Video
Download the map
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Original thread on root-gaming.com
http://www.root-gaming.com/forum/mapmaking/278
my twitter
http://twitter.com/qxc0000
Forum Index > SC2 General |
qxc
United States550 Posts
Video Download the map [url blocked] Original thread on root-gaming.com http://www.root-gaming.com/forum/mapmaking/278 my twitter http://twitter.com/qxc0000 | ||
iEchoic
United States1776 Posts
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spiderface
United States74 Posts
Need zerg equivalents. Fookin' terrans with all their ranged attacks. Thanks again QXC. | ||
Sly
Canada95 Posts
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MangoTango
United States3670 Posts
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Neuuubeh
138 Posts
On September 01 2010 15:19 spiderface wrote: Cool map. Need zerg equivalents. Fookin' terrans with all their ranged attacks. Thanks again QXC. Only useful with roaches, Bloodlords and situationally Mutalisks really, hydras way too slow :S | ||
arb
Noobville17915 Posts
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tetrash0t
United States42 Posts
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KsBerzerk
Japan105 Posts
cool video/map | ||
rockmonkey
Canada19 Posts
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Anxiety
United States650 Posts
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Eeeegor
Australia809 Posts
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ultimateq
United States114 Posts
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Rokk
United States425 Posts
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arsenic
United States163 Posts
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Kikuichimonji
United States102 Posts
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dim2thesum
United States65 Posts
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qxc
United States550 Posts
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humblegar
Norway883 Posts
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JHancho
United States166 Posts
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Subversion
South Africa3627 Posts
qxc - stop making terrans better | ||
CheAse
Canada919 Posts
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Vokasak
United States388 Posts
It doesn't seem like it would be too too too hard to add the other races, can we expect that soon? | ||
dapz
27 Posts
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dinmsab
Malaysia2246 Posts
+1 qxc fan | ||
threehundred
Canada911 Posts
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frogmelter
United States971 Posts
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Scottymc
Australia134 Posts
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Sealteam
Australia296 Posts
On September 01 2010 16:40 Scottymc wrote: Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse. Please be joking. You're joking right? | ||
Rokk
United States425 Posts
On September 01 2010 16:40 Scottymc wrote: Animation cancelling is so bad for the game. its an exploit and needs to be taken out of the game. Amagine if you could do it with melee units it would be stupid. The game is balanced around attack animations and the units turn speed this makes it way worse. Animation canceling is in so many games I doubt anyone really considers it an exploit at this point... | ||
QuothTheRaven
United States5524 Posts
It's a lot easier with LAN latency on single player, though--the difference is amazingly noticeable when you're concentrating fully on micro like this. Is there any chance that you could publish this so we can practice in the laggy BNet conditions? I tried publishing it myself, but I get some weird errors (censor apparently rejects it due to unacceptable words wtf?). | ||
Ordained
United States779 Posts
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threehundred
Canada911 Posts
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arb
Noobville17915 Posts
On September 01 2010 16:24 Rabiator wrote: Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage. Why not just play ZvT on any map youd get the same practice | ||
Xapti
Canada2473 Posts
On September 01 2010 15:21 Neuuubeh wrote: Show nested quote + On September 01 2010 15:19 spiderface wrote: Cool map. Need zerg equivalents. Fookin' terrans with all their ranged attacks. Thanks again QXC. Only useful with roaches, Bloodlords and situationally Mutalisks really, hydras way too slow :S Not useful for any zerg unit except roaches on creep with speed boost. Any other scenario is rather unlikely, since stalkers are same seed as roach off creep, zealots usually aren't really around much when roaches have speed (or if they do they have speed too), and marines and marauders can stim to get away. Not to mention, roach's attack period and DPS are both quite poor. | ||
Azreal
12 Posts
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acrimoneyius
United States983 Posts
On September 01 2010 16:47 arb wrote: Show nested quote + On September 01 2010 16:24 Rabiator wrote: On September 01 2010 15:17 nttea wrote: Stop helping the terrans! omfg :D Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage. Why not just play ZvT on any map youd get the same practice Because you can cut out atleast 5 or 6 minutes of useless macro when you're trying to learn something new. If you've ever practiced music and you have a trouble with one part of the song, you drill the same measure over and over again until you've figured out how to do it, then you go back and play the whole song. There's no sense in trying to learn the whole song if you can't play those 16th notes at the halfway point. | ||
Loser777
1931 Posts
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arb
Noobville17915 Posts
On September 01 2010 17:12 Loser777 wrote: Wait, how is this different from vulture patrol micro/other attack-move/patrol micro? I dont think vulture style micro is even in the game.. But this is the same as goon micro in sc1, the whole move stop move stop move stop thing | ||
x7i
United Kingdom122 Posts
slalker step is SO FRIGGIN HARD! well, its easy to do, but stalker on the nexus outdamages me so fast! | ||
chausara
United States24 Posts
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bnanaPEEL
Canada138 Posts
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TekKpriest
308 Posts
On September 01 2010 17:06 Azreal wrote: Qxc, how exactly are you doing this? Right Click, stop? Rick click, hold position? Attack move, stop? Attack move, hold position? right click, attack move but i guess others will work too | ||
Loser777
1931 Posts
On September 01 2010 17:15 arb wrote: Show nested quote + On September 01 2010 17:12 Loser777 wrote: Wait, how is this different from vulture patrol micro/other attack-move/patrol micro? I dont think vulture style micro is even in the game.. But this is the same as goon micro in sc1, the whole move stop move stop move stop thing Well afaik you can't stick units in SC2 like in SC1 (goons ) so it's just essentially the same motion, but easier. | ||
Rabiator
Germany3948 Posts
On September 01 2010 16:47 arb wrote: Show nested quote + On September 01 2010 16:24 Rabiator wrote: On September 01 2010 15:17 nttea wrote: Stop helping the terrans! omfg :D Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage. Why not just play ZvT on any map youd get the same practice No you wouldnt ... because a "training map" involves more intensity and "my idea" involves only assaulting a tank line. Terrans are beating up stupid Zergs before they even get to the tanks or even by using Marauders and no tanks. All I am trying to do is showing yet another way to beat Tanks and to stop the "oh tank smart AI is sooo imba" whining. Its not, but sadly Blizzard is catering to the whine if I look at the proposals for patch 1.1. With that patch you simply need to upgrade the carapace for your Zerglings and Tanks require an upgrade to one-shot Zerglings. Quite ridiculous if you ask me, but Zerg players whined long and hard to get Tanks nerfed to uselessness again instead of investing the time to practice their micro. Obviously 90% of Blizzard ladder maps do NOT have an open center to allow for Zerg to assault the Terran from multiple sides, but still .... 1 control group is BAD for Zerg against sieged tanks; spread out! Another idea for the "how to beat a tank line" map: - add Ultralisks and find the right mix and attack rythm for those two groups to get minimal splash damage. I am just watching CellaWeRRa and he does the "split your forces to come from more than one direction" nicely, even if the opposing Terran is bioballing. Too many Zerg have let themselves be "dumbed down" by SC2 ez-mode and succumbed to one-control-group syndrome. A training map seems in order to learn this again. | ||
SC2Phoenix
Canada2814 Posts
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lololol
5198 Posts
Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. | ||
xlep
Germany274 Posts
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papaz
Sweden4149 Posts
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FrostNixon
Bulgaria215 Posts
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Snowfield
1289 Posts
On September 01 2010 18:26 lololol wrote: Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it. Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. Orb walking is a bit weird though, and attack animation canceling is long I propose "aniwalk" | ||
hkfosho
Canada213 Posts
On September 01 2010 15:21 arb wrote: I-i-i-i m-m-might give this a t-t-t-try later LOL | ||
Redunzl
862 Posts
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Deleted User 45971
533 Posts
On September 01 2010 19:35 Snowfield wrote: Show nested quote + On September 01 2010 18:26 lololol wrote: Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it. Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. Orb walking is a bit weird though, and attack animation canceling is long I propose "aniwalk" What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere. There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works. | ||
Snowfield
1289 Posts
On September 01 2010 20:33 Potatisodlaren wrote: Show nested quote + On September 01 2010 19:35 Snowfield wrote: On September 01 2010 18:26 lololol wrote: Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it. Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. Orb walking is a bit weird though, and attack animation canceling is long I propose "aniwalk" What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere. There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works. I know what orb walking is yes, which is why it doesnt fit in tis game | ||
Thenas
Sweden107 Posts
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Gleve
United States206 Posts
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Deleted User 45971
533 Posts
On September 01 2010 20:35 Snowfield wrote: Show nested quote + On September 01 2010 20:33 Potatisodlaren wrote: On September 01 2010 19:35 Snowfield wrote: On September 01 2010 18:26 lololol wrote: Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it. Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. Orb walking is a bit weird though, and attack animation canceling is long I propose "aniwalk" What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere. There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works. I know what orb walking is yes, which is why it doesnt fit in tis game Well that's good because orb walking isn't in the game although it might have been added in some DotA clone with some AI scripting. | ||
trevf
United States237 Posts
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LagT_T
Argentina535 Posts
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smoorn
Poland66 Posts
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Yaotzin
South Africa4280 Posts
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x7i
United Kingdom122 Posts
On September 01 2010 22:07 smoorn wrote: cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s | ||
Shikyo
Finland33997 Posts
On September 01 2010 15:57 Subversion wrote: im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^ qxc - stop making terrans better Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro Thanks a lot for the map QXC, going to help me a great deal | ||
Floophead_III
United States1832 Posts
On September 01 2010 22:26 x7i wrote: Show nested quote + On September 01 2010 22:07 smoorn wrote: cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving. | ||
x7i
United Kingdom122 Posts
On September 01 2010 22:54 Floophead_III wrote: Show nested quote + On September 01 2010 22:26 x7i wrote: On September 01 2010 22:07 smoorn wrote: cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving. yup, and its the same, just feels even longer now | ||
Saekar
Germany28 Posts
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Rokk
United States425 Posts
On September 01 2010 21:39 trevf wrote: I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee. That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM. | ||
Crais
Canada2136 Posts
On September 01 2010 15:21 arb wrote: I-i-i-i m-m-might give this a t-t-t-try later That made me burst out laughing at work. People are looking at me funny.... | ||
Relapse916
United States8 Posts
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Blacklizard
United States1194 Posts
On September 01 2010 22:11 Yaotzin wrote: Colossus deals damage when the animation starts (actually looks a bit too odd imo), so I don't see why you can't do it with them. Thanks for the tool :> Need more micro practice type maps for sc2. Blizzard nerfed this during the beta. Now you have to wait with the Colossus. Once again, Blizzard likes Terran best. I'd like to say they usually they "fix" these things for visual continuity or balance, although marines running immediately after they fire has a really goofy animation (they start shooting while pumping their guns to run) and certainly does a ton of damage in mass... so who knows. | ||
tofucake
Hyrule18755 Posts
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gogogadgetflow
United States2583 Posts
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Chairman Ray
United States11903 Posts
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TitleRug
United States651 Posts
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jamesr12
United States1549 Posts
On September 02 2010 02:20 Rokk wrote: Show nested quote + On September 01 2010 21:39 trevf wrote: I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee. That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM. L canceling is much harder then animation canceling in sc2. the name stutter step makes sense to me, i knew exactly what he was talking about before opening thread | ||
AndrewTo
United States40 Posts
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RoarMan
Canada745 Posts
On September 02 2010 02:20 Rokk wrote: Show nested quote + On September 01 2010 21:39 trevf wrote: I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee. That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM. Still in favour. Pretty decent map, I applaud the use of those purple minerals :D | ||
prodiG
Canada2016 Posts
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acrimoneyius
United States983 Posts
On September 02 2010 11:47 prodiG wrote: Qxc is the reason why terran is op~ | ||
ghettohobbit2
United States93 Posts
I only wish the animations weren't so weird... looks really funny when a marine lowers a firing gun when he moves. Blizzard really should have anticipated that. Oh well, there's always Heart of the Swarm next year. Hopefully they'll wise up then. | ||
qxc
United States550 Posts
I'd like it if blizzard made siege tanks/hellions/thors a little more stutter step friendly. Those units and their turrets and initial attack delay make it tougher than it needs to be. I havn't tried BC's much but I imagine it's extremely tough to do due to their very short attack cooldown. | ||
Touch
Canada475 Posts
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SuperJongMan
Jamaica11586 Posts
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Touch
Canada475 Posts
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5ahj4g
72 Posts
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Vokasak
United States388 Posts
On September 01 2010 22:34 Shikyo wrote: Show nested quote + On September 01 2010 15:57 Subversion wrote: im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^ qxc - stop making terrans better Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro Small correction; Orb effect spells have the exact same animation as normal attacks. Orb walking is abusing the creep AI in DotA. Creeps are told to defend a hero if attacked by a right-click attack, but not if an spell is cast on them. By manually casting attack-modifing abilities like frost arrow rather than leaving them on autocast and right click, that AI considers that a spell as opposed to an attack, and you can harass your enemy without drawing creep agro and at a tiny mana cost. It doesn't involve canceling any animations at all; it's actually nothing like the skill this map helps people practice. I'm not sure who called this orb walking first, but he's very very wrong. :S | ||
Sfydjklm
United States9218 Posts
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WarmaNe
Canada24 Posts
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SwaY-
Dominican Republic463 Posts
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BlueTemplar
11 Posts
On megaupload first I have to input the captcha then wait 30 seconds then it says me I've wasted my time because someone with the same IP as me is already downloading a file! | ||
Steverman
28 Posts
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OPSavioR
Sweden1465 Posts
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utaki
Canada42 Posts
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Gedrah
465 Posts
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pppppppppp
Singapore236 Posts
thanks in advance! either the older one or the improved version are ok, i play terran anyway. | ||
popsursocks
Costa Rica34 Posts
On January 15 2011 19:17 pppppppppp wrote: sorry to bump a slightly old thread, but does anyone know where i can download this map? from the youtube video and from googling and from searching teamliquid i can't find any links apart from the original megaupload one and i can't download anything from megaupload, ever. it's something to do with the country i live in, everytime i try it tells me my ip is already downloading something. and it clearly isn't. thanks in advance! either the older one or the improved version are ok, i play terran anyway. This please, I get an IP address error from the megaupload site, I live in Costa Rica so Im assuming that may be the problem.. Where else can I download this?>? | ||
Yoshi Kirishima
United States10119 Posts
popsursocks PM ur email, i can send it to you | ||
Symmetry
Canada294 Posts
Alternate download location. | ||
paymeinrice
United States23 Posts
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Smoov-
United States3 Posts
Please and thank you!!! | ||
jazzminkey
United States53 Posts
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