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[Trick] Early Game +7% Mineral Boost - Page 27

Forum Index > SC2 General
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Prev 1 25 26 27 28 29 53 Next
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-09-13 04:37:13
September 13 2010 04:24 GMT
#521
If anything, this can be used by any terran, no matter the level, for MULES.

And lol at all the bitching... you don't have to do this. Since 99.9% of us will never play a game that actually matters, why is that 99.9% of players complaining about something that will in no way effect YOUR games?
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-13 04:31:31
September 13 2010 04:29 GMT
#522
On September 13 2010 13:19 Cofo wrote:
Show nested quote +
On September 13 2010 13:13 figq wrote:
On September 13 2010 13:12 Cofo wrote:
A lot of people complaining seem to think that doing this will be required to stay competitive. The advantage is there, sure, but it's miniscule. If you don't do it, and your opponent does you honestly, honestly, probably won't notice it.

It's a lot like splitting your workers at the beginning of a match (in SC2, not SC1). A lot of people never do it, and never notice any difference. Some people do it, and get their second worker out .2 seconds faster. So what?

The bottom line is this: If you don't do this trick, your opponent does, and you lose, the trick was NOT the reason. And that's why there's no reason to get rid of it.
Then it also shouldn't matter if they remove it, right?
In theory, no, it shouldn't. But if it doesn't matter, why go through an effort to change it so it still doesn't matter?
It's not an effort, it's one value in the game. There will be UMS maps with it fixed, today.

Either it matters, or it doesn't - so which one is it?
- if it truly doesn't matter, why care if they remove it
- if it matters, why does a strategy game need it

As I said, I don't mind at all, add Minesweeper and Tetris in-game for additional speed boosts and intensive APM choices.
If you stand next to my head, you can hear the ocean. - Day[9]
Voyager I
Profile Joined July 2010
United States260 Posts
September 13 2010 04:32 GMT
#523
I would seriously rather play Tetris to boost my mining speed than do this in its current form.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
September 13 2010 04:36 GMT
#524
On September 13 2010 12:56 Black Gun wrote:
Show nested quote +
On September 13 2010 12:46 curv3 wrote:
I have to say I laugh at people complaining about this. Honestly, imho if you don't like doing little tricks that require skill and that truly separates the casual from the competitive players you will probably not be affected by this, as you will most likely never play a game high level enough for this to matter.

You do absolutely nothing at the first minute of the game, saying this put you at a disadvantage against people that do it is the same thing as saying you will lose because you want to look at the stars and ponder at the begging of a football match, in the end it is just laziness.



before this bug was discovered, less effort was required to remain competitive. i dont see why ppl can be so happy about having to do more work for basically the same outcome, as all the good player will have to do this, so it doesnt provide them any advantage over each other. but it means that the casual player and a player between casual and semipro will have less of a chance against someone of equal or even slightly minor strategical skill just because the other guy is good at spamming his keyboard.

it doesnt add to the fun factor of playing sc2, it doesnt add to the fun factor of watching others play sc2, it wont provide the pros with additional strategical options as they will all do it anyway, it just makes playing sc2 more tedious. i dont see how anyone can consider this a good thing unless he is really keen on "schooling low apm noobs" with his gosu skill.... imho strategy games should be about strategy and not about who can click the fastest in a totally battle-unrelated situation. lets reserve the high apm situations for multitask-heavy midgame harass and microing the big battles. i just dont see the fun in microing my workers without any decision-making involved and without any interaction with my opponent.

basically this whole discussion evolves around oldschool bw players welcoming this as they are used to clickfests and babysitting silly AI pathfinding more than players with some other background, so they expect to get an advantage out of this.


I'm sorry but I really fail to see your argument at this being a bad thing. You're saying that if I have more of an ability to multi-task than my opponent then I shouldn't gain an advantage from that even a small one such as this? Take a step back and just look at your argument before you respond to my argument saying that you misread your post. It is exactly what you said. Let me review what advantage this brings a person who does this in the next paragraph.

This trick gives people who have the multitasking ability to "c+shift click" and manage their scouting worker at the same time a small but present advantage. Now let's examine the definition here of the word small. The only place where I consider this an issue is in the early game where every 100 minerals you mine becomes 107. In smaller battles 1 marine or 2 zerglings may make all the difference in a battle. This not an issue mid to late game because a 7% bonus in minerals is a much larger deal when you're dealing with smaller amounts. Later in the game where there is more to do like micro your army while macroing it becomes less of an issue. For every 1000 minerals you mine it becomes 1070. Not much of an issue at this point. I'll stick to microing my army while you sit there "c-shift clicking" all you want while ur army micro and your macro suffers for 70 minerals. Let me remind you that that is a LOT of multitasking for 2 zerglings, a marine, and not even 1 extra zealot.

This does not TAKE AWAY anything from the game nor does it break the game so that those who don't do it properly will automatically loose; therefore it is not a bad thing. You black gun say that the only people who like this is old broodwar players who want to school noobs with our gosu micro abilities. Well let me tell you. If you loose to one of us with "gosu micro" as you say. It's not going to be because of this little trick. It's because you're legitimately bad.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
terranghost
Profile Joined May 2010
United States980 Posts
September 13 2010 04:37 GMT
#525
I think it will be awesome to have apm spam technique that actually does benefit you in a way other than keeping your hands warm
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 13 2010 04:38 GMT
#526
I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
CheAse
Profile Blog Joined July 2009
Canada919 Posts
Last Edited: 2010-09-13 04:45:26
September 13 2010 04:43 GMT
#527
I don't really like this trick.

I just tried spamming C with all of my scvs selected, and it seems to work the same way.

Isn't this the same thing as the trick? but more efficient?

edit: i can't spell
SCV good to go sir
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
September 13 2010 04:43 GMT
#528
After someone discovers little tricks like this or the void ray thing I think it's great to get it out into the open. I also wonder if any pros or other players have found this out and just not told anyone to keep the advantages to themselves.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
September 13 2010 04:43 GMT
#529
On September 13 2010 13:38 Antisocialmunky wrote:
I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper.


Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart.

100 minerals - bonus 107
200 minerals - bonus 214
300 minerals - bonus 321
400 minerals - bonus 428
500 minerals - bonus 535


As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Sylvr
Profile Joined May 2010
United States524 Posts
September 13 2010 04:45 GMT
#530
On September 13 2010 13:43 CheAse wrote:
I don't really like this trick.

I just tried spaming C with all of my scvs selected, and it seems to work the same way.

Isn't this the same thing as the trick? but my efficient?


No, it isn't the same. If you do it via Queue, then the actions happen internally absent of server latency. That small amount of latency pretty much negates the gain of the trick.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 04:45 GMT
#531
On September 13 2010 13:43 Zerksys wrote:
Show nested quote +
On September 13 2010 13:38 Antisocialmunky wrote:
I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper.


Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart.

100 minerals - bonus 107
200 minerals - bonus 214
300 minerals - bonus 321
400 minerals - bonus 428
500 minerals - bonus 535


As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out.

But faster mining means faster workers and faster workers means even faster workers, I;m sure the benefit is more than this,
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-09-13 04:57:46
September 13 2010 04:48 GMT
#532
On September 13 2010 05:48 ltortoise wrote:
Show nested quote +
On September 13 2010 05:41 frog HERO wrote:
On September 13 2010 05:35 Logo wrote:
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.


Your juggling example is extreme and beyond the scope of reason. This trick isn't particularly difficult for anyone who has spent a decent amount of time playing RTS games and occurs during a period of the game where you basically do nothing anyways. It gives a small edge to those willing to learn and execute it but won't be the difference between a win and a loss for the vast majority of players.

If you were expected to do this during the mid game while larvae injecting, macroing off of 4 hatches, controlling your army, etc then you would have a valid point that it is ridiculous and too much of an APM sink. But that simply isn't the case, it's a cool trick that gives players with mouse/keyboard precision an advantage. And being accurate and fast with your mouse and keyboard is an essential part of being a starcraft player.


I don't even think you are correct in what you say. If the OP is correct, there is a delay after the worker finishes the "Mine" command, so this means that all it takes to continuously get a mining advantage at any point in the game is to:

A. select a worker currently mining the mineral patch
B. Queue return cargo
C. Queue mine.
Fin.

That evades the problem of a faulty "return" command, and eliminates the AI delay from that mining worker.

Of course a more efficient method would be to shift-select a bunch of mining workers quickly, then queue return and mine.

Either way, this is stupid, and comparing it to making units is stupid, since that involves a decision, namely to make units at all, and if so which units to make. Likewise MULE is a decision (should I scan instead?), so is chrono boost (what do I chrono boost?)

This "trick" (bug) does not involve any decisions. If you have any workers, you want them mining as fast as possible. Completely mandatory. There is absolutely no decision to be made here, none.

Every other ACTUAL macro mechanic involves some sort of decision to be made. I have complete faith that Blizzard will fix this. They would never put something so inelegant in their game on purpose.

hmmm.... but this is only true for the first part of the game...
Later (just after early game) this trick could be used to boost your economy if you have spare APM around, WHEN to execute will be very important; The decisions do not have to be this or that, could be now or later (like when you are making decision whether to attack now or later)
Hi!
P00RKID
Profile Joined December 2009
United States424 Posts
September 13 2010 04:48 GMT
#533
On September 13 2010 13:43 Zerksys wrote:
Show nested quote +
On September 13 2010 13:38 Antisocialmunky wrote:
I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper.


Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart.

100 minerals - bonus 107
200 minerals - bonus 214
300 minerals - bonus 321
400 minerals - bonus 428
500 minerals - bonus 535


As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out.


7% is huge. It doesn't sound like much, but its the timing that is important. Having a marine out just a second or two sooner could mean you kill off a scouting probe / overlord before they get important scouting info. You turn a 1 second advantage into a HUGE advantage in that situation.

More often than not, people like to have all the advantages they can possible get, and being able to deny a scout 1-3 seconds sooner snowballs into the mid-game.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
kzn
Profile Blog Joined June 2007
United States1218 Posts
September 13 2010 04:48 GMT
#534
That logic only really applies to Zerg. There are very few points where workers are cut in normal-ish builds, and even for those builds this trick will only result in faster buildings.
Like a G6
Sylvr
Profile Joined May 2010
United States524 Posts
September 13 2010 04:48 GMT
#535
In the end, this trick will perhaps accelerate your build by 3-4 seconds and perhaps give your MULEs one extra trip if you have time to manage them. Someone would have to see exactly how many quick-trips it would take for a MULE to get an extra load of minerals to determine just how much attention is required.
Chiburi
Profile Joined July 2010
United States166 Posts
September 13 2010 04:51 GMT
#536
I'm not judging whether this trick is good or bad for the game, but it just seems like the type of thing that automine and improved worker ai were made to get rid of. Why remove the need to send your workers to mine if you still need to spend clicks getting the small mineral boost from this? I don't think Blizzard will let this go unpatched.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
Gnax
Profile Joined June 2010
Sweden490 Posts
September 13 2010 04:52 GMT
#537
On September 13 2010 13:43 Zerksys wrote:
Show nested quote +
On September 13 2010 13:38 Antisocialmunky wrote:
I like this. The only place would break the game would be if someone discovered a crazy timing like some sort of crazy 8 rax reaper.


Won't happen. Idk what people in this forum are thinking but they fail to realize how little difference 7 percent can make. Here I'll make a chart.

100 minerals - bonus 107
200 minerals - bonus 214
300 minerals - bonus 321
400 minerals - bonus 428
500 minerals - bonus 535


As you can see it doesn't really make that big of a difference. You have to mine 700 minerals with this trick before you can even get 1 reaper out.


Don't you understand that this is about the time it takes for you to get said mineral and not that you get some random bonus 7 minerals?

This is the difference between getting your timing push out at 420 seconds in to the game or 390 seconds. That's 30 seconds faster. This is obviously only in theory, and in reality it's not gonna be this 7%, and there's more factors than minerals but still... you can make your build faster.
Plutonium
Profile Joined November 2007
United States2217 Posts
Last Edited: 2010-09-13 04:54:45
September 13 2010 04:54 GMT
#538
In SC, any advantage you have snowballs. That's why progamers are so focused on getting the perfect split and build order timings down. A slight advantage at the start of the game can become the difference between victory and defeat.


Here's an easy example, recognizable to anybody who's ever played:

5 marines on each side, even micro, even terrain. Chances are that one player will emerge with a single marine alive, way in the red.

Now one player has six marines, and the other has five. A difference of only fifty minerals and a barracks a few seconds earlier. Chances are, the guy with six comes out of the battle with two or three of his marines alive.
fugimax
Profile Joined September 2010
United States14 Posts
September 13 2010 04:55 GMT
#539
APM should be used on meaningful things.

Mining is an action that Blizzard has chosen to automate. You should be able to trust the game that it is doing the right / best thing for you on such a simple action as mining resources. That players should be required to visit SC forums to figure out engine bugs that others are using to take advantage of the system is not something Blizzard wants.

Additionally, even if we accept that this is an acceptable tactic, do you really want to..

1. Watch others do this during pro games
2. Do it yourself during your games

There's nothing entertaining, funny, tricky, or interesting about this technique.

You shot the food!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-09-13 04:58:50
September 13 2010 04:58 GMT
#540
On September 13 2010 13:29 figq wrote:


Either it matters, or it doesn't - so which one is it?
- if it truly doesn't matter, why care if they remove it
- if it matters, why does a strategy game need it
.


I mean... we could go back and forth all day. If it truly doesn't matter, why care if they keep it?
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