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Practice your stutter step micro - Page 3

Forum Index > SC2 General
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chausara
Profile Joined June 2009
United States24 Posts
September 01 2010 08:19 GMT
#41
Loved the other micro maps, looking forward to this. Thanks!
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
September 01 2010 08:25 GMT
#42
Thanks for this
unintentionally intoxicated
TekKpriest
Profile Joined March 2010
308 Posts
September 01 2010 08:27 GMT
#43
On September 01 2010 17:06 Azreal wrote:
Qxc, how exactly are you doing this?

Right Click, stop?
Rick click, hold position?
Attack move, stop?
Attack move, hold position?



right click, attack move but i guess others will work too
A Man chooses, a slave obeys
Loser777
Profile Blog Joined January 2008
1931 Posts
September 01 2010 08:35 GMT
#44
On September 01 2010 17:15 arb wrote:
Show nested quote +
On September 01 2010 17:12 Loser777 wrote:
Wait, how is this different from vulture patrol micro/other attack-move/patrol micro?

I dont think vulture style micro is even in the game..
But this is the same as goon micro in sc1, the whole move stop move stop move stop thing

Well afaik you can't stick units in SC2 like in SC1 (goons ) so it's just essentially the same motion, but easier.
6581
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-09-01 08:50:38
September 01 2010 08:39 GMT
#45
On September 01 2010 16:47 arb wrote:
Show nested quote +
On September 01 2010 16:24 Rabiator wrote:
On September 01 2010 15:17 nttea wrote:
Stop helping the terrans! omfg :D

Start inventing your own maps ... maybe one where you have to control multiple groups of Zerglings who are sent in on a position defended by Siege Tanks? That way the smart AI gets outmicroed and some of your Zerglings reach the tanks. One-control-group is BAD for Zerg against any defender with Splash damage.

Why not just play ZvT on any map
youd get the same practice

No you wouldnt ... because a "training map" involves more intensity and "my idea" involves only assaulting a tank line. Terrans are beating up stupid Zergs before they even get to the tanks or even by using Marauders and no tanks. All I am trying to do is showing yet another way to beat Tanks and to stop the "oh tank smart AI is sooo imba" whining. Its not, but sadly Blizzard is catering to the whine if I look at the proposals for patch 1.1. With that patch you simply need to upgrade the carapace for your Zerglings and Tanks require an upgrade to one-shot Zerglings. Quite ridiculous if you ask me, but Zerg players whined long and hard to get Tanks nerfed to uselessness again instead of investing the time to practice their micro.

Obviously 90% of Blizzard ladder maps do NOT have an open center to allow for Zerg to assault the Terran from multiple sides, but still .... 1 control group is BAD for Zerg against sieged tanks; spread out!

Another idea for the "how to beat a tank line" map:
- add Ultralisks and find the right mix and attack rythm for those two groups to get minimal splash damage.

I am just watching CellaWeRRa and he does the "split your forces to come from more than one direction" nicely, even if the opposing Terran is bioballing. Too many Zerg have let themselves be "dumbed down" by SC2 ez-mode and succumbed to one-control-group syndrome. A training map seems in order to learn this again.
If you cant say what you're meaning, you can never mean what you're saying.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 01 2010 08:46 GMT
#46
Nice Micro map.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
lololol
Profile Joined February 2006
5198 Posts
September 01 2010 09:26 GMT
#47
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.
I'll call Nada.
xlep
Profile Joined December 2009
Germany274 Posts
September 01 2010 09:40 GMT
#48
awesome tool, thanks
skill is scissors beating rock
papaz
Profile Joined December 2009
Sweden4149 Posts
September 01 2010 09:56 GMT
#49
omg. you can attack HT with vikings since they are considered flying. I learnt something new today =)
FrostNixon
Profile Joined July 2010
Bulgaria215 Posts
September 01 2010 10:19 GMT
#50
After all terran is the easiest race to micro.
Thy will be done on earth as it is in heaven.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 10:35 GMT
#51
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"
hkfosho
Profile Joined August 2009
Canada213 Posts
September 01 2010 10:51 GMT
#52
On September 01 2010 15:21 arb wrote:
I-i-i-i m-m-might give this a t-t-t-try later


LOL
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-09-01 11:21:30
September 01 2010 11:19 GMT
#53
Thanks a ton for this sick map. Can't wait to get my hands all over it.
[image loading]
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 11:33 GMT
#54
On September 01 2010 19:35 Snowfield wrote:
Show nested quote +
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 01 2010 11:35 GMT
#55
On September 01 2010 20:33 Potatisodlaren wrote:
Show nested quote +
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game
Thenas
Profile Joined May 2010
Sweden107 Posts
September 01 2010 11:37 GMT
#56
I tried doing this with hydras but they feel like they have to finish their attack before moving, anyone got any info on this?
Gleve
Profile Blog Joined March 2009
United States206 Posts
September 01 2010 11:48 GMT
#57
Well done!
♞
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
September 01 2010 12:04 GMT
#58
On September 01 2010 20:35 Snowfield wrote:
Show nested quote +
On September 01 2010 20:33 Potatisodlaren wrote:
On September 01 2010 19:35 Snowfield wrote:
On September 01 2010 18:26 lololol wrote:
Calling it stutter step is just going to confuse people for no reason. Roaches even have a real stutter step. Like most people I was also wondering what the hell was this thread about before opening it.

Btw, the defaul damage point is at 0.167 seconds and default backswing is 0.5 seconds and most units use the default values.
Marauders have 0 on both, that's why they are easier to micro.


Orb walking is a bit weird though, and attack animation canceling is long

I propose "aniwalk"


What do you mean by orb walking? If it's from DotA then that is an abuse of a specific mechanic in DotA that doesn't exist elsewhere.

There is no need to use new words when existing words are there. Animation canceling or dancing are just fine IMO. Trying to invent a new word consciously never works.


I know what orb walking is yes, which is why it doesnt fit in tis game


Well that's good because orb walking isn't in the game although it might have been added in some DotA clone with some AI scripting.
trevf
Profile Joined May 2010
United States237 Posts
September 01 2010 12:39 GMT
#59
I'm in favor of calling it L-cancling as attack animation cutting was referred to in Super Smash Bro's Melee.
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 01 2010 13:00 GMT
#60
Thanks qxc!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
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