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Practice your stutter step micro - Page 4

Forum Index > SC2 General
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smoorn
Profile Joined July 2010
Poland66 Posts
September 01 2010 13:07 GMT
#61
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 01 2010 13:11 GMT
#62
Colossus deals damage when the animation starts (actually looks a bit too odd imo), so I don't see why you can't do it with them. Thanks for the tool :> Need more micro practice type maps for sc2.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 01 2010 13:26 GMT
#63
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 01 2010 13:34 GMT
#64
On September 01 2010 15:57 Subversion wrote:
im sure "orb walking" was because effects in dota like frost were called "orb effects" ^^

qxc - stop making terrans better

Orb walking isn't even attack animation canceling, but it is the cancellation of the manual cast orb effects, that most of the time have a better animation than normal attacks and don't draw creep aggro


Thanks a lot for the map QXC, going to help me a great deal
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 01 2010 13:54 GMT
#65
On September 01 2010 22:26 x7i wrote:
Show nested quote +
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s


You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving.
Half man, half bear, half pig.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 01 2010 16:30 GMT
#66
On September 01 2010 22:54 Floophead_III wrote:
Show nested quote +
On September 01 2010 22:26 x7i wrote:
On September 01 2010 22:07 smoorn wrote:
cant think of any unit besides terran units which can do what marines/marauders can ;o well stalker can but he kinda already automatically shoots on the move, what else? hydras cant, colossus cant... if u do this with colossus u dont deal damage until animation finishes

what?! it takes ages for stalker to shoot, you cant start moving until the bolts appear, which takes good .5s


You ever play BW? Dragoons took a year to shoot and if you botched up they would just derp around in circles instead of attacking or moving.

yup, and its the same, just feels even longer now
Saekar
Profile Joined August 2010
Germany28 Posts
September 01 2010 16:37 GMT
#67
Thank you for this map qxc!
Rokk
Profile Joined March 2010
United States425 Posts
September 01 2010 17:20 GMT
#68
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.
Crais
Profile Blog Joined March 2010
Canada2136 Posts
September 01 2010 17:23 GMT
#69
On September 01 2010 15:21 arb wrote:
I-i-i-i m-m-might give this a t-t-t-try later


That made me burst out laughing at work. People are looking at me funny....
RIP MBC Game Hero
Relapse916
Profile Joined August 2010
United States8 Posts
September 01 2010 17:34 GMT
#70
cool map, looks good. I think someone asked earlier without getting a response, its spamming right click move and S right? someone correct me if im wrong but I dont think S will stop the unit from attacking like it does in warcraft
HP Envy 14 Core i7-840qm ATI Radeon 5650 8GB DDR3
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 01 2010 19:37 GMT
#71
On September 01 2010 22:11 Yaotzin wrote:
Colossus deals damage when the animation starts (actually looks a bit too odd imo), so I don't see why you can't do it with them. Thanks for the tool :> Need more micro practice type maps for sc2.


Blizzard nerfed this during the beta. Now you have to wait with the Colossus. Once again, Blizzard likes Terran best. I'd like to say they usually they "fix" these things for visual continuity or balance, although marines running immediately after they fire has a really goofy animation (they start shooting while pumping their guns to run) and certainly does a ton of damage in mass... so who knows.
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
September 01 2010 19:38 GMT
#72
Reminds me of wavedashing.
Liquipediaasante sana squash banana
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
September 02 2010 01:49 GMT
#73
I was hoping the video would teach me how to do this :c
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 02 2010 01:52 GMT
#74
this is an awesome map! you are amazing qxc!
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 02 2010 01:53 GMT
#75
This is very good.
coLCruncher fighting!
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
September 02 2010 02:09 GMT
#76
On September 02 2010 02:20 Rokk wrote:
Show nested quote +
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.


L canceling is much harder then animation canceling in sc2. the name stutter step makes sense to me, i knew exactly what he was talking about before opening thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
AndrewTo
Profile Joined February 2010
United States40 Posts
Last Edited: 2010-09-02 02:36:28
September 02 2010 02:32 GMT
#77
nvm
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 02 2010 02:43 GMT
#78
On September 02 2010 02:20 Rokk wrote:
Show nested quote +
On September 01 2010 21:39 trevf wrote:
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.


That's because you actually pressed L at the right time in your attack. The name wouldn't really make sense to anyone who wasn't already familiar with SSBM.

Still in favour.

Pretty decent map, I applaud the use of those purple minerals :D
All the pros got dat Ichie.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 02 2010 02:47 GMT
#79
Qxc is the reason why terran is op~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 02 2010 02:51 GMT
#80
On September 02 2010 11:47 prodiG wrote:
Qxc is the reason why terran is op~

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