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"Random" 2v2--how does this work? - Page 3

Forum Index > SC2 General
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InTriX
Profile Joined July 2010
United Kingdom149 Posts
Last Edited: 2010-08-27 21:42:21
August 27 2010 21:41 GMT
#41
The thing I can't stand with XvX random is that in diamond random, I get paired with someone from silver against a diamond arranged team. Don't see why thats happening...

Edit should say sometimes they are gold.
Life is Not worth Dying for.
soverRR
Profile Joined May 2010
Sweden348 Posts
Last Edited: 2010-08-27 23:03:31
August 27 2010 23:01 GMT
#42
This is one of the things that have bothered me since I realized it was possible to match up as RT against AT and vice versa. It makes team league wins so much harder to farm when your friends are offline, and when you go to play AT you end up with a bunch of really unsatisfying games because steamrolling a Random Team with the friends you've played Wc3 with for several years just feels like cheating.

AT vs RT just isn't fun, no matter which side you're on, for the simple fact that it isn't fair. A team knowing each other's playstyle and being able to coordinate their gameplay is just so much more powerful than meeting up with a random player - who maybe doesn't communicate at all - that there's really no logic in making them use the same gamesearching pool.
Lucius2
Profile Joined June 2010
Germany548 Posts
August 27 2010 23:41 GMT
#43
On August 28 2010 06:13 Kralic wrote:
This is a slight issue, but whatever everyone you are laddering against in your league/division has to go through the same hoops as you. I hope they keep it this way for when I am bored and deciding to do random team games that my queue time is kept to a mininum.

What would you be complaining about if you played other random teams but the queue time was 5+ minutes between games?

Keep it the same is my opinion.



so then why are my waiting times for 2v2 like 5 mins and 3v3 and 4v4 like 8-10+ mins (all high diamond)? only to get roflstomped by teams?

Jaug
Profile Joined February 2010
Sweden249 Posts
August 27 2010 23:52 GMT
#44
RT vs AT is really ridiculous. Someone posted that 4v4 ATs (all divs) had about 68% wins, while random 4v4 players had average 45% wins. Obviously a big error in matchmaking if the point is to have somewhat even matchups. I've actually been matched in 4v4 vs a 35-5 AT team, such a team should never be matched against RT.
excess
Profile Joined May 2010
Germany24 Posts
August 28 2010 00:50 GMT
#45
this crazy ratios like 35/5 r not realy good if 30 wins r against much weaker oponent. u get lesser points for this wins and someone with ratio of 35/20 can be much higher than u with ur awsome 35/5.

and if u go further in this "fairness" rules, then u can say: its unfair to let someone play against older oponent, because older one has more experience from other rtsgames. he can use this experience and the younger cant. or one has better hardware, better eyes, good weather and so on. its just stupid at some point.

its just impossible to make it 100% even. therefore there is a system wich rates this wins and loses dependend on how uneven this match was.

i have no problem with loosing 2 points to AT, but im happy to win 30 points from this AT.
even with ratio of 1/10 my only one win is worth 30 points and 10 looses r worth 20 points so im at 30/20.
non-purchasable
Zegu
Profile Joined August 2010
Canada52 Posts
August 28 2010 04:32 GMT
#46
On August 26 2010 15:55 DarkSeerTurbo wrote:
Hey guys so out of nowhere I decide to play random 2v2 league matches. My last 3 random 2v2 games were losses. After the game was over I checked out the players profiles and turns out the 2 players knew each other, which was disappointing since, I thought this was supposed to be RANDOM. How are people getting away with this and what can I do to avoid arranged teams?

Thanks for reading.


RT play AT in multiplayer games, however they are not on the same ladder
Carthage
Profile Joined May 2010
105 Posts
Last Edited: 2010-08-28 05:31:50
August 28 2010 05:29 GMT
#47
My last 5 or 6 4v4 games have been against arranged teams with allies who passionately argue that canons into void rays is a perfectly good strategy and other such nonsense. The worst part is, these are considered "even" matches.

Team games are dead to me, I can't play silly because there is hardly any time to do anything neat, and I can't play seriously because my allies don't understand even the base fundamentals of the game.

1v1 is just stressful and also not fun at all.

With team games being awful, and 1v1 being awful, I have nothing left that's fun in SC2 :\
nextstep
Profile Joined July 2009
Canada705 Posts
Last Edited: 2010-08-28 05:34:02
August 28 2010 05:30 GMT
#48
i don't know about you guys, but i don't mind playing AT as RT.

you're not supposed to win every game.

thanks to blizzard's match making system, with my arranged team, i win 50%, with RT i win 50%.
in the end, it's the same result.

and plus, i'd rather play vs an AT of slightly lower skill level, than a RT of higher skill level.
i lose more to diamond+diamond randoms, than plat+plat (or even plat+diamond) arranged.

----

and the aspect about you getting a "newer player" as a partner. i find i for every one of those, i get a pro the next game. so like i said, it balances out.
go KHAN! TBLS <3
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 28 2010 05:46 GMT
#49
On August 28 2010 04:58 gauauu wrote:
Show nested quote +
On August 28 2010 04:35 DarkSeerTurbo wrote:
Familiarity and coordination are not factored into the matchmaking.


Ah, but they are, and that's what people have been trying to say. Because it's all about wins, if If Bob and Susie have approximately the same MMR as Peter and Jerry, but have an advantage, then their MMR takes that advantage into account.

Ok, a ridiculously contrived example: Let's say someone has only 1 arm. That's a big disadvantage. Let's say they are really good at SC, but their apm is low because of the 1 arm. Now let's say they make it into platinum. They shouldn't then whine that 2 armed people have an advantage in platinum over them -- the system doesn't care whether you have 1 arm or 2, it only cares how well you've played. Platinum 2 armed people play as well as our 1-armed friend. If our friend had 2 arms, he'd probably be high diamond. "Fair?" who cares -- life isn't fair. This is about playing opponents who will be closely matched with you. And that will occur in this scenario.

It's the same way in our 2v2s. Who cares if it isn't "fair"...I care about playing a closely matched game. I don't care what supposed advantages/disadvantages they have, I just care about whether it will be a good game.




Did you even read what I wrote? I clearly address this in my hypothetical example. I made the example just for this same, repeating flawed argument. Read again. Read what happens to Bob and Susie on their 21st match. If you think 10 wins 10 losses vs 10 wins 10 losses in the past ensures an equal match you are fooling yourself.
Jaug
Profile Joined February 2010
Sweden249 Posts
August 28 2010 21:50 GMT
#50
On August 28 2010 14:29 Carthage wrote:
My last 5 or 6 4v4 games have been against arranged teams with allies who passionately argue that canons into void rays is a perfectly good strategy and other such nonsense. The worst part is, these are considered "even" matches.

Team games are dead to me, I can't play silly because there is hardly any time to do anything neat, and I can't play seriously because my allies don't understand even the base fundamentals of the game.

1v1 is just stressful and also not fun at all.

With team games being awful, and 1v1 being awful, I have nothing left that's fun in SC2 :\


The thing is, if you play random team vs random team both teams will have good and bad players.

Playing RT vs AT the case is often that the AT has no weak players and therefore they win 75% (calculated form 68 45) of the games they are matched vs RT with current system.
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