, should you have a brief lagspike, your computer already knows what should happen over the next chunk of time. Since this delay would be applied when a command is issued, not executed, my guess is that workers who have just harvested issue such a command (it's not previously queued). By issuing it earlier, yourself, you can eat the delay when it's irrelevant, and have instant response as the queue is executed.

If I'm right, this would apply to any automatically-provided order. The problem is knowing which orders are complex, and which orders are simple but automatically provided. The biggest example in my mind is target selection. If your roach finishes blowing up one stalker, and starts looking for the next one, is that all part of one "attack" command? Or is a new attack command enqueued when the first enemy is eliminated? If the latter, you're losing DPS, and optimal combat micro becomes absurdly intensive (not only must you manually select all targets, you must do it one step ahead -- always having the next target queued up). This should be testable -- throw a unit against a few enemies, and time the kills, then do the same with each enemy queued up.

If this is the case, I can think of two fixes:

1) "Linked" commands. When you mine something, the return is enqueued at the same time, and linked to the mining action. If the mining is canceled so is the return. This would be an easy fix for workers, but to have every combat unit always have a secondary target queued up would be a pain.

2) Complex commands. "Harvest" has to include both gather and return. "Attack" has to include target selection, etc.

Can anyone think of other (potentially) automatically issued commands?




On September 13 2010 10:23 SiNiquity wrote:
Having done a ton of research on worker mechanics in this game, and since I haven't seen a full explanation of this technique, allow me to explain the game mechanics behind it.

How this trick works

Workers in the game go through 7 stages cyclically (that is, at the end of stage 7 the worker proceeds to stage 1) when harvesting resources. This is straight from the Galaxy Editor:
  1. Approach Resource - The initial stage where the worker travels to the resource.
  2. Wait at Resource - If the resource is already being harvested.
  3. Harvest - The harvest stage where the unit either plays the harvest mineral animation, or disappears into the vespene geyser.
  4. Wait to Return - The worker waits for some number of seconds which I shall refer to as N. This is a resource dependent stage (that is, it depends on a property of the resource). For minerals, N = 0.5, but for gas, N = 0.
  5. Wait for Drop Off - This stage is only executed if a drop-off location is not available (i.e there is no reachable Nexus, or the last Command Center is lifted).
  6. Approach Drop Off - Worker travels back to the base
  7. Drop Off - Worker deposits the resources into the base.


At the beginning of stage 4, the "Gather" ability changes into the "Return Cargo" ability, as the unit now has cargo in its possession. Thus by spamming C / Right-click repeatedly into the worker's action queue, one can skip stage 4 and jump immediately to stage 5.

Theory does not lie. This technique works. However, as a result, it will not work for gas.

edit: I don't think it's going to get patched, because the 4th stage is arbitrary anyway. They [Blizzard] could've just added 0.5 seconds to the harvest time without that 4th stage, but instead the put it in the game. I think this is intentional.

TL;DR: It works. Probably not going anywhere. Game on.

'i' before 'e' except after 'c' ~ it's scientifically proven.
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2010-09-13 03:14:39
September 13 2010 03:09 GMT
#470
I don't understand one thing tho , apologies if this is talked/ explained before;
Normally 2 drones a patch is close to perfectly balanced , as one finished other one starts after a little gap ( for 3rd drone ). But with this technique will kill that timing , and whenever one drone comes back faster from returning cargo , it will have to move for another patch and obviously not mine for a little. Isn't that balance it out?


Edit : Nevermind , even OP stated that already ; i really don't know how i missed that in the first place

Anyone tried if it is really working after 8th drone? If not , it's only working for first 200ish minerals which means 14 minerals from boosting right?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-09-13 03:14:06
September 13 2010 03:10 GMT
#471
On September 13 2010 11:34 EntropyFails wrote:
I posted a short video Tutorial on (sock)folding at YouTube.



There are also a few reddit discussions going on about it at

http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/
and
http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/

Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing.



Thanks, wow that is stupidly easy. The earlier gas is totally worth spam queuing. You don't even have to get it optimal. You just need to get 25 minerals.

This would be perfect for my 10-Rax Thor build. I'm usually gas blocked.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ccdnl
Profile Joined April 2010
United States611 Posts
September 13 2010 03:12 GMT
#472
Thanks sock for sharing your find. And I will assume this works for gas too? ...Kekeke...
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Empyrean
Profile Blog Joined September 2004
17082 Posts
September 13 2010 03:14 GMT
#473
On September 13 2010 12:12 ccdnl wrote:
Thanks sock for sharing your find. And I will assume this works for gas too? ...Kekeke...


No, gas is instantaneous.

Anyway, I tried this out on a few games tonight. I definitely noticed that my first Supply Depot and Barracks came out faster than they had previously. Such a cool find!
Moderator
SiNiquity
Profile Joined April 2010
United States734 Posts
September 13 2010 03:15 GMT
#474
Actually, now that I think about it, adding 0.5 seconds to the mineral harvest time isn't the easy fix to this either, as increasing the harvest time of the resource will in some circumstances decrease the number of workers that can work on it harmoniously (i.e. without interfering with one another).
'i' before 'e' except after 'c' ~ it's scientifically proven.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 13 2010 03:16 GMT
#475
I feel that no one will say "gl hf" now
coLCruncher fighting!
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 03:18 GMT
#476
I'm not happy with this, I feel as though blizzard balanced the early game without this bug in mind, it seems to favour zerg as zerg worker production is limited by minerals, not worker build time. Also I'm lazy
Voyager I
Profile Joined July 2010
United States260 Posts
September 13 2010 03:18 GMT
#477
I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.

If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy?
Sylvr
Profile Joined May 2010
United States524 Posts
September 13 2010 03:18 GMT
#478
On September 13 2010 11:34 EntropyFails wrote:
I posted a short video Tutorial on (sock)folding at YouTube.

http://www.youtube.com/watch?v=pGtauy7OWUY

There are also a few reddit discussions going on about it at

http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/
and
http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/

Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing.



Only problem with the video is that the hotkey is C, not D. Other than that, yours is probably a better description of the technique than the Noob School video, though his was a better actual demonstration of it working.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
September 13 2010 03:19 GMT
#479
On September 13 2010 12:16 TitleRug wrote:
I feel that no one will say "gl hf" now


If you opponent says glhf 30 seconds into the game, then oyu know he visits TL. :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Gnax
Profile Joined June 2010
Sweden490 Posts
September 13 2010 03:19 GMT
#480
On September 13 2010 12:16 TitleRug wrote:
I feel that no one will say "gl hf" now


koreans will do this trick with all their workers and type "gl hf" while watching TV.
Prev 1 22 23 24 25 26 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 218
CosmosSc2 82
StarCraft: Brood War
Britney 34447
Light 1022
BeSt 833
Mini 608
Rush 362
Stork 336
Snow 214
hero 159
Dewaltoss 122
Shine 71
[ Show more ]
ggaemo 62
sorry 56
Hyun 32
Sexy 28
PianO 27
ToSsGirL 24
Rock 17
Terrorterran 16
Aegong 16
Hm[arnc] 13
Dota 2
qojqva3226
Counter-Strike
fl0m1135
x6flipin369
Heroes of the Storm
crisheroes412
Other Games
B2W.Neo472
ceh9428
ArmadaUGS129
Liquid`VortiX129
Mew2King85
SteadfastSC81
QueenE58
Trikslyr35
Chillindude13
Organizations
StarCraft: Brood War
Afreeca ASL 347
StarCraft 2
TaKeTV 147
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 54
• mYiSmile139
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3585
• WagamamaTV672
League of Legends
• Nemesis3739
• TFBlade1157
Other Games
• Shiphtur220
Upcoming Events
The PondCast
17h 21m
Replay Cast
1d 7h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.