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[D] Forcefield Underused? (PvT) - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Craton
Profile Blog Joined December 2009
United States17241 Posts
September 10 2010 04:49 GMT
#21
That's such bad logic. Any top tier progamer that came and played a race perfectly would make it seem too strong, but it wouldn't make the race inherently overpowered. You have to have equally skilled opponents playing the other races at top level before you can make a claim (and even then, it's decidedly not what you're trying to say).
twitch.tv/cratonz
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
September 10 2010 05:01 GMT
#22
On September 10 2010 13:28 Tump wrote:
Speaking on the EMP matter, I like to key clone (shift-deselecting on unit selection panel) to issue multiple move commands to my casters, easily spreading them out. More info here: http://wiki.teamliquid.net/starcraft/Cloning

I always use this method to easily split my casters to avoid EMP. While some stuff will still certainly be EMP'ed, it helps quite a lot, particularly with High Templar.

It would be much harder to effectively do this with Sentries as you need to do so much more, but it still is nice. I usually just drag select split my army, and save key cloning for High Templar. I think as the game goes on we'll see better Sentry spreads vs EMP as well.


Ok im really trying to understand what u do, when u engage the army u have all ur temps on c1 for example and the u shift deselect them to differant spots before emp hits????
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Sprouter
Profile Joined December 2009
United States1724 Posts
September 10 2010 05:02 GMT
#23
i rarely use sentries in my PvT's although I don't have too much trouble with this matchup. i was watching tester yesterday and i was awed by how fucking gosu that guy is.
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2010-09-10 05:09:43
September 10 2010 05:03 GMT
#24
oh hey this is my game i think lol you're tumpys right?

>_> im a pretty bad player tbh and tvp is also my worst matchup at 40% over 160 games. i raged pretty hard after this game because i felt like i was decently ahead and all i needed to do was snipe your colossi and the game would be in the bag. but then you had some pretty good FFs and i was like fuuuuuuuuuuuuuuuuuu

i think i had some issues with being too passive that game, i could probably have sniped your expo with my superior army when your nexus was still warping in, and the bunkers i had were just superfluous and 200 mins i could have used for earlier upgrades or another rax. also got blocked pretty hard at 54 supply >_>

i guess the obvious answer to your unit composition would have been to incorporate more ghosts and try to emp your sentries (i actually saw that tester game and i should have known what was coming but i didn't make the connection >_<). got any other suggestions for that one? maybe igniter hellions but warpgates are imba and let you change your unit composition instantly where i have to make multiple factories :p that was a pretty good game regardless
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
September 10 2010 05:11 GMT
#25
Like every unit composition there is advantages and disadvantages to each, and while I am fully aware of the disadvantages a more Sentry army may have, I feel, and clearly many other Protoss feel (but I guess this thread is an indication that the majority does not use more Sentries) that the advantages especially in P v T outweigh the disadvantages.
i-bonjwa
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-09-10 05:40:19
September 10 2010 05:33 GMT
#26
On September 10 2010 14:01 Darkren wrote:
Show nested quote +
On September 10 2010 13:28 Tump wrote:
Speaking on the EMP matter, I like to key clone (shift-deselecting on unit selection panel) to issue multiple move commands to my casters, easily spreading them out. More info here: http://wiki.teamliquid.net/starcraft/Cloning

I always use this method to easily split my casters to avoid EMP. While some stuff will still certainly be EMP'ed, it helps quite a lot, particularly with High Templar.

It would be much harder to effectively do this with Sentries as you need to do so much more, but it still is nice. I usually just drag select split my army, and save key cloning for High Templar. I think as the game goes on we'll see better Sentry spreads vs EMP as well.


Ok im really trying to understand what u do, when u engage the army u have all ur temps on c1 for example and the u shift deselect them to differant spots before emp hits????

In the panel where your units are selected at the bottom middle, you can deselect units from your current selection by shift clicking on one unit box. So if you want to easily spread High Templars, I press my High Templar hotkey (usually on 2 or 3), right click move, deselect Templar, right click move, deselect Templar, etc etc so on and so forth. Also you can press the group hotkey and just quickly click on one of the boxes to select an individual templar and move it, then press the group hotkey again and keep doing that over and over. I forgot which is the most optimal. But you get the idea.

On September 10 2010 14:03 rauk wrote:
oh hey this is my game i think lol you're tumpys right?

>_> im a pretty bad player tbh and tvp is also my worst matchup at 40% over 160 games. i raged pretty hard after this game because i felt like i was decently ahead and all i needed to do was snipe your colossi and the game would be in the bag. but then you had some pretty good FFs and i was like fuuuuuuuuuuuuuuuuuu

i think i had some issues with being too passive that game, i could probably have sniped your expo with my superior army when your nexus was still warping in, and the bunkers i had were just superfluous and 200 mins i could have used for earlier upgrades or another rax. also got blocked pretty hard at 54 supply >_>

i guess the obvious answer to your unit composition would have been to incorporate more ghosts and try to emp your sentries (i actually saw that tester game and i should have known what was coming but i didn't make the connection >_<). got any other suggestions for that one? maybe igniter hellions but warpgates are imba and let you change your unit composition instantly where i have to make multiple factories :p that was a pretty good game regardless


Yeah that's me GG! and don't be so hard on yourself, I thought you played pretty well, and I was super happy to actually see you expand! Everyone on ladder usually just all-ins Your build seemed really similar to Tester's opponents from that Metalopolis game too, except I was surprised you didn't attack before I got my Colossus out.

But yeah, my T practice partner who likes mixing in Hellions rapes me a lot. That's even without massing Sentries too, which I'd imagine would get torn up

I think the best response would be some tricky ninja Ghost EMPs (possibly using scans or Vikings to scout out some holes in the Protoss defense to allow for some key EMPs).

In any case, it seems like once you have a critical mass of forcefields bio becomes very weak without any kind of counter.
hacpee
Profile Joined November 2007
United States752 Posts
September 10 2010 05:52 GMT
#27
Sentries are a decent unit with FF but even the threat of a proxy ghost academy means having more than a few is pointless.
Jaen
Profile Joined August 2010
24 Posts
September 10 2010 06:25 GMT
#28
On September 10 2010 13:27 Jaen wrote:
So when you split their army with forcefields, do not engage with your zeals until the FF wears off ? Cause against a terran army if your zeals engage the front row, usually the back rows has the range to hit the zeals through the forcefield.



So I hate doing this, but can someone answer this please?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
September 10 2010 06:31 GMT
#29
--- Nuked ---
escobari
Profile Joined July 2010
Finland192 Posts
September 10 2010 06:36 GMT
#30
I use it plenty, always cutting the bio ball in half, and still always end up losing (like 500 resources to 4k), so...
wxwx
Profile Joined May 2010
527 Posts
September 10 2010 07:04 GMT
#31
haha... this is directed to the people saying it's a bad idea due to ghosts:

no 1 cares if ghosts hard counter sentry. we're not massing sentries anyway. You must see this in context: See how many sentries tester had? 3. When did he get them? At the start, while he semi-fast expanded. Obviously by expanding and adding gateways, he churns out 2-3 sentries, which are low on minerals, and by getting it early you can save up energy.

Stop crying about how X counters Y and look at the whole game.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-09-10 07:10:54
September 10 2010 07:09 GMT
#32
Getting sentries for that kind of forcefield really slows down Colossus or Templar, which most Protoss would much rather have. When Blizzard reduced the sentry damage from 8 to 6, they really killed its effectiveness, because having the critical mass of sentries for good FFs doesn't usually do the damage you need it to do. I think most players would rather forego mass sentry in favor of faster templar.

Good force field placement is a lot harder than it looks. The range isn't super long on the cast, and sentries tend to get blocked behind stalkers. It takes very good unit control to pull off what you see in the screenshots.

Though it's a very good point about marines and marauders. Their massive damage output comes from the fact that they clump so well, while stalkers are fat and bulky. The goal is not to split them in half, but rather to make it so that they can't all attack at once.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
September 10 2010 07:09 GMT
#33
--- Nuked ---
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 10 2010 07:09 GMT
#34
Tester's forcefield usage in that game literally made me jizz my pants.

Back on topic though.. I don't think forcefield is underused. Rather it is not properly used (lots of wasted energy, stacked ff's, too late or too early, etc.
papaz
Profile Joined December 2009
Sweden4149 Posts
September 10 2010 07:12 GMT
#35
tester was a beast and really showed how to use the force fields. its gonna be fun to see if this changes the matchup where P goes sentry heavy.
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
September 10 2010 07:18 GMT
#36
i have to say those were beautifully played.

but i wonder how does this compare to carpet storm? i always thought storm is better use for ur gas than sentries.
...from the land of imba
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-09-10 08:09:29
September 10 2010 08:09 GMT
#37
On September 10 2010 16:18 dybydx wrote:
i have to say those were beautifully played.

but i wonder how does this compare to carpet storm? i always thought storm is better use for ur gas than sentries.

Storm isn't always around, particularly when pursuing Robotics tech first.
SaturnAttack
Profile Joined September 2010
United States125 Posts
September 10 2010 08:23 GMT
#38
I have to admit I did a fist pump after seeing that. Seeing another top tier GSL protoss get absolutely crushed by a timing attack from a bioball made this all that more awesome.

It shows again that principle of even small numerical superiority of firepower in an engagement produce overwhelming wins.
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2010-09-10 08:35:58
September 10 2010 08:35 GMT
#39
On September 10 2010 16:09 Inori wrote:
Show nested quote +
On September 10 2010 16:04 wxwx wrote:
haha... this is directed to the people saying it's a bad idea due to ghosts:

no 1 cares if ghosts hard counter sentry. we're not massing sentries anyway. You must see this in context: See how many sentries tester had? 3. When did he get them? At the start, while he semi-fast expanded. Obviously by expanding and adding gateways, he churns out 2-3 sentries, which are low on minerals, and by getting it early you can save up energy.

Stop crying about how X counters Y and look at the whole game.

You might also notice that Tester didn't have trouble vs Ghosts because Terran didn't have Ghosts...


If the T did have ghosts his push would have been slowed and weakened.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Losticus
Profile Joined August 2010
United States62 Posts
September 10 2010 08:43 GMT
#40
After seeing Tester I can see why, that in Korea, Protoss is the strongest race.

Perhaps we should hesitate to call something imba before full scrutiny, and maybe consider the possibility we aren't playing optimally?

Nah, who are we kidding.
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