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After some more extensive preliminary testing [lol], I can posit with about a 80% confidence that:
There is a small delay after a peon returns cargo before it decides which mineral patch to mine. This delay is a constant, not a variable delay. Spamming "c" will not reduce a peon's delay in returning its precious goods after it has mined them.
This trick therefore is fixing the patch decision time immediately postreturn of cargo.
Since mineral patches that are farther away have proportionally a higher % of the "mineral collection cycle" spent on travel time, the delay constant takes up a proportionally smaller part of total collection cycle.
So if you have to choose, micro the peons on the closer patches first.
When testing with the initial six peons and nothing else, I have not been able to reproduce OP's stated theoretical limit of 7%. I have had issues improving this much beyond 3.5% whilst using about 300apm.
I suspect this is because the 7% number is assuming closest mineral patch, not average patch distance. (On average, a patch takes 2.5 peons to saturate. 2 for close, 3 for far.)
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I wonder if you could get an extra trip in with mules using this trick
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On September 13 2010 05:48 ltortoise wrote: This "trick" (bug) does not involve any decisions. If you have any workers, you want them mining as fast as possible. Completely mandatory. There is absolutely no decision to be made here, none.
Every other ACTUAL macro mechanic involves some sort of decision to be made. I have complete faith that Blizzard will fix this. They would never put something so inelegant in their game on purpose.
I like how you don't mention spawn larva, since it's a macro mechanic that involves no decision making and invalidates your point.
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On September 13 2010 12:24 Cade wrote: I wonder if you could get an extra trip in with mules using this trick
I was wrong
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On September 13 2010 12:25 pen0178 wrote:Show nested quote +On September 13 2010 05:48 ltortoise wrote: This "trick" (bug) does not involve any decisions. If you have any workers, you want them mining as fast as possible. Completely mandatory. There is absolutely no decision to be made here, none.
Every other ACTUAL macro mechanic involves some sort of decision to be made. I have complete faith that Blizzard will fix this. They would never put something so inelegant in their game on purpose. I like how you don't mention spawn larva, since it's a macro mechanic that involves no decision making and invalidates your point.
Creep Tumors would like to have a word with you. Thanks for keeping the QQ in SC2 forums and not SC though.
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On September 13 2010 12:26 Emperor_Earth wrote:Show nested quote +On September 13 2010 12:24 Cade wrote: I wonder if you could get an extra trip in with mules using this trick Possibly on a far mineral patch. The close ones you will still get 10 trips and a sputter-poof. If you have the apm midgame to manage all that tho... hats off to you:D
Haha I don't play terran so i don't have to worry about it :D But for 1 MULE at a time to get an extra trip on far mineral patches, seems like it would be worth it even in the early midgame
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On September 13 2010 12:24 Cade wrote: I wonder if you could get an extra trip in with mules using this trick
I've found that by using this trick, mules mining from close patches will return 300 minerals instead of 270, which seems worthwhile for your first few mules. Some far patches normally only return 240, so this trick will give the full 270 in these cases. OP said you could. Learn to read.
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On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy?
If the separate keys were only an alternative to a slower form of movement AND the faster form of movement was difficult to do while aiming/shooting, I'm not sure people would mind. There's a similar form of movement in the online game Gunz: The Duel and that game ended up pretty popular.
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On September 13 2010 12:18 Sylvr wrote: Only problem with the video is that the hotkey is C, not D. Other than that, yours is probably a better description of the technique than the Noob School video, though his was a better actual demonstration of it working.
Yeah I forgot to mention that I use Grid Layout. 
Thanks. I wanted to go more into the theory than to show an actual game running it. Easier to focus on the little things in a tutorial. The reason I made it is that I had several people say they didn't understand it from the FP so I thought it would help to explain the theory in full.
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On September 13 2010 11:58 Artifice wrote:Show nested quote +On September 13 2010 11:52 jamesr12 wrote:On September 13 2010 11:48 Chex Mix wrote:Hey everyone, have an Autohotkey macro for mineral boosting. To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done. that is called cheating Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions.
Except people have already been banned for keyboard macros, despite them being on the razer they are illegal.
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TLers now gain an automatic advantage over non-TL opponents xD
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On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy?
oh hey that's kind of how strafe jumping works in every single quake and quake based game, except that you need to also press jump and turn your screen at the right angle and speed.
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On September 13 2010 12:36 rauk wrote:Show nested quote +On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy? oh hey that's kind of how strafe jumping works in every single quake and quake based game, except that you need to also press jump and turn your screen at the right angle and speed.
Don't remind me. Watching phoon do his bunny hops.... I've been trying to emulate his skill on that for years.
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On September 13 2010 12:36 rauk wrote:Show nested quote +On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy? oh hey that's kind of how strafe jumping works in every single quake and quake based game, except that you need to also press jump and turn your screen at the right angle and speed.
Except this is nothing like strafe jumping and if you ever touched Quake you would know that.
It's more like how bhopping in NS is stupidly hard for no reason because you can't jump queue and the entire competitive scene resorted to +3jumps scripts or bound jump to mousewheel.
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Just practiced this for a 6 pool and even with me performing the trick very poorly I was able to get the pool around 2-3 seconds earlier!
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On September 13 2010 11:58 Artifice wrote:Show nested quote +On September 13 2010 11:52 jamesr12 wrote:On September 13 2010 11:48 Chex Mix wrote:Hey everyone, have an Autohotkey macro for mineral boosting. To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done. that is called cheating Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions.
No the SC2 razer allows for binding keys, people have been banned for making macro scripts.
He was unbanned after an appeal, but be warned, macros are bannable.
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On September 13 2010 12:41 Kyron wrote: Just practiced this for a 6 pool and even with me performing the trick very poorly I was able to get the pool around 2-3 seconds earlier!
lolol, this is going to be the revolution where all newbs start 6pooling again!
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On September 13 2010 12:38 Emperor_Earth wrote:Show nested quote +On September 13 2010 12:36 rauk wrote:On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy? oh hey that's kind of how strafe jumping works in every single quake and quake based game, except that you need to also press jump and turn your screen at the right angle and speed. Don't remind me. Watching phoon do his bunny hops.... I've been trying to emulate his skill on that for years.
oh wow i used to play on a team with him, i had no idea him and his bhopping got so famous.
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On September 13 2010 12:40 Voyager I wrote:Show nested quote +On September 13 2010 12:36 rauk wrote:On September 13 2010 12:18 Voyager I wrote: I cannot believe people are excited about having to spend the first minute or so of every game molesting their keyboards to stay competitive.
If somebody made an FPS where you had to bind separate keys to left foot and right foot and tap them alternately to walk rather than just holding W, how many copies would you buy? oh hey that's kind of how strafe jumping works in every single quake and quake based game, except that you need to also press jump and turn your screen at the right angle and speed. Except this is nothing like strafe jumping and if you ever touched Quake you would know that. It's more like how bhopping in NS is stupidly hard for no reason because you can't jump queue and the entire competitive scene resorted to +3jumps scripts or bound jump to mousewheel.
i'm just responding to your post literally, i've played quake, cpma, and warsow.
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I have to say I laugh at people complaining about this. Honestly, imho if you don't like doing little tricks that require skill and that truly separates the casual from the competitive players you will probably not be affected by this, as you will most likely never play a game high level enough for this to matter.
You do absolutely nothing at the first minute of the game, saying this put you at a disadvantage against people that do it is the same thing as saying you will lose because you want to look at the stars and ponder at the begging of a football match, in the end it is just laziness.
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