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[D] Forcefield Underused? (PvT) - Page 4

Forum Index > SC2 General
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skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 10 2010 16:03 GMT
#61
I hate FF as Z since you can't counter it, you can only be raped by them until ultralisks. Sure, the spell is awesome when you use it but for the opponent it's boring and stupid, you simply cannot do anything about it (except for running in and backing just to make them waste FFs but won't work if the sentries got some energy :S)

I can jungle Pudge, can you?
pechkin
Profile Joined August 2010
158 Posts
September 10 2010 16:27 GMT
#62
underused - yes, overpowered - yes, need hp-limit - yes
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2010-09-11 02:14:08
September 10 2010 16:31 GMT
#63
I hate FF as Z since you can't counter it, you can only be raped by them until ultralisks. Sure, the spell is awesome when you use it but for the opponent it's boring and stupid, you simply cannot do anything about it (except for running in and backing just to make them waste FFs but won't work if the sentries got some energy :S)


I find this really odd. As a Toss player, I find FF to be way more useful in PvT and PvP than in PvZ. Zerg armies just run away whenever I drop FFs which wastes all my energy, or they run around them if they're on creep. The only real use I've found for FFs in PvZ is to help prevent retreating by the Zerg army in some cases (which doesn't win you a fight you wouldn't have won otherwise, it just makes a win you would have gotten anyway more devastating) and for early ramp wall-offs.

If you've been forcing a Protoss to wall off his ramp early on, even with just some relatively early zerglings, its pretty unlikely that he'll have enough energy for more than a few FFs later on unless he's just massing sentries. Provoke him into using them, then run away. Repeat like two times and in almost all matches he won't have enough energy to swing the battle with forcefields, especially if you've got ranged units that would force him to use guardian shield as well.

Forcefields are so devastating against Terran and Toss because their T1 armies tend to be slow as fuck. Apart from harass units like reapers and hellion, Terran armies move slow as molasses--you pretty much have to stim a bioball to effectively retreat with them, which turns forcefield into a really cheap way to damage their entire army. And Gateway units need upgrades, either charge or blink, to move fast at all. In both cases, a well-placed wall of forcefields can cause them huge headaches.
He drone drone drone. Me win. - ogsMC
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