qxc - stop making terrans better

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							Subversion
							
							
						 
						
						South Africa3627 Posts
						 
					qxc - stop making terrans better ![]()  | ||
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							CheAse
							
							
						 
						
						Canada919 Posts
						 
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							Vokasak
							
							
						 
						
						United States388 Posts
						 
					It doesn't seem like it would be too too too hard to add the other races, can we expect that soon?  | ||
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							dapz
							
							
						 
						
						27 Posts
						 
					  if you wouldn't mind making a protoss equivalent. i will be much appreciated. | ||
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							dinmsab
							
							
						 
						
						Malaysia2246 Posts
						 
					![]() +1 qxc fan  | ||
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							threehundred
							
							
						 
						
						Canada911 Posts
						 
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							frogmelter
							
							
						 
						
						United States971 Posts
						 
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							Scottymc
							
							
						 
						
						Australia134 Posts
						 
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							Sealteam
							
							
						 
						
						Australia296 Posts
						 
					On September 01 2010 16:40 Scottymc wrote: Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse. Please be joking. You're joking right?  | ||
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							Rokk
							
							
						 
						
						United States425 Posts
						 
					On September 01 2010 16:40 Scottymc wrote: Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse. Animation canceling is in so many games I doubt anyone really considers it an exploit at this point...  | ||
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							QuothTheRaven
							
							
						 
						
						United States5524 Posts
						 
					It's a lot easier with LAN latency on single player, though--the difference is amazingly noticeable when you're concentrating fully on micro like this. Is there any chance that you could publish this so we can practice in the laggy BNet conditions? I tried publishing it myself, but I get some weird errors (censor apparently rejects it due to unacceptable words wtf?).  | ||
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							Ordained
							
							
						 
						
						United States779 Posts
						 
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							threehundred
							
							
						 
						
						Canada911 Posts
						 
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							arb
							
							
						 
						
						Noobville17921 Posts
						 
					On September 01 2010 16:24 Rabiator wrote: Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage. Why not just play ZvT on any map youd get the same practice  | ||
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							Xapti
							
							
						 
						
						Canada2473 Posts
						 
					On September 01 2010 15:21 Neuuubeh wrote: Show nested quote + On September 01 2010 15:19 spiderface wrote: Cool map. Need zerg equivalents. Fookin' terrans with all their ranged attacks. Thanks again QXC. Only useful with roaches, Bloodlords and situationally Mutalisks really, hydras way too slow :S Not useful for any zerg unit except roaches on creep with speed boost. Any other scenario is rather unlikely, since stalkers are same seed as roach off creep, zealots usually aren't really around much when roaches have speed (or if they do they have speed too), and marines and marauders can stim to get away. Not to mention, roach's attack period and DPS are both quite poor.  | ||
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							Azreal
							
							
						 
						
						12 Posts
						 
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							acrimoneyius
							
							
						 
						
						United States983 Posts
						 
					On September 01 2010 16:47 arb wrote: Show nested quote + On September 01 2010 16:24 Rabiator wrote: On September 01 2010 15:17 nttea wrote: Stop helping the terrans! omfg :D Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage. Why not just play ZvT on any map youd get the same practice Because you can cut out atleast 5 or 6 minutes of useless macro when you're trying to learn something new. If you've ever practiced music and you have a trouble with one part of the song, you drill the same measure over and over again until you've figured out how to do it, then you go back and play the whole song. There's no sense in trying to learn the whole song if you can't play those 16th notes at the halfway point.  | ||
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							Loser777
							
							
						 
						
						1931 Posts
						 
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							arb
							
							
						 
						
						Noobville17921 Posts
						 
					On September 01 2010 17:12 Loser777 wrote: Wait, how is this different from vulture patrol micro/other attack-move/patrol micro? I dont think vulture style micro is even in the game.. But this is the same as goon micro in sc1, the whole move stop move stop move stop thing  | ||
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							x7i
							
							
						 
						
						United Kingdom122 Posts
						 
					slalker step is SO FRIGGIN HARD! well, its easy to do, but stalker on the nexus outdamages me so fast!  | ||
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