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Practice your stutter step micro

Forum Index > SC2 General
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qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2010-09-01 22:13:16
September 01 2010 06:13 GMT
#1
I recently created and released a map to help players (Terran for the first iteration) practice their stutter step micro where stutter step micro is basically the act of canceling an attack animation to allow units to move and attack instead of just standing still. Still confused? Watch the video. All will be revealed in due time.

Video


Download the map
[url blocked]

Original thread on root-gaming.com
http://www.root-gaming.com/forum/mapmaking/278

my twitter
http://twitter.com/qxc0000
ProgamerDesigner of Aeon's End
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-01 06:20:19
September 01 2010 06:18 GMT
#2
Cool stuff. Adding stimmable (or perma-stim) infantry would be a nice addition if you're going to be updating it.
vileEchoic -- clanvile.com
spiderface
Profile Joined May 2010
United States74 Posts
Last Edited: 2010-09-01 06:20:31
September 01 2010 06:19 GMT
#3
Cool map.

Need zerg equivalents. Fookin' terrans with all their ranged attacks.

Thanks again QXC.
Sly
Profile Joined March 2005
Canada95 Posts
September 01 2010 06:20 GMT
#4
this is a pretty sweet practice map. pretty usefull, thanks for posting.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 01 2010 06:21 GMT
#5
As a primary T player who switched to Random, I find I am mostly passable at MM stutterstep micro as well as Stalker micro, but my Roach and Hydra micro are abysmal. Their turn rates are so much worse.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Neuuubeh
Profile Joined July 2010
138 Posts
September 01 2010 06:21 GMT
#6
On September 01 2010 15:19 spiderface wrote:
Cool map.

Need zerg equivalents. Fookin' terrans with all their ranged attacks.

Thanks again QXC.

Only useful with roaches, Bloodlords and situationally Mutalisks really, hydras way too slow :S
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 01 2010 06:21 GMT
#7
I-i-i-i m-m-might give this a t-t-t-try later
Artillery spawned from the forges of Hell
tetrash0t
Profile Joined March 2010
United States42 Posts
September 01 2010 06:23 GMT
#8
How all the units work seems very fleshed out, covered all your bases there. Haha i wish it was on the custom map list so i could practice with the b.net 2(point)lag >.<
Its all about perspective
KsBerzerk
Profile Joined July 2009
Japan105 Posts
September 01 2010 06:26 GMT
#9
isn't this the same concept as goon/hydra micro in sc1 but sc1 animation is less. i'd imagine this can apply to wc3 too. and the dota silencer with his orb walk. After that I just always called it the "orb walk" haha
cool video/map
rockmonkey
Profile Joined August 2010
Canada19 Posts
September 01 2010 06:30 GMT
#10
amazing map, thx qxc! Is there any trick to actually do stutter step?
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 01 2010 06:33 GMT
#11
i do this all the time with all races! is move h move h move h right?
Eeeegor
Profile Joined April 2005
Australia809 Posts
September 01 2010 06:34 GMT
#12
Nice map!
Day9 Made Me Do It
ultimateq
Profile Joined January 2010
United States114 Posts
September 01 2010 06:38 GMT
#13
Great idea, cool map. I hope to see more for the other races!
Rokk
Profile Joined March 2010
United States425 Posts
September 01 2010 06:40 GMT
#14
Really awesome stuff. Thanks qxc!
arsenic
Profile Joined January 2009
United States163 Posts
September 01 2010 06:41 GMT
#15
Isn't this called animation canceling in most games?
Kikuichimonji
Profile Joined June 2010
United States102 Posts
September 01 2010 06:42 GMT
#16
Does this work w/ stalkers?
dim2thesum
Profile Joined May 2010
United States65 Posts
September 01 2010 06:46 GMT
#17
thanks qxc, I was wondering about this.
win some, lose some, dim sum
qxc
Profile Blog Joined May 2009
United States550 Posts
September 01 2010 06:47 GMT
#18
orb walking. animation canceling. it's all referring to the same kind of thing. I call it stutter stepping because I feel like when you 'orb walk' with a marine he's stuttering and stepping.
ProgamerDesigner of Aeon's End
humblegar
Profile Blog Joined October 2004
Norway883 Posts
September 01 2010 06:52 GMT
#19
Thank you for sharing these tools qxc!
JHancho
Profile Joined May 2010
United States166 Posts
September 01 2010 06:55 GMT
#20
Nicely done sir.
Take it easy. And if it is easy, it must be cheese
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 01 2010 06:57 GMT
#21
im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^

qxc - stop making terrans better
CheAse
Profile Blog Joined July 2009
Canada919 Posts
September 01 2010 07:05 GMT
#22
wow this looks awesome! I've wanted to work on my micro relating this
SCV good to go sir
Vokasak
Profile Joined July 2010
United States388 Posts
September 01 2010 07:05 GMT
#23
Badass map, thanks a ton. :D
It doesn't seem like it would be too too too hard to add the other races, can we expect that soon?
Practical wisdom is the combination of moral will and moral skill
dapz
Profile Joined August 2010
27 Posts
September 01 2010 07:21 GMT
#24
why you gotta be shooting the protoss if you wouldn't mind making a protoss equivalent. i will be much appreciated.
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
September 01 2010 07:31 GMT
#25
Its nice to see top players giving back to the community. Awesome work qxc.

+1 qxc fan
..
threehundred
Profile Joined July 2009
Canada911 Posts
September 01 2010 07:35 GMT
#26
shoryuken fadc -> -> ultra?
KimTaeyeon MEDIC MU fighting! ^^;;
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 01 2010 07:38 GMT
#27
QXC you are awesome! Thanks for helping the community. I will definitely use this.
TL+ Member
Scottymc
Profile Joined August 2010
Australia134 Posts
September 01 2010 07:40 GMT
#28
Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse.
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
September 01 2010 07:42 GMT
#29
On September 01 2010 16:40 Scottymc wrote:
Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse.


Please be joking. You're joking right?
Rokk
Profile Joined March 2010
United States425 Posts
September 01 2010 07:46 GMT
#30
On September 01 2010 16:40 Scottymc wrote:
Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse.


Animation canceling is in so many games I doubt anyone really considers it an exploit at this point...
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 01 2010 07:46 GMT
#31
Wow, this is incredible. I spent ~15 minutes playing around with it and feel like I vastly improved my reaper stutter step micro (my marine/marauder/banshee was very solid to begin with, but also improved noticeably).

It's a lot easier with LAN latency on single player, though--the difference is amazingly noticeable when you're concentrating fully on micro like this. Is there any chance that you could publish this so we can practice in the laggy BNet conditions? I tried publishing it myself, but I get some weird errors (censor apparently rejects it due to unacceptable words wtf?).
. . . nevermore
Ordained
Profile Joined June 2010
United States779 Posts
September 01 2010 07:47 GMT
#32
Terrans get all of the cool exploits and bugs
"You are not trying to win, you are trying to be awesome" -Day[9]
threehundred
Profile Joined July 2009
Canada911 Posts
September 01 2010 07:47 GMT
#33
the only reason why dota became so popular imo is because of pro-animation canceling ^^
KimTaeyeon MEDIC MU fighting! ^^;;
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 01 2010 07:47 GMT
#34
On September 01 2010 16:24 Rabiator wrote:
Show nested quote +
On September 01 2010 15:17 nttea wrote:
Stop helping the terrans! omfg :D

Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage.

Why not just play ZvT on any map
youd get the same practice
Artillery spawned from the forges of Hell
Xapti
Profile Joined April 2010
Canada2473 Posts
September 01 2010 07:58 GMT
#35
On September 01 2010 15:21 Neuuubeh wrote:
Show nested quote +
On September 01 2010 15:19 spiderface wrote:
Cool map.

Need zerg equivalents. Fookin' terrans with all their ranged attacks.

Thanks again QXC.

Only useful with roaches, Bloodlords and situationally Mutalisks really, hydras way too slow :S

Not useful for any zerg unit except roaches on creep with speed boost. Any other scenario is rather unlikely, since stalkers are same seed as roach off creep, zealots usually aren't really around much when roaches have speed (or if they do they have speed too), and marines and marauders can stim to get away.

Not to mention, roach's attack period and DPS are both quite poor.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Azreal
Profile Joined August 2010
12 Posts
September 01 2010 08:06 GMT
#36
--- Nuked ---
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 01 2010 08:07 GMT
#37
On September 01 2010 16:47 arb wrote:
Show nested quote +
On September 01 2010 16:24 Rabiator wrote:
On September 01 2010 15:17 nttea wrote:
Stop helping the terrans! omfg :D

Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage.

Why not just play ZvT on any map
youd get the same practice


Because you can cut out atleast 5 or 6 minutes of useless macro when you're trying to learn something new.

If you've ever practiced music and you have a trouble with one part of the song, you drill the same measure over and over again until you've figured out how to do it, then you go back and play the whole song. There's no sense in trying to learn the whole song if you can't play those 16th notes at the halfway point.
Loser777
Profile Blog Joined January 2008
1931 Posts
September 01 2010 08:12 GMT
#38
Wait, how is this different from vulture patrol micro/other attack-move/patrol micro?
6581
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 01 2010 08:15 GMT
#39
On September 01 2010 17:12 Loser777 wrote:
Wait, how is this different from vulture patrol micro/other attack-move/patrol micro?

I dont think vulture style micro is even in the game..
But this is the same as goon micro in sc1, the whole move stop move stop move stop thing
Artillery spawned from the forges of Hell
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 01 2010 08:18 GMT
#40
hmm, if you just put gateways/hatches and respectable tech structures it works with other races

slalker step is SO FRIGGIN HARD! well, its easy to do, but stalker on the nexus outdamages me so fast!
chausara
Profile Joined June 2009
United States24 Posts
September 01 2010 08:19 GMT
#41
Loved the other micro maps, looking forward to this. Thanks!
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
September 01 2010 08:25 GMT
#42
Thanks for this
unintentionally intoxicated
TekKpriest
Profile Joined March 2010
308 Posts
September 01 2010 08:27 GMT
#43
On September 01 2010 17:06 Azreal wrote:
Qxc, how exactly are you doing this?

Right Click, stop?
Rick click, hold position?
Attack move, stop?
Attack move, hold position?



right click, attack move but i guess others will work too
A Man chooses, a slave obeys
Loser777
Profile Blog Joined January 2008
1931 Posts
September 01 2010 08:35 GMT
#44
On September 01 2010 17:15 arb wrote:
Show nested quote +
On September 01 2010 17:12 Loser777 wrote:
Wait, how is this different from vulture patrol micro/other attack-move/patrol micro?

I dont think vulture style micro is even in the game..
But this is the same as goon micro in sc1, the whole move stop move stop move stop thing

Well afaik you can't stick units in SC2 like in SC1 (goons ) so it's just essentially the same motion, but easier.
6581
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-09-01 08:50:38
September 01 2010 08:39 GMT
#45
On September 01 2010 16:47 arb wrote:
Show nested quote +
On September 01 2010 16:24 Rabiator wrote:
On September 01 2010 15:17 nttea wrote:
Stop helping the terrans! omfg :D

Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage.

Why not just play ZvT on any map
youd get the same practice

No you wouldnt ... because a "training map" involves more intensity and "my idea" involves only assaulting a tank line. Terrans are beating up stupid Zergs before they even get to the tanks or even by using Marauders and no tanks. All I am trying to do is showing yet another way to beat Tanks and to stop the "oh tank smart AI is sooo imba" whining. Its not, but sadly Blizzard is catering to the whine if I look at the proposals for patch 1.1. With that patch you simply need to upgrade the carapace for your Zerglings and Tanks require an upgrade to one-shot Zerglings. Quite ridiculous if you ask me, but Zerg players whined long and hard to get Tanks nerfed to uselessness again instead of investing the time to practice their micro.

Obviously 90% of Blizzard ladder maps do NOT have an open center to allow for Zerg to assault the Terran from multiple sides, but still .... 1 control group is BAD for Zerg against sieged tanks; spread out!

Another idea for the "how to beat a tank line" map:
- add Ultralisks and find the right mix and attack rythm for those two groups to get minimal splash damage.

I am just watching CellaWeRRa and he does the "split your forces to come from more than one direction" nicely, even if the opposing Terran is bioballing. Too many Zerg have let themselves be "dumbed down" by SC2 ez-mode and succumbed to one-control-group syndrome. A training map seems in order to learn this again.
If you cant say what you're meaning, you can never mean what you're saying.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 01 2010 08:46 GMT
#46
Nice Micro map.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
lololol
Profile Joined February 2006
5198 Posts
September 01 2010 09:26 GMT
#47
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.
I'll call Nada.
xlep
Profile Joined December 2009
Germany274 Posts
September 01 2010 09:40 GMT
#48
awesome tool, thanks
skill is scissors beating rock
papaz
Profile Joined December 2009
Sweden4149 Posts
September 01 2010 09:56 GMT
#49
omg. you can attack HT with vikings since they are considered flying. I learnt something new today =)
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
September 01 2010 10:19 GMT
#50
After all terran is the easiest race to micro.
Thy will be done on earth as it is in heaven.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 10:35 GMT
#51
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"
hkfosho
Profile Joined August 2009
Canada213 Posts
September 01 2010 10:51 GMT
#52
On September 01 2010 15:21 arb wrote:
I-i-i-i m-m-might give this a t-t-t-try later


LOL
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-09-01 11:21:30
September 01 2010 11:19 GMT
#53
Thanks a ton for this sick map. Can't wait to get my hands all over it.
[image loading]
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 11:33 GMT
#54
On September 01 2010 19:35 Snowfield wrote:
Show nested quote +
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 11:35 GMT
#55
On September 01 2010 20:33 Potatisodlaren wrote:
Show nested quote +
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game
Thenas
Profile Joined May 2010
Sweden107 Posts
September 01 2010 11:37 GMT
#56
I tried doing this with hydras but they feel like they have to finish their attack before moving, anyone got any info on this?
Gleve
Profile Blog Joined March 2009
United States206 Posts
September 01 2010 11:48 GMT
#57
Well done!
♞
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 12:04 GMT
#58
On September 01 2010 20:35 Snowfield wrote:
Show nested quote +
On September 01 2010 20:33 Potatisodlaren wrote:
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game


Well that's good because orb walking isn't in the game although it might have been added in some DotA clone with some AI scripting.
trevf
Profile Joined May 2010
United States237 Posts
September 01 2010 12:39 GMT
#59
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 01 2010 13:00 GMT
#60
Thanks qxc!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
smoorn
Profile Joined July 2010
Poland66 Posts
September 01 2010 13:07 GMT
#61
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 01 2010 13:11 GMT
#62
Colossus deals damage when the animation starts (actually looks a bit too odd imo), so I don't see why you can't do it with them. Thanks for the tool :> Need more micro practice type maps for sc2.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 01 2010 13:26 GMT
#63
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 01 2010 13:34 GMT
#64
On September 01 2010 15:57 Subversion wrote:
im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^

qxc - stop making terrans better

Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro


Thanks a lot for the map QXC, going to help me a great deal
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 01 2010 13:54 GMT
#65
On September 01 2010 22:26 x7i wrote:
Show nested quote +
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s


You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving.
Half man, half bear, half pig.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 01 2010 16:30 GMT
#66
On September 01 2010 22:54 Floophead_III wrote:
Show nested quote +
On September 01 2010 22:26 x7i wrote:
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s


You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving.

yup, and its the same, just feels even longer now
Saekar
Profile Joined August 2010
Germany28 Posts
September 01 2010 16:37 GMT
#67
Thank you for this map qxc!
Rokk
Profile Joined March 2010
United States425 Posts
September 01 2010 17:20 GMT
#68
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.
Crais
Profile Blog Joined March 2010
Canada2136 Posts
September 01 2010 17:23 GMT
#69
On September 01 2010 15:21 arb wrote:
I-i-i-i m-m-might give this a t-t-t-try later


That made me burst out laughing at work. People are looking at me funny....
RIP MBC Game Hero
Relapse916
Profile Joined August 2010
United States8 Posts
September 01 2010 17:34 GMT
#70
cool map, looks good. I think someone asked earlier without getting a response, its spamming right click move and S right? someone correct me if im wrong but I dont think S will stop the unit from attacking like it does in warcraft
HP Envy 14 Core i7-840qm ATI Radeon 5650 8GB DDR3
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 01 2010 19:37 GMT
#71
On September 01 2010 22:11 Yaotzin wrote:
Colossus deals damage when the animation starts (actually looks a bit too odd imo), so I don't see why you can't do it with them. Thanks for the tool :> Need more micro practice type maps for sc2.


Blizzard nerfed this during the beta. Now you have to wait with the Colossus. Once again, Blizzard likes Terran best. I'd like to say they usually they "fix" these things for visual continuity or balance, although marines running immediately after they fire has a really goofy animation (they start shooting while pumping their guns to run) and certainly does a ton of damage in mass... so who knows.
tofucake
Profile Blog Joined October 2009
Hyrule19043 Posts
September 01 2010 19:38 GMT
#72
Reminds me of wavedashing.
Liquipediaasante sana squash banana
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
September 02 2010 01:49 GMT
#73
I was hoping the video would teach me how to do this :c
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 02 2010 01:52 GMT
#74
this is an awesome map! you are amazing qxc!
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 02 2010 01:53 GMT
#75
This is very good.
coLCruncher fighting!
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
September 02 2010 02:09 GMT
#76
On September 02 2010 02:20 Rokk wrote:
Show nested quote +
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.


L canceling is much harder then animation canceling in sc2. the name stutter step makes sense to me, i knew exactly what he was talking about before opening thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
AndrewTo
Profile Joined February 2010
United States40 Posts
Last Edited: 2010-09-02 02:36:28
September 02 2010 02:32 GMT
#77
nvm
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 02 2010 02:43 GMT
#78
On September 02 2010 02:20 Rokk wrote:
Show nested quote +
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.

Still in favour.

Pretty decent map, I applaud the use of those purple minerals :D
All the pros got dat Ichie.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 02 2010 02:47 GMT
#79
Qxc is the reason why terran is op~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 02 2010 02:51 GMT
#80
On September 02 2010 11:47 prodiG wrote:
Qxc is the reason why terran is op~

ghettohobbit2
Profile Joined April 2010
United States93 Posts
September 02 2010 02:53 GMT
#81
good work sir!

I only wish the animations weren't so weird... looks really funny when a marine lowers a firing gun when he moves. Blizzard really should have anticipated that.

Oh well, there's always Heart of the Swarm next year. Hopefully they'll wise up then.
?
qxc
Profile Blog Joined May 2009
United States550 Posts
September 02 2010 07:18 GMT
#82
For those wondering how. Essentially you issue an attack command on the ground or on the target and the moment the unit deals damage you issue a move command. When the attack is off cooldown you issue another attack command and another move command as soon as damage is dealt. Rinse and repeat. Getting the timing down is the hard part.

I'd like it if blizzard made siege tanks/hellions/thors a little more stutter step friendly. Those units and their turrets and initial attack delay make it tougher than it needs to be.

I havn't tried BC's much but I imagine it's extremely tough to do due to their very short attack cooldown.
ProgamerDesigner of Aeon's End
Touch
Profile Joined August 2010
Canada475 Posts
September 02 2010 07:23 GMT
#83
Helpful stuff, many thanks.
Sieg
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
September 02 2010 07:30 GMT
#84
Aww yeah. Stutter step! Good! You don't call it kiting. Kiting is such a stupid term. Man!
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Touch
Profile Joined August 2010
Canada475 Posts
September 02 2010 07:32 GMT
#85
Sorry, does anyone know were the map directory is...
Sieg
5ahj4g
Profile Joined August 2010
72 Posts
Last Edited: 2010-09-02 07:34:30
September 02 2010 07:33 GMT
#86
Actually orb walking, stutter stepping, and animation cancelling are all different things. You can do any of those three without doing the other two. Orb walking is simply manually casting an orb (e.g. frost arrows) without actually issuing an attack command in order to avoid creep agro. This "stutter stepping" is the act of moving during the attack cooldown in order to maintain distance or chase. Animation cancelling is when you cancel an animation's backswing (very obvious with CM in DotA). Yes they're all very closely related and are sometimes all done at the same time, but I don't think it's right to claim that they're the same thing, especially since you can do each independently.
Vokasak
Profile Joined July 2010
United States388 Posts
Last Edited: 2010-09-02 07:36:30
September 02 2010 07:35 GMT
#87
On September 01 2010 22:34 Shikyo wrote:
Show nested quote +
On September 01 2010 15:57 Subversion wrote:
im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^

qxc - stop making terrans better

Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro


Small correction; Orb effect spells have the exact same animation as normal attacks. Orb walking is abusing the creep AI in DotA. Creeps are told to defend a hero if attacked by a right-click attack, but not if an spell is cast on them. By manually casting attack-modifing abilities like frost arrow rather than leaving them on autocast and right click, that AI considers that a spell as opposed to an attack, and you can harass your enemy without drawing creep agro and at a tiny mana cost. It doesn't involve canceling any animations at all; it's actually nothing like the skill this map helps people practice. I'm not sure who called this orb walking first, but he's very very wrong. :S
Practical wisdom is the combination of moral will and moral skill
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 02 2010 07:52 GMT
#88
zomg someone make it for zerg asap!:X
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
WarmaNe
Profile Joined September 2010
Canada24 Posts
September 02 2010 08:09 GMT
#89
how do i set the gamemode to faster??
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
September 02 2010 08:14 GMT
#90
is there anyway to play these maps online? i have constant 90~1xx ms and doing this offline would be counter-productive ;(
Do it beautifully
BlueTemplar
Profile Joined September 2010
11 Posts
September 30 2010 14:44 GMT
#91
Damn can't you use some non-annoying upload site like http://www.2shared.com/ ?
On megaupload first I have to input the captcha then wait 30 seconds then it says me I've wasted my time because someone with the same IP as me is already downloading a file!
"Now get the hell out of our galaxy!"
Steverman
Profile Joined April 2010
28 Posts
September 30 2010 16:47 GMT
#92
qxc, it seems like the "bug" only occurs when you're not in marine range (range 5). To begin the movement of the templar.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 30 2010 16:50 GMT
#93
Damn...Terran are evolving!!!!
i dunno lol
utaki
Profile Joined April 2010
Canada42 Posts
September 30 2010 16:58 GMT
#94
nice map qxc
Gedrah
Profile Joined February 2010
465 Posts
September 30 2010 18:39 GMT
#95
Very nice, qxc. This will help a lot of lower-end players realize how much DPS can be gained through this method, especially since ranged units have a horrible habit of choking each other in battles.
What is a dickfour?
pppppppppp
Profile Joined October 2010
Singapore236 Posts
January 15 2011 10:17 GMT
#96
sorry to bump a slightly old thread, but does anyone know where i can download this map? from the youtube video and from googling and from searching teamliquid i can't find any links apart from the original megaupload one and i can't download anything from megaupload, ever. it's something to do with the country i live in, everytime i try it tells me my ip is already downloading something. and it clearly isn't.

thanks in advance! either the older one or the improved version are ok, i play terran anyway.
popsursocks
Profile Joined November 2008
Costa Rica34 Posts
February 24 2011 04:12 GMT
#97
On January 15 2011 19:17 pppppppppp wrote:
sorry to bump a slightly old thread, but does anyone know where i can download this map? from the youtube video and from googling and from searching teamliquid i can't find any links apart from the original megaupload one and i can't download anything from megaupload, ever. it's something to do with the country i live in, everytime i try it tells me my ip is already downloading something. and it clearly isn't.

thanks in advance! either the older one or the improved version are ok, i play terran anyway.



This please, I get an IP address error from the megaupload site, I live in Costa Rica so Im assuming that may be the problem.. Where else can I download this?>?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10329 Posts
February 24 2011 04:20 GMT
#98
Wow I have not known about this! seems great though xD thanks qxc!

popsursocks

PM ur email, i can send it to you
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
February 24 2011 04:20 GMT
#99
http://www.mediafire.com/?knztstkvz9wnovb

Alternate download location.
paymeinrice
Profile Joined April 2010
United States23 Posts
February 25 2011 15:37 GMT
#100
nice map. I'm sure it'll be useful for most players, however I was wondering if you could add Mutas in a later version (for us Z players). I've been dying for a map to practice muta micro on.
Meh
Smoov-
Profile Joined May 2010
United States3 Posts
March 18 2011 14:51 GMT
#101
Am I missing something here? I cant seem to get this to work after I've downloaded it. Can someone help me on how to start this so I can practice.

Please and thank you!!!
I Love You?
jazzminkey
Profile Joined December 2010
United States53 Posts
March 18 2011 15:04 GMT
#102
I think patches probably broke the map. I'd like to see an update as well but qxc is a busy dude.
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