• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:09
CEST 03:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)36Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7598 users

[D] Forcefield Underused? (PvT) - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Technique
Profile Joined March 2010
Netherlands1542 Posts
September 10 2010 08:50 GMT
#41
I would rather say ghosts are underused by bio ball players vs protoss....

Sentrys without mana are pretty useless for its cost you know.
If you think you're good, you suck. If you think you suck, you're getting better.
Gautz
Profile Joined May 2010
192 Posts
September 10 2010 08:58 GMT
#42
On September 10 2010 17:50 Technique wrote:
I would rather say ghosts are underused by bio ball players vs protoss....

Sentrys without mana are pretty useless for its cost you know.


This.

2EMPs and ur Sentrys are going to be pretty much (hm no: fully!) useless ;p

Sentries may work fine vs the BioBall in the early to midgame, but should they work any further (like we saw on ur pic), the terran is horrible
abominare
Profile Joined March 2010
United States1216 Posts
September 10 2010 09:00 GMT
#43
I have a love hate relationship with sentires that go beyond hate when im terran lvoe when im protoss.

Its that unit that has the ability to force this game into more macro oriented games denying early all in pushes. However its still around to absolutely ruin later game play. The problem that terran armies have to figure out with sentries is the same as later game storm spam. What tester did was amazing but honestly not as hard to do after some practice and composure. It does however push the terran player to have perfect ghost play every time he wants to engage. Miss 2-3 temps or 2 -3 sentries and engage? Auto lose time.

Is this overpowered? Of course not its just shifting the meta game more towards terran dropping, engaging a protoss head on is absolute suicide.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
September 10 2010 09:00 GMT
#44
I agree entirely, forcefields are the only way to combat early game mmm pushes. It's still difficult though and requires a lot of varied gateway units in a good arc.
Hasta La Victoria Siempre | 톤
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 10 2010 09:05 GMT
#45
actually i think FF is the reason why a lot of koreans believe P to be the strongest race overall. if you use them correctly you can stomp your enemy (just like u saw with tester and u described in you post)
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
StormWeapon
Profile Joined July 2010
United States159 Posts
September 10 2010 09:11 GMT
#46
On September 10 2010 14:01 Darkren wrote:
Ok im really trying to understand what u do, when u engage the army u have all ur temps on c1 for example and the u shift deselect them to differant spots before emp hits????

There are 2 ways to do it, 1 was stated before me, the other is to use multiple hotkeys.

Say I have 6 templar hotkeyed to 3. I then hotkey 3 of those to c4 and 3 to c5. This way I can move them all with 1 key, or move different halves with other keys. I can spread them out easily while moving my army and before/during battles. It takes some practice but really helps.

You cannot dodge EMP currently, so it all has to be done preemptively. Another reason to split casters is so you can react with spells to different flanks and it also simplifies things a little when splitting your forces.
Tyrant Potato
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 10 2010 09:12 GMT
#47
a lot of the players i play on ladder make the mistake of making too many sentries just because they want a lot of forcefields. what they end up having is an army not dealing enough DPS and after the forcefields go down, my army still crushes them. they should learn to build a few as early on as you can and let the energy build up.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
xzidez
Profile Joined April 2010
Sweden147 Posts
September 10 2010 09:21 GMT
#48
The problem early game is that sentries are very gas heavy units. So you will end up with loads of zealots. If you split their army with forcefields all units can still target your zealots.

Myself Ive been experimenting a bit with fast expansion out from gateway units into 4 fast gas while all minerals are still not saturated. This way you can get a sentry heavy army that is still most ranged units.

But what Ive noticed is that I prefer templars over sentries. Both are vulnurable to ghost while templars can feedback and do devastating damage.
I guess sentries really shines better with colossi.
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 10 2010 09:35 GMT
#49
On September 10 2010 13:27 Jaen wrote:
So when you split their army with forcefields, do not engage with your zeals until the FF wears off ? Cause against a terran army if your zeals engage the front row, usually the back rows has the range to hit the zeals through the forcefield.


True, but on the other hand, zealots have good attack and HP, so they can tank and having forcefields behind means the other player can't run away from the zealots. If the forcefields are gone the zealots won't catch the bio ball.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 10 2010 09:54 GMT
#50
doesn't charge negate the use of forcefield to stop retreat?
starleague forever
lololol
Profile Joined February 2006
5198 Posts
September 10 2010 10:55 GMT
#51
On September 10 2010 18:54 a176 wrote:
doesn't charge negate the use of forcefield to stop retreat?


What do you mean by "negate"?
Marauders can still kite zealots with charge, they'll just get hit once every 10 seconds.
I'll call Nada.
ViRtU4l
Profile Joined April 2010
France114 Posts
September 10 2010 11:02 GMT
#52
It's better to split your army in two and try to flank the MMM ball with the zealots so they can't retreat. Requires more skill, but less gas.
whateversclever
Profile Joined November 2009
United States197 Posts
September 10 2010 11:34 GMT
#53
On September 10 2010 18:00 abominare wrote:
I have a love hate relationship with sentires that go beyond hate when im terran lvoe when im protoss.

Its that unit that has the ability to force this game into more macro oriented games denying early all in pushes. However its still around to absolutely ruin later game play. The problem that terran armies have to figure out with sentries is the same as later game storm spam. What tester did was amazing but honestly not as hard to do after some practice and composure. It does however push the terran player to have perfect ghost play every time he wants to engage. Miss 2-3 temps or 2 -3 sentries and engage? Auto lose time.

Is this overpowered? Of course not its just shifting the meta game more towards terran dropping, engaging a protoss head on is absolute suicide.


Ghost play is easy. EMP does more depletes up to 100 shields, so even if you don't get them all you are still cutting 1/3 to 1/2 of a lot of unit's health.

No Ghosts (usually Marauders)? Sentries.

Ghosts? More Stalkers.
whateversclever
Profile Joined November 2009
United States197 Posts
September 10 2010 11:36 GMT
#54
On September 10 2010 17:50 Technique wrote:
I would rather say ghosts are underused by bio ball players vs protoss....

Sentrys without mana are pretty useless for its cost you know.


The reason why people don't go Ghost frequently is because Ghost+Marine play early is beaten hard by Colossi. And later in the game, it's beaten by Storm (due to High Templar being so much cheaper).
phuzi0n
Profile Joined April 2010
United States308 Posts
September 10 2010 13:22 GMT
#55
Koreans in general think Protoss is the OP race and that may have a lot to do with a toss being 2k rated vs the next highest being 1600. However, rating doesn't mean anything to pro's because they don't reveal everything to the ladder and spend time practicing privately and playing in tournaments instead of laddering. The 2k rated toss player got knocked out in the round of 64 which backs my point.

It seems that Korean toss are still using a lot of force fields even though sentries don't do much damage and forcefield becomes useless mid-late game. It seems like Koreans are actually behind in this regard. There was a game where a toss with only ~1/2 the unit count fought off a huge marine/marauder ball early-mid game by splitting it but the terran should have not engaged that many sentries.He could have just macro'd more and waited to get ghosts, siege tanks, or medivacs. to engage the toss army safely.
Cloak
Profile Joined October 2009
United States816 Posts
September 10 2010 14:05 GMT
#56
Using FFs is not some new revelation. On top of Ghosts mitigating their efficacy, FFs usually help Tanks out way too much. You'll never come out ahead against a well balanced Terran army, it's just that 99% are so unimaginative (read: MM) so they can be exploited.
The more you know, the less you understand.
abominare
Profile Joined March 2010
United States1216 Posts
September 10 2010 14:39 GMT
#57
On September 10 2010 20:34 whateversclever wrote:
Show nested quote +
On September 10 2010 18:00 abominare wrote:
I have a love hate relationship with sentires that go beyond hate when im terran lvoe when im protoss.

Its that unit that has the ability to force this game into more macro oriented games denying early all in pushes. However its still around to absolutely ruin later game play. The problem that terran armies have to figure out with sentries is the same as later game storm spam. What tester did was amazing but honestly not as hard to do after some practice and composure. It does however push the terran player to have perfect ghost play every time he wants to engage. Miss 2-3 temps or 2 -3 sentries and engage? Auto lose time.

Is this overpowered? Of course not its just shifting the meta game more towards terran dropping, engaging a protoss head on is absolute suicide.


Ghost play is easy. EMP does more depletes up to 100 shields, so even if you don't get them all you are still cutting 1/3 to 1/2 of a lot of unit's health.

No Ghosts (usually Marauders)? Sentries.

Ghosts? More Stalkers.



Ok sorry but i think i disagree here. Ghost telling you to make more stalkers seems a little...well a lot bad. First the unit that get hurts the absolute most by emp in terms of life would be a stalker stimmed marines will melt them all day long. Zealots especially charge zealots would be a far better choice, a because theyd only lose 1/3 health and are rarely the priority to emp in the first place and b. if he has ghosts hes severely cut into his marauder production to do so, making kiting less of an issue.

Getting clutch emps when youre the aggressor and the protoss has terrible map awareness is indeed easy. Especially if they suffer 1 control group syndrome. The solution protoss solution to emp on casters is an amusing situation the idea is to spread your army, and most toss think to just spread their 1 control group laterally when in actuality you want to separate your casters entirely and put them behind your army so that your main army (which is still spread somewhat) can kill a ghost trying to run for caster town to rain on their parade.

You shouldnt care too much about the army itself getting emped its your casters that make up for it. Oh no you emped my stalkers and zealots well too bad wham! I just insta gibbed all your marines (which are actually terrans main dps) and the marauders will take atleast 40-50 dmg trying to move out of the storm plus the 22 or so for stim (translate theyre at half health now too!) Pre-storm youre doing a similar thing splitting his army up in painful ways to eliminate dps.

Once both sides are getting casters it becomes a real cat and mouse sort of deal about feedbacking, unit formation, cloak/cloak detection, map awareness, and choosing when to retreat and engage. Thats part of what can make TvP an interesting matchup when one side gets a caster it behooves the other to respond in same and its completely a balanced albeit strenuous situation.

If you dont respond and play the spy vs spy game then yes your only choice is to play drop wars for terran.



mamelouk
Profile Joined April 2010
France135 Posts
September 10 2010 14:57 GMT
#58
one thing that bother me with FF is the range of sentries. they usually get stuck behind my stalkers and by the time they throw their stuff, the battle is over

how do you deal with that ?
...Uniden
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-10 15:43:03
September 10 2010 15:42 GMT
#59
Every sentry is 2/3rds of a High Templar less. I mean, in some situations it might be a better investment, but...

Maybe if there damage had never been nerfed
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 10 2010 15:50 GMT
#60
I'm usually sentry heavy if its a Bio ball I'm facing. If it's a bio and mech mix I tech to colossi.
Life is Good.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings66
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Freeedom23
Liquipedia
The PiG Daily
22:00
Best Games of SC
ByuN vs Clem
MaxPax vs TBD
Serral vs ByuN
GgMaChine vs Bunny
PiGStarcraft628
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft628
ViBE243
SpeCial 171
FoxeR 12
StarCraft: Brood War
Leta 954
Mong 56
NaDa 6
Dota 2
NeuroSwarm151
Counter-Strike
summit1g7230
taco 45
Super Smash Bros
hungrybox416
Mew2King150
Heroes of the Storm
Trikslyr80
Other Games
gofns9456
tarik_tv4573
shahzam876
XaKoH 137
ToD100
PPMD27
Organizations
Other Games
gamesdonequick1725
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 41
• RyuSc2 30
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur671
Upcoming Events
RSL Revival
7h 51m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
8h 51m
Epic.LAN
11h 51m
IPSL
14h 51m
Dragon vs Hawk
RSL Revival
1d 7h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 8h
OSC
1d 11h
IPSL
1d 14h
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 1
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.