Practice your stutter step micro - Page 3
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chausara
United States24 Posts
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bnanaPEEL
Canada138 Posts
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TekKpriest
308 Posts
On September 01 2010 17:06 Azreal wrote: Qxc, how exactly are you doing this? Right Click, stop? Rick click, hold position? Attack move, stop? Attack move, hold position? right click, attack move ![]() | ||
Loser777
1931 Posts
On September 01 2010 17:15 arb wrote: I dont think vulture style micro is even in the game.. But this is the same as goon micro in sc1, the whole move stop move stop move stop thing Well afaik you can't stick units in SC2 like in SC1 (goons ![]() | ||
Rabiator
Germany3948 Posts
On September 01 2010 16:47 arb wrote: Why not just play ZvT on any map youd get the same practice No you wouldnt ... because a "training map" involves more intensity and "my idea" involves only assaulting a tank line. Terrans are beating up stupid Zergs before they even get to the tanks or even by using Marauders and no tanks. All I am trying to do is showing yet another way to beat Tanks and to stop the "oh tank smart AI is sooo imba" whining. Its not, but sadly Blizzard is catering to the whine if I look at the proposals for patch 1.1. With that patch you simply need to upgrade the carapace for your Zerglings and Tanks require an upgrade to one-shot Zerglings. Quite ridiculous if you ask me, but Zerg players whined long and hard to get Tanks nerfed to uselessness again instead of investing the time to practice their micro. Obviously 90% of Blizzard ladder maps do NOT have an open center to allow for Zerg to assault the Terran from multiple sides, but still .... 1 control group is BAD for Zerg against sieged tanks; spread out! Another idea for the "how to beat a tank line" map: - add Ultralisks and find the right mix and attack rythm for those two groups to get minimal splash damage. I am just watching CellaWeRRa and he does the "split your forces to come from more than one direction" nicely, even if the opposing Terran is bioballing. Too many Zerg have let themselves be "dumbed down" by SC2 ez-mode and succumbed to one-control-group syndrome. A training map seems in order to learn this again. | ||
SC2Phoenix
Canada2814 Posts
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lololol
5198 Posts
Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. | ||
xlep
Germany274 Posts
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papaz
Sweden4149 Posts
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FrostNixon
Bulgaria215 Posts
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Snowfield
1289 Posts
On September 01 2010 18:26 lololol wrote: Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it. Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values. Marauders have 0 on both, that's why they are easier to micro. Orb walking is a bit weird though, and attack animation canceling is long ![]() I propose "aniwalk" | ||
hkfosho
Canada213 Posts
On September 01 2010 15:21 arb wrote: I-i-i-i m-m-might give this a t-t-t-try later LOL | ||
Redunzl
862 Posts
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Deleted User 45971
533 Posts
On September 01 2010 19:35 Snowfield wrote: Orb walking is a bit weird though, and attack animation canceling is long ![]() I propose "aniwalk" What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere. There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works. | ||
Snowfield
1289 Posts
On September 01 2010 20:33 Potatisodlaren wrote: What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere. There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works. I know what orb walking is yes, which is why it doesnt fit in tis game | ||
Thenas
Sweden107 Posts
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Gleve
United States206 Posts
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Deleted User 45971
533 Posts
On September 01 2010 20:35 Snowfield wrote: I know what orb walking is yes, which is why it doesnt fit in tis game Well that's good because orb walking isn't in the game although it might have been added in some DotA clone with some AI scripting. | ||
trevf
United States237 Posts
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LagT_T
Argentina535 Posts
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