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Practice your stutter step micro - Page 5

Forum Index > SC2 General
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ghettohobbit2
Profile Joined April 2010
United States93 Posts
September 02 2010 02:53 GMT
#81
good work sir!

I only wish the animations weren't so weird... looks really funny when a marine lowers a firing gun when he moves. Blizzard really should have anticipated that.

Oh well, there's always Heart of the Swarm next year. Hopefully they'll wise up then.
?
qxc
Profile Blog Joined May 2009
United States550 Posts
September 02 2010 07:18 GMT
#82
For those wondering how. Essentially you issue an attack command on the ground or on the target and the moment the unit deals damage you issue a move command. When the attack is off cooldown you issue another attack command and another move command as soon as damage is dealt. Rinse and repeat. Getting the timing down is the hard part.

I'd like it if blizzard made siege tanks/hellions/thors a little more stutter step friendly. Those units and their turrets and initial attack delay make it tougher than it needs to be.

I havn't tried BC's much but I imagine it's extremely tough to do due to their very short attack cooldown.
ProgamerDesigner of Aeon's End
Touch
Profile Joined August 2010
Canada475 Posts
September 02 2010 07:23 GMT
#83
Helpful stuff, many thanks.
Sieg
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
September 02 2010 07:30 GMT
#84
Aww yeah. Stutter step! Good! You don't call it kiting. Kiting is such a stupid term. Man!
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Touch
Profile Joined August 2010
Canada475 Posts
September 02 2010 07:32 GMT
#85
Sorry, does anyone know were the map directory is...
Sieg
5ahj4g
Profile Joined August 2010
72 Posts
Last Edited: 2010-09-02 07:34:30
September 02 2010 07:33 GMT
#86
Actually orb walking, stutter stepping, and animation cancelling are all different things. You can do any of those three without doing the other two. Orb walking is simply manually casting an orb (e.g. frost arrows) without actually issuing an attack command in order to avoid creep agro. This "stutter stepping" is the act of moving during the attack cooldown in order to maintain distance or chase. Animation cancelling is when you cancel an animation's backswing (very obvious with CM in DotA). Yes they're all very closely related and are sometimes all done at the same time, but I don't think it's right to claim that they're the same thing, especially since you can do each independently.
Vokasak
Profile Joined July 2010
United States388 Posts
Last Edited: 2010-09-02 07:36:30
September 02 2010 07:35 GMT
#87
On September 01 2010 22:34 Shikyo wrote:
Show nested quote +
On September 01 2010 15:57 Subversion wrote:
im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^

qxc - stop making terrans better

Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro


Small correction; Orb effect spells have the exact same animation as normal attacks. Orb walking is abusing the creep AI in DotA. Creeps are told to defend a hero if attacked by a right-click attack, but not if an spell is cast on them. By manually casting attack-modifing abilities like frost arrow rather than leaving them on autocast and right click, that AI considers that a spell as opposed to an attack, and you can harass your enemy without drawing creep agro and at a tiny mana cost. It doesn't involve canceling any animations at all; it's actually nothing like the skill this map helps people practice. I'm not sure who called this orb walking first, but he's very very wrong. :S
Practical wisdom is the combination of moral will and moral skill
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 02 2010 07:52 GMT
#88
zomg someone make it for zerg asap!:X
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
WarmaNe
Profile Joined September 2010
Canada24 Posts
September 02 2010 08:09 GMT
#89
how do i set the gamemode to faster??
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
September 02 2010 08:14 GMT
#90
is there anyway to play these maps online? i have constant 90~1xx ms and doing this offline would be counter-productive ;(
Do it beautifully
BlueTemplar
Profile Joined September 2010
11 Posts
September 30 2010 14:44 GMT
#91
Damn can't you use some non-annoying upload site like http://www.2shared.com/ ?
On megaupload first I have to input the captcha then wait 30 seconds then it says me I've wasted my time because someone with the same IP as me is already downloading a file!
"Now get the hell out of our galaxy!"
Steverman
Profile Joined April 2010
28 Posts
September 30 2010 16:47 GMT
#92
qxc, it seems like the "bug" only occurs when you're not in marine range (range 5). To begin the movement of the templar.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 30 2010 16:50 GMT
#93
Damn...Terran are evolving!!!!
i dunno lol
utaki
Profile Joined April 2010
Canada42 Posts
September 30 2010 16:58 GMT
#94
nice map qxc
Gedrah
Profile Joined February 2010
465 Posts
September 30 2010 18:39 GMT
#95
Very nice, qxc. This will help a lot of lower-end players realize how much DPS can be gained through this method, especially since ranged units have a horrible habit of choking each other in battles.
What is a dickfour?
pppppppppp
Profile Joined October 2010
Singapore236 Posts
January 15 2011 10:17 GMT
#96
sorry to bump a slightly old thread, but does anyone know where i can download this map? from the youtube video and from googling and from searching teamliquid i can't find any links apart from the original megaupload one and i can't download anything from megaupload, ever. it's something to do with the country i live in, everytime i try it tells me my ip is already downloading something. and it clearly isn't.

thanks in advance! either the older one or the improved version are ok, i play terran anyway.
popsursocks
Profile Joined November 2008
Costa Rica34 Posts
February 24 2011 04:12 GMT
#97
On January 15 2011 19:17 pppppppppp wrote:
sorry to bump a slightly old thread, but does anyone know where i can download this map? from the youtube video and from googling and from searching teamliquid i can't find any links apart from the original megaupload one and i can't download anything from megaupload, ever. it's something to do with the country i live in, everytime i try it tells me my ip is already downloading something. and it clearly isn't.

thanks in advance! either the older one or the improved version are ok, i play terran anyway.



This please, I get an IP address error from the megaupload site, I live in Costa Rica so Im assuming that may be the problem.. Where else can I download this?>?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
February 24 2011 04:20 GMT
#98
Wow I have not known about this! seems great though xD thanks qxc!

popsursocks

PM ur email, i can send it to you
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
February 24 2011 04:20 GMT
#99
http://www.mediafire.com/?knztstkvz9wnovb

Alternate download location.
paymeinrice
Profile Joined April 2010
United States23 Posts
February 25 2011 15:37 GMT
#100
nice map. I'm sure it'll be useful for most players, however I was wondering if you could add Mutas in a later version (for us Z players). I've been dying for a map to practice muta micro on.
Meh
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