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On April 28 2011 18:03 PJA wrote:Show nested quote +On April 28 2011 15:41 Deadlyfish wrote:Really liked Gretorp on the show, he really has a lot of knowledge. Was sad that InControl didnt want to discuss the points that Gretorp brought up in regards to Terran being the weakest race. Not that i agree that Terran is the weakest race, but Gretorp had some great arguments and I would've liked to see them discussed  Great that InControl also has a camera now, he is way more handsome that in his pictures  + he makes funny faces! What can you possible say to someone who says "I don't care about tournament results"? Any argument about balance that flies in the face of what tournament results are saying needs to be way stronger than gretorp's argument was. I respect gretorp's game knowledge, and I believe him when he says that there are many ways P and Z could abuse T that are not being utilized yet, but I also believe that the top players in the world are far enough beyond the level of gretorp that his own game knowledge and experience aren't trustworthy relative to tournament results that players like ThorZain, MKP, MVP, etc. are generating.
Well his point wasnt that terran cant win or anything like that, it was about how you have to play TvZ and TvP, which i somewhat agree with (however i dont think terran is UP, AT ALL). And it would've been nice to see his points discussed.
Tournament results are pretty irrelevant to his point as well. + tournament results often contradict each other and really really really depend on player skill.
If he just straight up declared terran the worst race and then ignored all tournament results that would be pretty silly, but that's not what he did at all.
But i guess they cant talk about everything that everyone wants :D But yea i liked Gretorp, he should be on again, we rarely discuss Terran! :D
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On April 28 2011 16:54 RexCogitans wrote:I was wondering if you could mention something about the Black Dragon League next week? It has so many of the best europeans playing in it and deserves a bit of a mention. If this is not the correct channel to bring it up, could someone please mention it where it will get noticed? http://www.dragon-league.com/en/start/P.S. I am not affiliated with the league in any way, just think the results are very interesting. Especially to shed some light on TSL
So much for people saying he was a part of the regular cast
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I saw IdrA's tweet about next SoTG gogogo everyone live.
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On April 29 2011 00:38 GxZ wrote: I saw IdrA's tweet about next SoTG gogogo everyone live.
and there we go =D
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There's only one way IdrA can attract people in a talk show environment, and I'm really not sure I want to be around for that (but I probably will be anyway =p).
In all seriousness, I hope I'm wrong though. His presence on SoTG always seems to turn this thread into an imbawhine nightmare for days to come. =(
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Holy shit... Geoff, are you the borne Identity cause you look just like Matt Damon. Awesome episode btw... Still looking forward to a throw back episode Miss me some broodwar discussion!!
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On April 29 2011 00:42 Talin wrote: There's only one way IdrA can attract people in a talk show environment, and I'm really not sure I want to be around for that (but I probably will be anyway =p).
In all seriousness, I hope I'm wrong though. His presence on SoTG always seems to turn this thread into an imbawhine nightmare for days to come. =( And every time there is a zerg saying something about P, you are here to whine about the whine lol
IdrA is on the show because he is pretty interesting and people are always waiting for him to speak anyway, even if he is not as insighful as Tyler or Day9.
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8751 Posts
On April 28 2011 17:17 Ohdamn wrote:+ Show Spoiler +On April 22 2011 05:19 Liquid`Tyler wrote:Show nested quote +On April 21 2011 19:06 rotegirte wrote:On April 21 2011 17:37 Koshi wrote: 1) I don't want to get spoilers. Especially when you can see if the Bo3 will take 2 or 3 games simply by seeing the time. 2) I want to fastforward or slowfmotion or even go back without the damn buffering system. 3) I want clean timemarks. Like in the GSL you can click on a set and the game starts, the analysis can be skipped because it is always in the end of a VoD. I am sorry, but I am curious to see yet one streaming service that even provides 1 and 2. It's like asking NASL to set up a whole new industry standard of content delivery backend. Not to mention how to jump without some sort of timeline. I guess the bottom line is that on demand video sucks. TSL2 had torrents on TL.net's tracker and it was awesome. Now TSL3 has video on demand via youtube, and it's not as awesome. At least their web interface at http://www.pokerstrategytsl3.com/vods is spoiler free, but you can still see the length of the video. You're still stuck with the shitty youtube video player, which has nowhere near the options of something like VLC's video player. And you can only access the video in places that you can access youtube, which is less convenient for some people than having the file and being able to access it anywhere you can watch a video file. --- NASL's first season shouldn't have been hyped at all. This is standard knowledge for any experienced folks in the scene. Before you talk and hype and make promises, it is a million times better to JUST DO IT and let your work speak for itself. Once you're making a good product, then you can start promoting it. If your product's success depends on people blindly following hype and unsubstantiated promises, then you have a piece of shit product. So yeah, you can go for all the marbles by promoting it before you have it, and if it turns out you do have a great product, then you benefit from your premature promotion, and everything is great. Or you can avoid that unnecessary risk, because if you have a great product, things will work out. You can see a million bad examples on TL if you look for them. Someone starts a blog "hey I want to do a weekly show, how much interest is there for this and this and this" or they say "I'm gonna start a weekly show, here are all my hopes and dreams for it, and I'm just gonna blog my process as I get started." NO! Do the show how you want to do it. Do it the best you can. Take feedback once you have something and improve. Generate interest by putting your product out there, not by asking people what product they want and promising to make it. Don't get people excited about something that you might not 100% commit to. Do it or don't do it. Either way, don't go public about it until you've done it. (A few good examples: pretty much everything JoshSuth does. Of course, now he's working for complexity, so it's like, his job and stuff, but still! He just did stuff and put it out there and that got him a job! And now he continues to do stuff! Also, the fucking State of the Game podcast. I don't know how JP started it with WoW or whatever, but he had to start over with SC2. So he just did it and posted it. And now he's doing that with SC Center and numbers are rising for that.) So, how do you promote it without promoting it so that your first broadcast doesn't have only 5k people? Well, NASL actually knew the answer to that. Clash of the Titans. It's a little preview for your product. I think IPL is doing the same thing with this first $5k tournament. They announce "a series of tournaments" and throw $5k at a quick 16 man invitational. If that product is good and they then announced a $100k prize (I have no idea what IPL's future plans are -- I'm just saying this is what NASL could have done) then they will have a hell of a lot more people than 5k lined up. Problem was with Clash of the Titans, it actually wasn't a preview for their product. It was worse than their product, so they kind of disowned it, but then it ended up kind of being a preview for their product anyway. And all business outside of the ESPORTS world works similarly, although the previews for products might not be in public. You make a product, you show it to investors or buyers, you sell them on it and then the promotion starts for its public debut. Or you get people who have made good products before that say "here's our new idea and here's our past work" and you pretty much know what you're gonna get. Once you've earned that status, you can do that. If djWHEAT or Day[9] announced that they've decided to start work on a new show, then that's fine. We know they'll do it and do it well. So, most people at NASL know this now. Geoff 100% knows this. He probably knew it 6 months ago and just got too excited. I probably would've done the same in his position. I'm not trying to give feedback to them at this point, especially since they can't go back in time anyway. But there are people who don't understand why people are so critical of NASL. Well, the people who can't understand the negativity toward NASL probably didn't buy into the hype as much, probably never got the sense that NASL was really proud and in some sense arrogant before they even began their work. They somehow felt like NASL actually was a from-the-community startup, and not an alien entity that plucked people out of the community and decided a bunch of things and did a bunch of things privately and without any community input. Unprecedented rules with team requirements and team limits and public video applications and $250 deposits etc, an oddly rigid player schedule for an online tournament, an announcement event that wasn't a product preview but then kind of was, a launch web site that wasn't a preview of the real site but then kind of was, the theme of "korea isn't unique! we're bringing esports to north america", the theme of "we're professionals and we need the players to be professionals too" while unprofessional debacles were happening and their base of operations was another league's web site's forums, a teaser video of their studio and their crew practicing (implying that AV was gonna be all set, 24 hour drill for editing would be routine, everyone would be comfy in the studio for day one, etc), not broadcasting live implying that everything will be smooth and crisp, turning down an outpouring of support/volunteers with a "nope we've got all the crew we need, but we'll let ya know" Those are some of the components of the perfect storm leading up to week one that made people want to criticize NASL for failing to be completely awesome. In retrospect, everything that happened before NASL started broadcasting makes almost no sense. If they had an awesome debut week, it'd make sense. All along it was like "trust us, gonna be awesome. oops, sorry, yeah that rule actually isn't so great, we'll change it, but trust us, gonna be awesome. oops yeah, the production value is gonna be way better than that, trust us, it's gonna be awesome." and then it wasn't awesome. And unforeseen new problems happened (broadcasted spoilers, wrong map versions). For some idiots on the internet, this is enough reason to eternally hate NASL. For people with an ounce more of rationality, it's enough reason to write scathing criticisms. As for me, it just made my first experience underwhelming. If that's all you heard was that a new league was happening, and then you saw they had a bumpy start, and you heard them apologize for all the bumps and saw that they immediately started fixing things as best they can, then you probably can't understand where other people are coming from. I will say that their willingness to listen to the community and improve is absolutely wonderful. In some ways that's a more important quality than having a good start. NASL will easily maintain enough interest so that when they have improved everything and have a great product, the masses will know and will watch. So yeah, I guess it's a wag of the finger for what NASL has done up to this point, but a tip of the hat to what they're doing now. However it is regrettable to think of the new faces whose first experience watching SC2 was week one of season one of the NASL. It certainly will not go down in history as one of the best presentations of competitive SC2. i know that answer is a bit late but do you guys (especially tyler) know that you can download videos directly from youtube pretty easy? :o i think thats a good way if you want them as a file to watch in you favorite movie player :O It's not anywhere near as good as it could be. I'm strongly against companies purposely making their products worse because of piracy.
I made a blog about how I'd like to be able to access the NASL archive with a torrent RSS. I can set a filter to download only protoss games, the download would occur while I'm sleeping so I never have to wait for it or deal with reduced bandwidth, the files would be properly labeled and placed into folders by NASL and my torrent application, so I can wake up the morning after NASL and all the games I want to watch are properly archived on my hard drive ready to play from any device on my home network (TV in bedroom, iPhone in any room, laptop in any room, my PC in my office).
Paying them and then doing half the distribution work yourself is not cool. When the only reason that they don't distribute videos better is because it'd be giving better distribution to pirates too, I gotta say fuck that.
By the way, GSL is in the same boat. This is not an NASL exclusive thing. It's a thing where you run a league that lasts for weeks or months, instead of a tournament that lasts for one weekend, and the logistics of providing content outside of your broadcasts go crazy. TSL doesn't charge the viewer for anything, so they get a pass in my book. Also IPL is giving free access for now. But TSL, IPL, GSL and NASL all provide on-demand video that's essentially accessible only through streaming media players embedded into web pages and you have to inconvenience yourself to convert it into the format you actually want it. I really don't like that!
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I cringed every time i heard gretorp talk - i hope he want be on state of the game again. It was especially akward when he snapped at jp ,but to be fair the question wasn't that nice to gretorp and incontrol.
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I think what Gretorp was saying is that when you want to objectively look at balance, tournament results HAVE to mean nothing. This is because the game is still being figured out such that we have to assume that NO race is being played optimally, and thus tournament results cannot be indicators of balance but indicators of a player's skill.
So in his approach to balance, he tends to opt more on the theory crafting side where he looks at the possibilities and options of the races, not the tendencies of the races.
His comments came across kind of SC2 Hippie, all about how the Terran race feels, man. But I think his all-organic style of analysis is a product of deep, critical thinking on the Terran race and its options, not on vague whimsical urges.
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I hope that IdrA does a little segment where he just does a detailed rundown on who he thinks is terrible and why. Would be pretty awesome, gonna tune in live regardless of what he brings though, SotG fighting!
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On April 28 2011 07:02 Sv1 wrote: I enjoy listening to these guys but man, listening to these pros, or any pros for that matter, complain about the balance being done around casual gamers aka non pros is a little tiresome. Blizzard still wanted to continue their legacy as an e-sport game but it's still a game that THEIR livelihood is based around. I would think moving a million units of their game is their concern first before how tournaments are playing out.
Completely agree with this! A huge point that has not been made yet.
This is HUGE. Pros complain that Blizzard is balancing around casuals because their livelihood depends on it... but Blizzard's livelihood depends on it also. If SC2 is not popular due to balance issues, Blizzard could lose money also. How can you blame Blizzard for trying to make the best game for casuals when casuals are the ones funding the entire game and the entire esport?
The NFL is constantly making rule changes to make their game more watchable and more fun for the fans. Blizzard is doing the same thing.
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On April 29 2011 01:01 Liquid`Tyler wrote:Show nested quote +On April 28 2011 17:17 Ohdamn wrote:+ Show Spoiler +On April 22 2011 05:19 Liquid`Tyler wrote:Show nested quote +On April 21 2011 19:06 rotegirte wrote:On April 21 2011 17:37 Koshi wrote: 1) I don't want to get spoilers. Especially when you can see if the Bo3 will take 2 or 3 games simply by seeing the time. 2) I want to fastforward or slowfmotion or even go back without the damn buffering system. 3) I want clean timemarks. Like in the GSL you can click on a set and the game starts, the analysis can be skipped because it is always in the end of a VoD. I am sorry, but I am curious to see yet one streaming service that even provides 1 and 2. It's like asking NASL to set up a whole new industry standard of content delivery backend. Not to mention how to jump without some sort of timeline. I guess the bottom line is that on demand video sucks. TSL2 had torrents on TL.net's tracker and it was awesome. Now TSL3 has video on demand via youtube, and it's not as awesome. At least their web interface at http://www.pokerstrategytsl3.com/vods is spoiler free, but you can still see the length of the video. You're still stuck with the shitty youtube video player, which has nowhere near the options of something like VLC's video player. And you can only access the video in places that you can access youtube, which is less convenient for some people than having the file and being able to access it anywhere you can watch a video file. --- NASL's first season shouldn't have been hyped at all. This is standard knowledge for any experienced folks in the scene. Before you talk and hype and make promises, it is a million times better to JUST DO IT and let your work speak for itself. Once you're making a good product, then you can start promoting it. If your product's success depends on people blindly following hype and unsubstantiated promises, then you have a piece of shit product. So yeah, you can go for all the marbles by promoting it before you have it, and if it turns out you do have a great product, then you benefit from your premature promotion, and everything is great. Or you can avoid that unnecessary risk, because if you have a great product, things will work out. You can see a million bad examples on TL if you look for them. Someone starts a blog "hey I want to do a weekly show, how much interest is there for this and this and this" or they say "I'm gonna start a weekly show, here are all my hopes and dreams for it, and I'm just gonna blog my process as I get started." NO! Do the show how you want to do it. Do it the best you can. Take feedback once you have something and improve. Generate interest by putting your product out there, not by asking people what product they want and promising to make it. Don't get people excited about something that you might not 100% commit to. Do it or don't do it. Either way, don't go public about it until you've done it. (A few good examples: pretty much everything JoshSuth does. Of course, now he's working for complexity, so it's like, his job and stuff, but still! He just did stuff and put it out there and that got him a job! And now he continues to do stuff! Also, the fucking State of the Game podcast. I don't know how JP started it with WoW or whatever, but he had to start over with SC2. So he just did it and posted it. And now he's doing that with SC Center and numbers are rising for that.) So, how do you promote it without promoting it so that your first broadcast doesn't have only 5k people? Well, NASL actually knew the answer to that. Clash of the Titans. It's a little preview for your product. I think IPL is doing the same thing with this first $5k tournament. They announce "a series of tournaments" and throw $5k at a quick 16 man invitational. If that product is good and they then announced a $100k prize (I have no idea what IPL's future plans are -- I'm just saying this is what NASL could have done) then they will have a hell of a lot more people than 5k lined up. Problem was with Clash of the Titans, it actually wasn't a preview for their product. It was worse than their product, so they kind of disowned it, but then it ended up kind of being a preview for their product anyway. And all business outside of the ESPORTS world works similarly, although the previews for products might not be in public. You make a product, you show it to investors or buyers, you sell them on it and then the promotion starts for its public debut. Or you get people who have made good products before that say "here's our new idea and here's our past work" and you pretty much know what you're gonna get. Once you've earned that status, you can do that. If djWHEAT or Day[9] announced that they've decided to start work on a new show, then that's fine. We know they'll do it and do it well. So, most people at NASL know this now. Geoff 100% knows this. He probably knew it 6 months ago and just got too excited. I probably would've done the same in his position. I'm not trying to give feedback to them at this point, especially since they can't go back in time anyway. But there are people who don't understand why people are so critical of NASL. Well, the people who can't understand the negativity toward NASL probably didn't buy into the hype as much, probably never got the sense that NASL was really proud and in some sense arrogant before they even began their work. They somehow felt like NASL actually was a from-the-community startup, and not an alien entity that plucked people out of the community and decided a bunch of things and did a bunch of things privately and without any community input. Unprecedented rules with team requirements and team limits and public video applications and $250 deposits etc, an oddly rigid player schedule for an online tournament, an announcement event that wasn't a product preview but then kind of was, a launch web site that wasn't a preview of the real site but then kind of was, the theme of "korea isn't unique! we're bringing esports to north america", the theme of "we're professionals and we need the players to be professionals too" while unprofessional debacles were happening and their base of operations was another league's web site's forums, a teaser video of their studio and their crew practicing (implying that AV was gonna be all set, 24 hour drill for editing would be routine, everyone would be comfy in the studio for day one, etc), not broadcasting live implying that everything will be smooth and crisp, turning down an outpouring of support/volunteers with a "nope we've got all the crew we need, but we'll let ya know" Those are some of the components of the perfect storm leading up to week one that made people want to criticize NASL for failing to be completely awesome. In retrospect, everything that happened before NASL started broadcasting makes almost no sense. If they had an awesome debut week, it'd make sense. All along it was like "trust us, gonna be awesome. oops, sorry, yeah that rule actually isn't so great, we'll change it, but trust us, gonna be awesome. oops yeah, the production value is gonna be way better than that, trust us, it's gonna be awesome." and then it wasn't awesome. And unforeseen new problems happened (broadcasted spoilers, wrong map versions). For some idiots on the internet, this is enough reason to eternally hate NASL. For people with an ounce more of rationality, it's enough reason to write scathing criticisms. As for me, it just made my first experience underwhelming. If that's all you heard was that a new league was happening, and then you saw they had a bumpy start, and you heard them apologize for all the bumps and saw that they immediately started fixing things as best they can, then you probably can't understand where other people are coming from. I will say that their willingness to listen to the community and improve is absolutely wonderful. In some ways that's a more important quality than having a good start. NASL will easily maintain enough interest so that when they have improved everything and have a great product, the masses will know and will watch. So yeah, I guess it's a wag of the finger for what NASL has done up to this point, but a tip of the hat to what they're doing now. However it is regrettable to think of the new faces whose first experience watching SC2 was week one of season one of the NASL. It certainly will not go down in history as one of the best presentations of competitive SC2. i know that answer is a bit late but do you guys (especially tyler) know that you can download videos directly from youtube pretty easy? :o i think thats a good way if you want them as a file to watch in you favorite movie player :O It's not anywhere near as good as it could be. I'm strongly against companies purposely making their products worse because of piracy. I made a blog about how I'd like to be able to access the NASL archive with a torrent RSS. I can set a filter to download only protoss games, the download would occur while I'm sleeping so I never have to wait for it or deal with reduced bandwidth, the files would be properly labeled and placed into folders by NASL and my torrent application, so I can wake up the morning after NASL and all the games I want to watch are properly archived on my hard drive ready to play from any device on my home network (TV in bedroom, iPhone in any room, laptop in any room, my PC in my office).
Personally, I'd settle for just having the games on itunes, which is safe enough from piracy for the movie studios, though it'd be hard to integrate that with a pay HD stream. Maybe you could split it so that NASL VODs cost $20 on itunes or a similar service, and the HD stream cost $5, or something something something. I wonder if you can link an itunes account to something else. Or use a similar service; I'm not married to Apple.
I feel like there's a compromise to be made.
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I feel like Sheth would be an awesome guest on the show!
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Tyler!!
answer me at least to say "no" =~~~
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First time poster here, sorry for not searching but 860 pages is a bit too much :D
I wanted to ask, what is the name of the techno song at the start of every state of the game? Would apriciate any answer!
Also big fan of SOTG, keep doing what you do but with moar idra and artosis!
@Question What do you think about the korean Brood war scene still holding up a year into Starcraft 2? When do you think BW pros will switch to SC 2 and when they do how will it change the game?
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It should be easy enough to create a private torrent tracker that only subscribers (to NASL, GSL, whatever) can access. Would the VODs be "pirated" if that were the setup? Sure, probably. But people will be more willing to pay for a very convenient service (like torrenting the VODs) than the very inconvenient current setup(s). I'd bet the revenue difference between the two would be a wash.
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I don't think you'll be able to get 20k viewer at the time SotG is live for Europe honestly.
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On April 29 2011 02:08 RickyEroticA wrote: First time poster here, sorry for not searching but 860 pages is a bit too much :D
I wanted to ask, what is the name of the techno song at the start of every state of the game? Would apriciate any answer!
Also big fan of SOTG, keep doing what you do but with moar idra and artosis!
@Question What do you think about the korean Brood war scene still holding up a year into Starcraft 2? When do you think BW pros will switch to SC 2 and when they do how will it change the game?
The main reason bw pros haven't switched over is because they signed a contract to their team, and they are payed to play broodwar. I however doubt that most bw pros will switch over when their contract ends, because they are so good at the game, and it's still a market that holds lots of money for them.
The other obvious reason is that some people just like broodwar more.
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On April 28 2011 10:42 Tschis wrote:Show nested quote +On April 28 2011 10:36 On_Slaught wrote: ^^ I don't see a Permafrost in there. The collection is not complete. That's why I'm begging to Tyler!!  nice collection! i used to do the same a while ago. want some recommendations for some nice vodkas? i don't think i saw these on the shelves
+ Show Spoiler +
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