And lol at all the bitching... you don't have to do this. Since 99.9% of us will never play a game that actually matters, why is that 99.9% of players complaining about something that will in no way effect YOUR games?
[Trick] Early Game +7% Mineral Boost - Page 27
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On_Slaught
United States12190 Posts
And lol at all the bitching... you don't have to do this. Since 99.9% of us will never play a game that actually matters, why is that 99.9% of players complaining about something that will in no way effect YOUR games? | ||
figq
12519 Posts
On September 13 2010 13:19 Cofo wrote: It's not an effort, it's one value in the game. There will be UMS maps with it fixed, today.In theory, no, it shouldn't. But if it doesn't matter, why go through an effort to change it so it still doesn't matter? Either it matters, or it doesn't - so which one is it? - if it truly doesn't matter, why care if they remove it - if it matters, why does a strategy game need it As I said, I don't mind at all, add Minesweeper and Tetris in-game for additional speed boosts and intensive APM choices. | ||
Voyager I
United States260 Posts
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Zerksys
United States569 Posts
On September 13 2010 12:56 Black Gun wrote: before this bug was discovered, less effort was required to remain competitive. i dont see why ppl can be so happy about having to do more work for basically the same outcome, as all the good player will have to do this, so it doesnt provide them any advantage over each other. but it means that the casual player and a player between casual and semipro will have less of a chance against someone of equal or even slightly minor strategical skill just because the other guy is good at spamming his keyboard. it doesnt add to the fun factor of playing sc2, it doesnt add to the fun factor of watching others play sc2, it wont provide the pros with additional strategical options as they will all do it anyway, it just makes playing sc2 more tedious. i dont see how anyone can consider this a good thing unless he is really keen on "schooling low apm noobs" with his gosu skill.... imho strategy games should be about strategy and not about who can click the fastest in a totally battle-unrelated situation. lets reserve the high apm situations for multitask-heavy midgame harass and microing the big battles. i just dont see the fun in microing my workers without any decision-making involved and without any interaction with my opponent. basically this whole discussion evolves around oldschool bw players welcoming this as they are used to clickfests and babysitting silly AI pathfinding more than players with some other background, so they expect to get an advantage out of this. I'm sorry but I really fail to see your argument at this being a bad thing. You're saying that if I have more of an ability to multi-task than my opponent then I shouldn't gain an advantage from that even a small one such as this? Take a step back and just look at your argument before you respond to my argument saying that you misread your post. It is exactly what you said. Let me review what advantage this brings a person who does this in the next paragraph. This trick gives people who have the multitasking ability to "c+shift click" and manage their scouting worker at the same time a small but present advantage. Now let's examine the definition here of the word small. The only place where I consider this an issue is in the early game where every 100 minerals you mine becomes 107. In smaller battles 1 marine or 2 zerglings may make all the difference in a battle. This not an issue mid to late game because a 7% bonus in minerals is a much larger deal when you're dealing with smaller amounts. Later in the game where there is more to do like micro your army while macroing it becomes less of an issue. For every 1000 minerals you mine it becomes 1070. Not much of an issue at this point. I'll stick to microing my army while you sit there "c-shift clicking" all you want while ur army micro and your macro suffers for 70 minerals. Let me remind you that that is a LOT of multitasking for 2 zerglings, a marine, and not even 1 extra zealot. This does not TAKE AWAY anything from the game nor does it break the game so that those who don't do it properly will automatically loose; therefore it is not a bad thing. You black gun say that the only people who like this is old broodwar players who want to school noobs with our gosu micro abilities. Well let me tell you. If you loose to one of us with "gosu micro" as you say. It's not going to be because of this little trick. It's because you're legitimately bad. | ||
terranghost
United States980 Posts
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Antisocialmunky
United States5912 Posts
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CheAse
Canada919 Posts
I just tried spamming C with all of my scvs selected, and it seems to work the same way. Isn't this the same thing as the trick? but more efficient? edit: i can't spell | ||
AirbladeOrange
United States2571 Posts
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Zerksys
United States569 Posts
On September 13 2010 13:38 Antisocialmunky wrote: I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper. Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart. 100 minerals - bonus 107 200 minerals - bonus 214 300 minerals - bonus 321 400 minerals - bonus 428 500 minerals - bonus 535 As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out. | ||
Sylvr
United States524 Posts
On September 13 2010 13:43 CheAse wrote: I don't really like this trick. I just tried spaming C with all of my scvs selected, and it seems to work the same way. Isn't this the same thing as the trick? but my efficient? No, it isn't the same. If you do it via Queue, then the actions happen internally absent of server latency. That small amount of latency pretty much negates the gain of the trick. | ||
TheFinalWord
Australia790 Posts
On September 13 2010 13:43 Zerksys wrote: Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart. 100 minerals - bonus 107 200 minerals - bonus 214 300 minerals - bonus 321 400 minerals - bonus 428 500 minerals - bonus 535 As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out. But faster mining means faster workers and faster workers means even faster workers, I;m sure the benefit is more than this, | ||
ooni
Australia1498 Posts
On September 13 2010 05:48 ltortoise wrote: I don't even think you are correct in what you say. If the OP is correct, there is a delay after the worker finishes the "Mine" command, so this means that all it takes to continuously get a mining advantage at any point in the game is to: A. select a worker currently mining the mineral patch B. Queue return cargo C. Queue mine. Fin. That evades the problem of a faulty "return" command, and eliminates the AI delay from that mining worker. Of course a more efficient method would be to shift-select a bunch of mining workers quickly, then queue return and mine. Either way, this is stupid, and comparing it to making units is stupid, since that involves a decision, namely to make units at all, and if so which units to make. Likewise MULE is a decision (should I scan instead?), so is chrono boost (what do I chrono boost?) This "trick" (bug) does not involve any decisions. If you have any workers, you want them mining as fast as possible. Completely mandatory. There is absolutely no decision to be made here, none. Every other ACTUAL macro mechanic involves some sort of decision to be made. I have complete faith that Blizzard will fix this. They would never put something so inelegant in their game on purpose. hmmm.... but this is only true for the first part of the game... Later (just after early game) this trick could be used to boost your economy if you have spare APM around, WHEN to execute will be very important; The decisions do not have to be this or that, could be now or later (like when you are making decision whether to attack now or later) | ||
P00RKID
United States424 Posts
On September 13 2010 13:43 Zerksys wrote: Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart. 100 minerals - bonus 107 200 minerals - bonus 214 300 minerals - bonus 321 400 minerals - bonus 428 500 minerals - bonus 535 As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out. 7% is huge. It doesn't sound like much, but its the timing that is important. Having a marine out just a second or two sooner could mean you kill off a scouting probe / overlord before they get important scouting info. You turn a 1 second advantage into a HUGE advantage in that situation. More often than not, people like to have all the advantages they can possible get, and being able to deny a scout 1-3 seconds sooner snowballs into the mid-game. | ||
kzn
United States1218 Posts
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Sylvr
United States524 Posts
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Chiburi
United States166 Posts
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Gnax
Sweden490 Posts
On September 13 2010 13:43 Zerksys wrote: Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart. 100 minerals - bonus 107 200 minerals - bonus 214 300 minerals - bonus 321 400 minerals - bonus 428 500 minerals - bonus 535 As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out. Don't you understand that this is about the time it takes for you to get said mineral and not that you get some random bonus 7 minerals? This is the difference between getting your timing push out at 420 seconds in to the game or 390 seconds. That's 30 seconds faster. This is obviously only in theory, and in reality it's not gonna be this 7%, and there's more factors than minerals but still... you can make your build faster. | ||
Plutonium
United States2217 Posts
Here's an easy example, recognizable to anybody who's ever played: 5 marines on each side, even micro, even terrain. Chances are that one player will emerge with a single marine alive, way in the red. Now one player has six marines, and the other has five. A difference of only fifty minerals and a barracks a few seconds earlier. Chances are, the guy with six comes out of the battle with two or three of his marines alive. | ||
fugimax
United States14 Posts
Mining is an action that Blizzard has chosen to automate. You should be able to trust the game that it is doing the right / best thing for you on such a simple action as mining resources. That players should be required to visit SC forums to figure out engine bugs that others are using to take advantage of the system is not something Blizzard wants. Additionally, even if we accept that this is an acceptable tactic, do you really want to.. 1. Watch others do this during pro games 2. Do it yourself during your games There's nothing entertaining, funny, tricky, or interesting about this technique. | ||
Cofo
United States1388 Posts
On September 13 2010 13:29 figq wrote: Either it matters, or it doesn't - so which one is it? - if it truly doesn't matter, why care if they remove it - if it matters, why does a strategy game need it . I mean... we could go back and forth all day. If it truly doesn't matter, why care if they keep it? | ||
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