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[Trick] Early Game +7% Mineral Boost - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 53 Next
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 13 2010 02:28 GMT
#441
Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do?
And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this.
화이팅
RaiZ
Profile Blog Joined April 2003
2813 Posts
September 13 2010 02:30 GMT
#442
On September 13 2010 11:28 XsebT wrote:
Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do?
And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this.

Mm... Moving larvaes on sc1 ring a bell maybe ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 13 2010 02:30 GMT
#443
Wow you're right.

This trick just turned from awesome to stupid.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-09-13 02:32:38
September 13 2010 02:31 GMT
#444
Actually in BW, you can get more efficient mining if you micro your SCVs so they turn faster. You can see it in Flash's fpvods.

If you don't like this, don't do it. I'm not.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
September 13 2010 02:32 GMT
#445
@Ketara, actually maybe not. Preliminary testing shows that spamming 'C' does not increase mineral income over one minute. I will need more extensive testing. Someone with the time to run at least a sample size of 40, 2 minutes per method: control, c spam, c+queue should report with their info.
@Emperor_Earth ------- "Amat Victoria Curam."
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
September 13 2010 02:33 GMT
#446
On September 13 2010 11:30 RaiZ wrote:
Show nested quote +
On September 13 2010 11:28 XsebT wrote:
Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do?
And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this.

Mm... Moving larvaes on sc1 ring a bell maybe ?


Placing a depot (core for P) under and a little to the left of a CC (nexus for P) to move SCVs more right as they spawn.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-13 02:34:30
September 13 2010 02:34 GMT
#447

does this mean that you could edit the workers in the editor to remove/fix/change/alter this trick/exploit/mechanic so that it was useless?

I.E. could you change the N value to 0 form .5?


For a custom map, yes lol. Not on ladder.

Though if we're talking about exploits you could easily run a macro to do this all game long. 800 APM would be pretty suspicious tho lol.
Too Busy to Troll!
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 13 2010 02:34 GMT
#448
I posted a short video Tutorial on (sock)folding at YouTube.



There are also a few reddit discussions going on about it at

http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/
and
http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/

Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing.

figq
Profile Blog Joined May 2010
12519 Posts
September 13 2010 02:36 GMT
#449
In Spam C we trust. (or Blizzard might consider fixing their sloppy AI)

I've noticed it before, and... didn't do anything about it. xD Feel kinda dumb now, thanks for this.
If you stand next to my head, you can hear the ocean. - Day[9]
oberon
Profile Joined May 2009
United States1320 Posts
September 13 2010 02:37 GMT
#450
I suspect this is caused by the use of battle.net. As everyone knows, no game is now played on "LAN latency" -- all commands you issue have a delay integrated so that, should you have a brief lagspike, your computer already knows what should happen over the next chunk of time. Since this delay would be applied when a command is issued, not executed, my guess is that workers who have just harvested issue such a command (it's not previously queued). By issuing it earlier, yourself, you can eat the delay when it's irrelevant, and have instant response as the queue is executed.

If I'm right, this would apply to any automatically-provided order. The problem is knowing which orders are complex, and which orders are simple but automatically provided. The biggest example in my mind is target selection. If your roach finishes blowing up one stalker, and starts looking for the next one, is that all part of one "attack" command? Or is a new attack command enqueued when the first enemy is eliminated? If the latter, you're losing DPS, and optimal combat micro becomes absurdly intensive (not only must you manually select all targets, you must do it one step ahead -- always having the next target queued up). This should be testable -- throw a unit against a few enemies, and time the kills, then do the same with each enemy queued up.

If this is the case, I can think of two fixes:

1) "Linked" commands. When you mine something, the return is enqueued at the same time, and linked to the mining action. If the mining is canceled so is the return. This would be an easy fix for workers, but to have every combat unit always have a secondary target queued up would be a pain.

2) Complex commands. "Harvest" has to include both gather and return. "Attack" has to include target selection, etc.

Can anyone think of other (potentially) automatically issued commands?
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 13 2010 02:38 GMT
#451
Spamming C while selecting all workers does not work.

We've been through this in the thread already, several times.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 02:38 GMT
#452
This is actually pretty tough to pull off, maybe i just need to practice, but its hard to do this long enough to effect it. especially as zerg as you seem to have more stuff to be doing anways.
Coaching for 1v1 and Team games at Gosucoaching.com
sk`
Profile Joined November 2008
Japan442 Posts
September 13 2010 02:38 GMT
#453
I'd say they'll patch this out quickly. Just remove the return wait or lock the return time. I'd say they'd likely lock it since changing it will alter all build times (and thus balance changes they've made based on it). Either way, seems to benefit T most with MULE mechanic.
www.pureesports.com
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 13 2010 02:39 GMT
#454
I just did a real quick test, not very scientific, only one trial per method.

Loading a map, only using my starting workers, and surrendering immediately when I hit 500 minerals.

Doing it the normal way I got there in 1 minute 53 seconds.

Keying all my SCVs and spamming C I got there in 1 minute 54 seconds (likely my own error, don't know how this could make it slower.)

Doing the trick as the OP posted I got there in 1 minute 50 seconds.

Obviously one trial each is not good enough to form any real opinions, but are other people finding similar things?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 13 2010 02:41 GMT
#455
On September 13 2010 11:38 Ryalnos wrote:
Spamming C while selecting all workers does not work.

We've been through this in the thread already, several times.


OH WELL, EXCUSE US FOR NOT READING ALL 23+ PAGES

<3
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-13 02:42:46
September 13 2010 02:41 GMT
#456
Should I be punished in those crucial first 3 minutes on my income, because I have a lower apm than my opponent?


Yes.

So let me get this straight... SC2 is "too easy", yet we find something like this and everyone complains that it should be removed? Nice.


These are obviously not the same demographic lol.
Too Busy to Troll!
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 13 2010 02:44 GMT
#457
Well this is interesting! I doubt I'll be able to do this throughout an entire game though lol, not while doing Larvae ;__;
All the pros got dat Ichie.
Chex Mix
Profile Joined September 2010
76 Posts
Last Edited: 2010-09-13 06:54:28
September 13 2010 02:48 GMT
#458
Hey everyone, have an [URL removed] for mineral boosting.

To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done.

User was temp banned for this post.
RoMarX
Profile Joined April 2010
Argentina189 Posts
September 13 2010 02:57 GMT
#459
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.


this. I hope it gets patched, its just a stupid mindless trick.
Hellooo!!!!!!!
Artifice
Profile Joined May 2010
United States523 Posts
September 13 2010 02:58 GMT
#460
On September 13 2010 11:52 jamesr12 wrote:
Show nested quote +
On September 13 2010 11:48 Chex Mix wrote:
Hey everyone, have an Autohotkey macro for mineral boosting.

To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done.


that is called cheating


Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions.
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