• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:51
CEST 02:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?129Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group B [ASL22] Ro16 Group A Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10840 users

Official State of the Game Podcast Thread - Page 789

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 787 788 789 790 791 2731 Next
lfs
Profile Joined September 2010
United States54 Posts
April 17 2011 23:04 GMT
#15761
Infestors are okay but they don't do as well as people think, and people that actually play Zerg will attest to this.
Dawski
Profile Joined September 2010
Canada435 Posts
April 17 2011 23:15 GMT
#15762
yes ive been pounding out infestors in my ZvPs but they really arnt that effective. ZvP feels like TvP from BW so i thought maybe using fungal growth as a type of vulture mine would be the best way, meaning using infestors in small control groups and just using it to delay their army all the way until you have to engage then they will have low health. The problem kept coming up with collosi range and lack of an army except lings/some roaches because of the high gas cost. When using infestors in smaller numbers so that i can actually make an army it didnt make enough difference in the battle since you cant re-engage after they FF you off because they will regen all the damage you just dealt
do you REALLY want additional pylons?
nodule
Profile Joined February 2008
Canada931 Posts
April 17 2011 23:18 GMT
#15763
On April 18 2011 07:09 Trsjnica wrote:
So... Zerg are 3-9 in the TSL. Started with 9 in a 32 person tournament, and by the round of 8, none remain. Perhaps they simply aren't trying hard enough?


Perhaps we shouldn't make snarky comments based on a tiny sample size of games? Assuming everything else is equal (which, of course, it isn't), you'd expect the record to be 6-6, and so a 3-9
outcome really isn't that unlikely.

Now also remember that at least 4 of those losses came from the final game of the series (which means the series was competitive and could have gone either way).

I'm not trying to make an argument either way, but I think that the way this community overreacts to one win or loss by a zerg is simply disgusting and pointless.
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-04-17 23:30:49
April 17 2011 23:27 GMT
#15764
On April 18 2011 07:27 oZii wrote:
For anyone thinking PvZ is imbalanced I present to you 107 pages of Protoss Tears from November 2010. 107 Pages of Protoss Thinking they where Underpowered. November 2010

Dont look at that thinking they didn't know how strong they where look at it as Protoss players have been where many Zerg players think their race is Currently in the State of the Game. The point is the match up isnt broken it just looks that way. When your the one affected by it. (you can't use 1 months worth of tournament results to say a race is over or underpowered.)

If anyone was following Sc2 during that time. They should realize that this is how the game works its aways going to sway. If anyone actually takes to the time to look through that thread you will see intelligent discussion soon become consumed by balance whines and people think all hope is lost. Just something to think about.

I'll do a little leg work for you. MLG is mentioned on page 3 and 12. This thread lasted until GSL 3 find that on page 100 and Blizzcon is refrenced on page 104 so yea. So don't just look at the First or Last page to summarize that entire thread.

I just want to present this into evidence and as a reminder as SoTG is going to talk about this and I think it is very relevant to "The Current State of the Game by looking at the Past State of the Game"


As a protoss player I remember those days of endless protoss QQ.

MC had a great quote that was like "Protoss need to love all of there units and I will prove the Protoss is the best race" or something and I think he really lead the wave of protoss success. This was at a time when people thought gateway units in particular were just useless and MC pioneered owning people with 6-gate pushes, and mass gateway play in general..

I feel like to break out of a shitty metagame situation you need star players who believe in their race and believe they can innovate and dominate on there own rather than star players who lead the QQ bandwagon.

I'm not sure who that player will be for zerg (my bet is on Losira or Dimaga) but I wouldn't be surprised if it happens within the next 3 months at which point I'm sure Terran will lead the QQ fest for a while.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
April 17 2011 23:40 GMT
#15765
Is there a thread or poll on tL that just asks is Z underpowered, not used right, combination of both.

I see a lot of discussion back and forth on how "Protoss were crying here" or "Zerg won GSL 1 and 2". I dont quite know what you want kind of response your looking for by making those statements? Your right, there is nothing wrong with zerg?

Either way, not everyone can all be lazy and are simply not trying to beat the various strong compositions of Protoss. I know i am. And im sure a lot of progamers are. I must not be looking in the right places but i have yet to see a convincing win in a straight up match against some of these compositions.

Maybe ive seen (in tournaments) and experienced too many losses to recall anything beating it that doesn't require a skill level way above the opponent.

Even if infestors are the golden unit, even when not up against colossi range they take a lot of micro to use properly and for something so fragile yet quite expensive not to mention a high priority target, is that the only option in a straight up match?

This is something i would love to hear addressed on the show.

kmh
Profile Joined November 2010
Finland351 Posts
April 17 2011 23:41 GMT
#15766
On April 18 2011 08:18 nodule wrote:
I'm not trying to make an argument either way, but I think that the way this community overreacts to one win or loss by a zerg is simply disgusting and pointless.


It would be if it was one loss. But it isn't. It's a whole host of losses that keep on piling up, game after game, series after series.

Zergs keep losing to protoss - the games that are won have Zergs pulling a rabbit out of the hat to do something unexpected. The games that are won by Protosses look like one-sided inevitable roflstomps with the protoss player hardly breaking a sweat. Is it any wonder fans get disheartened after seeing that time and time again? Like one observer put it - right now the matchup looks like there is this imaginary hourglass that starts when the game begins, and when the sands run out, zerg loses. It is discouraging and disheartening to see.

Now the fact that Zergs keep losing does not mean Zerg is underpowered or that the game is broken. There are things to explore and one has to trust in some new unexpected strategy cropping up sooner or later that will change the face of the matchup forever.

Meanwhile, while we wait for the Zerg Messiah, things do look grim, and to dismiss fan reactions as "disgusting and pointless overreaction" is hardly fair, is it? It is not like these reactions are born in a vacuum. There is a reason why fans are so hopeless.

Having a matchup look the way ZvP does right now is not good for the game. Right now people view ZvP as David vs Goliath, and like someone so eloquently put it, that is only memorable or exciting when David wins. When Goliath wins, one can hardly expect the community to rally around praising Goliath for his skills. When the matchup is perceived to have even odds, the reactions will be more reasoned as well and the QQ will dissipate as well. People no longer cry about ZvT, which used to cause much gnashing of teeth.
Miketorreza
Profile Joined April 2011
United States26 Posts
April 17 2011 23:44 GMT
#15767
I'm getting tired of seeing one race dominate in almost every recent tournament, and make the other races look like they can't do anything about it. Even just looking at today, Mondragon v Cruncher game 2 on Shakuras... I don't think anyone can honestly say that Cruncher played anywhere close to the level Mondragon did that game, but he still won. That is stupid.

The way things are going, I hope the pros can figure something out soon because with so many protoss winning, there's gonna be a lot of PvP, and PvP is by a lot of people's accounts, the worst match up in the game to watch (and by a lot of player's accounts, the worst to play) because its the same 4gate microbattle on the ramp every single game, and then if it gets past that it becomes tech path rock paper scissors. Watching the same exact scenarios get played out over and over gets dull real fast.

And if that's what these tournaments are going to devolve into in the later rounds, I'm just not going to watch.
rysecake
Profile Joined October 2010
United States2632 Posts
April 17 2011 23:50 GMT
#15768
Ultimately the biggest problem that lies within zerg is the larva system. Any slightest change can make zerg overpowered or underpowered. I'm not a game designer and thus I can't exactly decide what and how to fix it. But imo the zerg macro mechanic is a good place to start.
The Notorious Winkles
hugman
Profile Joined June 2009
Sweden4644 Posts
April 17 2011 23:54 GMT
#15769
On April 18 2011 08:50 rysecake wrote:
Ultimately the biggest problem that lies within zerg is the larva system. Any slightest change can make zerg overpowered or underpowered. I'm not a game designer and thus I can't exactly decide what and how to fix it. But imo the zerg macro mechanic is a good place to start.

Yes! I completely agree.
The ability to stockpile almost limitless amounts of larvae means that Zerg could easily become way too overpowered..
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 17 2011 23:56 GMT
#15770
On April 18 2011 08:44 Miketorreza wrote:
I'm getting tired of seeing one race dominate in almost every recent tournament, and make the other races look like they can't do anything about it. Even just looking at today, Mondragon v Cruncher game 2 on Shakuras... I don't think anyone can honestly say that Cruncher played anywhere close to the level Mondragon did that game, but he still won. That is stupid.

The way things are going, I hope the pros can figure something out soon because with so many protoss winning, there's gonna be a lot of PvP, and PvP is by a lot of people's accounts, the worst match up in the game to watch (and by a lot of player's accounts, the worst to play) because its the same 4gate microbattle on the ramp every single game, and then if it gets past that it becomes tech path rock paper scissors. Watching the same exact scenarios get played out over and over gets dull real fast.

And if that's what these tournaments are going to devolve into in the later rounds, I'm just not going to watch.


This is how it happened in Broodwar with the recent Swarm Season, and still someone recent era of the 6 Protoss dragons. You guys should remember that Zerg was on top in SCII not a very long time ago as someone in the LR thread for TSL3 day 4 posted.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2011-04-18 00:01:47
April 18 2011 00:00 GMT
#15771
On April 18 2011 08:56 Antisocialmunky wrote:
Show nested quote +
On April 18 2011 08:44 Miketorreza wrote:
I'm getting tired of seeing one race dominate in almost every recent tournament, and make the other races look like they can't do anything about it. Even just looking at today, Mondragon v Cruncher game 2 on Shakuras... I don't think anyone can honestly say that Cruncher played anywhere close to the level Mondragon did that game, but he still won. That is stupid.

The way things are going, I hope the pros can figure something out soon because with so many protoss winning, there's gonna be a lot of PvP, and PvP is by a lot of people's accounts, the worst match up in the game to watch (and by a lot of player's accounts, the worst to play) because its the same 4gate microbattle on the ramp every single game, and then if it gets past that it becomes tech path rock paper scissors. Watching the same exact scenarios get played out over and over gets dull real fast.

And if that's what these tournaments are going to devolve into in the later rounds, I'm just not going to watch.


This is how it happened in Broodwar with the recent Swarm Season, and still someone recent era of the 6 Protoss dragons. You guys should remember that Zerg was on top in SCII not a very long time ago as someone in the LR thread for TSL3 day 4 posted.


I'd like to know when after the roach supply nerf where zerg was considered the best race.

edit: by best race I mean by winning more than 1/3 of the events.
We spend our youth attaining wealth, and our wealth attaining youth.
jere
Profile Joined September 2010
United States121 Posts
April 18 2011 00:06 GMT
#15772
On April 18 2011 07:27 oZii wrote:
For anyone thinking PvZ is imbalanced I present to you 107 pages of Protoss Tears from November 2010. 107 Pages of Protoss Thinking they where Underpowered. November 2010

Dont look at that thinking they didn't know how strong they where look at it as Protoss players have been where many Zerg players think their race is Currently in the State of the Game. The point is the match up isnt broken it just looks that way. When your the one affected by it. (you can't use 1 months worth of tournament results to say a race is over or underpowered.)

If anyone was following Sc2 during that time. They should realize that this is how the game works its aways going to sway. If anyone actually takes to the time to look through that thread you will see intelligent discussion soon become consumed by balance whines and people think all hope is lost. Just something to think about.

I'll do a little leg work for you. MLG is mentioned on page 3 and 12. This thread lasted until GSL 3 find that on page 100 and Blizzcon is refrenced on page 104 so yea. So don't just look at the First or Last page to summarize that entire thread.

I just want to present this into evidence and as a reminder as SoTG is going to talk about this and I think it is very relevant to "The Current State of the Game by looking at the Past State of the Game"


And there is a reason Protoss is doing so good right now. They have looked at the play and found new ways to work on it. From December 2010 to Febuary 2011 There was lots of working and playing around with Protoss stuff. Learing what worked and did not.

Right now I think Protoss doing so good is that in the three way cold war Protoss is just doing better with regard to builds and finding stuff out about the race right now. Terran and Zerg will do this too. And Terran did this for a time, but kinda slowed down for some time.

oZii
Profile Blog Joined May 2010
United States1198 Posts
April 18 2011 00:10 GMT
#15773
On April 18 2011 08:40 phrenzy wrote:
Is there a thread or poll on tL that just asks is Z underpowered, not used right, combination of both.

I see a lot of discussion back and forth on how "Protoss were crying here" or "Zerg won GSL 1 and 2". I dont quite know what you want kind of response your looking for by making those statements? Your right, there is nothing wrong with zerg?

Either way, not everyone can all be lazy and are simply not trying to beat the various strong compositions of Protoss. I know i am. And im sure a lot of progamers are. I must not be looking in the right places but i have yet to see a convincing win in a straight up match against some of these compositions.

Maybe ive seen (in tournaments) and experienced too many losses to recall anything beating it that doesn't require a skill level way above the opponent.

Even if infestors are the golden unit, even when not up against colossi range they take a lot of micro to use properly and for something so fragile yet quite expensive not to mention a high priority target, is that the only option in a straight up match?

This is something i would love to hear addressed on the show.



No one is wanting a your right there is nothing wrong with zerg the race. Protoss thought their was something wrong with there race. Which is the point of what I posted. Its a link to a Protoss QQ thread from November. Everything you posted in your second paragraph is what protoss posted about in november. Zergs where posting the same as you posted in your second paragraph during GSL 1 when they took home the Prize. At least look through that thread. I remember everyone saying there is no way Tester one of the best in Beta could lose or get knocked out in qualifiers. Everyone was saying the same there is no way Progammer Protoss players couldnt have tried everything.

Your probably gonna get something similar to what has been said on many many State of the Game podcasts. That you can't look to Blizzard to fix everything you have to figure it out. I remember Liquid Tyler telling all Protoss this back in GSL 1-2 and directing that to all the comunity that you can't always expect blizzard to to come in with a patch so that you can beat something you find hard to deal with. Sometimes you have to push through the answer is probably there.
Reptarem
Profile Blog Joined November 2008
155 Posts
Last Edited: 2011-04-18 00:39:28
April 18 2011 00:33 GMT
#15774
On April 18 2011 08:44 Miketorreza wrote:
I'm getting tired of seeing one race dominate in almost every recent tournament, and make the other races look like they can't do anything about it. Even just looking at today, Mondragon v Cruncher game 2 on Shakuras... I don't think anyone can honestly say that Cruncher played anywhere close to the level Mondragon did that game, but he still won. That is stupid.

The way things are going, I hope the pros can figure something out soon because with so many protoss winning, there's gonna be a lot of PvP, and PvP is by a lot of people's accounts, the worst match up in the game to watch (and by a lot of player's accounts, the worst to play) because its the same 4gate microbattle on the ramp every single game, and then if it gets past that it becomes tech path rock paper scissors. Watching the same exact scenarios get played out over and over gets dull real fast.

And if that's what these tournaments are going to devolve into in the later rounds, I'm just not going to watch.


The amount of idiots in this thread are amazing. Mondragon MUST have played better according your almighty opinion, right? Defense isn't part of the game either?

Oh no, we're gonna lose one new TL member who created an account less than a month ago probably just to cry about imbalance. Get out of here trash.

So much whining in TL nowadays... but I guess that's who Blizzard's caters their game towards nowadays. Whiney kids.
imbs
Profile Joined September 2010
United Kingdom320 Posts
April 18 2011 00:49 GMT
#15775
On April 18 2011 09:33 Reptarem wrote:
Show nested quote +
On April 18 2011 08:44 Miketorreza wrote:
I'm getting tired of seeing one race dominate in almost every recent tournament, and make the other races look like they can't do anything about it. Even just looking at today, Mondragon v Cruncher game 2 on Shakuras... I don't think anyone can honestly say that Cruncher played anywhere close to the level Mondragon did that game, but he still won. That is stupid.

The way things are going, I hope the pros can figure something out soon because with so many protoss winning, there's gonna be a lot of PvP, and PvP is by a lot of people's accounts, the worst match up in the game to watch (and by a lot of player's accounts, the worst to play) because its the same 4gate microbattle on the ramp every single game, and then if it gets past that it becomes tech path rock paper scissors. Watching the same exact scenarios get played out over and over gets dull real fast.

And if that's what these tournaments are going to devolve into in the later rounds, I'm just not going to watch.


The amount of idiots in this thread are amazing. Mondragon MUST have played better according your almighty opinion, right? Defense isn't part of the game either?

Oh no, we're gonna lose one new TL member who created an account less than a month ago probably just to cry about imbalance. Get out of here trash.

So much whining in TL nowadays... but I guess that's who Blizzard's caters their game towards nowadays. Whiney kids.

did you even watch the game? he defended awfully, with often terrible micro, army positioning and over/under reaction to threats. from warping in 3-4 donation stalkers vs 15 roaches to sending his whole army to deal with 2 roaches, he defended badly.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
April 18 2011 00:56 GMT
#15776
http://www.sirlin.net/articles/playing-to-win-part-1.html
Should be a mandatory read.

"Doing one move or sequence over and over and over is another great way to get called cheap. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can't counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn't I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game. They won't find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic.

Notice that the good players are reaching higher and higher levels of play. They found the "cheap stuff" and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it's unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."

Summary: The parts in italic, and the underlying message: seemingly powerful tactics are instrumental to developing the game. In the absence of dominant strategy there would be no motive to look for the solution. If everything was figured out, we would see the exact same things unfold. That's really shallow and uninteresting for those playing but also those watching.

I'm kinda getting sick of it, I thought it was gonna fade away slowly but I feel it's gotten worse. Everytime someone makes a cry on imbalance it tarnishes the reputation, the competitive nature of the game, it's community, the players and the future. It's sickening.

There are only winners and losers.

"Winners never quit and quitters never win." - Vince Lombardi

"Losers live in the past. Winners learn from the past and enjoy working in the present toward the future." - Denis Waitley



quentel
Profile Joined March 2011
349 Posts
April 18 2011 01:16 GMT
#15777
On April 18 2011 09:56 legatus legionis wrote:
http://www.sirlin.net/articles/playing-to-win-part-1.html
Should be a mandatory read.

"Doing one move or sequence over and over and over is another great way to get called cheap. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can't counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn't I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game. They won't find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic.

Notice that the good players are reaching higher and higher levels of play. They found the "cheap stuff" and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it's unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."

Summary: The parts in italic, and the underlying message: seemingly powerful tactics are instrumental to developing the game. In the absence of dominant strategy there would be no motive to look for the solution. If everything was figured out, we would see the exact same things unfold. That's really shallow and uninteresting for those playing but also those watching.

I'm kinda getting sick of it, I thought it was gonna fade away slowly but I feel it's gotten worse. Everytime someone makes a cry on imbalance it tarnishes the reputation, the competitive nature of the game, it's community, the players and the future. It's sickening.

There are only winners and losers.

"Winners never quit and quitters never win." - Vince Lombardi

"Losers live in the past. Winners learn from the past and enjoy working in the present toward the future." - Denis Waitley





Sounds like the type that thought 5-rax reaper was perfectly fine.
NonY
Profile Blog Joined June 2007
8751 Posts
April 18 2011 01:24 GMT
#15778
On April 18 2011 10:16 quentel wrote:
Show nested quote +
On April 18 2011 09:56 legatus legionis wrote:
http://www.sirlin.net/articles/playing-to-win-part-1.html
Should be a mandatory read.

"Doing one move or sequence over and over and over is another great way to get called cheap. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can't counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn't I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game. They won't find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic.

Notice that the good players are reaching higher and higher levels of play. They found the "cheap stuff" and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it's unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."

Summary: The parts in italic, and the underlying message: seemingly powerful tactics are instrumental to developing the game. In the absence of dominant strategy there would be no motive to look for the solution. If everything was figured out, we would see the exact same things unfold. That's really shallow and uninteresting for those playing but also those watching.

I'm kinda getting sick of it, I thought it was gonna fade away slowly but I feel it's gotten worse. Everytime someone makes a cry on imbalance it tarnishes the reputation, the competitive nature of the game, it's community, the players and the future. It's sickening.

There are only winners and losers.

"Winners never quit and quitters never win." - Vince Lombardi

"Losers live in the past. Winners learn from the past and enjoy working in the present toward the future." - Denis Waitley





Sounds like the type that thought 5-rax reaper was perfectly fine.

or the type that doesn't give a shit because he's playing the game, not designing it
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
quentel
Profile Joined March 2011
349 Posts
April 18 2011 01:25 GMT
#15779
On April 18 2011 10:24 Liquid`Tyler wrote:
Show nested quote +
On April 18 2011 10:16 quentel wrote:
On April 18 2011 09:56 legatus legionis wrote:
http://www.sirlin.net/articles/playing-to-win-part-1.html
Should be a mandatory read.

"Doing one move or sequence over and over and over is another great way to get called cheap. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can't counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn't I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game. They won't find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic.

Notice that the good players are reaching higher and higher levels of play. They found the "cheap stuff" and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it's unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."

Summary: The parts in italic, and the underlying message: seemingly powerful tactics are instrumental to developing the game. In the absence of dominant strategy there would be no motive to look for the solution. If everything was figured out, we would see the exact same things unfold. That's really shallow and uninteresting for those playing but also those watching.

I'm kinda getting sick of it, I thought it was gonna fade away slowly but I feel it's gotten worse. Everytime someone makes a cry on imbalance it tarnishes the reputation, the competitive nature of the game, it's community, the players and the future. It's sickening.

There are only winners and losers.

"Winners never quit and quitters never win." - Vince Lombardi

"Losers live in the past. Winners learn from the past and enjoy working in the present toward the future." - Denis Waitley





Sounds like the type that thought 5-rax reaper was perfectly fine.

or the type that doesn't give a shit because he's playing the game, not designing it


Heaven forbid any feedback get back to Blizzard via forums and player comments!
NonY
Profile Blog Joined June 2007
8751 Posts
April 18 2011 01:27 GMT
#15780
On April 18 2011 10:25 quentel wrote:
Show nested quote +
On April 18 2011 10:24 Liquid`Tyler wrote:
On April 18 2011 10:16 quentel wrote:
On April 18 2011 09:56 legatus legionis wrote:
http://www.sirlin.net/articles/playing-to-win-part-1.html
Should be a mandatory read.

"Doing one move or sequence over and over and over is another great way to get called cheap. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can't counter that move? And if the move is, for whatever reason, extremely difficult to counter, then wouldn't I be a fool for not using that move? The first step in becoming a top player is the realization that playing to win means doing whatever most increases your chances of winning. The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game. They won't find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic.

Notice that the good players are reaching higher and higher levels of play. They found the "cheap stuff" and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it's unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."

Summary: The parts in italic, and the underlying message: seemingly powerful tactics are instrumental to developing the game. In the absence of dominant strategy there would be no motive to look for the solution. If everything was figured out, we would see the exact same things unfold. That's really shallow and uninteresting for those playing but also those watching.

I'm kinda getting sick of it, I thought it was gonna fade away slowly but I feel it's gotten worse. Everytime someone makes a cry on imbalance it tarnishes the reputation, the competitive nature of the game, it's community, the players and the future. It's sickening.

There are only winners and losers.

"Winners never quit and quitters never win." - Vince Lombardi

"Losers live in the past. Winners learn from the past and enjoy working in the present toward the future." - Denis Waitley





Sounds like the type that thought 5-rax reaper was perfectly fine.

or the type that doesn't give a shit because he's playing the game, not designing it


Heaven forbid any feedback get back to Blizzard via forums and player comments!

??? the feedback is the game itself. the player doesn't have anything to add to the games he plays. the only time a player needs to say anything is when blizzard is like "we dont have time to watch your last 50 tvz's. can you summarize what's been going in this situation?"

so actually yeah, fuck feedback via forums and comments. blizzard can see the games. that's all that matters
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Prev 1 787 788 789 790 791 2731 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft591
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft591
ViBE157
StarCraft: Brood War
NaDa 50
Dota 2
monkeys_forever685
NeuroSwarm150
canceldota121
League of Legends
Doublelift4680
Counter-Strike
fl0m2428
taco 310
minikerr53
Other Games
summit1g8221
shahzam572
JimRising 383
C9.Mang0146
XaKoH 141
PPMD33
Organizations
Other Games
BasetradeTV21
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 99
• EnkiAlexander 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22330
Other Games
• imaqtpie830
• Shiphtur128
Upcoming Events
CranKy Ducklings
9h 9m
WardiTV Invitational
10h 9m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
16h 9m
OSC
19h 39m
Sparkling Tuna Cup
1d 9h
WardiTV Invitational
1d 10h
Shopify Rebellion Sundays
1d 14h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 15h
Serral vs Rogue
BlizzCon
1d 17h
IdrA vs MC
Replay Cast
1d 23h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.