[Trick] Early Game +7% Mineral Boost - Page 24
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MrXmasTree
United States6 Posts
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RoarMan
Canada745 Posts
On September 13 2010 11:58 Artifice wrote: Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions. I'm pretty sure someone got banned for using Macros on their Keyboard, there was a big thread about it. I'm pretty sure Blizzard will detect that sooner or later, it will be banned. | ||
Oxus
United States3 Posts
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Madkipz
Norway1643 Posts
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jrkirby
United States1510 Posts
It's not huge. If you decided not to scout at 10 supply, the extra minerals you would gain from not scouting would be greater than the minerals gained from someone scouting and using this technique. And people often don't mind even losing their scout. So why would you mind if someone just got a little extra minerals because they were queueing up commands? And, Blizzard could get rid of this by changing a number in the editor (the N = .5 in a previous post). Therefore, most likely they put it in on purpose, and it's NOT a bug. It's not going anywhere. You could then make a mod that got rid of this and play that in custom games by changing one number, rather than complaining about it. Finally, the beginning of the game is boring anyways. In BW people spam clicked boxes in front of their nexus. Now they can spam click to make their Probes mine faster. No big deal. | ||
TaKemE
Denmark1045 Posts
On September 13 2010 11:58 Artifice wrote: + Show Spoiler + Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions. Blizzard already said you can get banned for that (its in another thread). | ||
HydroXy
United States513 Posts
This is definitely one of those little mechanics that may not have been intended but that can be used by top level players to give them an advantage. | ||
AJMcSpiffy
United States1154 Posts
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SiNiquity
United States734 Posts
On September 13 2010 11:37 oberon wrote:+ Show Spoiler [No] + I suspect this is caused by the use of battle.net. As everyone knows, no game is now played on "LAN latency" -- all commands you issue have a delay integrated so that, should you have a brief lagspike, your computer already knows what should happen over the next chunk of time. Since this delay would be applied when a command is issued, not executed, my guess is that workers who have just harvested issue such a command (it's not previously queued). By issuing it earlier, yourself, you can eat the delay when it's irrelevant, and have instant response as the queue is executed. If I'm right, this would apply to any automatically-provided order. The problem is knowing which orders are complex, and which orders are simple but automatically provided. The biggest example in my mind is target selection. If your roach finishes blowing up one stalker, and starts looking for the next one, is that all part of one "attack" command? Or is a new attack command enqueued when the first enemy is eliminated? If the latter, you're losing DPS, and optimal combat micro becomes absurdly intensive (not only must you manually select all targets, you must do it one step ahead -- always having the next target queued up). This should be testable -- throw a unit against a few enemies, and time the kills, then do the same with each enemy queued up. If this is the case, I can think of two fixes: 1) "Linked" commands. When you mine something, the return is enqueued at the same time, and linked to the mining action. If the mining is canceled so is the return. This would be an easy fix for workers, but to have every combat unit always have a secondary target queued up would be a pain. 2) Complex commands. "Harvest" has to include both gather and return. "Attack" has to include target selection, etc. Can anyone think of other (potentially) automatically issued commands? On September 13 2010 10:23 SiNiquity wrote: Having done a ton of research on worker mechanics in this game, and since I haven't seen a full explanation of this technique, allow me to explain the game mechanics behind it. How this trick works Workers in the game go through 7 stages cyclically (that is, at the end of stage 7 the worker proceeds to stage 1) when harvesting resources. This is straight from the Galaxy Editor:
At the beginning of stage 4, the "Gather" ability changes into the "Return Cargo" ability, as the unit now has cargo in its possession. Thus by spamming C / Right-click repeatedly into the worker's action queue, one can skip stage 4 and jump immediately to stage 5. Theory does not lie. This technique works. However, as a result, it will not work for gas. edit: I don't think it's going to get patched, because the 4th stage is arbitrary anyway. They [Blizzard] could've just added 0.5 seconds to the harvest time without that 4th stage, but instead the put it in the game. I think this is intentional. TL;DR: It works. Probably not going anywhere. Game on. | ||
Tiax;mous
669 Posts
Normally 2 drones a patch is close to perfectly balanced , as one finished other one starts after a little gap ( for 3rd drone ). But with this technique will kill that timing , and whenever one drone comes back faster from returning cargo , it will have to move for another patch and obviously not mine for a little. Isn't that balance it out? Edit : Nevermind , even OP stated that already ; i really don't know how i missed that in the first place Anyone tried if it is really working after 8th drone? If not , it's only working for first 200ish minerals which means 14 minerals from boosting right? | ||
Antisocialmunky
United States5912 Posts
On September 13 2010 11:34 EntropyFails wrote: I posted a short video Tutorial on (sock)folding at YouTube. ![]() There are also a few reddit discussions going on about it at http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/ and http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/ Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing. Thanks, wow that is stupidly easy. The earlier gas is totally worth spam queuing. You don't even have to get it optimal. You just need to get 25 minerals. ![]() This would be perfect for my 10-Rax Thor build. I'm usually gas blocked. | ||
ccdnl
United States611 Posts
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Empyrean
16950 Posts
On September 13 2010 12:12 ccdnl wrote: Thanks sock for sharing your find. And I will assume this works for gas too? ...Kekeke... No, gas is instantaneous. Anyway, I tried this out on a few games tonight. I definitely noticed that my first Supply Depot and Barracks came out faster than they had previously. Such a cool find! | ||
SiNiquity
United States734 Posts
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TitleRug
United States651 Posts
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TheFinalWord
Australia790 Posts
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Voyager I
United States260 Posts
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy? | ||
Sylvr
United States524 Posts
On September 13 2010 11:34 EntropyFails wrote: I posted a short video Tutorial on (sock)folding at YouTube. ![]() http://www.youtube.com/watch?v=pGtauy7OWUY There are also a few reddit discussions going on about it at http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/ and http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/ Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing. Only problem with the video is that the hotkey is C, not D. Other than that, yours is probably a better description of the technique than the Noob School video, though his was a better actual demonstration of it working. | ||
Antisocialmunky
United States5912 Posts
On September 13 2010 12:16 TitleRug wrote: I feel that no one will say "gl hf" now ![]() If you opponent says glhf 30 seconds into the game, then oyu know he visits TL. :D | ||
Gnax
Sweden490 Posts
On September 13 2010 12:16 TitleRug wrote: I feel that no one will say "gl hf" now ![]() koreans will do this trick with all their workers and type "gl hf" while watching TV. | ||
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