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Official State of the Game Podcast Thread - Page 704

Forum Index > SC2 General
54608 CommentsPost a Reply
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-04-06 21:01:34
April 06 2011 20:58 GMT
#14061
On April 07 2011 05:42 RoachyRoach wrote:
I just dont understand why people like Idra so much, and why they gauge zerg imbalance based on whether or not he losses. The guy has no class, no charisma, no sportsmanship. Just a giant ego, and freakishly pasty white skin.

It reminds me of highschool when the chicks would all go for the biggest dickhead. Why?


just an FYI although they don't talk about it as much, morrow recently posted somewhere saying zvp is a joke, ret has complained about it, haypro, seems every top zerg player complains about zvp. They just don't voice it as much as idra but he's not the only one lol.

I do wish incontrol/idra/day9/jp/tyler were always on state of the game. Those 5 are so good
When I think of something else, something will go here
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
Last Edited: 2011-04-06 21:04:04
April 06 2011 21:02 GMT
#14062
On April 07 2011 03:49 HowSoOnIsNow wrote:
Show nested quote +
On April 07 2011 03:20 Swarmed wrote:
@whoever brings up July, he's had a few successes lately that is true, however, IdrA is definitely one of the most CONSISTENT Zerg players in Sc2 so far. Along with Dimaga etc. And they have definitely all brought up balance concerns.

I mean it's like people bringing up Fruitdealer. Any notable performance lately? Not really.


-Qualifies for GSL 3, reaches the rounds of 8, qualifies for Code A next season
-Reaches the rounds of 8 in code A, qualifies for Code S
-Gsl5, reaches the final beating a NaDa,Clide and MvP on his way
-Saved Team Korea from a disaster, taking out Huk, Jinro, White Ra
-Played Brilliantly against NaDa, and lost to MvP, the probable winner of GsLWC

Really inconsistent this July.


What?

1. Qualifying and making Code A is nice but not that remarkable for apparently "best Z ever"
2. Again, Ro8 in Code A isn't that great for a guy who's apparently GSL finalist material.
Good for him but it's hardly proof of consistent top level play.
3. Yes
4. It was a showmatch, not significant at all.
5. "Beat a good Terran then lost to MVP". How does this mean he's consistent? Nada's been lacking practice recently and quite a few people have taken games off him.

Again it's a good result to beat a good Terran but you take every event and give way too much singificance to it. July making r8 in Code A (not S), winning a few games in a friendly showmatch series and beating a good Terran does not mean he's consistently playing like the best Zerg player. You can't deny prior to his GSL finals run he was dissapointing, and it's way too early after the GSL finals (he's played like 2 competitive series since then...) to tell if he can maintain his level of play or not.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 06 2011 21:06 GMT
#14063
On April 07 2011 05:42 RoachyRoach wrote:
I just dont understand why people like Idra so much, and why they gauge zerg imbalance based on whether or not he losses. The guy has no class, no charisma, no sportsmanship. Just a giant ego, and freakishly pasty white skin.

It reminds me of highschool when the chicks would all go for the biggest dickhead. Why?


Maybe because those are terrible ways to gauge the validity of some1s statements? If Idra's right or if his losing proves Zerg sucks is based purely off his skill, considering anything else is just stupid. "Yea I don't like him so his opinions incorrect"...really?
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Uhnno
Profile Joined February 2011
Netherlands288 Posts
April 06 2011 21:07 GMT
#14064
On April 07 2011 05:56 TRAP[yoo] wrote:
we need some incontrol in this thread.


Are you saying the posters need to be Incontrol?

*badumtish*
hugman
Profile Joined June 2009
Sweden4644 Posts
April 06 2011 21:08 GMT
#14065
Sitting around waiting for something like the Bisu Build to be figured out in SC2 is giving way too much credit to the game design IMO. The design of Zerg doesn't exactly encourage creative stuff like you can do with the other races.
Swarmed
Profile Joined April 2011
59 Posts
April 06 2011 21:11 GMT
#14066
On April 07 2011 06:06 loveeholicce wrote:
Show nested quote +
On April 07 2011 05:42 RoachyRoach wrote:
I just dont understand why people like Idra so much, and why they gauge zerg imbalance based on whether or not he losses. The guy has no class, no charisma, no sportsmanship. Just a giant ego, and freakishly pasty white skin.

It reminds me of highschool when the chicks would all go for the biggest dickhead. Why?


Maybe because those are terrible ways to gauge the validity of some1s statements? If Idra's right or if his losing proves Zerg sucks is based purely off his skill, considering anything else is just stupid. "Yea I don't like him so his opinions incorrect"...really?


Not to mention the biggest player fan club on TL might want to disagree about the no charisma, class, etc.

IdrA actually has so much charisma, that players become famous just for beating him once!
I wonder what will happen to cruncher once ZvP gets patched, cause the last time I heard of MasQ or Silver was a pretty long while ago.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-04-06 21:20:42
April 06 2011 21:11 GMT
#14067
On April 07 2011 05:52 Swarmed wrote:
Show nested quote +
On April 07 2011 05:41 Talin wrote:
On April 07 2011 05:22 Swarmed wrote:
On April 07 2011 05:20 Talin wrote:
Oh great, here we go again about how drama is good for publicity.


Is there even a debate about that?


Whether it's true or not depends on what sort of standards you hold up to, what sort of publicity you want, and what sort of following you want.

Sex sells even more than drama, so going by that logic there should be a female SoTG pillar too, preferably a hot one that knows just enough about the game to be able to tease Tyler throughout each episode about him never getting his Cannon up in his natural - and stuff like that.

Drama is shit. Encouraging drama and wishing for it to happen is even more shit. It bothers me when people promote principles that degrade the community.


Sc2 as a spectator sport is entertainment.
Entertainment to thrive needs to attract viewers.
When Dennis (German caster and IEM host) has a stripper perform a lapdance on a progamer at his appartment during homestory cup or w/e, I'm pretty sure that attracts a lot of viewers just for the WTF factor.

For some reason, I don't see you shitting all over Dennis who has more responsibility as an organizer as much as you shit on IdrA who is just one player.


I did actually find that whole stripper stream ridiculous. Not sure if I posted about it, I know I wanted to and I think I did. Many others did as well. It was completely out of place and generally awkward.

I don't shit on IdrA at all. I don't even dislike him personally, I just dislike the effect he has on people, and people who follow him only because of all the drama and trash talking (and there are a lot of them), and people who want it to see it happen even more just because they get kicks out of it - even though frustration that causes such outbursts effectively hurts Idra the most. If he didn't have that kind of effect, I wouldn't mind anything he says at all.

Besides, it's not only the case with Idra. It was pretty much the same case with Incontrol a few months ago - this thread had tons of fanboys stroking his ego every time he blurted something even vaguely insulting. But when he adopted a more serious and mature approach (and I gained a lot of respect for him when he wrote the blog post about it), there was first an outcry of those same fanboys that "he should never change", and eventually all of them just disappeared because they wanted a to be on a troll bandwagon and Inc wasn't interesting enough to them anymore.

I'm pretty sure Starcraft can succeed without that kind of entertainment and that kind of following. No analogies to "entertainment" and "spectator sports" really apply here anyway. True Starcraft fans are in it for the games. Considering the cult following Korean BW had and still has, personalities obviously don't count for as much as you'd think.

Finally, ever heard of the saying - when in Rome, do as the Romans do? The TL centered community was never a "DramaCraft" community. There were a lot of individual outbursts during the years and tensions got high, but it was never something that was a consistent feature. If you look at the majority of top foreign ex BW players, they're all generally quite friendly and overall nice guys (or "boring" as some would call them).

So instead of trying to fit Starcraft into your vision of "spectator sport entertainment", just fit in what we already have (had) here instead - it'll be a nicer experience for everyone involved.
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 06 2011 21:14 GMT
#14068
Just finished the episode, it was good (but not great imo)
Having idra is always cool, I'm not a fan of his (nor a hater) but I always like listening to him. And now that I know he's only 20 (I thought he was like 25), I'm even impressed by him.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 06 2011 21:14 GMT
#14069
Hey, why are we shitting on JulyZerg for?

Let's ignore JulyZerg, Dimaga and IdrA's results for a minute, and look at how they play. I think each of them have stylistic differences that have been developing and are now starting to mature.

JulyZerg is showing is that a highly aggressive, harass-based style might be viable for
Zerg.

Dimaga has been experimenting with a lot of interesting unit combinations, beyond mutal/ling/baneling. And he had SanZenith fucking beat on Scrap Station.

Even IdrA is starting to discover some really interesting timings against Toss that can be abused.
Bear in mind that IdrA absolutely DOMINATED Huk at MLG, it's just that he gave up a massive psychological advantage to Huk, which led him to losing him a mtach.

I just think it's way to early after the patch to complain that ZvP is impossible. Most Zergs, even IdrA, are still discovering new builds and strategies.

Punkstar
Profile Joined July 2010
Slovakia522 Posts
April 06 2011 21:15 GMT
#14070
Every topic i open there I see this Talin guy fighting for his life about how balanced protoss is. You should follow your brother Tyler and just chill ^^
When in doubt, just drone up.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-06 21:38:52
April 06 2011 21:17 GMT
#14071
I feel like a lot of P/T players miss the fact that there's still TONS of unexplored space for their races as well. Ravens, Carriers, BCs, and ghosts are all potentially really good and useful units that are vastly underused at the moment. At worst a unit like the carrier or raven isn't used because X/Y is better or more attractive, not because the unit itself is bad.

Zerg don't have that problem, their underused units are just bad (and even then they're still used more than underused units of the other races). Hydras are just objectively bad with their only redeeming qualities being that they hit at range 6, they are more dps/pop efficient, they pack more punch in an overlord, and they're more larva efficient. Their dps compared to a roach isn't even that great if you're facing equal upgraded units (150/50 for 2 roaches is 16/17/18 dps compared to 14.5 of a hydra) Their ability to hit vs air isn't even much of a benefit because making hydras in response to air is believed to be almost universally the wrong decision. Other than timing attacks people really aren't excited/happy about making hydralisks. It's not 'Oh man here comes the hydralisks, he better watch out'. It's more like "oh shit I'm in a situation where I need hydralisks I hope they do alright." The same sort of extends to the tier 3 units where something like a ultralisk is just flat out bad ZvT without ling/infestor support and even supported ultras have big issues ZvP.

On the other side of it you have chrono/mules vs inject. T/P players are still BAD at mules/chrono to a large extent (Chrono more so than mules). Come mid/late game most MULE usage seems arbitrary (eh I don't need a scan let me mule) rather than based on need for minerals to hit timings. Even more so with Chrono it often just sits there unused. The players who really make good use of Chrono in their P play do amazing things like go 26-2 in MLG Dallas. There's no doubt that a year or 2 from now we'll look back at P players now and think how awful they were playing because of how shoddy their chrono usage was. Yet with inject it's pretty much, yep he hits it about 80% of the time on time. If Zs hit it 100% of the time yeah they hit it 100% of the time, but it's not clear that Z's will improve or get better results mid-game from better injects as larva eventually isn't as big of a concern.

Anyways I don't mean to say this implies imbalance, but there's this weird mentality with an underlying thought that seems to minimize the large known gaps in T/P play.
Logo
Swarmed
Profile Joined April 2011
59 Posts
April 06 2011 21:18 GMT
#14072
@Talin
I'm sure it can succeed without it too. But if you think something like this will boom in the west without the standard side dish of hot girls and drama, you're insane. When the NASL says it wants to have backstories and rivalries, what do you think that is? It's drama as a selling point. Humans aren't robots, they get excited, they get mad, they like to see gladiators winning or going down. You can argue how much of it is too much or not enough, but that's about it.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
April 06 2011 21:22 GMT
#14073
After watching the latest episode, I'd like to take a little credit for the Day9 magikarp face:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=36#706

화이팅
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 06 2011 21:27 GMT
#14074
On April 07 2011 05:34 brale wrote:
Show nested quote +
On April 07 2011 05:26 confusedcrib wrote:
Day9 is hesitant to call anything imbalanced, not because "blah blah blah his career blah blah," but because he is confident that zergs still have many things to try.

In the meantime, Idra is confident that his experimentation has been sufficient and nothing really works against protoss timings.


IdrA himself said that he is not a creative player and doesn't see his strength in improvising - I see a conflict there with what you're saying. I have to say though that I haven't heard IdrA say that his experiments are supposed to be sufficient.


IdrA doesn't give himself enough credit. I saw him spine crawler rush a toss last night on Typhon Peaks by going through the fucking rocks. It was insane.

I think you're creative IdrA. <3
Jibba
Profile Blog Joined October 2007
United States22883 Posts
April 06 2011 21:30 GMT
#14075
On April 07 2011 04:54 -_- wrote:
Show nested quote +
On April 07 2011 04:36 Jibba wrote:
On April 07 2011 04:15 Swarmed wrote:
On April 07 2011 03:50 Treehead wrote:
The progamers' immediate future dies if SC2 dies as an e-sport also. This doesn't seem to stop Idra.


Because IdrA wants the game to succeed as an Esport through the community and eventually Blizzard coming to an understanding and working towards a solid foundation for the game balance wise, whereas Day[9] wants the game to succeed as an Esport by pretending that there is basically no such thing as imbalance because Zergs need to nydus/infestor/drop (pick your pleasure) more.

Thing is TL has banned so much because of "zerg whine" that really you get this distorted perception of reality where the "community" (as molded by TL mods) does not believe there is imbalance or has an extremely PC position on it in order to keep posting. It's pretty easy to accomplish when you just remove the people who disagree, lol.

+ Show Spoiler [Monster FA post] +
On May 26 2006 09:26 Liquid`Jinro wrote:
Np, Gokai

Show nested quote +
On May 26 2006 09:19 gravity wrote:
On May 26 2006 09:17 FrozenArbiter wrote:
Eh, testie will just tell you everyone whines too much and say the game is balanced - he's been asked before ;o

And I agree.

Trying to be macho and tough doesn't cancel out the facts. People seem to go too much on truthiness with this issue and not enough on truth.

Oh yes, very macho, me no fear zerg - ugha bugah, hit zerg with heavvvvvvvvy club, zealot rush keke.

I just don't see the imbalance that you see, that's all. I see a problem with maps mostly.. If there is an imbalance I don't think it's big enough to pay any attention to, just need less imbalanced maps.

There's a lot less protoss players in korea than there are terrans or zergs (zerg = traditionally korean race I believe, terrans because of boxer) so there's a slightly smaller talent pool, then we have the fact that PvZ takes a lot longer to learn as unlike PvT, it's a matchup where you need experience (ie in PvT you have the complete picture because of your observers, in PvZ you need to be able to read the game a lot more).

This also makes it more stressful, harder to learn and easier to fuck up I guess, I don't think it makes it imbalanced tho. There could be changes made, I suppose, that didn't fuck up the balance but nothing major.

Show nested quote +
On May 26 2006 09:23 gravity wrote:
On May 26 2006 09:19 gokai wrote:
On May 26 2006 09:12 gravity wrote:
On May 26 2006 09:09 gokai wrote:
Yeah, your probably right. Statistics is good way to look at the "big picture". But statistics is such a limited view on Starcraft, as a game and a sport. I'm curious, gravity, to know your skill level and years of experience. No one can a form a complete opinion on starcraft if they don't play it seriously.

I don't play much any more (I find the game too intenese/stressful these days ) and was never very good. But my lack of skill doesn't magically make Protoss win starleagues or have an even chance against Z. You don't need to be good at SC to see the facts.

Draco and Mondragon aren't very good compared to Ra and Saviour either, but that doesn't seem to stop you wanting their anecdotal opinion.

Can Ra and Savior speak english? As a serious gamer, I want anecdotal opinion to improve my own skill. I'm sorry but if you don't play seriously, your opinion is limited to adcademic analysis.

Errr, so what? I mean, I can understand if you want the details of good player's opinions to help your game, but their opinion on the fact of whether the game is balanced or not is irrelevant in the face of the evidence. "Academic analysis" is the only way to actually *know*, rather than just "having a feeling", the latter hardly being a good basis to decide policy (of map choice or patching or whatever) on.

I wouldn't suggest you ask me the details of playing PvZ well but when it comes to the question of whether it's balanced at pro level, the fact that I've look at the numbers at all makes me more qualified to say than someone who is going solely on gut feeling, no matter how well they play.


I guess the numbers I provided you with in the OSL Live report thread weren't good enough for you? Maybe I should repost it here:

This is directed mostly at Gravity and partly at SP)diQ

Garimto 3-0 Skelton winning OGN Freechal starleague. - Dunno maps (2-0 PvZ, 1-0 PvP). I think the first map was Avant Garde, 3rd - pvp game, was neo blaze.

Garimto > Yellow 2-1 on his way to OGN SKY 2001 1st place - Vertigo L , Silent Vortex W, Incubus W
Short summary of the games: Game 1 was an attempted hardcore zealot rush which failed (5 vs 1), and he died to the counter mass lings. Game 2 I can't remember, game 3 I can't remember (or well, I'm not sure if I'm remembering him vs Zerglee or him vs Yellow).


Reach > Yellow 3-2 on his way to OGN SKY 2002 1st place (Gaema Gowon, vertigo, neo bifrost (I think it was Neo at least), neo forbidden zone (I think it was neo), gaema gowon - not sure about the order except gaema gowon was used twice)
Short summary: Game 1 reach goes 1 gate -> sair -> mass range goons and wins, on forbidden zone he won a fairly typical island game I think, on bifrost he attempted to cannon cliff I think, but it failed so he died 10 minutes later, vertigo game was a really close game which ended in sair/dt vs plague/lings, but I can't remember their openings, but fairly standard as I recall. Game 5 was reach opening 1 gate -> sair -> expo with templar and zealots, Yellow going attempting to lurker cliff him and then contain, reach defended everything with perfect storms, moved out with zealot/templar + a few goons and crushed yellow's army in the center.

Nal_rA > JJu 3-1 on his way to OGN Hangame 1st place - Paradoxxx II W, neo guillotine W, Nostalgia L, namja W - Didn't see these games.

Kingdom > Junwi (used to have a 70% win ratio ZvP) 3-0 on his way to mm, it aws Mycube 2003 that he won right? - Guillotine, Sin Gaema Gowon, Paradoxxx
Summary - Well, Gaema gowon game was 2 gate-> contain at ramp with zealots -> get zealot speed -> win. Didn't watch the rest.

Grrr > H.O.T 3-2 (I'm not sure what the matchups were, but Grrr randomed terran in the last game to win, I think the rest might have been PvZ, but again, not sure) winning OGN Hanaro starleague.
Didn't watch (or I might have.. but I can't remember them well enough, also not sure if it's the right grrr vs hot games).

He later beat TheBoy 3-2 (0-2 TvZ ZvZ 3-0 PvZ) to win the first King of Kings.
Didn't watch.

Reach 3-2 Chojja (then 1-3 IPXZerg in the final) in the losers final of MBC Uzoo starleague.
I think the maps were Requiem, Luna, Rush Hour and uhhhhhhhhh, can't remember the last map.
Only watched parts of this, but the game on rush hour was a 1 hour long epic struggle which ended with both players mostly broke (distance mining) and reach managing to maelstrom about 30 devourers and then storming all for the win). The game on Requiem was a zealot rush game I believe.

Back in MBC Spris starleague, Eros~Rage beat Julyzerg 2-1 (also beat Chojja 1-0, rA knocked him into losers bracket then knocked him out completely).
Didn't watch these.

MBC Stout starleague nal_ra won, but I'm not sure if he played any zerg in a BO3 ;<


Now I'm not gonna count only starleague games/games where the player went on to win a starleague.

BO3+s Ps have lost:
Nal_rA vs JJu 1-2 OGN SinHan 2006 1 - Game 1 = attempted 1+ zealot rush but got counter attacked and lost to lurkers, game 2 = proxy gate win, game 3 = fast expo into 2 stargate corsair + dt drop, kinda close game but lost.

Reach vs July 1-3 OGN Gillette 2003 finals - Nostalgia W, Mercury L, Namja iyagi L and requiem L , only watched the game on nostalgia where reach did a 1 gate -> scout -> dt -> expo -> macro thing and won, caught glimpses of the game on namja where he went sair reaver and lost to mass muta+queens and devourers I think.

Reach vs IPXZerg 1-3 MBC Uzoo 2005 finals - only watched parts of the game on Luna, longish and (I think) closeish game, but horrible lag made it hard to watch. Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Reach vs Mumyung 1-2 (in MBC I think) - Ride of Valkyrie W, Dark Sauron II L, R-point L - these games were all zealot/templar/dragoon vs hydra/lurker/ling, except in the r-point game where reach went with a more zealot/archon oriented force not knowing mumyung had made like 20 lurkers

Hm.. I'm missing tons here obviously.. (missed quite a few PvZ wins too)
Nal_rA vs Yellow from WCG qualifications in 2002.. Hm.. The maps were Legacy of Char and Jungle story I think? Or was it BO1 and only legacy of char?
Reach vs Yellow from Blizzcon (1-2) and did he lose again in World Wide Invitational? I don't remember what maps they played (I think uh.. nightlight and king of the abyss and uh signal?)
Reach vs Junwi - 2-3 In the.. OGN Mycube 3rd place game I think! (nostalgia, guillotine, paradoxxx, gaema gowon, nostalgia, all I remember is reach lost the last game on nostalgia which was a 50 minute, or so, battle).

Pusan vs July 0-3 (ride of valkyries, cultivation period, rush hour 2) in the Shinhan Bank OSL (2005-2006)

Chojja vs Stork 2-0 in the Pringles MSL on 815 and Cultivation period.

If anyone knows who/by what score rA lost to julyzerg and yellow in the Snickers Allstars please fill me in~ I think he lost either 1-3 or 1-2 to yellow?

A couple of wins I forgot in my earlier post:
Kingdom vs JJu 2-0 in some MBC Starleague, I only remember 1 of the games was on Luna and really good.
Reach vs Yellow 3-2 - Ever 2004 3rd place game, Mercury L, Pelennor L, requiem W, bifrost III W, mercury W - Game 1 I can't remember well, except reach lost, game 2 was either on pelennor or requiem, on pelennor he lost a kinda close game consisting of lurker ling vs zealot templar, on requiem he won but I can't remember how, on bifrost he miraculously won but I don't remember how exactly, on mercury in the final game he won because he stormed beautifully and maybe yellow fucked up a bit too (hey, mercury is like top 3 worst pvz map ever so you need some luck).

Foru vs Julyzerg 2-0 - WCG qualifiers - Azalea and dunno (I think those were the maps at least)
Reach vs Mondragon 2-1 - Blizzcon (I think it's kind of fair to count this, mondragon's ZvsP is pro-level) .. Hm, Signal, Road to Antiga Prime, Nightlight, possibly reverse order.
Nal_rA vs Mondragon 2-0 - Blizzcon - Signal and Nightlight, not sure about the order.

Nal_rA 2-1 IPXZerg in some all-star thing

I guess mentioning Foru's and Reach's wins vs Sen would be stretching it : >

I can't remember all the countless bo3s in challenge league/survivor, but I know that zergs mostly win those (there's a looooooooooooot more zerg players too, which has to be kept in mind).

Ah, I'm almost certain Nal_rA beat July 2-1 in MBC once, but I can't remember which one. Or maybe it was Kingdom who did, either one o_O

Show nested quote +

Uhm.. In how many of those games zerg went lurker contain -> 3-4 base ultra ling >_<
and btw, in ALL of these series (- reach/chojja and reach/yellow) at least 1 island map was present.

Uh, the ONLY zerg who does lurker contain -> 3-4 base ultra ling these days is IPXZerg and sometimes chojja..?

In summary:

Starleagues won/top 3 finishes:

Terran:
Boxer 3 (OGN 2, MBC 1), 2nd places 4 (OGN 4), 3rd place 2 (OGN 1, MBC 1)
Oov 5 (OGN 2, MBC 3), 3rd places 2 (OGN 2)
Nada 5 (OGN 2, MBC 3), 2nd places 3 (MBC 3), 3rd places 1 (MBC 1)
Sync 1 (OGN 1)
Xellos 1 (OGN 1), 3rd places 2 (MBC 1, OGN 1)
Silent_Control 3rd places 1 (OGN 1)

Protoss:

Nal_rA 2 (OGN 1, MBC 1), 2nd place 1 (OGN) 3rd place 1 (MBC)
Reach 1 (OGN 1), 2nd place 3 (MBC 2, OGN 1), 3rd place 1 (OGN 1)
Garimto 2 (OGN 2)
Grrr 1 (OGN 1), 3rd place 1 (OGN 1)
Anytime 1 (OGN 1)
Kingdom 1 (OGN 1), 2nd place 1 (MBC 1)
Pusan 3rd places 1 (OGN 1)
Zeus 2nd place 1 (OGN)

Zerg:
July 2 (OGN 2), 2nd places 2 (OGN 2)
Gorush 1 (MBC 1), 3rd place 1 (OGN 1)
IPXZerg 1 (MBC 1), 2nd place 1 (MBC 1)
Yellow 2nd place 5 (OGN 2, MBC 3), 3rd place 2 (OGN 2)
Junwi 3rd place 1
Chojja 1 (MBC 1), 2nd places 2 (OGN 1 MBC 1)
The zerg list ends here (forgot about some recent wins :D)

WCG Winners:
Terran:

Boxer 2 (2001, 2002)
Xellos 1 (2004)
Elky 2nd place 1 (2001)
Midas 2nd place 1 (2004)
Androide 2nd place 1 (2005)

Zerg:
Gorush 1 (2000, technically this wasn't wcg but WCGC - world cyber games challenge, but I think it counts as it was basically just wcg with a different name)
Ogogo 1 (2003)
Yellow 2nd place 1 (2002)
I.love.star 2nd place 1 (2000)

Protoss:
ForU 1 (2005)
Fisheye (2003)

GhemTV:

Terran:
Nada 1
Oddysay 1

Protoss:
Grrr 2nd place 1 (losing to oddysay)

Zerg:
H.O.T 2nd place 1 (Losing to nada, at least I think so).

KT-KTF Premiere League:

Terran:
Nada 1 (winning the first one)
Boxer 2nd place 1 (runner up of the first one)

Zerg:
Julyzerg 1 (winning the second)
Gorush 2nd place 1 (runner up of the second)

Then there were those mini-KT-KTF tournaments which nal_ra won 3/4 I think, but maybe they are too small to count :D

And I don't know who won the ITV leagues.. I think oov might have won one and july runner up? Or reversed? Or was that like a semi-final?


Show nested quote +
On May 26 2006 06:20 OctoPuSs wrote:
FA
The map in the MSL savior won were : Rush Hour, Luna, Requiem and Raid Asaullt 2.0

Thx.

Thx also to hasuprotoss.


And if anyone has the results for all the differnet King of Kings tournaments feel free to mention those, I know Mumyung beat Yellow 3-0 in one :D And Yellow beat gundam 3-0 in one I think? And he also beat boxer 3-1 in one.

So in conclusion - Yeah, toss is going through a rough patch with the removal of two of their best maps in a long time - Neo Forte and R-point, as well as the removal of Luna and Requiem (especially requiem).

Yeah, Nal_rA just got back from a long slump and reach 'just' entered one, but no, your initial statement (which is what started all of this) was this:

Show nested quote +

It's imbalanced enough that Protoss never wins Starleague if they have to play any BO3s or higher against Z. I'd say that's indeed "as imbalanced as I was making it out to be". By the way, I'm sure I'm just as mature and educated as you imply yourself to be, if not moreso.

I proved COMPLETELY 100% false.

I will say this tho - I do think PvsZ is hard, I do not feel confident about my favourite winning when they play vs a Zerg, and well, despite my being worse at it, I do feel more comfortable playing a terran.

However, when I look at things rationally, I don't think PvZ is imbalanced, if I look at the stats of (for instance) nal_ra who was on a what, 10 game winning streak vs zerg?

I know he didn't lose because of an imbalance (you gonna say BoxeR lost cause TvZ is imbalanced? they were both on 10~ game winning streaks vs zerg), I know that statistically I'm better at PvZ but that PvT is less stressful so that's why I prefer it if it's something important...

ETC.
Hard to explain I guess.

That's from 2006, when up to a year prior Protosses were complaining about PvZ and how it was the most difficult match up in the game. Some (including some TL mods) even said it was imbalanced. Then GOM MSL 1 happened and all Zergs came to hate the bisu build.

That's why we don't immediately project our first thoughts on balance, like your average WoW player. We're all ignorant. You can't complain about Hilbert's Problems when you can barely do subtraction.


I see so many posts like this. I'm not sure I agree with it, but I'd appreciate it if someone would help me develop my thinking.

The argument, as I see it, essentially goes as follows: 1) There were perceived imbalances in Starcraft Broodwar. 2) Later, those imbalances dissapeared as strategies evolved. 3) Thus, perceived imbalances in Starcraft 2 should not be addressed through patches, and rather through the development of new strategies, because those perceieved balances too will dissapear as new strategies develop.

Doesn't this argument ignore the fact many Starcraft 2 players have a Starcraft Broodwar background? In Starcraft Broodwar, the early years were dominated by players who focused on micro. Later on, players realized that macro style play was superior. Thus, when Starcraft 2 came out, even though the user interface has been simplified, macro is still prioritized over micro. My point is Starcraft 2 players come to the game with a substantial body of knowledge. And as such, we shouldn't count on the game taking as much time to develop.

More fundamentally, I disagree with the proposition that because something is complicated one cannot have beliefs about it. In other words, that because Starcraft 2 is a complicated game, and that it's possible opinions on its balance might be wrong, people should refrain from making them, especially because people were wrong about balance in Starcraft Broodwar. The sun is a complicated object, but we can and should make assertions about it, despite the fact that in the past humans thought it was God.

You speak about 2006 as if it was the ancient past but Oov's era of domination had already passed and we were well past the early generation of micro heavy play. I don't understand how having a Broodwar background is at all relevant. They had a Broodwar background while they were playing Broodwar, but they still didn't understand paradigm shifts that were required to turn the matchup around.

I disagree with that last paragraph completely. If you're ignorant of a situation, you should either admit your ignorance before giving your thoughts, or not give your thoughts at all. Hell, I think society as a whole would be much better if people followed that principle.
ModeratorNow I'm distant, dark in this anthrobeat
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-04-06 21:40:46
April 06 2011 21:30 GMT
#14076
On April 07 2011 06:18 Swarmed wrote:
@Talin
I'm sure it can succeed without it too. But if you think something like this will boom in the west without the standard side dish of hot girls and drama, you're insane. When the NASL says it wants to have backstories and rivalries, what do you think that is? It's drama as a selling point. Humans aren't robots, they get excited, they get mad, they like to see gladiators winning or going down. You can argue how much of it is too much or not enough, but that's about it.


I'm pretty sure that neither NASL nor any other organizer thinks something like Idra vs HuK when they talk about wanting rivalries. Or at least I hope not. Do you think Flash vs Jaedong is a lesser rivalry than Idra vs HuK, even in the foreign community, even right now when SC2 is out? Hell, even people that didn't play, watch or care much about BW know that the "shit just got real" when these two play.

Rivalries are something that goes on within the games and that is defined by the games players play. There doesn't need to be any "fuck off" or "he's retarded" attachments to a rivalry. Idra vs HuK isn't even a rivalry as none of the games they played were that significant or really rivalry-worthy. They're just two guys that really dislike each other. Idra vs Jinro is a much bigger rivalry in fact, and you never heard a word of trash talk between the two. Idra vs Tyler is also a bigger rivalry.

If you watched NASL application videos, you noticed that pretty much all players were either really reluctant to name a specific rival or just turned it into a friendly and respectful rivalry instead - again something that speaks a lot about the nature of Starcraft community.

I can see your point about Starcraft booming in "the west", but I'm pretty sure Starcraft has a different target population than most other spectator sports, including FPS e-sports, so the same rules may not apply at all. Secondly, Europe is part of the western Starcraft community as well, and I don't think all the generic entertainment trash talking and drama is that appreciated on this side of the pond.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
April 06 2011 21:32 GMT
#14077
On April 07 2011 06:08 hugman wrote:
Sitting around waiting for something like the Bisu Build to be figured out in SC2 is giving way too much credit to the game design IMO.

Why? It's already happened.
ModeratorNow I'm distant, dark in this anthrobeat
Swarmed
Profile Joined April 2011
59 Posts
Last Edited: 2011-04-06 21:44:48
April 06 2011 21:44 GMT
#14078
@Jibba
Care to enlighten us about the huge metagame shift in Sc2 that has already happened?
(Which would have to have nothing to do with balance changes)
garlicface
Profile Joined April 2010
Canada4196 Posts
April 06 2011 21:44 GMT
#14079
On April 07 2011 06:32 Jibba wrote:
Show nested quote +
On April 07 2011 06:08 hugman wrote:
Sitting around waiting for something like the Bisu Build to be figured out in SC2 is giving way too much credit to the game design IMO.

Why? It's already happened.

?

You can't just leave us hanging man.
#TeamBuLba
ImHuko
Profile Joined December 2010
United States996 Posts
Last Edited: 2011-04-06 21:58:29
April 06 2011 21:52 GMT
#14080
Best SOTG in awhile. I think Idra should always be on the show, add a 5th "pillar" or something. Need more than just protoss opinions for it to truly be about the State of the Game
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