And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this.
[Trick] Early Game +7% Mineral Boost - Page 23
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XsebT
Denmark2980 Posts
And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this. | ||
RaiZ
2813 Posts
On September 13 2010 11:28 XsebT wrote: Very nice find, but I really don't think this should be in the game. Niether should the queen larva queueing. It just doesn't fit into the game. I basically say this because it doesn't make sense. Why should your workers mine faster by queueing up what it's already supposed to do? And no, there were no mechanics like this in bw. - You could place building to speed up mining etc, but nothing really compares to this. Mm... Moving larvaes on sc1 ring a bell maybe ? | ||
Ketara
United States15065 Posts
This trick just turned from awesome to stupid. | ||
Antisocialmunky
United States5912 Posts
If you don't like this, don't do it. I'm not. | ||
Emperor_Earth
United States824 Posts
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Ethelis
United States2396 Posts
On September 13 2010 11:30 RaiZ wrote: Mm... Moving larvaes on sc1 ring a bell maybe ? Placing a depot (core for P) under and a little to the left of a CC (nexus for P) to move SCVs more right as they spawn. | ||
Half
United States2554 Posts
does this mean that you could edit the workers in the editor to remove/fix/change/alter this trick/exploit/mechanic so that it was useless? I.E. could you change the N value to 0 form .5? For a custom map, yes lol. Not on ladder. Though if we're talking about exploits you could easily run a macro to do this all game long. 800 APM would be pretty suspicious tho lol. | ||
EntropyFails
81 Posts
![]() There are also a few reddit discussions going on about it at http://www.reddit.com/r/starcraft/comments/dczjc/7_mineral_boosting_video_tutorial_video/ and http://www.reddit.com/r/starcraft/comments/dcx0q/7_mineral_boosting_for_those_with_spare_apm_early/ Personally, I'll take any percentage that I can get over my opponent and I find myself getting bored in early game with just scouting and SCV production. Having the extra minerals plus being warmed up APM wise can only be a good thing. | ||
figq
12519 Posts
I've noticed it before, and... didn't do anything about it. xD Feel kinda dumb now, thanks for this. | ||
oberon
United States1320 Posts
If I'm right, this would apply to any automatically-provided order. The problem is knowing which orders are complex, and which orders are simple but automatically provided. The biggest example in my mind is target selection. If your roach finishes blowing up one stalker, and starts looking for the next one, is that all part of one "attack" command? Or is a new attack command enqueued when the first enemy is eliminated? If the latter, you're losing DPS, and optimal combat micro becomes absurdly intensive (not only must you manually select all targets, you must do it one step ahead -- always having the next target queued up). This should be testable -- throw a unit against a few enemies, and time the kills, then do the same with each enemy queued up. If this is the case, I can think of two fixes: 1) "Linked" commands. When you mine something, the return is enqueued at the same time, and linked to the mining action. If the mining is canceled so is the return. This would be an easy fix for workers, but to have every combat unit always have a secondary target queued up would be a pain. 2) Complex commands. "Harvest" has to include both gather and return. "Attack" has to include target selection, etc. Can anyone think of other (potentially) automatically issued commands? | ||
Ryalnos
United States1946 Posts
We've been through this in the thread already, several times. | ||
ZomgTossRush
United States1041 Posts
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sk`
Japan442 Posts
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Ketara
United States15065 Posts
Loading a map, only using my starting workers, and surrendering immediately when I hit 500 minerals. Doing it the normal way I got there in 1 minute 53 seconds. Keying all my SCVs and spamming C I got there in 1 minute 54 seconds (likely my own error, don't know how this could make it slower.) Doing the trick as the OP posted I got there in 1 minute 50 seconds. Obviously one trial each is not good enough to form any real opinions, but are other people finding similar things? | ||
Ketara
United States15065 Posts
On September 13 2010 11:38 Ryalnos wrote: Spamming C while selecting all workers does not work. We've been through this in the thread already, several times. OH WELL, EXCUSE US FOR NOT READING ALL 23+ PAGES <3 | ||
Half
United States2554 Posts
Should I be punished in those crucial first 3 minutes on my income, because I have a lower apm than my opponent? Yes. So let me get this straight... SC2 is "too easy", yet we find something like this and everyone complains that it should be removed? Nice. These are obviously not the same demographic lol. | ||
RoarMan
Canada745 Posts
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Chex Mix
76 Posts
To use it, select a worker and hover your mouse over that worker's mineral patch. Once the Return Cargo ability is available, hit alt+c. The script will then queue up 15 Shift+C Shift+RightClick in a row, and then play a subdued beep when it's done. User was temp banned for this post. | ||
RoMarX
Argentina189 Posts
On September 13 2010 04:49 iEchoic wrote: Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring. Cool find anyway. this. I hope it gets patched, its just a stupid mindless trick. | ||
Artifice
United States523 Posts
Unfortunately, or fortunately I guess, depending on your position, you can do the same thing with any keyboard with macro keys, and you'll never be banned for that, considering even the SC2 razer keyboard provides these functions. | ||
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