• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:06
CET 11:06
KST 19:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced9[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? BW General Discussion A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
The Big Programming Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1326 users

Attack move units: Reparing Scvs #1 Priority. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2010-08-19 06:44:34
August 19 2010 06:43 GMT
#61
On August 19 2010 15:31 EvasivE wrote:
Show nested quote +
On August 19 2010 15:01 sadyque wrote:
As a terran player i support the repairing scvs change 100%. Ill just get 20 scvs auto repairing one another in front of my mech/bio ball and auto win all games woooohooooo.

Please stop asking for nerf this nerf that. Instead ask for buffs. Ask for some new , interesting , viable strategies to be opened for you. Nerfing everything you cant handle wont make the game better...


are you fucking serious? you idiot terrans with your auto-pilot 60 apm 1 base down syndrome straight to midlevel diamond play need to be dealt with by forcing you to develop some micro.
stop embarrassing yourself with your stupid terrible defensive techniques in saying " stop whining" "wtf i still lose so its balanced"....maybe you need to realize you arent even remotely talented.


Lol, if this doesn't get you banned, I don't know what does ^^

Maybe you can explain to me why the examples of micro I gave aren't actually micro, but "auto-pilot". And after that I'd love to hear how Zerg consists of pure micro. K thx.

On August 19 2010 15:34 Wr3k wrote:
I just lost about 24 lings to a thor surrounded by SCV's in a league game. Fucking ridiculous. As much as I love sitting there for 5 minutes watching a thor spin around in circles shooting my lings, this is just retarded. It wouldn't be as bad if the thor model didn't block view of all the SCV's, but this needs to be fixed. You can only click on the SCV's around the bottom half of the thor, and thats IF its arms aren't covering them.


Goody, I'm sure you have a replay for us ... right?
I think esports is pretty nice.
SimpleHarmonicMotion
Profile Joined July 2010
Sweden187 Posts
August 19 2010 06:56 GMT
#62
if they AUTO-repair, then they should get AUTO-attacked

simplez :<
common sense is the collection of prejudices
bulge
Profile Joined July 2010
161 Posts
August 19 2010 07:04 GMT
#63
i would love if scvs on autorepair were top priority. i'd love even more if there was no priority except the closest unit.

someone suggested you could make a wall of self repairing scvs to draw fire, but they'd die way too fast.

thor rush, BC rush and PF would still be juicy, just not as ridiculous. seriously, i've seen PFs take out entire T1/T2 armies.

whoever thinks the priority system does not need improvement is delusional.
Teeny
Profile Joined March 2010
Austria885 Posts
August 19 2010 07:15 GMT
#64
This really needs to be implemented! Or make it so they can´t be fully covered by a thor or a flying building or anything else T_T It´s really hard to target them anyway and if they are covered by something it´s nearly impossible.
Iggyhopper
Profile Joined July 2010
United States259 Posts
August 19 2010 07:15 GMT
#65
I would like to point out a flaw in the quote's theory. Repairing SCVs have limited mobility, due to... repairing. So if you would like the player to use more micro to lure the enemy away with puny repair tricks due to this new change in priorities, then so be it. It's for the better.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
Last Edited: 2010-08-19 07:46:14
August 19 2010 07:45 GMT
#66
The Thor + auto-repair scvs are rather imbalanced.

The noob T's will say "just manually target the scvs". But this isn't always working well because the Thor sprite is huge and the scv one is tiny. On top of that, with the whole 3d thing, if the scvs are at the top of the Thor, the Thor will shadow over the scvs' sprite. Furthermore, one race is just auto-repairing and 1a'ing while forcing the other race to micro more intensely while sustaining massive damage from the Thor.

It's so imbalanced I use a 2 Thor + marine rush in half of my TvZs haha.
Marines > everything
Coolzx
Profile Joined May 2010
United States138 Posts
August 19 2010 07:52 GMT
#67
I think this would be a good change. Since once the scv repair they will be targeted.,this will make terran micro a tad more. Though, if the terran was good he would place an scv behind a thor or something then right click to repair a unit then his opponent entire army would chase it. XD, that would be pretty funny since you'll get pwn to the face.
On the thread: HuK: "I want to be the next Lim Yo Hwan for SC2" On July 20 2010 11:12 IdrA wrote: ahahahahahahahahahahaha User was temp banned for this post.
pechkin
Profile Joined August 2010
158 Posts
Last Edited: 2010-08-19 07:55:39
August 19 2010 07:53 GMT
#68
take wc3 system - if you surround target with units and you make them attack it, then those units, who cant reach the target wouldn't dance side by side like retards, but will attack the closest target to them they can reach, but new blizzard developers are too fucked up to use their own attack system, that worked well, instead they make new, that surrounds everything with a-move, thus this what should players do by themselves.
and for those, who think its a good idea to focus probes with lings - they can repair even themselves, so it wouldnt help that much...
MasterAsia
Profile Joined November 2009
United States170 Posts
August 19 2010 07:58 GMT
#69
I am actually surprised by this thing. Has anyone ever played the brutal campaign? The brutal AI focus fire at repairing scv, medic, medivec and science vessel. I heard that the normal AI doesnt do that (never played normal thu). That means blizzards knows which way is better. Why did not they implement it in multiplayer?
mahnini
Profile Blog Joined October 2005
United States6862 Posts
August 19 2010 08:01 GMT
#70
pretty sure attack ai is similar if not the same as in bw. it's just bw didnt have 400hp units and attacking command centers.

has anyone tried hold position micro? it work for barracks + scv + marine walls in bw. i'm hoping that just because a thor is firing at a unit that's on hold position the unit won't bug out and just sit there.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Ownos
Profile Joined July 2010
United States2147 Posts
August 19 2010 09:26 GMT
#71
I agree. Workers, if they are not on attack-move, are not given priority. Harass an SCV line and watch all your units bee line for that single zealot in the corner. If the worker attacks, they equal priority to the zealot.

So in the same way, auto-repair should be treated as attack-move and move the SCV up the threat list.
...deeper and deeper into the bowels of El Diablo
kidcrash
Profile Joined September 2009
United States623 Posts
August 19 2010 09:51 GMT
#72
On August 19 2010 17:01 mahnini wrote:
pretty sure attack ai is similar if not the same as in bw. it's just bw didnt have 400hp units and attacking command centers.

has anyone tried hold position micro? it work for barracks + scv + marine walls in bw. i'm hoping that just because a thor is firing at a unit that's on hold position the unit won't bug out and just sit there.


Pretty sure you are correct sir, it just wasn't as noticeable in BW for the reasons you stated. I think the correct solution would be diminishing returns on additional scvs repairing. It'd have to work so that the first scv repaired at the rate of 1 HP per second (arbitrary numbers, just an example), then the next scv contributed a rate of 1 HP for ever 1.2 seconds, then the 3rd scv repairing at 1 HP for every 1.4 second etc. Of course blizzard could balance those numbers however they see fit.

I like the idea of attackers prioritizing repairing scvs, the only problem is, I could see this causing some funky AI problems or possibly the opportunity for abusing the AI. What I mean by abusing the AI is; switching back and forth between repairing and not repairing to confuse the attacking units as to what to do.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 19 2010 10:13 GMT
#73
On August 19 2010 13:20 Jawaka wrote:
Or, you know, you could attack the SCVs manually.

Yeah, almost the first thought I had was that complaining about "autorepair being the opposite of micro" and then not microing himself kinda gives away the intention of the OP. If you want to kill SCVs then learn to target them, but putting them as #1 automatically is bad. That makes super fast all-in strategies with 2 Marines and 15 SCVs viable perhaps ... and thats boring.
If you cant say what you're meaning, you can never mean what you're saying.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-08-19 10:20:37
August 19 2010 10:15 GMT
#74
As a T player, I agree. It really is borderline OP. Making scvs the #1 priority doesn't make sense though. Units should just prioritize the closest threatening combat unit (with repairing scv added to that list).
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
sadyque
Profile Joined April 2010
Romania251 Posts
August 19 2010 10:22 GMT
#75
On August 19 2010 15:31 EvasivE wrote:
Show nested quote +
On August 19 2010 15:01 sadyque wrote:
As a terran player i support the repairing scvs change 100%. Ill just get 20 scvs auto repairing one another in front of my mech/bio ball and auto win all games woooohooooo.

Please stop asking for nerf this nerf that. Instead ask for buffs. Ask for some new , interesting , viable strategies to be opened for you. Nerfing everything you cant handle wont make the game better...


are you fucking serious? you idiot terrans with your auto-pilot 60 apm 1 base down syndrome straight to midlevel diamond play need to be dealt with by forcing you to develop some micro.
stop embarrassing yourself with your stupid terrible defensive techniques in saying " stop whining" "wtf i still lose so its balanced"....maybe you need to realize you arent even remotely talented.


You dont get the point. I support any zerg buffs suggested. But this one is just wrong. There are so many ways terrans can abuse this change you wouldnt even believe. So stop wasting time "guessing" my level of micro and come up with some usefull changes...

Also learn to use the damn banelings... Go watch FruitSeller wtf pwn really good opponents in 10-12 minutes using baneling centric strategies. Yeah its lame and zerg needs variety...that doesnt mean we need to nerf all kinds of shit cuz you refuse to use banes.
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2010-08-19 10:30:40
August 19 2010 10:30 GMT
#76
On August 19 2010 17:01 mahnini wrote:
pretty sure attack ai is similar if not the same as in bw. it's just bw didnt have 400hp units and attacking command centers.

has anyone tried hold position micro? it work for barracks + scv + marine walls in bw. i'm hoping that just because a thor is firing at a unit that's on hold position the unit won't bug out and just sit there.

To an extent it is the same. The problem lies with things like auto repair and the 3D engine making it impossible to target units. I'd like to see how SC2 plays out without any attack priority -- that is, units attack the closest unit unless attacked by another unit or manually directed to attack something. It'd force more micro, while removing tons of these imbalanced little quirks. They really detract from the enjoyment of the game.
twitch.tv/cratonz
LimbiC
Profile Joined March 2010
Panama5 Posts
Last Edited: 2010-08-19 10:34:59
August 19 2010 10:31 GMT
#77
First they should remove auto repair, also blizzard should have 2 attack commands, A move and lets say S move(any unused key) the S move would just not have any priorities meaning units would attack anything close to them, while the A move does have the standard priorities set. I believe it would work pretty good and make one chose between A or S (using any key thinking of S because its next to a).


Probably never going to be implemented but anyways cheers
BuzzJuice
Profile Joined April 2010
United States97 Posts
August 19 2010 10:36 GMT
#78
I don't get why Blizzard put such priorities in the first place. I mean there should be no priorities at all so that you get to kill the nearest opponent. Everytime you put a priority in the AI of a unit, you take away control and stuff like this happens and can be exploited.

Shouldn't you naturally tell you units "Kill the closest enemy unless I tell you to specifically target someone", instead of "Kill this guy! Hydra: Screw you man there is a big badass Thor I need to kill first or some SCVs I need to kill first. I will get to that after I do this, even if I die and you lose because of me".

Its the same thing with Medivacs that are auto targeted and sometimes ignore the real Marine Marauders threat.......

Sigh...
Macro and Micro - the only M&M you need to know
Paladia
Profile Joined August 2003
802 Posts
August 19 2010 10:41 GMT
#79
To those (Terrans) who are complaining it will dumb down the game, I am sure most will agree that keeping the AI this way is fine, if you in turn make things like Heal from Medivac, auto-repair and Concussive Shells manually cast. After all, that will make the game more micro and pro-friendly, right?
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
August 19 2010 10:43 GMT
#80
Could not agree more. It's just frustrating and an advantage for terran that, imo, has no justification whatsoever. That's just how I look at it
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
2025 KFC Monthly #3 - Day 3
CranKy Ducklings127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 205
MindelVK 2
StarCraft: Brood War
Britney 35091
PianO 4289
Horang2 1318
Larva 515
BeSt 378
Leta 278
Zeus 186
sorry 116
Bale 85
Dewaltoss 84
[ Show more ]
Hyun 78
Pusan 60
Backho 52
Shine 43
Sharp 38
Rush 29
ZerO 22
Noble 12
Stork 12
Terrorterran 10
IntoTheRainbow 9
Mong 2
Dota 2
XcaliburYe605
NeuroSwarm116
League of Legends
JimRising 493
Counter-Strike
byalli2627
PGG 154
oskar49
Heroes of the Storm
Khaldor171
Other Games
summit1g14828
ceh9577
Happy461
Mew2King239
Fuzer 214
ZerO(Twitch)3
Organizations
Dota 2
PGL Dota 2 - Main Stream440
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2154
League of Legends
• Lourlo1747
Upcoming Events
WardiTV Korean Royale
1h 54m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
6h 54m
Sparkling Tuna Cup
23h 54m
WardiTV Korean Royale
1d 1h
TBD vs SHIN
TBD vs Reynor
TBD vs herO
Replay Cast
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.