• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1679 users

Practice your stutter step micro - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
chausara
Profile Joined June 2009
United States24 Posts
September 01 2010 08:19 GMT
#41
Loved the other micro maps, looking forward to this. Thanks!
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
September 01 2010 08:25 GMT
#42
Thanks for this
unintentionally intoxicated
TekKpriest
Profile Joined March 2010
308 Posts
September 01 2010 08:27 GMT
#43
On September 01 2010 17:06 Azreal wrote:
Qxc, how exactly are you doing this?

Right Click, stop?
Rick click, hold position?
Attack move, stop?
Attack move, hold position?



right click, attack move but i guess others will work too
A Man chooses, a slave obeys
Loser777
Profile Blog Joined January 2008
1931 Posts
September 01 2010 08:35 GMT
#44
On September 01 2010 17:15 arb wrote:
Show nested quote +
On September 01 2010 17:12 Loser777 wrote:
Wait, how is this different from vulture patrol micro/other attack-move/patrol micro?

I dont think vulture style micro is even in the game..
But this is the same as goon micro in sc1, the whole move stop move stop move stop thing

Well afaik you can't stick units in SC2 like in SC1 (goons ) so it's just essentially the same motion, but easier.
6581
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-09-01 08:50:38
September 01 2010 08:39 GMT
#45
On September 01 2010 16:47 arb wrote:
Show nested quote +
On September 01 2010 16:24 Rabiator wrote:
On September 01 2010 15:17 nttea wrote:
Stop helping the terrans! omfg :D

Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage.

Why not just play ZvT on any map
youd get the same practice

No you wouldnt ... because a "training map" involves more intensity and "my idea" involves only assaulting a tank line. Terrans are beating up stupid Zergs before they even get to the tanks or even by using Marauders and no tanks. All I am trying to do is showing yet another way to beat Tanks and to stop the "oh tank smart AI is sooo imba" whining. Its not, but sadly Blizzard is catering to the whine if I look at the proposals for patch 1.1. With that patch you simply need to upgrade the carapace for your Zerglings and Tanks require an upgrade to one-shot Zerglings. Quite ridiculous if you ask me, but Zerg players whined long and hard to get Tanks nerfed to uselessness again instead of investing the time to practice their micro.

Obviously 90% of Blizzard ladder maps do NOT have an open center to allow for Zerg to assault the Terran from multiple sides, but still .... 1 control group is BAD for Zerg against sieged tanks; spread out!

Another idea for the "how to beat a tank line" map:
- add Ultralisks and find the right mix and attack rythm for those two groups to get minimal splash damage.

I am just watching CellaWeRRa and he does the "split your forces to come from more than one direction" nicely, even if the opposing Terran is bioballing. Too many Zerg have let themselves be "dumbed down" by SC2 ez-mode and succumbed to one-control-group syndrome. A training map seems in order to learn this again.
If you cant say what you're meaning, you can never mean what you're saying.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 01 2010 08:46 GMT
#46
Nice Micro map.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
lololol
Profile Joined February 2006
5198 Posts
September 01 2010 09:26 GMT
#47
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.
I'll call Nada.
xlep
Profile Joined December 2009
Germany274 Posts
September 01 2010 09:40 GMT
#48
awesome tool, thanks
skill is scissors beating rock
papaz
Profile Joined December 2009
Sweden4149 Posts
September 01 2010 09:56 GMT
#49
omg. you can attack HT with vikings since they are considered flying. I learnt something new today =)
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
September 01 2010 10:19 GMT
#50
After all terran is the easiest race to micro.
Thy will be done on earth as it is in heaven.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 10:35 GMT
#51
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"
hkfosho
Profile Joined August 2009
Canada213 Posts
September 01 2010 10:51 GMT
#52
On September 01 2010 15:21 arb wrote:
I-i-i-i m-m-might give this a t-t-t-try later


LOL
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-09-01 11:21:30
September 01 2010 11:19 GMT
#53
Thanks a ton for this sick map. Can't wait to get my hands all over it.
[image loading]
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 11:33 GMT
#54
On September 01 2010 19:35 Snowfield wrote:
Show nested quote +
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 11:35 GMT
#55
On September 01 2010 20:33 Potatisodlaren wrote:
Show nested quote +
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game
Thenas
Profile Joined May 2010
Sweden107 Posts
September 01 2010 11:37 GMT
#56
I tried doing this with hydras but they feel like they have to finish their attack before moving, anyone got any info on this?
Gleve
Profile Blog Joined March 2009
United States206 Posts
September 01 2010 11:48 GMT
#57
Well done!
♞
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 12:04 GMT
#58
On September 01 2010 20:35 Snowfield wrote:
Show nested quote +
On September 01 2010 20:33 Potatisodlaren wrote:
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game


Well that's good because orb walking isn't in the game although it might have been added in some DotA clone with some AI scripting.
trevf
Profile Joined May 2010
United States237 Posts
September 01 2010 12:39 GMT
#59
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 01 2010 13:00 GMT
#60
Thanks qxc!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko452
Codebar 50
BRAT_OK 43
StarCraft: Brood War
Hyuk 1313
firebathero 425
Killer 298
Shuttle 281
ToSsGirL 148
Mong 114
Sea.KH 83
Aegong 62
Terrorterran 15
eros_byul 2
Dota 2
qojqva3124
Dendi748
BananaSlamJamma269
syndereN148
XcaliburYe138
Counter-Strike
edward201
markeloff102
Other Games
singsing2369
B2W.Neo2159
hiko592
crisheroes437
DeMusliM427
Hui .255
Sick222
Fuzer 198
oskar118
mouzHeroMarine95
ArmadaUGS78
QueenE45
Organizations
StarCraft 2
WardiTV866
Counter-Strike
PGL405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2261
• TFBlade456
Other Games
• WagamamaTV249
Upcoming Events
LAN Event
2h 55m
PiGosaur Monday
9h 55m
Replay Cast
17h 55m
WardiTV Korean Royale
20h 55m
LAN Event
23h 55m
OSC
1d 7h
The PondCast
1d 18h
LAN Event
1d 23h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.