• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:42
CET 11:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12852 users

[Trick] Early Game +7% Mineral Boost - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 53 Next
Jettster
Profile Joined July 2009
United States73 Posts
September 12 2010 22:28 GMT
#241
On September 13 2010 07:18 vyyye wrote:
Show nested quote +
On September 13 2010 07:15 Fantistic wrote:
On September 13 2010 07:07 Pandain wrote:
On September 13 2010 07:04 iEchoic wrote:
People on this forum are apparently unable to realize that something can cause a game to take more skill and still be a bad game design decision. The typical argument so far is "this increases the skill cap, therefore it's a good addition". I have a list of some other things that would greatly increase the skill gap:

1) None of your units have any AI. Every time an SCV returns minerals, he sits at the CC, waiting for you to return him to mine
2) Whenever you want to create a unit, you must solve a partial differential equation first.
3) An on-screen keyboard prompts you to play Fur Elise while macroing

If any of these things were implemented, this game's skill cap would go through the roof. It would be the most skill-intensive game ever created. But guess what? It would blow.

High skill cap != good design.


Yeah, but that game would be lame and too hard and no one would want to play it.
Skill cap is good for a game, don't take it to the utmost extreme.

Also, I didn't imagine this outcry about this. I thought people would love this. Hmm.... thread in the making. I want to remind people this is not a strategy, it is a macro trick.


A lot of us do love this but, where there are supporters, there are there are always going opposition.
Supporters being players who want to an extra advantage over their opponents.
Opposers being players who are lazy and can't be bothered to implement a simple feature in order to get ahead or scared of having to put in more effort to be equal to their opponent.

Casuals, this is SC2. It's already been noobified and made much easier than BW. If you want to relax then play CoD or FarmVille.

This post is retarded.

If a player doesn't want an APM sink but wants to spend more time doing more interesting stuff (managing your base, your army, scouting etc.) he's instantly a 'casual CoD/farmville' player? I don't care about this feature/bug personally, but jesus christ dude, are you for real?
Some players will like having APM sinks, some players won't. Being one of the former or latter won't instantly make you a 100% casual player who's only able to play mindless FPS games. Really, it's true.


I don't think the OP was suggesting that they were "casual CoD/farmville" players. He's merely suggesting that they can play those games instead if they want an easier game. It's not really questionable that farmville and CoD are easier games than starcraft 2.

I'm loving the find, this should give me something better to do than just drawing boxes.
It's not who you play, it's how you play.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 12 2010 22:28 GMT
#242
On September 13 2010 07:25 vyyye wrote:
Show nested quote +
On September 13 2010 07:19 Fantistic wrote:
On September 13 2010 07:18 vyyye wrote:
On September 13 2010 07:15 Fantistic wrote:
On September 13 2010 07:07 Pandain wrote:
On September 13 2010 07:04 iEchoic wrote:
People on this forum are apparently unable to realize that something can cause a game to take more skill and still be a bad game design decision. The typical argument so far is "this increases the skill cap, therefore it's a good addition". I have a list of some other things that would greatly increase the skill gap:

1) None of your units have any AI. Every time an SCV returns minerals, he sits at the CC, waiting for you to return him to mine
2) Whenever you want to create a unit, you must solve a partial differential equation first.
3) An on-screen keyboard prompts you to play Fur Elise while macroing

If any of these things were implemented, this game's skill cap would go through the roof. It would be the most skill-intensive game ever created. But guess what? It would blow.

High skill cap != good design.


Yeah, but that game would be lame and too hard and no one would want to play it.
Skill cap is good for a game, don't take it to the utmost extreme.

Also, I didn't imagine this outcry about this. I thought people would love this. Hmm.... thread in the making. I want to remind people this is not a strategy, it is a macro trick.


A lot of us do love this but, where there are supporters, there are there are always going opposition.
Supporters being players who want to an extra advantage over their opponents.
Opposers being players who are lazy and can't be bothered to implement a simple feature in order to get ahead or scared of having to put in more effort to be equal to their opponent.

Casuals, this is SC2. It's already been noobified and made much easier than BW. If you want to relax then play CoD or FarmVille.

This post is retarded.

If a player doesn't want an APM sink but wants to spend more time doing more interesting stuff (managing your base, your army, scouting etc.) he's instantly a 'casual CoD/farmville' player? I don't care about this feature/bug personally, but jesus christ dude, are you for real?
Some players will like having APM sinks, some players won't. Being one of the former or latter won't instantly make you a 100% casual player who's only able to play mindless FPS games. Really, it's true.


My point: SC2 isn't a game for relaxation.

SC2 wasn't a game for relaxation yesterday either, when this feature was unknown.


Exactly.
RC_Fixer
Profile Joined August 2010
United States21 Posts
September 12 2010 22:28 GMT
#243
Im not sure but correct me if I'm wrong...I tried this with gas and it seems to work as well with the Shift-Clicking Back to Extractor technique...It seems to be faster I dont know if im right, though it is a lot harder to do

Nonetheless, its a great find will help out with increasing the skill cap of this game and overall the game itself making it better :D
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 12 2010 22:29 GMT
#244
Nice find!
i dunno lol
Zocat
Profile Joined April 2010
Germany2229 Posts
September 12 2010 22:30 GMT
#245
On September 13 2010 07:02 wxwx wrote:
just wanted to add something.. i am your decent player but not top/pro level.

i find a lot of tricks really cool, like keeping charge on void ray.. extending zealot charge range.. block expo with worker. After finding out about these I remember loading up the game and trying them right away.

These are so much more admirable/elegant than being able to click on mineral patches..


I am that same decent player (I think^^). I'd even say I am not that decent - just mediocre.
And if you are not topnotch - the mechanic doesnt matter to you.

Is your worker at the place where it has to build the building at _exactly_ the time you have the money for it? Do you have 120 minerals when you build a pylon/overlord/supply depot, becaue you issued the move command too late? Sorry - you just gave all the advantage away you had from this trick. It therefore doesnt even affect newbies - they have alot of other things to improve. They dont gain anything for doing this - therefore they dont need to learn it.

It's just a small edge to really really competetive players who have pristine mechanics. It will never affect my gameplay


@iEchoic:
About your macroing with keyboards argument:
It affects other aspects of the game also. How do you inject larva for multiple hatcheries? I personally just go to the hatch - select the queen via hotkey press V and select the hatch. Then go to the next one.
Now look at this Video - (the way to do it is in the description). Imagine someone creating a macro for this with his keyboard. It's an advantage. He hits one button - I have to do it manually.
According to you defenition it adds nothing to the game. It's just a mechanical difficulty. And the keyboard is giving an advantage.
There are a lot of examples where having superior mechanics gives you an advantage.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 12 2010 22:35 GMT
#246
This reminds me of LCancelling in ssbm... No reason NOT to do it, but it's still an integral part of the game even though it's a mechanic thing that requires no decision making, and consequently still seperates the good players from the bad.
We spend our youth attaining wealth, and our wealth attaining youth.
Sylvr
Profile Joined May 2010
United States524 Posts
September 12 2010 22:36 GMT
#247
To all the people calling this mindless and pointless and suggesting that other random stupid things could be substituted as a "trick", think about it this way:

Your workers are not as good at optimizing mining in the same way that your army is not as good at optimizing a battle. I think everyone can agree that a battle with your army in which you are manually arranging your position and picking what targets your units attack is more effective (if you're doing it right) than an Attack-Moved army.

Same principle.
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
September 12 2010 22:36 GMT
#248
I just tried the shift right clicking the minerals (without C)

It does make the SCV return immediately, but it will not queue for multiple trips.
noproblem
Profile Joined May 2010
United Kingdom161 Posts
Last Edited: 2010-09-13 14:35:09
September 12 2010 22:37 GMT
#249
I just tried this out and it works. Nice find! A 7% advantage (if correct) is quite a lot in a game where the smallest advantage makes the biggest difference.

Very useful in the early game when there is only one worker per patch. I guessing the delay at the mineral patch before returning to the hatch/CC/nex is to get the return timing in sync with a second worker sharing the same patch, so if my understanding is correct it isn't efficient use this when mining is optimal (2 workers per patch) or it'll create havoc in the mineral line. Both workers will eventually catch up with one another at the mineral patch and the A.I. for one worker will seek out a a free patch to mine.
(╯°□°)╯︵ du
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 12 2010 22:40 GMT
#250
obviously this isnt something you want to be doing when the game really kicks off but it could help you start your build order a little quicker. i mean that can actually help quite a bit especially in mirror so its not completely useless. good find.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-12 22:42:43
September 12 2010 22:42 GMT
#251
On September 13 2010 07:36 Sylvr wrote:
To all the people calling this mindless and pointless and suggesting that other random stupid things could be substituted as a "trick", think about it this way:

Your workers are not as good at optimizing mining in the same way that your army is not as good at optimizing a battle. I think everyone can agree that a battle with your army in which you are manually arranging your position and picking what targets your units attack is more effective (if you're doing it right) than an Attack-Moved army.

Same principle.


This is where it comes down to game design. Microing an army is 'fun'. Telling workers to come back to base 10 milliseconds faster is not 'fun'. There's a big difference there. If this was fun I'd be all for it.
vileEchoic -- clanvile.com
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 12 2010 22:42 GMT
#252
On September 13 2010 07:36 Seth_ wrote:
I just tried the shift right clicking the minerals (without C)

It does make the SCV return immediately, but it will not queue for multiple trips.

I also got the same result. The fact that it won't queue means that, if you're using this method, you have to do it once for each SCV on each trip. Doing it with just my 6 SCVs (no production) for 4 minutes, I had a 4.4% increase in mining efficiency, but there were a few mistakes / missed shift+clicks in there, which can probably account for the lost efficiency.
. . . nevermore
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
September 12 2010 22:42 GMT
#253
never gonna get good at this game
Meh.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 12 2010 22:43 GMT
#254
"Only requires actions when you have them to spare (very early game)."

I don't play SC2, but I noticed in Brood War top pro's would have crazy APM, but spend it on just spend it on a few things. They mostly spam unnecessarily to look cool or whatever. I think you can find more time to use this technique than you would think, if you really tried.

Will Blizzard patch the delay, or just leave this technique in for APM players ?

Great thread, this will maybe revolutionize plays like muta micro revolutionized brood war
Nony is Bonjwa
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
September 12 2010 22:50 GMT
#255
Maybe that'll give APM spammers something constructive to do at the start instead of artificially increasing their APM!

Nice find, must perfect it!
Hallowed are the Ori.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 12 2010 22:51 GMT
#256
7% - thats pretty big early game.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
qoiN
Profile Joined March 2010
Sweden576 Posts
September 12 2010 22:54 GMT
#257
On September 13 2010 07:42 iEchoic wrote:
Show nested quote +
On September 13 2010 07:36 Sylvr wrote:
To all the people calling this mindless and pointless and suggesting that other random stupid things could be substituted as a "trick", think about it this way:

Your workers are not as good at optimizing mining in the same way that your army is not as good at optimizing a battle. I think everyone can agree that a battle with your army in which you are manually arranging your position and picking what targets your units attack is more effective (if you're doing it right) than an Attack-Moved army.

Same principle.


This is where it comes down to game design. Microing an army is 'fun'. Telling workers to come back to base 10 milliseconds faster is not 'fun'. There's a big difference there. If this was fun I'd be all for it.


So watching the probes' asses for 2 minutes is more fun than telling them to do something. I find turtle terran vs turtle terran extremely boring, we should take out any option to turtle from the game.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 12 2010 22:54 GMT
#258
The only time you would have time for this is when you have 6-12 workers. The cashflow during this time will be minimal, and +7% of minimal cashflow is miniscule. Not worth the effort.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Xlancer
Profile Joined February 2010
United States126 Posts
September 12 2010 22:54 GMT
#259
I really hope Blizzard patches out the worker delay glitch, I can't stand repetitive mindless tasks...
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Redmark
Profile Joined March 2010
Canada2129 Posts
September 12 2010 22:55 GMT
#260
I don't know what people think that competitive games are.
Yes, they are about winning - but they are also about wanting to win. There exist many activities which require more skill than Starcraft BW and Starcraft 2. This is an undeniable fact. Fucking flash games where you mash a button really fast require more skill than these games. So why? Why do you play Starcraft?
I thought I knew, but apparently I don't. I must be a casual gamer, guess I should play Farmville.
Prev 1 11 12 13 14 15 53 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
19:00
Sea Duckling Open #151
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech171
Codebar 25
MindelVK 20
StarCraft: Brood War
Horang2 23233
Shuttle 7886
Calm 3925
Rain 2178
BeSt 861
Jaedong 674
Hyuk 649
FanTaSy 374
Larva 261
Pusan 240
[ Show more ]
actioN 206
Zeus 155
Mind 106
Last 75
Rush 74
Killer 72
Mong 62
Bale 56
Creator 35
ZerO 34
sSak 26
Hm[arnc] 21
ZergMaN 19
Yoon 18
Sharp 18
ToSsGirL 17
Sacsri 16
Shine 12
sorry 12
ajuk12(nOOB) 11
sOs 11
Mini 10
Movie 9
yabsab 8
Counter-Strike
fl0m3206
kennyS467
SPUNJ266
Other Games
summit1g11798
singsing953
Lowko246
NeuroSwarm87
ViBE52
Railgan4
ZerO(Twitch)2
[ Show 11 non-featured ]
StarCraft 2
• LUISG 26
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1011
Upcoming Events
WardiTV Invitational
1h 19m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
6h 19m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
9h 19m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
23h 19m
WardiTV Invitational
1d 1h
IPSL
1d 6h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 9h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 23h
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
3 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.