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Official State of the Game Podcast Thread - Page 757

Forum Index > SC2 General
54608 CommentsPost a Reply
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SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 13 2011 08:50 GMT
#15121
On April 13 2011 17:46 B o A wrote:
Show nested quote +
On April 13 2011 17:44 SC2Phoenix wrote:
Argh JP wheres the upload : (


hello ^^

http://twitter.com/itmejp
Ya I just saw it thx anyway :D
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 13 2011 08:51 GMT
#15122
On April 13 2011 17:38 eviltomahawk wrote:
Show nested quote +
On April 13 2011 17:18 MrBitter wrote:
On April 13 2011 17:11 eviltomahawk wrote:
On April 13 2011 17:06 MrBitter wrote:
On April 13 2011 17:03 eviltomahawk wrote:
On April 13 2011 16:53 Kylig wrote:
The big question is really, is it reasonable to demand all this from Z when P just need to sit in base and a-move out? Is that balance?

And yet, when the Protoss deathball does eventually get "solved," whether it is through a metagame revolution or even a balance patch, how will Protoss respond?

Heck, in BW it would be extremely difficult for any race to directly engage a meching Terran. Whereas the Terran could use a lower amount of APM to just siege up his tanks and lay down a few mines, it takes a ton of APM from Zerg players to lay down Dark Swarm and engage the Terran death-ball with reasonable losses. Even Protoss players needed a ton of APM to lay down storms, Zealot bombs, and Arbiter stasis to take out entrenched Terran positions.

IMO, when Zerg solves the current Protoss metagame, it will be the Protoss who will be the ones QQing all over the place. Yet, that's how the game works. Certain builds and methods of play become overpowered in the metagame yet eventually get solved over time.


Did you even play BW?

Terran was the most APM intensive, mechanically demanding race of the three. Hands down, bar none.


I had a feeling that my wording was a bit poor when describing Terran APM.

I guess what I was trying to say is that approaching the Protoss ball is equivalent to approaching an entrenched, critical mass of Terran mech in that it takes significantly more finesse to deal with sieged tanks defended by mines. Players couldn't just a-move into Terran mech. Likewise, players just can't a-move into a Protoss ball, which requires a different, more intensive approach to break it down.

Then again, I'm probably not the most qualified to speak about this.


To be fair, I might have jumped on you prematurely.

That said, I don't think you can compare the Toss deathball to a Terran siege line.

You're absolutely right. In BW, it was pretty damn stupid to attack through a minefield into vultures and siege tanks. That said, a static siege line didn't really pose much of a direct threat to you. For it to do damage to you directly, it had to unsiege, clear mines, and then move. This takes time, it takes lots and looots of APM to be done effeciently, and it exposes the Terran player to attack.

This is not the case of the SC2 Protoss. The deathball is mobile. The deathball is as dangerous while its moving as it is while its static. And manuevering the deathball is neither APM intensive, nor is it mechanically demanding.

These are two entirely different animals, and your comparison isn't cutting it in my eyes...

I guess my analogy was highly inaccurate regarding the mobility and direct threat between Protoss deathballs and Terran mech.

However, I think what I was trying to explain (but probably failing) is that in the case of a static Terran mech army or a mobile Protoss deathball, it definitely will require more APM from the opposing player to break apart both types of armies. In either case, it's extremely difficult to engage, though I do agree that the Protoss deathball is much more immediately threatening.

Also, I feel that engaging a Terran siege line is essentially a meticulous science that must require more than simple a-moving. Likewise, I think there should be a more meticulous, more APM-intensive, yet more effective method to engage the Protoss deathball other than a-moving roaches, hydras, lings, and corruptors into the deathball.

Then again, I'm too low level a player to experiment or theorycraft such a method, though I do have hopes that the Protoss deathball is a solvable puzzle.


I still think the comparison is iffy. With a terran siege line you could force the player to do other things because of the immobility of it. You could work around the line and then force the mistake. With the mobile Protoss ball that is far harder to accomplish so again it's all about the mobilities. You can't really use logic gained through BW Siege lines and apply them to Protoss Deathballs without getting a diluted outcome.

A mobile Death ball is a far scarier and different beast compared to an immobile one.
DBrave
Profile Joined December 2010
Serbia379 Posts
April 13 2011 08:54 GMT
#15123
link for preshow pls ?
gg wp
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-04-13 09:03:22
April 13 2011 08:56 GMT
#15124
On April 13 2011 16:57 Biggun69 wrote:
It doesn't matter how much harras / cute nydras or drops you do, once a Protoss is maxed there is no way a maxed zerg army can beat a maxed Protoss army.
I believe this is a fundamental balance issue. Zerg needs to rely on their ability to resupply but if a protoss is on 3 - 5 bases with 15 gateways then they can resupply almost just as fast.

That because you don't understand what blizzard designed. Protoss is supposed to win every time maxed because they cost so much and slow to get maxed.

Protoss = strong, slow, and expensive
Zerg = more, fast, weak and cheap

If one works within those constructs and they'll be happier. If not just play mirrors.

http://eu.battle.net/sc2/en/game/race/protoss/
Protoss Characteristics

Heavy Hitters

Pound for pound, the protoss field StarCraft II’s strongest and most durable units. That power comes at a price, as their units tend to be costly.


http://eu.battle.net/sc2/en/game/race/zerg/

Zerg Characteristics

Strength in Numbers

Left unchecked, the zerg multiply at an alarming rate and spawn large armies quickly. Individual zerg units may not be as strong or as hardy as the other races’ forces, but that doesn’t matter when you’re facing an endless stream of them.


MC for president
itmeJP
Profile Joined February 2010
United States1101 Posts
April 13 2011 08:59 GMT
#15125
http://sotg-sc2.blogspot.com/2011/04/sotg-ep34.html has all the preshow / mp3 / video links
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
eNbee
Profile Joined July 2010
Belgium487 Posts
April 13 2011 09:00 GMT
#15126
The way the show ended was kinda awkward
hmmmm
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 13 2011 09:01 GMT
#15127
On April 13 2011 18:00 eNbee wrote:
The way the show ended was kinda awkward


Might I ask how did it end then? :o
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
April 13 2011 09:04 GMT
#15128
I think the problem with Zerg is the Corruptor.

Colossus + Sentri/Stalker >>> Lings/Hydras and also Roaches (after a certain amount of Colossi). What sort of Unitcombination shall Zerg find when 1 Unit basically counters their entire ground army as long as it has a decent Meatshield and/or Forcefields?

This "drama" forces Corruptors which just don't cut it. If Corruptors would be "dangerous" for the Toss ground army after the Colossi are dead the whole thing would look much better. Corruption is just not good enough.
Just imagine if Corruptor could lift up units or land after the Colossi are down like Phoenix/Vikings can (or something diffrent like "holding/slowing" units on the ground?). The fact that a Zerg pretty much has 15-30 Supply (which are 1500 to 3000 Gas), which he absoluetly needs, do next to nothing after the Colossus are gone is a huge problem.

The one unit combination that probably could do good is Infestor/Ultra + Lings... But that needs about 8 Gas and a huge Bank to actually get the required amount of Ultras... And still gets raped by Voidrays...
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
April 13 2011 09:06 GMT
#15129
Where did Artosis go, did he rage quit the podcast??
"En taro adun, Executor."
DBrave
Profile Joined December 2010
Serbia379 Posts
April 13 2011 09:08 GMT
#15130
On April 13 2011 17:59 itmeJP wrote:
http://sotg-sc2.blogspot.com/2011/04/sotg-ep34.html has all the preshow / mp3 / video links


ty JP !!
gg wp
karpo
Profile Joined October 2010
Sweden1998 Posts
April 13 2011 09:09 GMT
#15131
On April 13 2011 18:04 Velr wrote:
Just imagine if Corruptor could lift up units or land after the Colossi are down like Phoenix/Vikings can (or something diffrent like "holding/slowing" units on the ground?). The fact that a Zerg pretty much has 15-30 Supply (which are 1500 to 3000 Gas)


How can 15-30 supply of a 150/100 2 food unit be worth 1500 to 3000 gas? It's 750-1500.

Unless you mean 15-30 corruptors but that's just way too many.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 13 2011 09:17 GMT
#15132
On April 13 2011 18:09 karpo wrote:
Show nested quote +
On April 13 2011 18:04 Velr wrote:
Just imagine if Corruptor could lift up units or land after the Colossi are down like Phoenix/Vikings can (or something diffrent like "holding/slowing" units on the ground?). The fact that a Zerg pretty much has 15-30 Supply (which are 1500 to 3000 Gas)


How can 15-30 supply of a 150/100 2 food unit be worth 1500 to 3000 gas? It's 750-1500.

Unless you mean 15-30 corruptors but that's just way too many.


Don't corruptors cost 2 supply though? lol.
Doesn't matter though. Please listen to the pod cast. They go through this stuff. Think outside of the box instead of doing the fucking same thing over and over again, and claim it's imbalanced, or come up with fake patch notes. It won't help your play whatsoever. Idra was so so close to beat MC, even though he probably went in thinking he can't beat protoss. Remember what happened to Jinro when he went up against MC a while ago, and he thought he was fucked? Yeah he got crushed, and it wasn't even close. The next GSL he had a better attitude, and he rolled MC with mech style.. something everyone had given up on vs protoss...

Corruptors can turn into brood lords with a spire upgrade (News flash!).. they're not worthless supply, even if you killed off all of their collosi.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
kardinal
Profile Joined May 2010
Sweden154 Posts
April 13 2011 09:17 GMT
#15133
It's not units or unit compositions that the people on Sotg are looking for when they say that things aren't fully explored yet. It seems like most people here are completely missing the point.

It's timings.
karpo
Profile Joined October 2010
Sweden1998 Posts
April 13 2011 09:24 GMT
#15134
On April 13 2011 18:17 Euronyme wrote:
Show nested quote +
On April 13 2011 18:09 karpo wrote:
On April 13 2011 18:04 Velr wrote:
Just imagine if Corruptor could lift up units or land after the Colossi are down like Phoenix/Vikings can (or something diffrent like "holding/slowing" units on the ground?). The fact that a Zerg pretty much has 15-30 Supply (which are 1500 to 3000 Gas)


How can 15-30 supply of a 150/100 2 food unit be worth 1500 to 3000 gas? It's 750-1500.

Unless you mean 15-30 corruptors but that's just way too many.


Don't corruptors cost 2 supply though? lol.
Doesn't matter though. Please listen to the pod cast. They go through this stuff. Think outside of the box instead of doing the fucking same thing over and over again, and claim it's imbalanced, or come up with fake patch notes. It won't help your play whatsoever. Idra was so so close to beat MC, even though he probably went in thinking he can't beat protoss. Remember what happened to Jinro when he went up against MC a while ago, and he thought he was fucked? Yeah he got crushed, and it wasn't even close. The next GSL he had a better attitude, and he rolled MC with mech style.. something everyone had given up on vs protoss...

Corruptors can turn into brood lords with a spire upgrade (News flash!).. they're not worthless supply, even if you killed off all of their collosi.


Yes Corruptors costs 2 supply. So 15-30 supply of corruptors is 7.5-15 corruptors. 100 gas each means 750 to 1500 gas.

Don't know why you quoted me cause i don't play zerg and i was only correcting a exaggerated post about corruptors being bad.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2011-04-13 09:31:10
April 13 2011 09:29 GMT
#15135
On April 13 2011 17:29 walklightwhat wrote:
Show nested quote +
On April 13 2011 17:23 Defacer wrote:
On April 13 2011 16:44 Gotmog wrote:
On April 13 2011 16:32 Zzoram wrote:
On April 13 2011 16:28 Gotmog wrote:
On April 13 2011 16:21 Aequos wrote:
On April 13 2011 16:08 Defacer wrote:
Imagine if Toss whined all day about not having any viable anti-air in the late game, that phoenixes were good in the mid game but too weak and void rays were too frail and slow.

All the Zergs would whisper, "Try building some fucking carriers. They have the highest range and DPS in the game."

And then, instead of trying to find a viable build to get to carriers, the Toss whined about how expensive they are, how they take forever, et cetera et cetera.

The SOTG hosts are right. There are a plethora of unique abilities that the Zerg have that are under-used. Maybe instead of complaining about how difficult it is to actually exploit these abilities, Zerg's should rethink their approach to the game, so they can create situations where they can exploit these abilities.


I actually like this analogy. Toss anti-air is kind of bad, but we work around it by not letting the Zerg get the 50 muta ball it ideally wants by either:

1) 6-gating to kill them if they tried to go muta-ling or
2) Making them spend gas on non-muta units.

It's a wrong analogy. Not a single zerg unit is left unexplored. If there is, please make an example.


Overlord dropping of hydras, lings and blings hasn't been fully explored. Dropping blings on workers seems like a low cost no brainer with potentially huge payoff, it's like a reaver drop, but it's still pretty much never done. What are people spending their 400apm on?


Hydras haven't been explored ? They have been dropped on clifs like LT, idra has won games with them (they are all in, and must hit before 1st colossus i think), they have been used as harass late game.

Lings/blings drops haven't been used enough ? Really !? even i use them in my games, they are good. And they are used a lot. Blings are used on mineral lines on regular basis. However, they literaly can't harm protoss units when they come to defend.

Nydus hasn't been done so much, but is it rly the only possible answer to P/T A moves (or tank/bunker possitioning) ? That in itself would be pathetic.

I myself have dropped playing zerg, it has became like playing with a handicap, and right now i am enjoying much more stable games. I leave it to pros to keep fixing the race, it's damn to hard to play for low-masters and less. (all i can reliably say).


These are the kind of players that IdrA inspires. Quitters.

The funny thing is that IdrA probably has a 60% win record against Toss. He essentially 5-2'ed Huk at MLG, if you count the game he sabotaged himself in.

IdrA can't blame his recent 'streak' of losses against Protoss on balance. He can only blame himself for being a moron.

The reality is that every game he's ever lost against Toss was winnable. He didn't lose a game because he didn't make enough corruptors, or he made too many corrupters, or whatever. He probably lost 10 minutes earlier when he let a Toss get a third base uncontested, or didn't harass five minutes earlier, etc.

IdrA is a really, REALLY good player. But he plays a race passively which isn't necessarily meant to be played passively. Zerg has burrow movement, contaminate, ovie drops, creep spread, mutas and nyduses. All these things are designed to facilitate harass, contain and limit an opponents growth. But can we honestly say that all Zergs approach the game this way?




Haven't you made your point already? Is there a reason you feel the need to continue on, not just criticizing but outright insulting and attacking Idra and his fans?


Hey, I AM one of those IdrA fans. But it's getting harder and harder to root for him, to be quite honest. It's one thing to defend his BM, or flaming opponents before and during matches, or calling people faggots on the ladder. You could always explain that away as part of his competitive nature. If anything, that is what his fans and detractors respect and admire the most about IdrA; his dedication and appetite for winning.

But to watch someone like IdrA not live up to his own standards of competition, or potential, is depressing. Especially when you consider how good a player he actually is.

And reading arguments from his fans defending him -- essentially trying to justify 'not trying' by arguing the race is broken -- is even more saddening. I don't understand why people thinking that sympathizing with IdrA and his attitude is beneficial to the development of his game, or their own.

You're wondering why I "continue on" -- the past ten pages have been filled with Zerg's complaining about why the match-up is unwinnable. Why? What are IdrA fans trying to accomplish, exactly, by arguing over and over again that ZvP is imbalanced?



usethis2
Profile Joined December 2010
2164 Posts
April 13 2011 09:30 GMT
#15136
On April 13 2011 18:09 karpo wrote:
Show nested quote +
On April 13 2011 18:04 Velr wrote:
Just imagine if Corruptor could lift up units or land after the Colossi are down like Phoenix/Vikings can (or something diffrent like "holding/slowing" units on the ground?). The fact that a Zerg pretty much has 15-30 Supply (which are 1500 to 3000 Gas)


How can 15-30 supply of a 150/100 2 food unit be worth 1500 to 3000 gas? It's 750-1500.

Unless you mean 15-30 corruptors but that's just way too many.

I think it's better to lower food count of a corruptor from 2 to 1. Stats/cost adjusted. And make BL morphing cost +3 supply. That way Z doesn't worry too much about overproducing corruptors, yet BL remains the same for both food-wise and cost-wise.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
April 13 2011 09:33 GMT
#15137
I want James "2gd" HArding to do a european edition of this show, aired prime time eu time and with a european set of pillars (TLO, demuslim, morrow)

Would be the show archon of all times!
I am not young enough to know everything.
Raavi
Profile Joined August 2010
Denmark156 Posts
April 13 2011 09:36 GMT
#15138
Are there any NASL spoilers in e34?
Capsize
Profile Joined April 2010
227 Posts
April 13 2011 09:38 GMT
#15139
On April 13 2011 18:36 Raavi wrote:
Are there any NASL spoilers in e34?


Only a small spoiler about Artosis' match
Spicy Pepper
Profile Joined December 2009
United States632 Posts
April 13 2011 10:08 GMT
#15140
I don't care that Idra thinks zergs are underpowered, but I do care that no pro zergs will say that zergs are balanced. That's a big difference and it's silly to pretend that all SC2 needs is a utopian approach to seek new strategies.

What's wrong with admitting that zergs are imbalanced? It doesn't mean you just give up. It don't mean you don't explore other strategies. Mentioning where the state of balance is, is not mutually exclusive from continually exploring and competing in the game.

Personally, I'm not even sure that zerg is imbalanced. But I'd love the SOTG to have on multiple pro zergs on who would argue why it isn't or probably isn't. That could shift the opinions on zerg (im)balance throughout the community.
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