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On April 28 2011 12:54 Clawlock wrote: Great job on the podcast guys.
I've been searching 30mins for the thread about the Tastetosis GSL photo with the card reading "Talk about something unrelated to the game for 5 mins".
Can someone plz link it? http://s.sk-gaming.com/image/image/109535f409631c53x.jpg
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United States7483 Posts
Hey guys, please try to get TLO on the show! That'd be so awesome :D
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Great episode, lot of smart observations and conversations on stuff.
GG
oh and +1 vote for getting Sheth on a as guest.
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On April 28 2011 13:10 Kazang wrote: Great episode, lot of smart observations and conversations on stuff.
GG
oh and +1 vote for getting Sheth on a as guest.
I think getting Jinro or Tasteless back on the show would be better if possible.
I also wonder...........what would it be like to get Cella on the show? doubt ti would ever happen but would be cool to hear about his exploits on the SlayerS team.
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you guys crashed permafrost vodka's website Tyler might get a sponsorship from them. lol
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IdrA just tweeted:
i'll be the guest on SoTG next tuesday. i've bet @itmeJP that i can get him >20k live viewers. spread the word. you will be rewarded.
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That's fucking hilarious. As if we will be rewarded. LOL.
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Why does it always take like 10 days to download the MP3? >.<
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On April 28 2011 14:28 GeForceFX wrote: Why does it always take like 10 days to download the MP3? >.<
Just pause and restart it til it's done. Yeah it's annoying, but the d/l will finish in like 2 minutes if you do it that way.
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You heard it here first. The reward will be a replay pack from Idra. (At least it should be)
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Isn't the average viewer count around 8,000?
Idra has his work cut out for him.
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JP's face gets visibly agitated the moment Broodwar gets brought up. He really doesn't like Broodwar.
Idra is a good guest.
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Looking forward to seeing IdrA's take on things. Always nice to hear his balance tips.
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Can't wait for next week's show!
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On April 28 2011 14:21 JJH777 wrote: IdrA just tweeted:
i'll be the guest on SoTG next tuesday. i've bet @itmeJP that i can get him >20k live viewers. spread the word. you will be rewarded.
Leather gracket giveaway at 20k viewers IMO.
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10k+ viewers when he streams his ladder games. charging 300 dollars per hour for coaching. IdrA demand is high.
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On April 28 2011 14:58 Zzoram wrote: JP's face gets visibly agitated the moment Broodwar gets brought up. He really doesn't like Broodwar.
Idra is a good guest.
i think it's because all the other guys are bw veterans so he's out of place, and can't participate in the discussion
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Its too bad though cause there is so much that can be learned and applied from BW. But yeah its really obvious now >.<.
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On April 28 2011 03:00 Defacer wrote:Show nested quote +On April 28 2011 02:44 ffdestiny wrote:On April 28 2011 02:44 Defacer wrote:On April 28 2011 02:26 BlueLantern wrote: I don't know why people were so close-minded about the whole concept of MVP thinking T is underpowered, especially on SOTG. The reinforcement aspect of Protoss and Zerg vs. Terran is worlds apart as Zerg is usually the quickest race in terms of being able to get an army to a spot quickly with speedlings, creep spread etc. and Protoss can generally warp in just about anywhere with a small investment in a pylon.
Does anyone think a change like increasing medivac speed to where it was before would make a difference? I don't remember if they had done something crazy like outrun mutalisks, but I would surmise that increasing the speed of the best tool T has for mobility with his army might cut down on the trouble players are having with map size. I think that both MVP and Gretorp have a point, in regards to the difficulty of reinforcing and relocating a Terran army, and the problem of having "over-specialized" units that require significant tech investments. At the same time, Terran have the most risk-free, robust scouting capability and harass units, and the most cost-effective static defense in the game. It's hard for me to think of a real reason why Terrans would be unprepared, at least defensively. In terms of scouting, they have a myriad of options, such as scans, cliff-jumping repears, cloaked banshees, cloaked ghosts, not to mention the occasional sacked marine. For detection, they have scans, missile turrets and ravens. And we haven't even gotten to sensor towers, which is like being able to build your own xel naga tower with better range. There really is no reason why Terrans shouldn't know exactly what is happening on the map at all times. Even Zergs have to put their supply at risk by floating around overlords. What. Feel free to disagree dude. I'm not an expert by any means, but looking at the tools that the Terran has available I don't understand how Terrans can have in issue with mobilizing or composing their army when they have a myriad of ways to scout an opponents base and army, as well as anticipate an attack. I mean, as a Zerg, I would kill to have the capability to just pick any spot on the map and magically look at it at a moments notice.
Seriously.. play Terran. You will notice, that does not last more than 5 minutes and do not reveal the whole map. I wonder how you could call any of the 'myriad T scouting options' more risk-free and robust than an observer. Scan is great, if you know what you are looking for and WHERE you are looking for something. The only thing you can reliably say with a scan is if the lair has morphed to a hive and what cheese a 1 base zerg will go for. Everything else is gut feeling and luck and will cost you. Cloaked banshees and ghosts.. yeah.. lets invest 300 gas into a scout that WILL be so late and expensive that I have overextended in most cases anyhow. And zergs whine about ovi speed coming at lair and overseers costing gas. While the banshees will give you mapvision, I'll give you that, they are only useful until mutas are out, which should be about 2 minutes after banshees hit the field. Reapers are a great scout until stalkers or speedlings are out or against noobs that don't have any kind of map awareness. Truely, those are more robust than perma-cloaked detectors or units that are simply so fast that noone can catch them while at the same time cheaper than anything in the game. Not to mention a self-propagation territory vision.
But that wasn't the most ridiculous thing you said in your post. You actually said that terran has the most cost effective static defense. Really? I wonder if you mean the planetary fortress, that - while good - takes ages to set up, cannot shoot air and cannot used to defend mineral lines. Or do you mean the missle turret, that does a nice job of keeping up to 5 mutas at bay. Or the bunker, that can be salvaged, but is the only defense that require supply?
Yeah.. I rather not have photon cannons that cost mins only, shoot air and ground and detect.
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On April 28 2011 15:37 Thrombozyt wrote:Show nested quote +On April 28 2011 03:00 Defacer wrote:On April 28 2011 02:44 ffdestiny wrote:On April 28 2011 02:44 Defacer wrote:On April 28 2011 02:26 BlueLantern wrote: I don't know why people were so close-minded about the whole concept of MVP thinking T is underpowered, especially on SOTG. The reinforcement aspect of Protoss and Zerg vs. Terran is worlds apart as Zerg is usually the quickest race in terms of being able to get an army to a spot quickly with speedlings, creep spread etc. and Protoss can generally warp in just about anywhere with a small investment in a pylon.
Does anyone think a change like increasing medivac speed to where it was before would make a difference? I don't remember if they had done something crazy like outrun mutalisks, but I would surmise that increasing the speed of the best tool T has for mobility with his army might cut down on the trouble players are having with map size. I think that both MVP and Gretorp have a point, in regards to the difficulty of reinforcing and relocating a Terran army, and the problem of having "over-specialized" units that require significant tech investments. At the same time, Terran have the most risk-free, robust scouting capability and harass units, and the most cost-effective static defense in the game. It's hard for me to think of a real reason why Terrans would be unprepared, at least defensively. In terms of scouting, they have a myriad of options, such as scans, cliff-jumping repears, cloaked banshees, cloaked ghosts, not to mention the occasional sacked marine. For detection, they have scans, missile turrets and ravens. And we haven't even gotten to sensor towers, which is like being able to build your own xel naga tower with better range. There really is no reason why Terrans shouldn't know exactly what is happening on the map at all times. Even Zergs have to put their supply at risk by floating around overlords. What. Feel free to disagree dude. I'm not an expert by any means, but looking at the tools that the Terran has available I don't understand how Terrans can have in issue with mobilizing or composing their army when they have a myriad of ways to scout an opponents base and army, as well as anticipate an attack. I mean, as a Zerg, I would kill to have the capability to just pick any spot on the map and magically look at it at a moments notice. Seriously.. play Terran. You will notice, that does not last more than 5 minutes and do not reveal the whole map. I wonder how you could call any of the 'myriad T scouting options' more risk-free and robust than an observer. Scan is great, if you know what you are looking for and WHERE you are looking for something. The only thing you can reliably say with a scan is if the lair has morphed to a hive and what cheese a 1 base zerg will go for. Everything else is gut feeling and luck and will cost you. Cloaked banshees and ghosts.. yeah.. lets invest 300 gas into a scout that WILL be so late and expensive that I have overextended in most cases anyhow. And zergs whine about ovi speed coming at lair and overseers costing gas. While the banshees will give you mapvision, I'll give you that, they are only useful until mutas are out, which should be about 2 minutes after banshees hit the field. Reapers are a great scout until stalkers or speedlings are out or against noobs that don't have any kind of map awareness. Truely, those are more robust than perma-cloaked detectors or units that are simply so fast that noone can catch them while at the same time cheaper than anything in the game. Not to mention a self-propagation territory vision. But that wasn't the most ridiculous thing you said in your post. You actually said that terran has the most cost effective static defense. Really? I wonder if you mean the planetary fortress, that - while good - takes ages to set up, cannot shoot air and cannot used to defend mineral lines. Or do you mean the missle turret, that does a nice job of keeping up to 5 mutas at bay. Or the bunker, that can be salvaged, but is the only defense that require supply? Yeah.. I rather not have photon cannons that cost mins only, shoot air and ground and detect.
I would gladly trade you the spine and the spore for the turret and the bunker lol
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