• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:50
CEST 17:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4200 users

[Trick] Early Game +7% Mineral Boost - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 53 Next
nOia.pod
Profile Joined May 2010
Hungary263 Posts
September 12 2010 22:17 GMT
#221
On September 13 2010 07:13 Nightfall.589 wrote:
Has anyone theorycrafting, besides the OP actually tried doing it with more then 2 workers?

After running through it 4-5 times, I managed to get a 10 Nexus (Adjacent to my starting nexus) at 1:45 cut down to...

A 10 Nexus at 1:44



Ahahahaha :D Hilarious.
You see? The Drone became an extractor!
eyeEX
Profile Joined June 2010
United States64 Posts
September 12 2010 22:17 GMT
#222
Zerg's are going to be coming out with some pretty fast 6 pools
ìX
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 12 2010 22:18 GMT
#223
so many armchair warriors...

30 mins extra from early mule is only thing you can squeeze from this, like if terran needed any help
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-12 22:19:36
September 12 2010 22:18 GMT
#224
On September 13 2010 07:15 Fantistic wrote:
Show nested quote +
On September 13 2010 07:07 Pandain wrote:
On September 13 2010 07:04 iEchoic wrote:
People on this forum are apparently unable to realize that something can cause a game to take more skill and still be a bad game design decision. The typical argument so far is "this increases the skill cap, therefore it's a good addition". I have a list of some other things that would greatly increase the skill gap:

1) None of your units have any AI. Every time an SCV returns minerals, he sits at the CC, waiting for you to return him to mine
2) Whenever you want to create a unit, you must solve a partial differential equation first.
3) An on-screen keyboard prompts you to play Fur Elise while macroing

If any of these things were implemented, this game's skill cap would go through the roof. It would be the most skill-intensive game ever created. But guess what? It would blow.

High skill cap != good design.


Yeah, but that game would be lame and too hard and no one would want to play it.
Skill cap is good for a game, don't take it to the utmost extreme.

Also, I didn't imagine this outcry about this. I thought people would love this. Hmm.... thread in the making. I want to remind people this is not a strategy, it is a macro trick.


A lot of us do love this but, where there are supporters, there are there are always going opposition.
Supporters being players who want to an extra advantage over their opponents.
Opposers being players who are lazy and can't be bothered to implement a simple feature in order to get ahead or scared of having to put in more effort to be equal to their opponent.

Casuals, this is SC2. It's already been noobified and made much easier than BW. If you want to relax then play CoD or FarmVille.

This post is retarded.

If a player doesn't want an APM sink but wants to spend more time doing more interesting stuff (managing your base, your army, scouting etc.) he's instantly a 'casual CoD/farmville' player? I don't care about this feature/bug personally, but jesus christ dude, are you for real?
Some players will like having APM sinks, some players won't. Being one of the former or latter won't instantly make you a 100% casual player who's only able to play mindless FPS games. Really, it's true.
shizi
Profile Joined February 2008
United States210 Posts
September 12 2010 22:18 GMT
#225
I just tested this and I found out you dont even need to press/hold down c

all you have to do is shift click the minerals...
Damnesiac
Profile Joined August 2010
United States53 Posts
September 12 2010 22:19 GMT
#226
Awesome addition.
The game needs a more mechanical aspect to it, and to top it off its hard to do. This means some low diamond noob's cheese is much weaker versus me because i will be able to get stuff out that much quicker. This is also very similar to BWs worker split which you had to work at for a little bit to get it down reliably. It serves the same purpose (getting minerals out faster) but took hand dexterity (some that isn't really present in sc2). Although it didn't wow the crowd, players who know the game can respect the amount of skill it takes, which is how macro behaves when watching pro sc1.

And to those thinking that the game is only about strategy it isn't. If it was only about strategy, why not add in auto build on units instead of manually trying to pump them out one at a time to increase efficiency? Or patrol micro for vultures... Why not just give them the phoenix ability instead of the just clicking things? If you want to play something that is just strategy go play chess or something. This is a video game - clicking shit is fun.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
Last Edited: 2010-09-12 22:21:40
September 12 2010 22:19 GMT
#227
On September 13 2010 07:18 vyyye wrote:
Show nested quote +
On September 13 2010 07:15 Fantistic wrote:
On September 13 2010 07:07 Pandain wrote:
On September 13 2010 07:04 iEchoic wrote:
People on this forum are apparently unable to realize that something can cause a game to take more skill and still be a bad game design decision. The typical argument so far is "this increases the skill cap, therefore it's a good addition". I have a list of some other things that would greatly increase the skill gap:

1) None of your units have any AI. Every time an SCV returns minerals, he sits at the CC, waiting for you to return him to mine
2) Whenever you want to create a unit, you must solve a partial differential equation first.
3) An on-screen keyboard prompts you to play Fur Elise while macroing

If any of these things were implemented, this game's skill cap would go through the roof. It would be the most skill-intensive game ever created. But guess what? It would blow.

High skill cap != good design.


Yeah, but that game would be lame and too hard and no one would want to play it.
Skill cap is good for a game, don't take it to the utmost extreme.

Also, I didn't imagine this outcry about this. I thought people would love this. Hmm.... thread in the making. I want to remind people this is not a strategy, it is a macro trick.


A lot of us do love this but, where there are supporters, there are there are always going opposition.
Supporters being players who want to an extra advantage over their opponents.
Opposers being players who are lazy and can't be bothered to implement a simple feature in order to get ahead or scared of having to put in more effort to be equal to their opponent.

Casuals, this is SC2. It's already been noobified and made much easier than BW. If you want to relax then play CoD or FarmVille.

This post is retarded.

If a player doesn't want an APM sink but wants to spend more time doing more interesting stuff (managing your base, your army, scouting etc.) he's instantly a 'casual CoD/farmville' player? I don't care about this feature/bug personally, but jesus christ dude, are you for real?
Some players will like having APM sinks, some players won't. Being one of the former or latter won't instantly make you a 100% casual player who's only able to play mindless FPS games. Really, it's true.


My point: SC2 isn't a game for relaxation.
Pii
Profile Joined August 2010
Germany11 Posts
September 12 2010 22:20 GMT
#228
video proof please : )
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 12 2010 22:21 GMT
#229
this is an amazing find!
Yurie
Profile Blog Joined August 2010
12135 Posts
September 12 2010 22:21 GMT
#230
On September 13 2010 07:18 shizi wrote:
I just tested this and I found out you dont even need to press/hold down c

all you have to do is shift click the minerals...


Is this correct?

Wouldn't the queue order make it so you used all your shift clicks in one instant?

As for this feature, it seems nice. A 1 second difference or maybe 2 sec difference won't make or break the game anywhere below the pro level so I will just ignore it for my play while watching the pros in awe of the multitasking.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 12 2010 22:21 GMT
#231
On September 13 2010 06:58 mahnini wrote:
someone please name an BW mechanic that was similar to this other than splitting workers because i honestly can't think of one.


Try this one: The exact same thing. That is, manually sending an SCV to/from the CC/minerals after they've finished delivering, or finished mining did make a tiny difference (probably not as much) in BW.
CooLMaN
Profile Joined September 2010
Israel4 Posts
September 12 2010 22:21 GMT
#232
On September 13 2010 06:50 qoiN wrote:
Show nested quote +
On September 13 2010 06:48 CooLMaN wrote:
On September 13 2010 06:44 frog HERO wrote:
On September 13 2010 06:43 CooLMaN wrote:
On September 13 2010 06:38 Zurles wrote:
On September 13 2010 06:32 CooLMaN wrote:
How about; this is a game I play for fun, and mashing buttons is not fun.


Then the people you play against are very unlikely to be doing this.


Why are you so sure?
Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous.
Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched.


If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has?


Starcraft2 skill relays on more than just mechanics


Good, then skip this trick and focus on improving other parts instead and win by being better at those.


I do indeed improve other parts, regardless I think this is a bug that should be fixed.

On September 13 2010 06:55 frog HERO wrote:
Show nested quote +
On September 13 2010 06:48 CooLMaN wrote:
On September 13 2010 06:44 frog HERO wrote:
On September 13 2010 06:43 CooLMaN wrote:
On September 13 2010 06:38 Zurles wrote:
On September 13 2010 06:32 CooLMaN wrote:
How about; this is a game I play for fun, and mashing buttons is not fun.


Then the people you play against are very unlikely to be doing this.


Why are you so sure?
Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous.
Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched.


If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has?


Starcraft2 skill relays on more than just mechanics


Where did I claim it wasn't? Starcraft 2 skill is highly dependent on your decision making and strategy but equally (if not more so) dependent on your mechanics. If you want to play a game that relies only on your intellect and not on your keyboard/mouse skills then play Chess. Don't play SC2 and expect to be able to win without using your keyboard and your mouse as effectively as possible.


You are claiming again that SC2 is mostly about keyboard/mouse usage (aka as mechanics?)
I think using the keyboard and mouse is important, as in part of a battle to tactically manage your units better and gain an advantage doing so.
But mindlessly queuing workers at the start of the game to gain econ advantage, IMO is a bug.

btw. I do play chess
Knickknack
Profile Joined February 2004
United States1187 Posts
September 12 2010 22:22 GMT
#233
On September 13 2010 07:18 shizi wrote:
I just tested this and I found out you dont even need to press/hold down c

all you have to do is shift click the minerals...


Correct
1. select worker not carrying minerals
2. shift right click on patch

Insane not to Patch this.
| www.ArtofProtoss.vze.com |
Half
Profile Joined March 2010
United States2554 Posts
September 12 2010 22:23 GMT
#234
Not to take away from the rest of the content in your post, but there's a metric ton of esport games that are more 'legitimate' than BW. Last time I checked Korea didn't represent the world as a whole.. and the world moved on from BW a long time ago.

Perspective.


Yes, and perspective, no Esport has ever garnered as much social impact, affluence, longevity, and popularity then SC1. While other Esports might have performed comparably well outside of Korea, SC1s performance inside of Korea was just such a phenomenal success, its such an outlier that it alone makes SC1 unarguably the most successful esport game.


Mining is automated so that you can play the game. Would Starcraft be a good game if you had to manually send every worker to and from a mineral patch? Of course it wouldn't. That's why mining is done for you.


Well, there are two elements of this. From an overall, broader perspective of game design, it would be a shit game. Because theres more to game design then Esports and competition. Automine makes the game more intuitive. It fulfills consumer expectations of what a game "should be like" in 2010.

However, at the same time, it does lower competitive depth and spectator value.

This mechanic fulfills both, but definitely at a lesser scale. Because it exists on a meta-game level, no consumer expectations are broken, while conferring extra benefits to people who choose to claim them, increasing competitive depth.
Too Busy to Troll!
shizi
Profile Joined February 2008
United States210 Posts
September 12 2010 22:24 GMT
#235
On September 13 2010 07:22 Knickknack wrote:
Show nested quote +
On September 13 2010 07:18 shizi wrote:
I just tested this and I found out you dont even need to press/hold down c

all you have to do is shift click the minerals...


Correct
1. select worker not carrying minerals
2. shift right click on patch

Insane not to Patch this.


yeah, and you can even do it on a worker thats currently mining
much easier
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-09-12 22:26:45
September 12 2010 22:25 GMT
#236
all you have to do is select a worker that is either
a) going towards the mineral patch or
b) currently mining the minerals
shift+C+right click the patch
rather than sitting with the mineral shard after gathering it, it will return it immediately

you can do this on 8+ drones if you're incredibly dexterous. I can do it for like 1-2 cycles then i start misclicking and forgetting to build drones
really hard
NOT WORTH IT
Yurie
Profile Blog Joined August 2010
12135 Posts
September 12 2010 22:25 GMT
#237
What people have failed to realise is how little 7% mineral increase will effect the game they are playing. Just as all small tricks don't really have an effect until you use multiples of them. It is something you can see the pros do and know it has an effect, it is something you will never lose a game because of below the pro level due to the small difference it makes.

The complaint about it effecting different races differently is true, zerg can queue more workers faster and thus get more and more effect of this, getting a slight edge in usefulness over the other races. Still not large enough to matter in mid diamond or lower...
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 22:25 GMT
#238
On September 13 2010 07:19 Fantistic wrote:
Show nested quote +
On September 13 2010 07:18 vyyye wrote:
On September 13 2010 07:15 Fantistic wrote:
On September 13 2010 07:07 Pandain wrote:
On September 13 2010 07:04 iEchoic wrote:
People on this forum are apparently unable to realize that something can cause a game to take more skill and still be a bad game design decision. The typical argument so far is "this increases the skill cap, therefore it's a good addition". I have a list of some other things that would greatly increase the skill gap:

1) None of your units have any AI. Every time an SCV returns minerals, he sits at the CC, waiting for you to return him to mine
2) Whenever you want to create a unit, you must solve a partial differential equation first.
3) An on-screen keyboard prompts you to play Fur Elise while macroing

If any of these things were implemented, this game's skill cap would go through the roof. It would be the most skill-intensive game ever created. But guess what? It would blow.

High skill cap != good design.


Yeah, but that game would be lame and too hard and no one would want to play it.
Skill cap is good for a game, don't take it to the utmost extreme.

Also, I didn't imagine this outcry about this. I thought people would love this. Hmm.... thread in the making. I want to remind people this is not a strategy, it is a macro trick.


A lot of us do love this but, where there are supporters, there are there are always going opposition.
Supporters being players who want to an extra advantage over their opponents.
Opposers being players who are lazy and can't be bothered to implement a simple feature in order to get ahead or scared of having to put in more effort to be equal to their opponent.

Casuals, this is SC2. It's already been noobified and made much easier than BW. If you want to relax then play CoD or FarmVille.

This post is retarded.

If a player doesn't want an APM sink but wants to spend more time doing more interesting stuff (managing your base, your army, scouting etc.) he's instantly a 'casual CoD/farmville' player? I don't care about this feature/bug personally, but jesus christ dude, are you for real?
Some players will like having APM sinks, some players won't. Being one of the former or latter won't instantly make you a 100% casual player who's only able to play mindless FPS games. Really, it's true.


My point: SC2 isn't a game for relaxation.

SC2 wasn't a game for relaxation yesterday either, when this feature was unknown.
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-12 22:30:42
September 12 2010 22:26 GMT
#239
On September 13 2010 07:13 Nightfall.589 wrote:
Has anyone theorycrafting, besides the OP actually tried doing it with more then 2 workers?

After running through it 4-5 times, I managed to get a 10 Nexus (Adjacent to my starting nexus) at 1:45 cut down to...

A 10 Nexus at 1:44


At the 3:00 minute mark on faster, using only the starting 6 workers and nothing else, I came up to 780 minerals with no manual intervention after the 3-3 split, compared to 835 minerals using this trick. I had 100% uptime on the command queuing after the point I set up all 6 workers. Mind you this is just one test, you probably want to repeat it several times to minimize discrepancies from workers going to nearer/further mineral patches after the split - but it's enough to illustrate it, fits the 7% bill too.

I think we should all be glad that it's not too much of an advantage, about 50 minerals in this case. Can you imagine if the difference was 100 minerals? 200? At that point it would be mandatory, do it or lose, it might even open up previously impossible build orders (if it hasn't already) - and indeed some might argue that it already is mandatory, when you get to the point where such relatively small differences matter.
Ryalnos
Profile Joined July 2010
United States1946 Posts
September 12 2010 22:27 GMT
#240
Poll: Does this mechanic add to the game?

No (276)
 
51%

Yes (263)
 
49%

539 total votes

Your vote: Does this mechanic add to the game?

(Vote): Yes
(Vote): No



Prev 1 10 11 12 13 14 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 91
RushiSC 37
StarCraft: Brood War
Calm 9331
Shuttle 846
firebathero 604
Zeus 343
Stork 220
Soulkey 171
Rush 158
Dewaltoss 147
ggaemo 104
Mind 69
[ Show more ]
Hyun 58
scan(afreeca) 49
ToSsGirL 41
JYJ 37
Killer 25
Sacsri 23
Rock 19
Free 18
zelot 17
Sexy 16
soO 15
Hm[arnc] 15
SilentControl 14
IntoTheRainbow 12
ajuk12(nOOB) 8
Mong 1
Dota 2
Gorgc2884
qojqva1542
Dendi793
syndereN270
420jenkins221
LuMiX0
Counter-Strike
ScreaM1664
x6flipin404
Super Smash Bros
Mew2King83
Other Games
FrodaN2486
Serral1698
singsing1582
B2W.Neo996
hiko911
Beastyqt641
Mlord472
crisheroes311
DeMusliM169
TKL 138
Liquid`VortiX118
ArmadaUGS65
XaKoH 65
QueenE57
SteadfastSC54
ceh90
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3417
• WagamamaTV516
League of Legends
• Nemesis3605
• TFBlade1251
Other Games
• Shiphtur209
Upcoming Events
Patches Events
10m
Replay Cast
17h 10m
CrankTV Team League
19h 10m
OSC
21h 10m
OSC
1d 1h
Replay Cast
1d 8h
Escore
1d 18h
CrankTV Team League
1d 19h
OSC
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.