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[Trick] Early Game +7% Mineral Boost - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 53 Next
Mizzet
Profile Joined June 2010
Singapore47 Posts
September 12 2010 23:43 GMT
#301
I might add that the shift-rightclick method without c, though it doesn't allow you to queue anything, is good if you want to get as many workers up and running with the trick as possible in a short time, for example just after your initial split.
Fzero
Profile Blog Joined October 2007
United States1503 Posts
September 12 2010 23:44 GMT
#302
Can someone actually show this in a video? I can't tell if its working.
Never give up on something that you can't go a day without thinking about.
Excomm
Profile Blog Joined July 2010
United States152 Posts
September 12 2010 23:44 GMT
#303
There is only one reason I can think of that this would be patched. The reason is that MULEs will have a slightly greater economic boost than other races. As others are mentioning, this is really only useful for early game, but this can be done for MULEs with little extra micro in order to get a mineral advantage. For that reason I think it will be patched, which is too bad b/c it would be fun to have something useful to do during the first few minutes of the game.
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-12 23:45:29
September 12 2010 23:44 GMT
#304
I've tested it and it indeed works. I sent two miners, A to patch '1' and B to patch '2'. Over time A would begin returning much earlier than B because mineral patch '1' was closer than '2'. I then queued up this technique for miner 'B', which eventually caught up and passed 'A'. It didn't feel like a 7% difference, but I wasn't quantitatively rigorous.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 23:44 GMT
#305
On September 13 2010 08:44 Fzero wrote:
Can someone actually show this in a video? I can't tell if its working.

Check Trump's stream, he's trying it right now.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-09-12 23:45:59
September 12 2010 23:45 GMT
#306
On September 13 2010 08:40 Archaic wrote:
Just some food for thought (I'm not going to join the discussion about whether it should be kept or not).
Fact of the matter is it will probably be patched if Blizzard gets wind of this.

Now, try not to think in terms of "this trick is no longer effective" because it actually is. When it is patched, it will have the exact same effect of this trick permanently being effective, i.e. doing this trick to complete perfection for every single peon.
What is my point?

Let's assume the OP is correct in his calculations... EVERY mineral patch will now be mined 7% faster, while the gas will remain the same. Gas is already getting the short end of the stick as a resource (it's so much harder to get), and now this will change the proportions even more.

I wonder how fixing this bug would affect gameplay as a whole, seeing as minerals will be much more abundant.



this is actually the more interesting question surrounding this finding. how will it affect bo´s? how will it affect army composition? i could see this benefitting terran bio play the most as its one of the rare things where minerals are the bottleneck and not gas. i also think the terran mule macro mechanic synergizes best with it....
"What am I supposed to do against this?" - "Lose!" :-]
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-09-12 23:49:20
September 12 2010 23:46 GMT
#307
On September 13 2010 08:42 vyyye wrote:
Show nested quote +
On September 13 2010 08:40 waffling1 wrote:
Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible spam C followed by right click and repeat. The last command issued should be right click. Release shift, and repeat this with another worker.


wtf? explanation fail.

-Select worker that just finished mining minerals
-Hold shift and right click back to his mineral patch
-Spam C, right click, C, right click and so on, while still holding shift
-Release shift, rinse and repeat with another worker.


why do u tell a worker that is ready to return cargo to go mine again first? if it's ready to return cargo, shouldn't u tell it to return cargo, not mine mineral patch?

so ur queuing up commands of mine, return mine return right? it's the most intuitive thing, yet the OP takes such an obvious intuitive thing and confuses it.

he said to spam C while holding shift. that would fill up your list.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-12 23:59:17
September 12 2010 23:48 GMT
#308
On September 13 2010 06:58 mahnini wrote:
someone please name an BW mechanic that was similar to this other than splitting workers because i honestly can't think of one.

I thought that there was such a thing as cancelling the decelleration of workers as they approach the mineral field by using a right click, aka worker petting... But after a quick study of fpvods on youtube I can't find an example of a progamer doing this, even though it would clearly be within their ability.

But in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=118191 both arb and randombum claim there are ways of doing it
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-12 23:51:40
September 12 2010 23:49 GMT
#309
On September 13 2010 08:46 waffling1 wrote:
Show nested quote +
On September 13 2010 08:42 vyyye wrote:
On September 13 2010 08:40 waffling1 wrote:
Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible spam C followed by right click and repeat. The last command issued should be right click. Release shift, and repeat this with another worker.


wtf? explanation fail.

-Select worker that just finished mining minerals
-Hold shift and right click back to his mineral patch
-Spam C, right click, C, right click and so on, while still holding shift
-Release shift, rinse and repeat with another worker.


why do u tell a worker that is ready to return cargo to go mine again first?

so ur queuing up commands of mine, return mine return right? it's the most intuitive thing, yet the OP takes such an obvious intuitive thing and confuses it.

he said to spam C while holding shift. that would fill up your list.

No idea, that's just how I understood the OP. Haven't tested it myself, because frankly I'm too tired at the moment.

Trump just tested this on his stream, getting 100 minerals with one worker without doing the trick and then with the trick. Took 2:14 without the trick, 2:07 with the trick. Definitely adds up if you're able to do it with more than one worker.
Though that's easier said than done.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
September 12 2010 23:52 GMT
#310
yay 6pool ftw
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
September 12 2010 23:53 GMT
#311
I just tried it on slower without building additional scvs. It took me 1:30 to get 400 minerals without the trick and 1:25 with the trick. My apm in the replay was ~100. I simply used the Shift-Right Click method on the mineral patches as my scvs were returning.
Kare
Profile Joined March 2009
Norway786 Posts
September 12 2010 23:54 GMT
#312
I have tested it and the scv doing the trick mines alot faster then the normal one. But it takes alot of apm and and it only mines faster for a little while. Probably nice to do on mules.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Trebis
Profile Joined March 2010
United States182 Posts
September 12 2010 23:54 GMT
#313
My explanation/demonstration video of this technique:

Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
waffling1
Profile Blog Joined May 2010
599 Posts
September 12 2010 23:54 GMT
#314
On September 13 2010 08:44 Excomm wrote:
There is only one reason I can think of that this would be patched. The reason is that MULEs will have a slightly greater economic boost than other races. As others are mentioning, this is really only useful for early game, but this can be done for MULEs with little extra micro in order to get a mineral advantage. For that reason I think it will be patched, which is too bad b/c it would be fun to have something useful to do during the first few minutes of the game.


i might add that patching this means having workers respond without the deceleration wait. this means drones can attack and harass better, without having to wait for that sliding to stop. same for other workers.

it might even apply to all units, since it seems to be a universal behavior
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-12 23:54:37
September 12 2010 23:54 GMT
#315
On September 13 2010 08:52 iamtt1 wrote:
yay 6pool ftw

If this is still in the game in the next patch 6 pools will be hilarious vs P.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 12 2010 23:56 GMT
#316
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 23:57 GMT
#317
On September 13 2010 08:56 Ryalnos wrote:
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.

A couple of seconds helps quite a bit with 6-7 pools.
Tirean
Profile Joined August 2010
Great Britain36 Posts
September 12 2010 23:57 GMT
#318
Now the question I just thought of is about the split.

I think if this doesn't get patched the F1 split will be what everyone should be learning. F1 shift click, get fast enough at that and already at the start you have your workers mining ALOT quicker than people who just do normal split. That could be huge in the long run of things.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 12 2010 23:58 GMT
#319
wow, this is sick.

kinda wish you hadn't found it thought, cos now i have to do it haha.

another epic TL 1st post!
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-09-13 00:06:21
September 12 2010 23:58 GMT
#320
On September 13 2010 08:57 vyyye wrote:
Show nested quote +
On September 13 2010 08:56 Ryalnos wrote:
It does not kick in seriously @ 6pool timing. You would gain at most a couple seconds.

A couple of seconds helps quite a bit with 6-7 pools.


Rush distance/spawn positions will still probably be more important/few people can even take advantage of a mere two seconds. If you were planning on defending against a 7pool with say a wall-off, you can now do that 1-2 seconds earlier as well.
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