
Great that InControl also has a camera now, he is way more handsome that in his pictures
+ he makes funny faces!| Forum Index > SC2 General |
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Deadlyfish
Denmark1980 Posts
April 28 2011 06:41 GMT
#17161
![]() Great that InControl also has a camera now, he is way more handsome that in his pictures + he makes funny faces! | ||
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Resolve
Singapore679 Posts
April 28 2011 06:41 GMT
#17162
On April 28 2011 15:39 Tabbris wrote: Show nested quote + On April 28 2011 15:37 Thrombozyt wrote: On April 28 2011 03:00 Defacer wrote: On April 28 2011 02:44 ffdestiny wrote: On April 28 2011 02:44 Defacer wrote: + Show Spoiler + On April 28 2011 02:26 BlueLantern wrote: I don't know why people were so close-minded about the whole concept of MVP thinking T is underpowered, especially on SOTG. The reinforcement aspect of Protoss and Zerg vs. Terran is worlds apart as Zerg is usually the quickest race in terms of being able to get an army to a spot quickly with speedlings, creep spread etc. and Protoss can generally warp in just about anywhere with a small investment in a pylon. Does anyone think a change like increasing medivac speed to where it was before would make a difference? I don't remember if they had done something crazy like outrun mutalisks, but I would surmise that increasing the speed of the best tool T has for mobility with his army might cut down on the trouble players are having with map size. I think that both MVP and Gretorp have a point, in regards to the difficulty of reinforcing and relocating a Terran army, and the problem of having "over-specialized" units that require significant tech investments. At the same time, Terran have the most risk-free, robust scouting capability and harass units, and the most cost-effective static defense in the game. It's hard for me to think of a real reason why Terrans would be unprepared, at least defensively. In terms of scouting, they have a myriad of options, such as scans, cliff-jumping repears, cloaked banshees, cloaked ghosts, not to mention the occasional sacked marine. For detection, they have scans, missile turrets and ravens. And we haven't even gotten to sensor towers, which is like being able to build your own xel naga tower with better range. There really is no reason why Terrans shouldn't know exactly what is happening on the map at all times. Even Zergs have to put their supply at risk by floating around overlords. What. Feel free to disagree dude. I'm not an expert by any means, but looking at the tools that the Terran has available I don't understand how Terrans can have in issue with mobilizing or composing their army when they have a myriad of ways to scout an opponents base and army, as well as anticipate an attack. I mean, as a Zerg, I would kill to have the capability to just pick any spot on the map and magically look at it at a moments notice. Seriously.. play Terran. You will notice, that does not last more than 5 minutes and do not reveal the whole map. I wonder how you could call any of the 'myriad T scouting options' more risk-free and robust than an observer. Scan is great, if you know what you are looking for and WHERE you are looking for something. The only thing you can reliably say with a scan is if the lair has morphed to a hive and what cheese a 1 base zerg will go for. Everything else is gut feeling and luck and will cost you. Cloaked banshees and ghosts.. yeah.. lets invest 300 gas into a scout that WILL be so late and expensive that I have overextended in most cases anyhow. And zergs whine about ovi speed coming at lair and overseers costing gas. While the banshees will give you mapvision, I'll give you that, they are only useful until mutas are out, which should be about 2 minutes after banshees hit the field. Reapers are a great scout until stalkers or speedlings are out or against noobs that don't have any kind of map awareness. Truely, those are more robust than perma-cloaked detectors or units that are simply so fast that noone can catch them while at the same time cheaper than anything in the game. Not to mention a self-propagation territory vision. But that wasn't the most ridiculous thing you said in your post. You actually said that terran has the most cost effective static defense. Really? I wonder if you mean the planetary fortress, that - while good - takes ages to set up, cannot shoot air and cannot used to defend mineral lines. Or do you mean the missle turret, that does a nice job of keeping up to 5 mutas at bay. Or the bunker, that can be salvaged, but is the only defense that require supply? Yeah.. I rather not have photon cannons that cost mins only, shoot air and ground and detect. I would gladly trade you the spine and the spore for the turret and the bunker lol zerglings in the bunker woot lol. will queens be able to transfuse in the bunker like marines can stim? | ||
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Baarn
United States2702 Posts
April 28 2011 06:42 GMT
#17163
On April 28 2011 15:33 Megaliskuu wrote: Its too bad though cause there is so much that can be learned and applied from BW. But yeah its really obvious now >.<. Yet Star 2 is so different in many ways. There are techniques that could be applied but they'd be nullified easily. Like patrol micro, for example. | ||
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Tabbris
Bangladesh2839 Posts
April 28 2011 06:43 GMT
#17164
On April 28 2011 15:41 Resolve wrote: Show nested quote + On April 28 2011 15:39 Tabbris wrote: On April 28 2011 15:37 Thrombozyt wrote: On April 28 2011 03:00 Defacer wrote: On April 28 2011 02:44 ffdestiny wrote: On April 28 2011 02:44 Defacer wrote: + Show Spoiler + On April 28 2011 02:26 BlueLantern wrote: I don't know why people were so close-minded about the whole concept of MVP thinking T is underpowered, especially on SOTG. The reinforcement aspect of Protoss and Zerg vs. Terran is worlds apart as Zerg is usually the quickest race in terms of being able to get an army to a spot quickly with speedlings, creep spread etc. and Protoss can generally warp in just about anywhere with a small investment in a pylon. Does anyone think a change like increasing medivac speed to where it was before would make a difference? I don't remember if they had done something crazy like outrun mutalisks, but I would surmise that increasing the speed of the best tool T has for mobility with his army might cut down on the trouble players are having with map size. I think that both MVP and Gretorp have a point, in regards to the difficulty of reinforcing and relocating a Terran army, and the problem of having "over-specialized" units that require significant tech investments. At the same time, Terran have the most risk-free, robust scouting capability and harass units, and the most cost-effective static defense in the game. It's hard for me to think of a real reason why Terrans would be unprepared, at least defensively. In terms of scouting, they have a myriad of options, such as scans, cliff-jumping repears, cloaked banshees, cloaked ghosts, not to mention the occasional sacked marine. For detection, they have scans, missile turrets and ravens. And we haven't even gotten to sensor towers, which is like being able to build your own xel naga tower with better range. There really is no reason why Terrans shouldn't know exactly what is happening on the map at all times. Even Zergs have to put their supply at risk by floating around overlords. What. Feel free to disagree dude. I'm not an expert by any means, but looking at the tools that the Terran has available I don't understand how Terrans can have in issue with mobilizing or composing their army when they have a myriad of ways to scout an opponents base and army, as well as anticipate an attack. I mean, as a Zerg, I would kill to have the capability to just pick any spot on the map and magically look at it at a moments notice. Seriously.. play Terran. You will notice, that does not last more than 5 minutes and do not reveal the whole map. I wonder how you could call any of the 'myriad T scouting options' more risk-free and robust than an observer. Scan is great, if you know what you are looking for and WHERE you are looking for something. The only thing you can reliably say with a scan is if the lair has morphed to a hive and what cheese a 1 base zerg will go for. Everything else is gut feeling and luck and will cost you. Cloaked banshees and ghosts.. yeah.. lets invest 300 gas into a scout that WILL be so late and expensive that I have overextended in most cases anyhow. And zergs whine about ovi speed coming at lair and overseers costing gas. While the banshees will give you mapvision, I'll give you that, they are only useful until mutas are out, which should be about 2 minutes after banshees hit the field. Reapers are a great scout until stalkers or speedlings are out or against noobs that don't have any kind of map awareness. Truely, those are more robust than perma-cloaked detectors or units that are simply so fast that noone can catch them while at the same time cheaper than anything in the game. Not to mention a self-propagation territory vision. But that wasn't the most ridiculous thing you said in your post. You actually said that terran has the most cost effective static defense. Really? I wonder if you mean the planetary fortress, that - while good - takes ages to set up, cannot shoot air and cannot used to defend mineral lines. Or do you mean the missle turret, that does a nice job of keeping up to 5 mutas at bay. Or the bunker, that can be salvaged, but is the only defense that require supply? Yeah.. I rather not have photon cannons that cost mins only, shoot air and ground and detect. I would gladly trade you the spine and the spore for the turret and the bunker lol zerglings in the bunker woot lol. will queens be able to transfuse in the bunker like marines can stim? | ||
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Demonace34
United States2493 Posts
April 28 2011 06:45 GMT
#17165
Keep up the good work JP, show is turning out to be a big success. | ||
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Frozenserpent
United States143 Posts
April 28 2011 07:30 GMT
#17166
Edit: If you guys don't know what's up, Idra tweeted "i'll be the guest on SoTG next tuesday. i've bet @itmeJP that i can get him >20k live viewers. spread the word. you will be rewarded." http://twitter.com/#!/idrajit/status/63471116890550272 | ||
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RexCogitans
Norway37 Posts
April 28 2011 07:54 GMT
#17167
It has so many of the best europeans playing in it and deserves a bit of a mention. If this is not the correct channel to bring it up, could someone please mention it where it will get noticed? http://www.dragon-league.com/en/start/ P.S. I am not affiliated with the league in any way, just think the results are very interesting. Especially to shed some light on TSL | ||
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Ohdamn
Germany765 Posts
April 28 2011 08:17 GMT
#17168
On April 22 2011 05:19 Liquid`Tyler wrote: Show nested quote + On April 21 2011 19:06 rotegirte wrote: On April 21 2011 17:37 Koshi wrote: 1) I don't want to get spoilers. Especially when you can see if the Bo3 will take 2 or 3 games simply by seeing the time. 2) I want to fastforward or slowfmotion or even go back without the damn buffering system. 3) I want clean timemarks. Like in the GSL you can click on a set and the game starts, the analysis can be skipped because it is always in the end of a VoD. I am sorry, but I am curious to see yet one streaming service that even provides 1 and 2. It's like asking NASL to set up a whole new industry standard of content delivery backend. Not to mention how to jump without some sort of timeline. I guess the bottom line is that on demand video sucks. TSL2 had torrents on TL.net's tracker and it was awesome. Now TSL3 has video on demand via youtube, and it's not as awesome. At least their web interface at http://www.pokerstrategytsl3.com/vods is spoiler free, but you can still see the length of the video. You're still stuck with the shitty youtube video player, which has nowhere near the options of something like VLC's video player. And you can only access the video in places that you can access youtube, which is less convenient for some people than having the file and being able to access it anywhere you can watch a video file. --- NASL's first season shouldn't have been hyped at all. This is standard knowledge for any experienced folks in the scene. Before you talk and hype and make promises, it is a million times better to JUST DO IT and let your work speak for itself. Once you're making a good product, then you can start promoting it. If your product's success depends on people blindly following hype and unsubstantiated promises, then you have a piece of shit product. So yeah, you can go for all the marbles by promoting it before you have it, and if it turns out you do have a great product, then you benefit from your premature promotion, and everything is great. Or you can avoid that unnecessary risk, because if you have a great product, things will work out. You can see a million bad examples on TL if you look for them. Someone starts a blog "hey I want to do a weekly show, how much interest is there for this and this and this" or they say "I'm gonna start a weekly show, here are all my hopes and dreams for it, and I'm just gonna blog my process as I get started." NO! Do the show how you want to do it. Do it the best you can. Take feedback once you have something and improve. Generate interest by putting your product out there, not by asking people what product they want and promising to make it. Don't get people excited about something that you might not 100% commit to. Do it or don't do it. Either way, don't go public about it until you've done it. (A few good examples: pretty much everything JoshSuth does. Of course, now he's working for complexity, so it's like, his job and stuff, but still! He just did stuff and put it out there and that got him a job! And now he continues to do stuff! Also, the fucking State of the Game podcast. I don't know how JP started it with WoW or whatever, but he had to start over with SC2. So he just did it and posted it. And now he's doing that with SC Center and numbers are rising for that.) So, how do you promote it without promoting it so that your first broadcast doesn't have only 5k people? Well, NASL actually knew the answer to that. Clash of the Titans. It's a little preview for your product. I think IPL is doing the same thing with this first $5k tournament. They announce "a series of tournaments" and throw $5k at a quick 16 man invitational. If that product is good and they then announced a $100k prize (I have no idea what IPL's future plans are -- I'm just saying this is what NASL could have done) then they will have a hell of a lot more people than 5k lined up. Problem was with Clash of the Titans, it actually wasn't a preview for their product. It was worse than their product, so they kind of disowned it, but then it ended up kind of being a preview for their product anyway. And all business outside of the ESPORTS world works similarly, although the previews for products might not be in public. You make a product, you show it to investors or buyers, you sell them on it and then the promotion starts for its public debut. Or you get people who have made good products before that say "here's our new idea and here's our past work" and you pretty much know what you're gonna get. Once you've earned that status, you can do that. If djWHEAT or Day[9] announced that they've decided to start work on a new show, then that's fine. We know they'll do it and do it well. So, most people at NASL know this now. Geoff 100% knows this. He probably knew it 6 months ago and just got too excited. I probably would've done the same in his position. I'm not trying to give feedback to them at this point, especially since they can't go back in time anyway. But there are people who don't understand why people are so critical of NASL. Well, the people who can't understand the negativity toward NASL probably didn't buy into the hype as much, probably never got the sense that NASL was really proud and in some sense arrogant before they even began their work. They somehow felt like NASL actually was a from-the-community startup, and not an alien entity that plucked people out of the community and decided a bunch of things and did a bunch of things privately and without any community input. Unprecedented rules with team requirements and team limits and public video applications and $250 deposits etc, an oddly rigid player schedule for an online tournament, an announcement event that wasn't a product preview but then kind of was, a launch web site that wasn't a preview of the real site but then kind of was, the theme of "korea isn't unique! we're bringing esports to north america", the theme of "we're professionals and we need the players to be professionals too" while unprofessional debacles were happening and their base of operations was another league's web site's forums, a teaser video of their studio and their crew practicing (implying that AV was gonna be all set, 24 hour drill for editing would be routine, everyone would be comfy in the studio for day one, etc), not broadcasting live implying that everything will be smooth and crisp, turning down an outpouring of support/volunteers with a "nope we've got all the crew we need, but we'll let ya know" Those are some of the components of the perfect storm leading up to week one that made people want to criticize NASL for failing to be completely awesome. In retrospect, everything that happened before NASL started broadcasting makes almost no sense. If they had an awesome debut week, it'd make sense. All along it was like "trust us, gonna be awesome. oops, sorry, yeah that rule actually isn't so great, we'll change it, but trust us, gonna be awesome. oops yeah, the production value is gonna be way better than that, trust us, it's gonna be awesome." and then it wasn't awesome. And unforeseen new problems happened (broadcasted spoilers, wrong map versions). For some idiots on the internet, this is enough reason to eternally hate NASL. For people with an ounce more of rationality, it's enough reason to write scathing criticisms. As for me, it just made my first experience underwhelming. If that's all you heard was that a new league was happening, and then you saw they had a bumpy start, and you heard them apologize for all the bumps and saw that they immediately started fixing things as best they can, then you probably can't understand where other people are coming from. I will say that their willingness to listen to the community and improve is absolutely wonderful. In some ways that's a more important quality than having a good start. NASL will easily maintain enough interest so that when they have improved everything and have a great product, the masses will know and will watch. So yeah, I guess it's a wag of the finger for what NASL has done up to this point, but a tip of the hat to what they're doing now. However it is regrettable to think of the new faces whose first experience watching SC2 was week one of season one of the NASL. It certainly will not go down in history as one of the best presentations of competitive SC2. i know that answer is a bit late but do you guys (especially tyler) know that you can download videos directly from youtube pretty easy? :o i think thats a good way if you want them as a file to watch in you favorite movie player :O | ||
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Defacer
Canada5052 Posts
April 28 2011 08:18 GMT
#17169
On April 28 2011 16:54 RexCogitans wrote: I was wondering if you could mention something about the Black Dragon League next week? It has so many of the best europeans playing in it and deserves a bit of a mention. If this is not the correct channel to bring it up, could someone please mention it where it will get noticed? http://www.dragon-league.com/en/start/ P.S. I am not affiliated with the league in any way, just think the results are very interesting. Especially to shed some light on TSL 10-1 record for Naniwa. Jesus. That is NOT an easy field to get a 10-1 record in. | ||
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Ghad
Norway2551 Posts
April 28 2011 08:30 GMT
#17170
Geoff sitting slumped forward was really weird, and the extreme low camera position of gretorp was not that beautiful either. | ||
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Gokey
United States2722 Posts
April 28 2011 08:46 GMT
#17171
Gretorp was the weak link this week. It is rude of him to be constantly watching something else while being on the show. I know that all the guests do it, but the other guests at least are able to multitask and sound intelligent when they switch back to the show. Gretorp already has trouble expressing his thoughts into words and following conversations, something that makes him unfit to be a caster and which is the root of all the backlash against him thus far. Him not even focusing on the show just further worsens his problem. If he can't be bothered to pay attention, then why should viewers even watch the show? | ||
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iSTime
1579 Posts
April 28 2011 08:56 GMT
#17172
On April 28 2011 17:18 Defacer wrote: Show nested quote + On April 28 2011 16:54 RexCogitans wrote: I was wondering if you could mention something about the Black Dragon League next week? It has so many of the best europeans playing in it and deserves a bit of a mention. If this is not the correct channel to bring it up, could someone please mention it where it will get noticed? http://www.dragon-league.com/en/start/ P.S. I am not affiliated with the league in any way, just think the results are very interesting. Especially to shed some light on TSL 10-1 record for Naniwa. Jesus. That is NOT an easy field to get a 10-1 record in. Socke's record is even more incredible, IMO. Naniwa has gone 1-2 one match, 2-1 in 8 matches and 2-0 in two matches. Socke OTOH is 1-2 in one match, 2-1 in 2 matches and 2-0 in 6 matches. Of course if Socke lost one of his next two matches it wouldn't matter that he went 2-0 rather than 2-1 so often, but it's pretty incredible to not even drop a game in a Bo3 against this pool. | ||
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Twiggs
United States600 Posts
April 28 2011 08:59 GMT
#17173
and yes! gretorp was a great guest, bring him back! | ||
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iSTime
1579 Posts
April 28 2011 09:03 GMT
#17174
On April 28 2011 15:41 Deadlyfish wrote: Really liked Gretorp on the show, he really has a lot of knowledge. Was sad that InControl didnt want to discuss the points that Gretorp brought up in regards to Terran being the weakest race. Not that i agree that Terran is the weakest race, but Gretorp had some great arguments and I would've liked to see them discussed ![]() Great that InControl also has a camera now, he is way more handsome that in his pictures + he makes funny faces!What can you possible say to someone who says "I don't care about tournament results"? Any argument about balance that flies in the face of what tournament results are saying needs to be way stronger than gretorp's argument was. I respect gretorp's game knowledge, and I believe him when he says that there are many ways P and Z could abuse T that are not being utilized yet, but I also believe that the top players in the world are far enough beyond the level of gretorp that his own game knowledge and experience aren't trustworthy relative to tournament results that players like ThorZain, MKP, MVP, etc. are generating. | ||
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Dr. ROCKZO
New Zealand396 Posts
April 28 2011 09:10 GMT
#17175
![]() Also, can anyone explain to me why Day9 has to leave early and uninstall Skype? | ||
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Velr
Switzerland10854 Posts
April 28 2011 09:14 GMT
#17176
He just seems to be unhappy with the way "standard" TvP/Z plays out. From what i "got" it wasn't really about balance. But i thought he was a rather weak guest and seemed to have a hard time to find the words to express his opinions... | ||
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rolfe
United Kingdom1266 Posts
April 28 2011 12:00 GMT
#17177
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SIC66
Netherlands6 Posts
April 28 2011 14:14 GMT
#17178
And he kept watching other stuff, that was weird too. | ||
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ambientmf
Canada77 Posts
April 28 2011 14:51 GMT
#17179
And holy shit, I love Geoff with his webcam now. Makes the show complete without that stupid cat gif. ![]() | ||
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Koshi
Belgium38799 Posts
April 28 2011 15:01 GMT
#17180
Never say that your race is the weakest because of 1 unit or 1 problem or even 2 problems and a useless unit. You can discuss the point where you need to put extra effort in while playing a race, but don't say my race is the weakest because "insert reason". I agree that Terran is an easy to abuse race, if you can scout them well as zerg you can abuse mistakes very hard. But it is not a reason why Terran is the weakest race, it is a point that you need to work on to make Terran the best race. Same goes for the other 2 races... IdrA is a boss in magnifieing the problems of zerg and minimalising the advantages. | ||
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